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Chapter 1.1


Penchant

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Quake leans back on his hind paws ready to start a pounce towards the demon as the creature hits him with a wave of enervation and his life-force flows snakelike back to his attacker.

Howling as he launches forward the massive cat gets two vicious bites on the demon before following with claws and a tail that goes wide.

QUAKE STAT BLOCK

sheet

ST 26 DEX 12 CON 14 INT 12 WIS 19 CHA 9 Initiative 2

HP: 56/90 AC 34 Touch 16 FF 32 | DR 5/Evil  SR 12

Saves [-3] Fort 9, Ref 9, Will 6 | Resistance 10 : Cold, Acid, and Elec

Speed 50 [70 shifter,100 haste] | Fly 100 average  Darkvision 60

Bite [-3] +16[+22 demon] +grab for 3d6+9 [+6+2d6]demon

Claw x 2&Tail Slam[-3] +16+16+16 [+22] for 1d8+9[+6+2d6D]

Full Power Attack (-4)[demon]:+18/+13/+16/+16/+16

For 5d6+23/5d6+23/1d8+2d6+11/1d8+2d6+11/1d8+2d6+11

Special: scent, grab, pounce, rake

Spells: Haste (included in stats), Sprinting Form  Sky Hunter Form

image.png.c353cc277a871b86ae09298547dcfd15.png

Edited by Grand Poobah (see edit history)
Name
test
1
1d1 1
attack 1 bite
35
1d20+19 16
attack 2 bite
33
1d20+14 19
attack 1 claw
20
1d20+17 3
attack 2 claw
21
1d20+17 4
attack 1 tail slam
23
1d20+17 6
Bite 1 damage
39
5d6+15 2,5,5,6,6
Bite 2 damage
33
5d6+15 1,3,5,3,6
claw 1 damage
25
2d6+15+1d8 1,4,5
claw 2 damage
24
2d6+15+1d8 1,2,6
tail slam
25
2d6+15+1d8 4,2,4
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Sunna Halvesen——————————Round 6
O8ngRC7.png

Ignoring the few remaining quasits, and her own injuries, Sunna rushes in to assist Quake in taking down the remaining Nabasu. She charges it with her waveblade, but stumbles slightly, not able to deliver a clean attack.

 

 

 

 

OOC and Actions

Sunna Halvesen-------------------------
HP: 54 (88 base, -19 fire, -15 negative levels) - 3 negative levels
AC: 29 (10 base, +7 armor, +3 Dexterity, +2 dodge, +2 combat expertise, +4 natural armor, +1 haste) - DR 2/- vs Evil Outsiders
Hands: Waveblade & Madu


===== Reactions =====

===== Actions =====

Swift: Martial Flexibility to replace Death from Below with Charge of the Righteous
Free: Activate Combat Expertise: -1 attack (with madu) for +2 dodge AC
Full round: Charge D12

Charge D12 : (6 BAB, +6 STR, +3 enhancement, +2 bane, +1 weapon focus, +2 dedicated adversary, +1 haste, +1 sacred, -1 combat expertise, -3 negative levels, +2 charge)
-------Waveblade dmg vs. D12 : (1d6 base, +6 STR, +3 enhancement, +2 bane, +2d6 bane, +2 weapon specialization, +2 dedicated adversary)

 

Ongoing Effects and Daily Use Things

Ongoing Effects:
Haste (+1 attack, +1 AC, +20 ft move, +1 extra attack): 10 rounds remaining
Judgment, Justice (+1 sacred attack): till combat ends
Two-weapon fighting: 7 rounds remaining
Charge of the Righteous feat (no AC penalty when charging evil outsiders or undead): 10 rounds remaining


Remaining Resources:
Martial Flexibility Remaining: 4/7
Knockout: 1/1
Judgment: 0/1
Belt of Superior Maneuvers: 3/3
1st level spells: 2/2
Arrows: 40/40
CLW Wand: 50/50
Protection vs. Evil wand: 50/50


 
Edited by OzzyKP (see edit history)
Name
Charge D12
26
1d20+20 6
Waveblade dmg vs. D12
26
3d6+15 3,4,4
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Denrag.jpg.cbbb3c8d02834f081146d4b5c5cb4645.jpg AC: 24(26 vs Fiends) | HP: 112/112 NL Damage: 34| Burn: 5|Denrag Sheet | Elemental Overflow: 2/+4 (+2 Con|+2 Dex)

While he had hoped to prevent another burst of ell magic, it appeared that the fiend was more potent than he had feared. Still at this point there wasn't much he could do besides join in on the all out assault. Calling on the winds once more, Denrag launched another disrupting blast of wind. This time the force was reduced as he conserved what was left of his strength lest something else surprise them.

Actions/ Mechanics

Active Effects: Haste (Round 1/7) | State of Impossibility (6/10)

Defiant Armor (DR 2/- vs Evil Outsiders)

Elemental Overflow: 25% chance to negate criticals/sneak attack

Move: Gather Power

Standard: Fire Extended Disrupting Air Blast

 

 

Bludgeoning damage

Bane damage

Total damage:

(Burn calculation: 1 (Extended) + 1 (Disrupting) - 1 (Gather power) -1 (Infusion specialization) =0 Burn taken

If hit the Demon must pass a DC 21 + Spell level concentration check for SLAs or Spells for 1 round.

 

 

 

 

 

 

 

 

 

 

 

 

 

Name
Air Blast
30
1d20+15 15
Bludgeoning damage
32
4d6+16 3,2,5,6
Bane damage
4
2d6 3,1
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Sabrael Gandhari - Human Sorceress (Character sheet)

AC: 28 | HP: 63/63 | Speed: 30' | Initiative: +12 | Damage Reduction: 5 acid, 5 cold | Fast Healing 1 | Condition: Normal


spacer.pngNow that the fight is being fought on the river's west bank, Sabrael, still invisible, decides to croos the bridge once again, this time in the opposite direction.

She hopes she can help the group prevail against the last Nabasu.

Seeing that she can't reach her allies at the moment, she casts a defensive spell on herself.

Cast: Mage Armor, targeting herself.


 

 

 

 

 

 

 

 

 

 

 



OOC

N/A

 
Edited by Leonidas1789 (see edit history)
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With a final cry and hiss, the Nabasu succumbs to wounds too grievous to ignore. It withers and burns in a plume of sulfurous smoke, leaving behind a little golden lantern in it's wake. The glass on the lantern cracks and the light inside fizzles out. Coinciding with the extinguishing of the lantern light, the portal across the field fizzles and finally closes. The slagma that had oozed forth from the hells remains, but it begins to cool.

 

The party is victorious!

 

6cbd837815735.560b22b03aa18.jpg.0301e971bde84384746c6fc444dd9a72.jpg

Edited by Penchant (see edit history)
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With the demons vanquished the city gates open up and the garrison moves out to try and secure the field and render aid to any of the civilians that may have survived. There are a few low level clerics among their ranks to stabilize wounds and start the triage. A few commoners will be found to live but the carnage was pretty severe.

 

An emissary from the Baron will approach the party and entreat them to come and gather before the Baron.

 

e0cad9b2181a0b4971599f1a549adf56.jpg.afd2df5700793e3a816144740b302dc0.jpg

"Greetings, Holy Ones. We are blessed by your presence. Thank you for fighting the demons that beset our valley. I do not know what would have befallen us had that gateway remained open to allow many of those things to enter our world. For that you have our gratitude. Rest assured that I value your presence and would reward your valor handsomely."

"I would love to entreat you to stay and guard the lives of my people, but I fear that this is merely the beginning. My wizard has begun receiving magical missives from other cities that similar events are occurring elsewhere. After you have girded your strength, I would ask that you head to the capital and lend your aid there. King Erewan would have more resources and know where best your powers should be allayed against the Enemy."

"Have you any request of me, that I may aid in the coming war?"

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Sabrael Gandhari - Human Sorceress 8 (Character sheet)

AC: 28 | HP: 72/72 | Speed: 30' | Initiative: +12 | Damage Reduction: 5 acid, cold, fire, electricity | Fast Healing 1 | Condition: Normal


spacer.pngSabrael listens to the Baron; given her humble origins, she would never have expected to have one day the opportunity to speak with a nobleman.

But the Kingdom is being attacked, and she must focus on the mission.

"We thank you for your help." she begins. "The gold you have given us shall be put to good us; thank you for your generosity."

She pauses.

"Perhaps you could help us with additional information. Do you know anything about the enemy, and the demons we will be facing in our fight to rescue the Kingdom? Their strengths and weaknesses?" she asks.

 


 

 

 

 

 



OOC

N/A

 
Edited by Leonidas1789 (see edit history)
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Denrag.jpg.cbbb3c8d02834f081146d4b5c5cb4645.jpg AC: 28(30 vs Fiends) | HP: 120/120 NL Damage: 40| Burn: 5|Denrag Sheet | Elemental Overflow: Suppressed

As the demonic forces were vanquished or scattered, Denrag took a calming breath and raging winds around him seemed to calm to the usual small breeze. His face and demeanor darkened as the Baron explained that more incursions were happening throughout the land. The carnage wrought here was bad enough and that was with their intervention. "I agree that heading to the capital would be best, if only to help coordinate a broader strategy.

Actions/ Mechanics

Active Effects:

Defiant Armor (DR 2/- vs Evil Outsiders)

Elemental Overflow: Suppressed for polite company

 

 

 

 

 

 

 

 

 

 

 

 

 

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e0cad9b2181a0b4971599f1a549adf56.jpg.afd2df5700793e3a816144740b302dc0.jpg

"I'm afraid we know very little. The messages we received have been very few but explicit in the threat. Portals opening, small demons coming through at first followed by powerful ones that overwhelm those that stand. I know that two small states are on the verge of falling just from the initial assault. I know not what you will encounter. Our court wizard has the ability to 'teleport' a long distance and can get you to the capitol on the morrow. I expect they will actively be under siege as you arrive."

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