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Basic Hook

Characters are freelance investigators working presently for Symbicort Investigations. Character builds should be geared towards filling a specific role within the group. You may wish to discuss this in OOC before building your individual characters, I'll leave that up to you.

The game itself will start in London, UK, Earth and the year is 2090.

Character Specs (Using the GURPS 4th Edition Rule Set)

Sourcebooks: GURPS Basic Set Characters and Campaign, GURPS Transhuman Sourcebooks and GURPS Transhuman Space Changing Times, GURPS Ultra-Tech, GURPS Bio-Tech, GURPS High-Tech and GURPS Action Heroes

250 points

-75 Disadvantages

5/-5 Points Perks and Quirks

TL 10

That's the basic for you, any character build questions? Please feel free to post the here or in the OOC.

Kind regards

Shub

Edited by Shub-Niggurath (see edit history)
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What sourcebooks are allowed? I don't have anything on Transhuman Space as far as I know, but am willing to consider buying whatever you think is necessary.

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Wow, there are a lot of Transhuman Space sourcebooks. I think I can spring for Transhuman Space Classic and maybe Transhuman Space Changing Times, but are any of the others essential for this campaign?

 

I do have GURPS Basic Set Characters and Campaign, GURPS Ultra-Tech, GURPS Bio-Tech, but not GURPS High-Tech and GURPS Action Heroes

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hello, could you explain a bit more the game hook?

the main post say

Quote

"Characters are freelance investigators working presently for Symbicort Investigations. Character builds should be geared towards filling a specific role within the group. "

can you give 5-6 examples of roles that need to be covered? what kind of investigators are they? do they primary work in a city? travel around a country? travel around a continent? the world? does their work bring them to the colonies? are they forensic accountant investigators was primary risk is a papercut or is it closer to sherlock holmes where a fistfight is possible and a gunfight isnt completely out of question? or maybe they are like blade runner, were fighting should be expected?

Is symbicort investigations a big or small company? would you describe it as good/honest/reliable or as shady/greedy/heartless? could you give 2 or 3 examples of jobs a team of pc could be sent to?

The 250 points and inclusion of the action book suggest a somewhat cinematic game, are there forbidden disadvantages/skills?

Do you plan to use a map for combat or go mapless?

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3 hours ago, Rudra said:

hello, could you explain a bit more the game hook?

the main post say

can you give 5-6 examples of roles that need to be covered? what kind of investigators are they? do they primary work in a city? travel around a country? travel around a continent? the world? does their work bring them to the colonies? are they forensic accountant investigators was primary risk is a papercut or is it closer to sherlock holmes where a fistfight is possible and a gunfight isnt completely out of question? or maybe they are like blade runner, were fighting should be expected?

Is symbicort investigations a big or small company? would you describe it as good/honest/reliable or as shady/greedy/heartless? could you give 2 or 3 examples of jobs a team of pc could be sent to?

The 250 points and inclusion of the action book suggest a somewhat cinematic game, are there forbidden disadvantages/skills?

Do you plan to use a map for combat or go mapless?

Hi Rudra, thank you for your questions. I'm busy tonight at a tabletop game I play, that said I will answer your questions either tomorrow evening or Saturday. Again thanks for your interest and I look forward to talking more.

 

Kind Regards

Shub

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Since we all work for a corporation, are we able to consider the company as a patron, and with an accompanying duty?

I'd be happy with the tech or the medic.

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  • 1 month later...

It has been a while. I was thinking of a security specialist type. Security systems and alarms, locks, sensors. Physical security, breaking and entry.

Perhaps prior military intelligence or spec-op support experience. A guy who knows a guy for that problem.

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