new GM Posted January 25 Clone Share Posted January 25 I'm trying to find out how to make encumbrance work in 5e for more games but I feel like either they have two little spaces or too much space. I tried making my own but I'm having issues with caring equipment. I don't know if I should try and fix it or leave it out, it just doesn't feel like it's needed. EQUIPMENT A player has 10 slots, plus their Strength Mod (Mod not Score) this is their Personal equipment if you go over it You put your items in to. store equipment which is 10 slots plus your Strength Mod and you get affected by Storage rules win you fill your store equipment. the player must put it into caring equipment; it has another 10 slots plus your Strength mod. When you do this you become affected by Strain rules. Slots Each slot can hold up to 5 lb anything that weighs more than 1 lb takes up more space and anything that weighs More than 5 lb takes up more slots. You have a total of 30 slots not counting strength and you can hold up to 150 lb Personal equipment (Easy Access Items) These are things you have readily on hand, be it in your hands, a belt pouch, sheath, quiver, or hanging on the side of your pack. A character has up to 10 slots that are Easy Access. Everything else is packed away, or not readily accessible. You do not need to use all of these, but these are the things you can access while in combat quickly. Example items you would put in your accessible items include. Weapons, Quivers of Ammo, Potions, Holy Symbols, Arcane Focuses, Spell Components, Shields, stored equipment After your Personal equipment is full you must put it into stored equipment win you do this it is considered packed away in a backpack, satchel or or in Some storage device. Storage rules These are things you are carrying with you but will take some time To get out Storage rules only happen When you try and get items from stored equipment during combat. During combat It takes a action To take anything out of stored equipment When you are not in combat you can access them normally caring equipment After your stored equipment is full you must put it into caring equipment win you do thisYou are straightening yourself to put more things into your bags and to carry a heavier load. Strain rules When a creature puts items into carrying equipment they become strained and have disadvantage on saving throws and checks with strength and dexterity if caring equipment becomes filled you cannot carry anything else and you get a -15 to your speed And Items are not Usable during combat Adding your strength When adding your strength modifier You add the That many slots to each equipment if you have a negative strength modifier you take that many slots away from all The equipment Example:If I have a strength modifier plus 2 which I would give two slots to all my equipment And if I had a -2 I would take away two slots from each one Large and small creatures A large Creature can hold one extra pound per slot Why a small creature can hold one less pound per slot Example:A halfling can hold 4 lb per slot why a Goliath can hold 6 lbs per slot Worn Non-Encumbering Items Clothing and Jewelry that is worn, requires no slots. It is however not also easily accessible. If an item of clothing or Jewelry needs to be quickly accessed like a holy symbol it needs to be tracked in the player's easy access slots. A players outfit (underclothing, tunic, pants, a robe are bundled together) takes one slot if not worn. Coin Pouch 100 gold equal 1 lb so a slot of coins would be 500 gold Personal equipment stored equipment caring equipment Slot item/description 1s 2s 3s 4s 5s 6s 7s 8s 9s 10s 1 lb 2 lb 3lb 4 lb 5 lb Slot item/description 1s 2s 3s 4s 5s 6s 7s 8s 9s 10s 1 lb 2 lb 3lb 4 lb 5 lb Slot item/description 1s 2s 3s 4s 5s 6s 7s 8s 9s 10s 1 lb 2 lb 3lb 4 lb 5 lb All items are easy to access and are usable during combat it takes an action to grab any items during combat disadvantage on saving throws and checks with str and dex And Items are not Usable during combat Strength Mod Strength Mod Strength Mod cp sp ep gp pp Link to comment Share on other sites More sharing options...
darkhugh Posted January 30 Clone Share Posted January 30 I have used this in the past. I did find people complain a little that they didn't get enough slots at points, so I increased the impact strength had, but honestly it just prompts people to be more cautious with what they have (if you want that type of game) along with looking at getting carts etc. I find a more 'general' system makes things easier for everyone to manage. Link to comment Share on other sites More sharing options...
OzzyKP Posted January 31 Clone Share Posted January 31 I was thinking about our game when this thread was posted, but I couldn't remember the system you used. Good to see you again. Link to comment Share on other sites More sharing options...
bwatford Posted January 31 Clone Share Posted January 31 Here is my Slot Encumbrance System that I developed for 5e, it may help you a bit in what you are trying to accomplish. Slot_Encumbrance _System.pdf Slot Encumberance Inventory Tracking Sheet.pdf Link to comment Share on other sites More sharing options...
Anthr4xus Posted January 31 Clone Share Posted January 31 Have you seen Zee Bashew's Cubevintory? https://www.youtube.com/watch?v=koKL1wSRLpk Link to comment Share on other sites More sharing options...
darkhugh Posted February 1 Clone Share Posted February 1 @OzzyKP I have a feeling we used a slightly edited one to what I linked, as when I used it in and IRL game very similar to what you played, they really struggled with the amount of slots. I have seen Mack making appearances in a few other games ;) @new GM, here are my general thoughts on your system. - Firstly, what is the point of adding the system? At the end of the day you want to add a benefit to your game, not just more complications. If the rules aren't need for the game, I would advise avoiding it. I myself used a slot system because it was hexcrawling and island survival, so I wanted to enforce limited resources. - I personally feel the penalty for entering 'carrying equipment' is pretty harsh. I am not an expert on 5e, but disadvantage on all saving throws is hard right? Why do I take a penalty on wisdom saves for carrying a heavy load, I would think you can limit the penalties and make sure it relates to what is actually happening to the character (which is carrying a heavy pack). - I would also advise perhaps staggering the penalties from the 'carrying equipment', this adds complication to the rules I guess, but at the moment I as a player wouldn't put a single lb into that area unless it was a matter of life and death and I couldn't drop something else...Basically meaning I only have 20 slots + 2xstr as I would never use those slots. - More of a thought than advice, but because strength impacts 3 different slot systems it is 3 times as powerful (give or take). Meaning a character with -1 strength and a character with +4 strength have 5 slot difference per 'section' meaning 15 slots...That is more than a base section (which is ten). Just food for thought. Link to comment Share on other sites More sharing options...
Tecmes Posted February 21 Clone Share Posted February 21 In my PF2 games I use a variant of their base rule and errata-ed bandolier. You have 10 slots in your bandolier, which is your ready items. Each slot can contain multiple items as long as they are exactly the same (e.g. 4 minor healing potions). It must contain your weapons, ammo packs, and component pouch. An important feature is that drawing a bandolier item costs no action (except weapons). So there's an incentive on top of the restriction. In PF2, drawing potions turns out very costly in terms of action, and they basically errata-ed the healing kits to require no action, while leaving potions to require one... Other items are in your pack and very annoying to get at in combat. It's therefore more about combat-ready items than encumbrance. Eventhough 10 is quite large, it does lead to choices at higher level. You could lower it to 8 or something. Link to comment Share on other sites More sharing options...
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