Jump to content

Eira Fjelldis - Human - Druid; circle of the moon


8w_gremlin

Recommended Posts

hunter.png.41f6459b5a2c874aba8661eb5fdf090d.pngEira Fjelldis 

Basic premise:
one of the wilder folk, who lived at the base of the mountain, now being engaged in hunting and tracking.

Personality:
Eira Fjelldis is a deeply empathetic and intuitive soul, whose connection to the natural world has endowed her with a serene yet resolute demeanour. She is thoughtful and observant, often preferring to listen and understand before speaking, but when the situation demands, she displays a fierce determination to protect what she holds dear. Eira's wisdom and quiet strength often make her a calming presence, yet beneath her tranquil exterior lies a passionate spirit, ready to fight tirelessly for the balance between nature and civilization.

Personality points

  • Eira joined the Silver Hawk Company to proactively protect the wilderness she reveres from the destabilizing forces of expansion and conflict.
  • Each dawn, she is motivated by the belief that her actions can restore harmony to the delicate balance between the advancing human frontiers and the untamed natural world.
  • One of her quirks is her habit of silently conversing with plants and animals, seeking their insight on matters both trivial and profound.
  • Eira harbours a deep-seated fear of her homeland being irreversibly marred by the careless deeds of those who do not understand the ancient magics at play.
  • Her flaw lies in her occasional naivety regarding human nature, sometimes trusting in the inherent goodness of people more than the lessons of history would advise.
  • Eira is intriguing in her ability to blend druidic mysticism with the practical skills of scouting, embodying the duality of nurturing healers and cunning warriors.
  • She is challenged by the complex ethics of mercenary work, often grappling with the moral implications of her assignments.
  • In turn, she challenges the Company's decisions when they threaten the natural order, advocating for solutions that honour the land she holds sacred.


Description:

Eira Fjelldis emerged into the clearing, her figure swathed in the thick furs and leathers necessary for survival in the chill of the Borderlands. Her clothing, practical yet adorned with subtle patterns, clung to her form, ready for the rigours of the wild. A staff, several knives, and a well-worn belt equipped with pouches and tools completed her ensemble. To any onlooker, Eira was the quintessence of a scout: vigilant, prepared, and as much a part of the landscape as the ancient mountains themselves.

Background story:
Eira Fjelldis grew up in the shadow of the Razorspine Mountains, in a small, secluded village deeply connected to the natural world. From a young age, she was fascinated by the rhythms of nature and the ancient energies that flowed through the land.

Eira was trained in the ways of the druids by her mentor, an elder of the village known for his deep understanding of the mystical arts. Under his guidance, she honed her skills in harnessing the elemental forces, learning to commune with the spirits of the forest and mastering the art of shapeshifting. Her connection with nature grew so strong that she could feel the slightest disturbance in the balance of the ecosystem, and she became known in her village for her ability to heal both land and creatures alike.

However, the tranquillity of Eira's early life was disrupted by the gradual encroachment of settlers and the conflicts that arose as humanity spread into the wild lands. Witnessing the destruction of the natural habitats and the displacement of its inhabitants, Eira's sense of duty to protect her home intensified. She frequently found herself at the forefront of mediating disputes between her people and the newcomers, using her abilities to prevent escalations into violence.

Despite her efforts, Eira realized that the challenges facing her homeland were far greater than she could handle alone. Seeking to make a broader impact and driven by a desire to safeguard the balance between civilization and nature, she decided to leave her village. Eira joined the Silver Hawk Company, hoping to use her skills as a druid and scout to navigate the complex and often perilous landscape of the Borderlands, believing that her unique perspective and abilities would aid in maintaining harmony in these rapidly changing times.


Character sheet:
Dnd Beyond

Background Knives:

  1. Ancient Grove Vow: Eira made a sacred vow in an ancient druidic grove to protect the natural world. This vow comes with a mystical bond that occasionally compels her to act in nature's defence, often at inconvenient times.
  2. Displaced Community: Her home village was uprooted due to the expansion of the new settlements. Some of her kin harbour deep resentment towards the settlers, potentially putting Eira in a difficult position when her duties as a scout conflict with her people's interests.
  3. Mentor's Disappearance: Eira's mentor, who taught her the druidic arts, mysteriously disappeared one night, leaving behind a cryptic message that Eira has yet to decipher.
  4. Rival Scout in the Company: Within the Silver Hawk Company, another scout views Eira as a rival and constantly seeks to undermine her efforts and reputation.
  5. Forbidden Magic Knowledge: Eira stumbled upon forbidden knowledge that she kept secret during her training. This knowledge is powerful but dangerous, and some seek it for their purposes.
  6. Oath to a Dying Creature: Eira once saved a rare creature which, in its dying breath, entrusted her with a mission that she hasn't yet been able to fulfil.
  7. Familial Obligation: A younger sibling of Eira, who idolizes her, is determined to follow in her footsteps, potentially putting themselves in danger without understanding the risks of life on the Borderlands.
  8. Haunted by an Elemental Spirit: Eira accidentally bound a capricious elemental spirit to herself during one of her rites. It occasionally manifests, offering cryptic advice, and sometimes interfering in her affairs.
  9. Old Enemy on the Rise: A figure from Eira's past, whom she thought was defeated or gone, is gaining power in the region, threatening the balance she strives to protect.
  10. Sacred Artifact: Eira is the guardian of a sacred artefact from her village, which is sought after by various factions for its rumoured power. Protecting this artefact while fulfilling her duties as a scout is a constant challenge.

hunter-small.png

Edited by 8w_gremlin (see edit history)
Link to comment
Share on other sites

hunter-small.png.0b79cc2c82e1a9ee0a013cb005c59b93.pngEira Fjelldis Human Druid 2

Hp: 17/17 | Ac: 15 | Init: +2 | Perception: 15 | Insight: 15 | Investigation: 11
STRSave: -1
Athletics: -1
8, DEXSave: +2
Acrobatics +2
Slight of Hand +2
Stealth +2
14, CONSave: +2 14, INTSave: +3
Arcane +1
History +1
Investigation +1
Nature +1
Religion +1
12, WISSave: +5
Animal Handling +5
Insight +5
Perception +5
Medicine +3
Survival +5
16, CHASave: +0
Deception +0
Intimidation +0
Performance +0
Persuasion +0
10


Edited by 8w_gremlin (see edit history)
Link to comment
Share on other sites

×
×
  • Create New...