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Option 4 seems to be quite popular and it does have the sort of potential pay out that would have the GETE willing to fully butt in on a party forming to take that contract.

Other than that, I'm also interested in 2, 5, 6, and 9 (in no particular order). I'm hesitant to take the tournament contract without some planning since I don't know how the GETE's many bodies would interact with tournament rules.

(Also, to be clear, the GETE's status as the Bitter Titan subcontractor means their group only gets paid the share of a single warden. Another incentive to take them along.)

Edited by Mister Doctor (see edit history)
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3 minutes ago, Mister Doctor said:
(Also, to be clear, the GETE's status as the Bitter Titan subcontractor means their group only gets paid the share of a single warden)

Makes sense. They contribute roughly One PC of power, and get paid One PC of goodies.

In terms of future contracts, in-character, Spark's interest bend towards 2, 8, and 10. She's a sucker for courtly intrique and solving mysteries. 3 actively disinterests her; she is interested in fighting only when it benefits her, which usually means "as a distraction". She's not directly opposed to 6 (it is mysterious), but neither does "rat"-hunting hook her in like the murder of an empress.

5 is one I'm interested in, but Spark carries no candle for her own kind. If we went there and she lost her immortality, that would certainly motivate her to see it through. Spark doesn't generally go all-out with her powers, could be fun to see what she does when she lays down all the beans.

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It looks like I was correct in assuming that the Orpheus contract would be the most appealing to the majority of the party! I can certainly understand why though, as it's not every day that you get to explore a haunted penal colony ship drifting through a 5th or 6th dimensional hellspace filled with demons who do not conform to accepted reality.

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Considering swapping either my Sniper or both my Sniper and my Flex for Shield units for this contract.

Sniper is meant for long range engagements, Flex is mid/short/melee, Shield is short range and melee with the added benefit of serving as mobile cover.

Thoughts?

Edited by Mister Doctor (see edit history)
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It's the first mission, we dont know how we play, nor how the gm play, the ship is city sized so there could be large open areas and elevated places.

I'd bring a sniper, maybe it wont be constantly useful but (i think) he is our only long range option, it can force the foes to come to us

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I should note that these ranges are in GETE terms. All of my cohorts are packing proper heaters and can use them with the exception of the Heavy being the only dedicated melee combatant with their large butchering axe.

Speaking of, the Heavy is our highest strength bonus.

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I think 2, 4, 6, 8, and 9 are my favorites in no particular order, so I'm on board with going for 4! Olympia would be good at 10 but it is uncomfortably reminiscent of... y'know, her entire backstory, so she would probably only accept it reluctantly. She would really like to not be an art object for a little bit.

At least one shield unit might not be a bad idea. Two may be overkill even in escort mission terms but that depends on how many escortees we're shepherding around at a given time.

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