Jump to content

Chapter 1.2


Recommended Posts

spacer.pngGilbert Percy Gilane a.k.a The Crimson

Gilbert continued to shout over the sounds coming from the walls, putting in extra effort to get his delivery right. "Do you recall the occasion when you, my gallant companions, dispatched our adversary without the need for my modest contributions..."

He waited for a moment when Peggy was in the right position, when Zen's fireball had died down enough where he wasn't seeing stars, and the split second before everyone else moved. In a single fluid motion Gilbert's pistol formed a floating ring in front of the barrel, then let out a blast of ice that shattered over the swarm.

 

 

Memorized Spells

Level 1: Ray of Enfeeblement, snowball (intensified), snowball (intensified), snowball (intensified), web bolt, windy escape
Level 2: Glitterdust, Raven's Flight, Scorching Ray, Scorching Ray
Level 3: Haste, Haste

Spell Tattoos:
Vanish, Obscuring Mist, Jury-Rig
Raven's Flight, Visualization of the Body, Web
Dispel Magic, Gaseous Form, Air Breathing

 

Actions

Swift: Arcane Pool to enhance weapon
Standard: Ranged spell strike Snowball on swarm
Move: see movement

 

Name
Ranged spell strike snowball on swarm
17; 12; 33
1d20+13;1d8+8;7d6 [4]; [4,4]; [4,4,6,6,4,6,3,3,5]
Link to comment
Share on other sites


marytop3.png.996aa2138ea12391a3ca7371a8ca4a0e.png

Mary

Having cleared her head, Mary takes a proper assessment of the enemy...and how few of them are left, the ground littered with charred bots. Nonetheless she doesn't hesitate to take a swing at them as the remainder repositions in search of targets, catching a couple with her blade.

Once her companions had finished off the rest of them, she speaks up "Ugh. I always hate the little things, I'd rather something proper to swing at any day of the week."

Mechanical actions/OOC comments

Took an AoO as the swarm left her threatened area which combined with the attacks of other members should take it down, removing the need for further actions.

Statblock

Mary Allensworth
HP: 69/73
Init: +6, Perception: +16 (+18 vs traps)
AC: 23, TAC: 22, FFAC: 16
Fort: +8, Ref: +13, Will: +5, CMD: 21
Special defenses: evasion, uncanny dodge, deflect arrows, danger sense +1
Speed: 30

Melee: +14/+14/+9 Temple Sword (1d8+10/19-20)
Range: +12/+7 Mosin-Nagant (1d10/x4)
Sneak attack: +2d6
Debilitating injury: landing a sneak attack debuffs AC (-2, -4 vs me), attack rolls (-2, -4 vs me), or movement speed (halved) for 1 round.
Fighting defensively: -2 to attack for +7 AC
Piranha strike: -2 to attack for +4 damage
Improved feinting flurry: replace first attack of a flurry with a feint (+21 to bluff) which denies dex to AC for my turn
 

 

 

Edited by Taggerung559 (see edit history)
Name
AoO
29
1d20+14 15
AoO damage
15
1d8+10 5
Link to comment
Share on other sites

The fireball wipes out a significant number of the bots and Peggy and Mary wipe out a bunch more. Apparently a certain critical mass of the swarm is reached and the red lights on the bots start to flicker out and they rain to the floor, seemingly inert.

The verbal announcer immediately stops and a new recording begins play. Around the room red lights illuminate and begin flash in warning. At the rear of the room there is a hiss and the panel wall blows open on explosive bolts revealing some sort of machine inside. Parts of the machine begin to glow and it unfolds itself and crawls out of the alcove.

An armored mechanical hexapod now stands on the floor. It's hydraulic legs and menacing guns gleam in the red strobing light of the room. Deflector plates deploy from its carapace and angle for ground level combat. It is ready for battle.


Spiderbot deploys. It activates an ability.

 

The party has initiative!

Link to comment
Share on other sites

spacer.pngZen, Wastelands Healer and Horologian Priestess

AC15 Touch 14 [HP 64/64] Speed 30' [Fort 8 Ref 8  Will 11]  Channels 9/9 [Adoration 8/8] 

Female Neutral Human Cleric/Stargazer

Level 7 (5/2) Init 3 HP 64/64 DR 0 [Fire Resist 10] Speed 30'

AC 15 Touch 14 Flat-footed 12 CMD 16

Fort 8 Ref 8 Will 11 CMB +3 BAB +4   

[Missile] Staff of Entwined Serpents  AutoHit 2 Magic Missiles 2d4+2 130' range

[Melee] Staff of Entwined Serpents +4 (1d6, x2) Magic +1 Guardian (+1 Saves)

Str 9 Dex 16 Con 12 Int-- 12 Wis 18 Cha 18

In Town (default list)

1st (6) Burning Hand (Domain) 1 , Ears of the City 2, Carrion Compass 1, Blessing of the Watch 1,

2nd (5) Enthrall (Domain) 1, Pagebound Epiphany 1, Restoration (Lesser) 1, Track Ship 1,

3rd (4) Fireball (Domain) 1, Remove Curse 1, Minor Reversion 1 (like 24 hr Aid), Speak with Dead

4th (3) Wall of Fire (Domain) 1, Make Whole (Greater) 1, Restoration 1.

Out of Town (default list)

1st (6) - Burning Hands (Domain) 1, Invisibility to Undead 2, Weapons Against Evil 1, Sanctuary 1, Brightest Night (low light to 3)

2nd (5) - Flaming Sphere (Domain) 1, Drunkard’s Breath 2, Burst of Radiance 1, Protection from Evil (Communal) 1.

3rd (4)Fireball (Domain) 1, Resist Energy (Communal) 1, Windwall (vs bullets) 1, Shadowmind 1 (use in dim light to blind 1/lvl)

4th (3) - Wall of Fire (Domain) 1, Concealed Breath (with Drunkard’s Breath) 1, Brightest Light 1 (if we’re caught in darkness, can dispel)

Channeling 9/9 day [DC 19 Will Save] [can remove 4 plus self from AOE]

Positive 6d6 pts /Negative 3d6 pts

Adoration Power 8/8 day [DC 17 or cancel single attack] as immediate action

Condition

Fail a Mind Affecting Save (Reroll @ +8) courtesy of familiar.

Healer's Satchel *Regenerates each day. *Treat Deadly Wounds add Wis (+4) to hp restored. *If by 5 or more, this is 2 × Wis (+8). *+4 circumstance bonus to treat poisons and provide first aid (does not stack with normal) 

Healers Hands *Can treat wounds as a full round action. *If DC exceeded by 10 add Knowledge Planes (5) to amount healed.

Stargazer The Mother Cure spells have Stargazer levels (2) added to hp healed.

 

Zen laugh-snorts in surprise then grins broadly as Peggy does her 'can't touch this' thing to avoid the flames, the feeling she'd had from from the vamp fight, that she wasn't contributing, fading unlamented into the background as the last few smarm mini constructs got stomped on, lights powering down.

"Well that wasn't so dif.... bollocks."

Another construct, a big one this time.. this place was clearly intent on playing to her weaknesses. She wanted to get to Sal, get him inside the fog where he'd be safer... the thought not occurring to her for an instant that if he died this was all theirs. She also wanted to distract the thing with an obvious threat, a ball of fire rolling towards it to see what it would do. Not one for vaccilating, she opted for the second choice and rolled the ball of fire towards it and using her staff to hurl magic missiles, which necessitated she stay where she was. The twin flying barbs of energy connect with the thing.. hammer being too strong a word.

"Sal, don't shoot at what's coming.", she shouts, thinking Sal's passivity was the next best thing to being concealed in fog.

 

Move Action: - Flaming Sphere moves to P7

Standard Action: Use Staff of Entwined Serpents to loose 2 magic missiles at robot.

Edited by Starhawk (see edit history)
Name
2 magic missiles
5
2d4+2 2,1
Link to comment
Share on other sites

spacer.pngGilbert Percy Gilane a.k.a The Crimson

Gilbert let out a sigh of relief as the swarm finally died. Overall, it hadn't been great, but it hadn't been too bad either. Now if someone could just shut off the shouting, they could get to making money.

And then Mary went and said it. Gilbert couldn't hold back his cringe as a new creation dropped from the ceiling. How many of these things were there? He just had to hope there were a finite number of them stored around the chamber and it wasn't just summoning them from the ether like how most demons came into their world.

"REALLY Mary? Upon the eve of our imminent victory and you summon the very specter of misfortune? While fate cares little for us mortals, such bold proclamations have an inordinate tendency to invite unforeseen consequences. You might have well just said 'What could possibly go wrong'." Gilbert ducked behind one of the metal pillars as he did a mental check of the number of shots he still had. "Behold! The universe has answered your call and ensnared us in a web of even more dire circumstances."

Gilbert whirled around the edge of the wall and leveled his eyes on the mechanical thing. Was it supposed to b a spider or a scorpion? He took a moment to study the lines of the things construction in an attempt to understand both how it moved and how it was powered. If it ran on fuel, maybe they could put a hole in the tank...That was when he spotted the room across from the creature.

"Dare we entertain the notion the glass covered room beyond holds the key to our salvation?" He nodded in the direction, trying to both draw his companion's attention to the room, and subtly suggest one of them go and find out.

Looking back down the sight, Gilbert took a single steady breath as the spell charged through his pistol, glowing rings of runes floating just off the end of the barrel once more. He took aim for bulbous part that seemed like the things core and slowly squeezed the trigger. Iron and ice blasted the metal monster sheering off parts like a hillbilly flinging trash in a junkyard.

 

Memorized Spells

Level 1: Ray of Enfeeblement, snowball (intensified), snowball (intensified), snowball (intensified), web bolt, windy escape
Level 2: Glitterdust, Raven's Flight, Scorching Ray, Scorching Ray
Level 3: Haste, Haste

Spell Tattoos:
Vanish, Obscuring Mist, Jury-Rig
Raven's Flight, Visualization of the Body, Web
Dispel Magic, Gaseous Form, Air Breathing

 

Actions

Swift: N/A
Standard: Ranged spell strike Snowball on spiderbot
Move: see movement

Arcane pool active 8/10

 

Name
Snowball shotz on spiderbotz
32; 11; 21
1d20+12;1d8+7;7d6 [20]; [20,4]; [20,4,4,2,3,5,2,4,1]
confirmation
27
1d20+12 15
Additional Critical Damage
36; 68
3d8+21;21d6 [7,5,3]; [7,5,3,6,5,2,2,5,6,2,3,6,2,4,3,1,2,6,2,3,1,3,1,3]
Link to comment
Share on other sites


marytop3.png.996aa2138ea12391a3ca7371a8ca4a0e.png

Mary

Her attention quickly grabbed by the newest arrival, Mary quickly responds "I said I'd prefer something bigger and I meant it, as much as this one is a bit closer to the other side of the spectrum than is ideal. Not that it matters, all that superstition is just a bunch of nonsense, this guy would have been along whether I'd spoken or not.

And with that she heads off in the general direction of the towering threat. Which is too far away for her to do much else at the moment.

Mechanical actions/OOC comments

double move action to get closer to the spiderbot.

Statblock

Mary Allensworth
HP: 69/73
Init: +6, Perception: +16 (+18 vs traps)
AC: 23, TAC: 22, FFAC: 16
Fort: +8, Ref: +13, Will: +5, CMD: 21
Special defenses: evasion, uncanny dodge, deflect arrows, danger sense +1
Speed: 30

Melee: +14/+14/+9 Temple Sword (1d8+10/19-20)
Range: +12/+7 Mosin-Nagant (1d10/x4)
Sneak attack: +2d6
Debilitating injury: landing a sneak attack debuffs AC (-2, -4 vs me), attack rolls (-2, -4 vs me), or movement speed (halved) for 1 round.
Fighting defensively: -2 to attack for +7 AC
Piranha strike: -2 to attack for +4 damage
Improved feinting flurry: replace first attack of a flurry with a feint (+21 to bluff) which denies dex to AC for my turn
 

 

 

Link to comment
Share on other sites

Kelly Paxton (bird form)

3ccc83bb841a92aa38decd5f0ddc8b4d.jpg.ddc865dbff19d88adf8b22c3fcd87529.jpg

The bird, watching his comrades put and end to the swarm, sighed in relief - and emitted an involuntary trill in the process that surprised himself.
Focusing inward, Kelly sets to counteract the effects of the poison on his body.

But there's no time to rest as a different kind of monstrosity comes into view.

From limited experience with automata, Kelly knows that powers that target minds don't work too well on animated creations. Then there are sound-based attacks but unlike Zen he doesn't want to try his luck and expose his allies to it.

He decides to wait and hope for an opening, or an evolution of the tactical situation.

< Boss, are you hiding? > ventures an impertinent Tak.

< Of course not! Shut up! >

 

Mechanical actions

(previous round)

Standard: manifest Cleanse Body (3 PP) to get rid of the ability damage from the poison

(current round)
delay

Statblock

Kelly Paxton (songbird form)
HP: 56/56
Init: +4, Perception: +21
AC: 27, TAC: 17, FFAC: 23
Fort: +6, Ref: +11, Will: +8, CMD: 16
Speed: 30, fly 40ft (average)

Ranged: +7 Mosin-Nagant (1d10+1/x4) -- vs touch in the 1st increment (80ft)

PP: 51/67
Talents- Detect Psionics, Create Sound, Far Hand
0-
Empathy
1- Conceal Thoughts, Entangling Debris, Foxhole, Inevitable Strikes, Skate, Untouchable Aura, Vigor
2- Clairvoyant Sense, Cleanse Body, Defy Gravity, Energy Push, Everyman, Share Pain, True Terror
3- Concussive Onslaught, Energy Wall, Metamorphosis, Telekinetic Force, Time Hop
4- Fold Space, Wall of Ectoplasm

DC 16 + power level
Concentration +13 (+15 roll twice for casting defensively)
Current element: Sonic

at-will Prestidigitation
6/7 Ring of Seven Lovely Colours
2/3 Spellguard Bracers
50/50 Wand of CLW
50/50 Wand of Repair Damage

7h - Share Pain

 

PSICRYSTAL - Tak
HP 28/28
Senses Sighted 40 ft., Perception +10

Fort +5, Ref +6, Will +7
AC: 19, TAC: 16, FFAC: 17
Fort: +5, Ref: +6, Will: +7, CMD: 16
Hardness 8

Telepathic Link with Kelly - 1 mile
Telepathic Speech with anyone - 30ft

 

Edited by namo (see edit history)
Link to comment
Share on other sites

Peggy Mae Stubbsimage.png.c2c0a9e86115b50177f97970d21c5c4a.png


AC: 22 | HP: 85/91 (-7) | CMB: +13/+8 | CMD: 23 | Fortitude: 8 (-1) | Reflex: 8 | Will: 9 | Speed: 50 ft | Conditions: None
Stunning Fist: 2/2 | Ki: 9/9 | AOO: 3


Shivers ran through her as the final bits and bobs of the mechanical swarm fell from her. Her skin was littered with tiny bumps, reddened from injection sites. Sweat beaded on her brow. "Somethin' is off."  Peggy spoke aloud, but more to herself as she shook her arms, attempting to recirculate feeling.  "Zen...Kel...somethin' ain't right. Medicinally speakin'."  But there was no time to elaborate, another contraption had arrived.

Peggy was not ignorant to alarm systems. The Atlas Wake had a decently assembled one, and she was certain the blaring wails of incoherent speech were alerting these defense bots. She glanced at her companions, eyes widening at the blast created by Gilbert. His magic was truly terrifying. "Ya'll got that. I'm goin' see 'bout the screamin'."  And off she ran to the security door.



Mechanics

Main Hand: Empty
Off Hand: Empty


Free: Your action goes here.
Swift: Your action goes here.
Action: Move 30' to door, if door is unlocked will continue in another 20' to console
Move: Move 50'
Reaction: Your reaction goes here.


Notes:

Statblock

Peggy Mae Stubbs
Human Unchained Softstrike Monk (7)


Str +4 (19)   Dex +2 (14)   Con +2 (14) (-1)   Int +0 (10)   Wis +4 (18)   Cha +0 (10)
Speed 50 ft   Initiative +2   


Languages Common
Traits Heavy Hitter, Bandit (Strength)


• Unarmed Strike +13/+13 attack, 2d8+6 bludgeoning


Skills 

Acrobatics (7) +12 Heal - +2 Sense Motive (7) +14
Climb (7) +14 Perception (7) +19 Sleight of Hand - +2
Disable Device - +2 Profession (Mechanic) (7) +16 Stealth - +2
Escape Artist (7) +12 Profession (Pilot) (7) +18 Survival - +4
Fly - +2 Ride - +2 Swim - +4


Weapons aklys, bolas, club, light flail, light mace, nunchaku, quarterstaff, sap, sling, and any weapon with the monk special quality that can deal bludgeoning damage
Armor None
Feats Dodge, Improved Unarmed Strike, Stunning Fist, Weapon Focus - Unarmed Strike, Improved Grapple, Combat Reflexes, Extra Ki, Deflect Arrows, Stand Still

Class Features Flurry of Blows, Non-Lethal Strike, Feather Touch, Tenet of Life, Evasion, Fast Movement, Ki Pool (9), Ki Strike (Magic), Ki Power - Zephyr Blow (1ki), Still Mind, Purity of Body, Style Strike - Stomp Foot, Life Giving Blows, Ki Power - Qinggong Power (Barkskin, 1 ki), Ki Strike (Cold Iron/Silver)


Equipment cash on hand $3,700

Handy Haversack, Eyes of the Eagle, Monk's Robe, Traveler's Any Tool
Masterwork Mechanics Tools

                     

 

 

Link to comment
Share on other sites

The group spreads out to get into position to confront the new enemy while firing opening salvos, giving Pegs the opportunity to go for the room at the end where there are hopefully answers and options. She bursts through the door to find a pristine room with monitors on one side displaying messages in red written in the strange alien text and on the other side is a control console. Knowing that she can't operate the console the way it was intended to be used, she instead works to operate it her way.

 

Skill Challenge

The console is an electro mechanical device. She will have to engage in a skill challenge to bypass it and return it to standby mode. She must accumulate three (3) successful checks to do so. She is opening the panel and manually operating the switches and relays inside the machine. She needs one success in Perception, and two in Disable Device or Mechanic. The DC is 20.

 

The spiderbot jinks sideways like a crab and lines up on two likely targets. A row of capacitors on it's underside crackle to life and an emitter glows with stored energy. The electricity bursts forth in a long arc of energy catching both Mary and Zen in it's path. They must roll DC 17 reflex saves for half damage.

 

 


Zen moves the flaming sphere and magic missiles the bot for 5 damage
Gil fires at the bot with a crit doing 58 damage
Mary double moves
Kelly takes cover
Peggy moves into the console room

Spiderbot moves and activates Lightning gun!

Edited by Penchant (see edit history)
Name
Lightning Gun Damage
23
8d6 4,6,1,3,2,3,2,2
Link to comment
Share on other sites


marytop3.png.996aa2138ea12391a3ca7371a8ca4a0e.png

Mary

Mary jumps to the side in time to avoid the burst of energy, before circling around a bit in hopes of keeping the bot away from Peggy. A strike is made with the intent of catching its attention.

Mechanical actions/OOC comments

Move action: move
Standard action: attack with fighting defensively, no piranha strike.

AC is currently 30 (29 TAC)

Statblock

Mary Allensworth
HP: 69/73
Init: +6, Perception: +16 (+18 vs traps)
AC: 23, TAC: 22, FFAC: 16
Fort: +8, Ref: +13, Will: +5, CMD: 21
Special defenses: evasion, uncanny dodge, deflect arrows, danger sense +1
Speed: 30

Melee: +14/+14/+9 Temple Sword (1d8+10/19-20)
Range: +12/+7 Mosin-Nagant (1d10/x4)
Sneak attack: +2d6
Debilitating injury: landing a sneak attack debuffs AC (-2, -4 vs me), attack rolls (-2, -4 vs me), or movement speed (halved) for 1 round.
Fighting defensively: -2 to attack for +7 AC
Piranha strike: -2 to attack for +4 damage
Improved feinting flurry: replace first attack of a flurry with a feint (+21 to bluff) which denies dex to AC for my turn
 

 

 

Edited by Taggerung559 (see edit history)
Name
reflex vs zap
23
1d20+13 10
attack roll
32
1d20+12 20
crit confirmation
20
1d20+12 8
damage
17
1d8+10 7
Link to comment
Share on other sites

Peggy Mae Stubbsimage.png.c2c0a9e86115b50177f97970d21c5c4a.png


AC: 22 | HP: 85/91 (-7) | CMB: +13/+8 | CMD: 23 | Fortitude: 8 (-1) | Reflex: 8 | Will: 9 | Speed: 50 ft | Conditions: None
Stunning Fist: 2/2 | Ki: 9/9 | AOO: 3


The language was foreign, the displays were archaic and the endless black finish was depressing, but just like humans who all looked different on the outside, below that surface each person had the same type of parts humming along to make that body function. This security system would reveal her secrets once Peggy got below that shiny ebony exterior. "Come on, ol'girl. What whispers have you been waitin' to share?"

She slid the chair away from the console and slipped below, just as she did when Attie needed some extra attention, but instead of spying cleaned gears and polished fuses, her brow arched at the myriad of wires that coursed through the stations underbelly. "FOLKS..."  The mechanic hollered from her prone position. "THIS MAY TAKE A MORE LICKS THAN A LOLLIPOP!"  Hopefully she was wrong and would be able to reset the system quickly, but as her fingers traced the blue wires across to the yellow ones at connectors she didn't fully recognize, Peggy wasn't certain.



Mechanics

Main Hand: Empty
Off Hand: Empty


Free: Your action goes here.
Swift: Your action goes here.
Action: Perception check 28 vs DC20.
Move: Climb under console.
Reaction: Your reaction goes here.


Notes:

Statblock

Peggy Mae Stubbs
Human Unchained Softstrike Monk (7)


Str +4 (19)   Dex +2 (14)   Con +2 (14) (-1)   Int +0 (10)   Wis +4 (18)   Cha +0 (10)
Speed 50 ft   Initiative +2   


Languages Common
Traits Heavy Hitter, Bandit (Strength)


• Unarmed Strike +13/+13 attack, 2d8+6 bludgeoning


Skills 

Acrobatics (7) +12 Heal - +2 Sense Motive (7) +14
Climb (7) +14 Perception (7) +19 Sleight of Hand - +2
Disable Device - +2 Profession (Mechanic) (7) +16 Stealth - +2
Escape Artist (7) +12 Profession (Pilot) (7) +18 Survival - +4
Fly - +2 Ride - +2 Swim - +4


Weapons aklys, bolas, club, light flail, light mace, nunchaku, quarterstaff, sap, sling, and any weapon with the monk special quality that can deal bludgeoning damage
Armor None
Feats Dodge, Improved Unarmed Strike, Stunning Fist, Weapon Focus - Unarmed Strike, Improved Grapple, Combat Reflexes, Extra Ki, Deflect Arrows, Stand Still

Class Features Flurry of Blows, Non-Lethal Strike, Feather Touch, Tenet of Life, Evasion, Fast Movement, Ki Pool (9), Ki Strike (Magic), Ki Power - Zephyr Blow (1ki), Still Mind, Purity of Body, Style Strike - Stomp Foot, Life Giving Blows, Ki Power - Qinggong Power (Barkskin, 1 ki), Ki Strike (Cold Iron/Silver)


Equipment cash on hand $3,700

Handy Haversack, Eyes of the Eagle, Monk's Robe, Traveler's Any Tool
Masterwork Mechanics Tools

                     

 

 

Link to comment
Share on other sites

spacer.pngZen, Wastelands Healer and Horologian Priestess

AC15 Touch 14 [HP 52/64] Speed 30' [Fort 8 Ref 8  Will 11]  Channels 9/9 [Adoration 8/8] 

Female Neutral Human Cleric/Stargazer

Level 7 (5/2) Init 3 HP 64/64 DR 0 [Fire Resist 10] Speed 30'

AC 15 Touch 14 Flat-footed 12 CMD 16

Fort 8 Ref 8 Will 11 CMB +3 BAB +4   

[Missile] Staff of Entwined Serpents  AutoHit 2 Magic Missiles 2d4+2 130' range

[Melee] Staff of Entwined Serpents +4 (1d6, x2) Magic +1 Guardian (+1 Saves)

Str 9 Dex 16 Con 12 Int-- 12 Wis 18 Cha 18

In Town (default list)

1st (6) Burning Hand (Domain) 1 , Ears of the City 2, Carrion Compass 1, Blessing of the Watch 1,

2nd (5) Enthrall (Domain) 1, Pagebound Epiphany 1, Restoration (Lesser) 1, Track Ship 1,

3rd (4) Fireball (Domain) 1, Remove Curse 1, Minor Reversion 1 (like 24 hr Aid), Speak with Dead

4th (3) Wall of Fire (Domain) 1, Make Whole (Greater) 1, Restoration 1.

Out of Town (default list)

1st (6) - Burning Hands (Domain) 1, Invisibility to Undead 2, Weapons Against Evil 1, Sanctuary 1, Brightest Night (low light to 3)

2nd (5) - Flaming Sphere (Domain) 1 (used), Drunkard’s Breath 2, Burst of Radiance 1, Protection from Evil (Communal) 1.

3rd (4)Fireball (Domain) 1 (used), Resist Energy (Communal) 1, Windwall (vs bullets) 1, Shadowmind 1 (use in dim light to blind 1/lvl)

4th (3) - Wall of Fire (Domain) 1, Concealed Breath (with Drunkard’s Breath) 1, Brightest Light 1 (if we’re caught in darkness, can dispel)

Channeling 9/9 day [DC 19 Will Save] [can remove 4 plus self from AOE]

Positive 6d6 pts /Negative 3d6 pts

Adoration Power 8/8 day [DC 17 or cancel single attack] as immediate action

Condition

Fail a Mind Affecting Save (Reroll @ +8) courtesy of familiar.

Healer's Satchel *Regenerates each day. *Treat Deadly Wounds add Wis (+4) to hp restored. *If by 5 or more, this is 2 × Wis (+8). *+4 circumstance bonus to treat poisons and provide first aid (does not stack with normal) 

Healers Hands *Can treat wounds as a full round action. *If DC exceeded by 10 add Knowledge Planes (5) to amount healed.

Stargazer The Mother Cure spells have Stargazer levels (2) added to hp healed.

 

Zen can't help but be impressed by the effect Gil is having on the thing. This impression is short lived as, with a yelp she ducks, well mostly, beneath the plane of lightning. Even though she ducked beneath the plane her nerves still jingle and jangle such that she convulses at its glancing touch.

Clearly, concealment wouldn't work against a plane of lightning which didn't care. The fog around her dissipates, such that others can see her visibly 'shake it off'. From where she is she hustles towards the doorway near Gil, her hair comically standing straight up from her head.

"Sal, with a touch I can imbue you with resistance to lightning. Kelly, you too. Meet you at Gil.", she shouts aloud.

Looking around the edge of the door she's at, she hurls two more magic missiles at the spider construct.

Free Action. Deactivate Saltspray Ring

Move Action: - Flaming Sphere remains in P7. Zen moves closer to Gil.

Standard Action: Use Staff of Entwined Serpents to loose 2 magic missiles at robot.

Edited by Starhawk (see edit history)
Name
Reflex
24
1d20+8 16
Magic Missile Damage
8
2d4+2 2,4
Link to comment
Share on other sites

spacer.pngGilbert Percy Gilane a.k.a The Crimson

He let out one breath after another as he counted the seconds the soft hum built before it discharged toward the others. No power source, even from ancient times, was infinite. In either case, the time between blasts like that was hardly mattered if they simply killed it, or Peggy figured out how to make the room stop shouting at them.

"Despite the insistence of many a fair maiden, Mary, the adage 'bigger is always better' finds no purchase in this, as well as many other scenarios. Case and point, Zen handled like a thousand small ones at once." He smirked at the last part as the others started gathering around.

As Gilbert observed the spells and powers his companion's were throwing at the creature, he realized somewhat quickly he was be suited to dispatching this thing. With a sigh, he began to mentally review the spells he had memorized and found what was left somewhat lacking. With another deep breath, he began consuming some of the spare arcane energy he kept into the proper incantations and arrays for another spell.

Gilbert wasn't sure how long Peggy generally considered appropriate to lick a lollipop, but he'd just have to buy her as much time as possible. "Fret not Peggy." He shouted over the alarm. "Time is a luxury we possess in abundance. It isn't like we find ourselves embroiled in a skirmish against a colossal death contraption adorned with razor sharp appendages with a penchant for unleashing bolts of lightning from its posterior. A calamity that Mary summon with her wanton disregard for Murphy's Law." He took another long breath to recover from all the shouting before he dipped around the corner and fired another shot at the machine.

Even as he leveled the weapon at the spiderbot and pulled the trigger, he could tell one of the circular arrays at the end of the barrel was misaligned. "Well shit." His shot lanced off to the side, smashing into the wall and missing the machine by a mile.

 

Memorized Spells

Level 1: Ray of Enfeeblement, snowball (intensified), snowball (intensified), snowball (intensified), web bolt, windy escape
Level 2: Glitterdust, Raven's Flight, Scorching Ray, Scorching Ray
Level 3: Haste, Haste

Spell Tattoos:
Vanish, Obscuring Mist, Jury-Rig
Raven's Flight, Visualization of the Body, Web
Dispel Magic, Gaseous Form, Air Breathing

 

Arcane Pool: 5/8

Actions

Swift: Spell Recall for Intensified snowball
Standard: Ranged spell strike Snowball on spiderbot
Move: N/A

Arcane pool active 7/10

 

Name
Gilbert Ranged spell strike on spiderbot
14; 13; 25
1d20+12;1d8+7;7d6 [2]; [2,6]; [2,6,1,4,3,6,5,2,4]
Link to comment
Share on other sites

Kelly Paxton (bird form)

3ccc83bb841a92aa38decd5f0ddc8b4d.jpg.ddc865dbff19d88adf8b22c3fcd87529.jpg

Kelly the bird flies after Peggy, both to make sure she's OK, and to help her however he can. Time and again, the group has had to relearn that it's good practice to stay in pairs.

< Peggy, where does it hurt? > He asks through Tak. < You got hit by the swarm too? >
In the chaos of battle, he hasn't been able to track everything.

He lands under the console next to her. It's good he doesn't take much space, or they'd have to squeeze in there.

He may not be as proficient as her in mechanics, but he's pretty damn good at identifying patterns.
He takes in the mass of cables, the various groupings, their colour and size.
This should be power, this is communication or command, it's also duplicated over there; and the sensor cables must be the smaller, more numerous ones...

He shares his hypotheses with Peggy. Hopefully two people can crack it faster than one.

 

Mechanical actions

 

Statblock

Kelly Paxton (songbird form)
HP: 56/56
Init: +4, Perception: +21
AC: 27, TAC: 17, FFAC: 23
Fort: +6, Ref: +11, Will: +8, CMD: 16
Speed: 30, fly 40ft (average)

Ranged: +7 Mosin-Nagant (1d10+1/x4) -- vs touch in the 1st increment (80ft)

PP: 51/67
Talents- Detect Psionics, Create Sound, Far Hand
0-
Empathy
1- Conceal Thoughts, Entangling Debris, Foxhole, Inevitable Strikes, Skate, Untouchable Aura, Vigor
2- Clairvoyant Sense, Cleanse Body, Defy Gravity, Energy Push, Everyman, Share Pain, True Terror
3- Concussive Onslaught, Energy Wall, Metamorphosis, Telekinetic Force, Time Hop
4- Fold Space, Wall of Ectoplasm

DC 16 + power level
Concentration +13 (+15 roll twice for casting defensively)
Current element: Sonic

at-will Prestidigitation
6/7 Ring of Seven Lovely Colours
2/3 Spellguard Bracers
50/50 Wand of CLW
50/50 Wand of Repair Damage

7h - Share Pain

 

PSICRYSTAL - Tak
HP 28/28
Senses Sighted 40 ft., Perception +10

Fort +5, Ref +6, Will +7
AC: 19, TAC: 16, FFAC: 17
Fort: +5, Ref: +6, Will: +7, CMD: 16
Hardness 8

Telepathic Link with Kelly - 1 mile
Telepathic Speech with anyone - 30ft

 

Edited by namo (see edit history)
Name
Perception
37
1d20+21 16
Craft: mechanic (aid another)
23
1d20+10 13
Link to comment
Share on other sites

×
×
  • Create New...