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Chapter 1.2


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The team engages the bot while Peggy and Kelly head into the security room to work on the machines in there. Sal nods at Zen and sprints over to Gil, tucking up behind him to benefit from some cover behind the partition, "Wee dawgie! That rattlesnake sure is mad about sumthin'!"

Meanwhile, the bot steps back from Mary's offense and charges the lightning gun up for another shot. The bolt cascades through Mary and into the security office as well.


 

Mary closes in and attacks the bot. 7 damage after DR
Peggy starts working on the security system with 1 success
Zen magic missiles the bot for 8 damage
Gil shots at the bot but misses. 
Kelly helps Peggy to work on the security system with 1 success

 

Bot uses Lightning Gun. Mary, Kelly and Peggy must make DC 17 Reflex save for half damage. Kelly and Peggy benefit from Cover and get +2 to their reflex saves.

Name
Lightning Damage
31
8d6 6,3,1,5,5,5,4,2
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marytop3.png.996aa2138ea12391a3ca7371a8ca4a0e.png

Mary

Once again sidestepping the energy beam, Mary continues to press the attack, dancing back and forth before taking her swings. Hopefully whatever was driving this things movements had enough of a sense of self-preservation for her darting motions to not be a waste of energy.

"I never said this was better  Gil, just that I prefer it! There's a difference!"

Mechanical actions/OOC comments

5' step up to the bot
Full round action: flurry of blows, replacing the first attack with a feint via improved feinting flurry.

Attacks will be using both piranha strike and fighting defensively.

AC 30 currently.

Feinting vs a non-humanoid suffers a -4 penalty, which I have already deducted from the roll. If the bot has an intelligence of 1 or 2 then there's an additional -8 penalty. If it's mindless, the feint auto-fails.

Statblock

Mary Allensworth
HP: 69/73
Init: +6, Perception: +16 (+18 vs traps)
AC: 23, TAC: 22, FFAC: 16
Fort: +8, Ref: +13, Will: +5, CMD: 21
Special defenses: evasion, uncanny dodge, deflect arrows, danger sense +1
Speed: 30

Melee: +14/+14/+9 Temple Sword (1d8+10/19-20)
Range: +12/+7 Mosin-Nagant (1d10/x4)
Sneak attack: +2d6
Debilitating injury: landing a sneak attack debuffs AC (-2, -4 vs me), attack rolls (-2, -4 vs me), or movement speed (halved) for 1 round.
Fighting defensively: -2 to attack for +7 AC
Piranha strike: -2 to attack for +4 damage
Improved feinting flurry: replace first attack of a flurry with a feint (+21 to bluff) which denies dex to AC for my turn

 

 

Edited by Taggerung559 (see edit history)
Name
Reflex save
31
1d20+13 18
feint attempt
36
1d20+17 19
attack 1
13
1d20+10 3
attack 2
22
1d20+5 17
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spacer.pngZen, Wastelands Healer and Horologian Priestess

AC15 Touch 14 [HP 52/64] Speed 30' [Fort 8 Ref 8  Will 11]  Channels 9/9 [Adoration 8/8] 

Female Neutral Human Cleric/Stargazer

Level 7 (5/2) Init 3 HP 64/64 DR 0 [Fire Resist 10] Speed 30'

AC 15 Touch 14 Flat-footed 12 CMD 16

Fort 8 Ref 8 Will 11 CMB +3 BAB +4   

[Missile] Staff of Entwined Serpents  AutoHit 2 Magic Missiles 2d4+2 130' range

[Melee] Staff of Entwined Serpents +4 (1d6, x2) Magic +1 Guardian (+1 Saves)

Str 9 Dex 16 Con 12 Int-- 12 Wis 18 Cha 18

In Town (default list)

1st (6) Burning Hand (Domain) 1 , Ears of the City 2, Carrion Compass 1, Blessing of the Watch 1,

2nd (5) Enthrall (Domain) 1, Pagebound Epiphany 1, Restoration (Lesser) 1, Track Ship 1,

3rd (4) Fireball (Domain) 1, Remove Curse 1, Minor Reversion 1 (like 24 hr Aid), Speak with Dead

4th (3) Wall of Fire (Domain) 1, Make Whole (Greater) 1, Restoration 1.

Out of Town (default list)

1st (6) - Burning Hands (Domain) 1, Invisibility to Undead 2, Weapons Against Evil 1, Sanctuary 1, Brightest Night (low light to 3)

2nd (5) - Flaming Sphere (Domain) 1 (used), Drunkard’s Breath 2, Burst of Radiance 1, Protection from Evil (Communal) 1.

3rd (4)Fireball (Domain) 1 (used), Resist Energy (Communal) 1 (used) , Windwall (vs bullets) 1, Shadowmind 1 (use in dim light to blind 1/lvl)

4th (3) - Wall of Fire (Domain) 1, Concealed Breath (with Drunkard’s Breath) 1, Brightest Light 1 (if we’re caught in darkness, can dispel)

Channeling 9/9 day [DC 19 Will Save] [can remove 4 plus self from AOE]

Positive 6d6 pts /Negative 3d6 pts

Adoration Power 8/8 day [DC 17 or cancel single attack] as immediate action

Condition

Fail a Mind Affecting Save (Reroll @ +8) courtesy of familiar.

Healer's Satchel *Regenerates each day. *Treat Deadly Wounds add Wis (+4) to hp restored. *If by 5 or more, this is 2 × Wis (+8). *+4 circumstance bonus to treat poisons and provide first aid (does not stack with normal) 

Healers Hands *Can treat wounds as a full round action. *If DC exceeded by 10 add Knowledge Planes (5) to amount healed.

Stargazer The Mother Cure spells have Stargazer levels (2) added to hp healed.

 

Zen heads over to Gil and their grey haired partner in crimew, while casting a spell.

 

Move Action: - Move to Gil and wotsisface.

Standard Action: Cast Resist Energy Communal on herself, Gil and grey haired wotsisface.

Note: Zen has 4 minutes of Resist Electricity 20, Gil has 3 minutes of Resist Electricity 20 and wotsisface has 3 minutes of Resist Electricity 20.

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Peggy Mae Stubbsimage.png.c2c0a9e86115b50177f97970d21c5c4a.png


AC: 22 | HP: 85/91 (-7) | CMB: +13/+8 | CMD: 23 | Fortitude: 8 (-1) | Reflex: 8 | Will: 9 | Speed: 50 ft | Conditions: None
Stunning Fist: 2/2 | Ki: 9/9 | AOO: 3


"Hurt ain't the issue."  Peggy replied aloud to Kelly's query. "More close to a ragdoll that's lost its stuffin'. Ya know?"  It was hard to explain. She just didn't feel right and they didn't have time to analyze the problem. Her eyes followed the man's fingers as they pointed to wires that wound from one side of the console to the other. "You got keen eyes, Kelly. Sharper than a tack and smarts to boot."  She offered a wink of approval. "Hand me Chichi."

A lifetime ago, when the Wastes native was kneehigh to a grasshopper, Peggy apprenticed under a man called Ol'Oak. No one knew his story, where he had come from, or why he settled in Peacemeadow. But he knew how to fix things, and in a backwater farming community, knowing how to fix things was more important than one's history. Ol'Oak was a good teacher, quirky in all the right ways, and when she chose to leave the home, he gifted her with his prized multi-tool. Chichi was a thing of magic and wonder. It was always the exact tool needed for a job. He never explained the name he had given it, but that only added to the mystery of the man. His willingness to part with it gave her confidence that she had made the right decision to leave.

As Kelly passed the cool metal rod to her, Chichi was already folding in on itself to shape into the ideal needlenose pliers she needed. "Should just need tah pull this one loose and connect these others over there..." Peggy reached over the man beside her and paused, waiting to make sure the blaring sounds stopped.


Mechanics

Main Hand: Empty
Off Hand: Empty


Free: Your action goes here.
Swift: Your action goes here.
Action: Mechanic check 24 vs DC20.
Move: Climb under console.
Reaction: Your reaction goes here.


Notes:

Statblock

Peggy Mae Stubbs
Human Unchained Softstrike Monk (7)


Str +4 (19)   Dex +2 (14)   Con +2 (14) (-1)   Int +0 (10)   Wis +4 (18)   Cha +0 (10)
Speed 50 ft   Initiative +2   


Languages Common
Traits Heavy Hitter, Bandit (Strength)


• Unarmed Strike +13/+13 attack, 2d8+6 bludgeoning


Skills 

Acrobatics (7) +12 Heal - +2 Sense Motive (7) +14
Climb (7) +14 Perception (7) +19 Sleight of Hand - +2
Disable Device - +2 Profession (Mechanic) (7) +16 Stealth - +2
Escape Artist (7) +12 Profession (Pilot) (7) +18 Survival - +4
Fly - +2 Ride - +2 Swim - +4


Weapons aklys, bolas, club, light flail, light mace, nunchaku, quarterstaff, sap, sling, and any weapon with the monk special quality that can deal bludgeoning damage
Armor None
Feats Dodge, Improved Unarmed Strike, Stunning Fist, Weapon Focus - Unarmed Strike, Improved Grapple, Combat Reflexes, Extra Ki, Deflect Arrows, Stand Still

Class Features Flurry of Blows, Non-Lethal Strike, Feather Touch, Tenet of Life, Evasion, Fast Movement, Ki Pool (9), Ki Strike (Magic), Ki Power - Zephyr Blow (1ki), Still Mind, Purity of Body, Style Strike - Stomp Foot, Life Giving Blows, Ki Power - Qinggong Power (Barkskin, 1 ki), Ki Strike (Cold Iron/Silver)


Equipment cash on hand $3,700

Handy Haversack, Eyes of the Eagle, Monk's Robe, Traveler's Any Tool
Masterwork Mechanics Tools

                     

 

 

Name
Reflex
22
1d20+8 14
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Kelly Paxton (bird form)

3ccc83bb841a92aa38decd5f0ddc8b4d.jpg.ddc865dbff19d88adf8b22c3fcd87529.jpg

The bird avoids most of the damage thanks to the lightning getting grounded by the metallic parts around him. Still, what little he get hurts, both the initial discharge and the muscle spasms that ensue.

And then Peggy, perhaps too focused on the problem and forgetting how small he is, asks him to handle the multi-tool. Not wanting to break her out of her zone, the little bird lands on the handle, grips it with his little feet, then beats his wings hard. He surprises himself by actually managing to raise it and drag it along the floor slowly until it's within reach of the mechanic.

< I guess I never tried that, in bird form. I'm stronger than I thought. > he send, amused, to Tak.

< Way to go, boss > comes the reply.

But when she grabs it he loses his precarious balance and crashes to the floor, from very little height thankfully.

 

Statblock

Kelly Paxton (songbird form)
HP: 41/56
Init: +4, Perception: +21
AC: 27, TAC: 17, FFAC: 23
Fort: +6, Ref: +11, Will: +8, CMD: 16
Speed: 30, fly 40ft (average)

Ranged: +7 Mosin-Nagant (1d10+1/x4) -- vs touch in the 1st increment (80ft)

PP: 51/67
Talents- Detect Psionics, Create Sound, Far Hand
0-
Empathy
1- Conceal Thoughts, Entangling Debris, Foxhole, Inevitable Strikes, Skate, Untouchable Aura, Vigor
2- Clairvoyant Sense, Cleanse Body, Defy Gravity, Energy Push, Everyman, Share Pain, True Terror
3- Concussive Onslaught, Energy Wall, Metamorphosis, Telekinetic Force, Time Hop
4- Fold Space, Wall of Ectoplasm

DC 16 + power level
Concentration +13 (+15 roll twice for casting defensively)
Current element: Sonic

at-will Prestidigitation
6/7 Ring of Seven Lovely Colours
2/3 Spellguard Bracers
50/50 Wand of CLW
50/50 Wand of Repair Damage

7h - Share Pain

 

PSICRYSTAL - Tak
HP 28/28
Senses Sighted 40 ft., Perception +10

Fort +5, Ref +6, Will +7
AC: 19, TAC: 16, FFAC: 17
Fort: +5, Ref: +6, Will: +7, CMD: 16
Hardness 8

Telepathic Link with Kelly - 1 mile
Telepathic Speech with anyone - 30ft

Edited by namo (see edit history)
Name
Ref
23
1d20+11 12
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spacer.pngGilbert Percy Gilane a.k.a The Crimson

Gilbert gave a nod of appreciation to Zen as he felt her protective magics wash over him. It was strange what one started to notice if they had the right knowledge and deductive skills. In general, Gilbert could tell Kelly's magic from Zen's even blind folded. Kelly's tended to leave a slight ringing in his left ear, while Zen's was more like a sudden itch he just couldn't scratch. The sensations always passed quickly, most likely too quickly for normal people to notice but Gilbert always made a habit of jotting down those little things that might one day make it into one of the many thesis he was working on.

"And I support you wholeheartedly, Mary. There are a preponderance of women with similar preferences, no matter how pernicious they may be!"

He gave the pair now standing next to him a nod, then a frown. "While you have my undying gratitude for the most auspicious of protections, it might be prudent to adopt a more...expansive arrangement, thus mitigating the inevitable risk of becoming the next example of two birds with one stone." With that, Gilbert dashed further into the next room, doing his best to stay at an angle that didn't provide the spider-bot with multiple targets at once before firing his weapon again.

 

 

Memorized Spells

Level 1: Ray of Enfeeblement, snowball (intensified), snowball (intensified), snowball (intensified), web bolt, windy escape
Level 2: Glitterdust, Raven's Flight, Scorching Ray, Scorching Ray
Level 3: Haste, Haste

Spell Tattoos:
Vanish, Obscuring Mist, Jury-Rig
Raven's Flight, Visualization of the Body, Web
Dispel Magic, Gaseous Form, Air Breathing

 

Arcane Pool: 5/8

Actions

Move: See Map

Swift: N/A
Standard: Shoot Spider bot

Arcane pool active 7/10

 

Name
Ranged attack on spider boi
25
1d20+12 13
roll
13
1d8+7 6
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The group harries the robot trying to get it off balance but the thing is a veritable tank. However the real threat to the spiderbot is Peggy and Kelly as they work together and reset the security system. The flashing lights fade and the voice goes silent. The spider bot doesn't go dead but stops attacking. It sits there for a second processing what it's simple instruction set can manage and then it turns and ambles back to it's cubby hole and reinserts itself into the socket. The panels are blown off so it's just exposed where it is, but the capacitors shut down and the thing seems to go inert.

 

Sal wipes his sweaty forehead as the adrenaline is still running through him and he mutters, "I ain't never seen that before. And the thing is just sittin' there."

 

 


Mary jukes and shuffles trying to get the bot to react to her, but her slashes clang against its armored carapace. 
Zen casts a spell
Peggy mechanics things some more
Kelly helps!
Gil shoots the bot a wee bit

 

The party is victorious!

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spacer.pngZen, Wastelands Healer and Horologian Priestess

AC15 Touch 14 [HP 52/64] Speed 30' [Fort 8 Ref 8  Will 11]  Channels 9/9 [Adoration 8/8] 

Female Neutral Human Cleric/Stargazer

Level 7 (5/2) Init 3 HP 64/64 DR 0 [Fire Resist 10] Speed 30'

AC 15 Touch 14 Flat-footed 12 CMD 16

Fort 8 Ref 8 Will 11 CMB +3 BAB +4   

[Missile] Staff of Entwined Serpents  AutoHit 2 Magic Missiles 2d4+2 130' range

[Melee] Staff of Entwined Serpents +4 (1d6, x2) Magic +1 Guardian (+1 Saves)

Str 9 Dex 16 Con 12 Int-- 12 Wis 18 Cha 18

In Town (default list)

1st (6) Burning Hand (Domain) 1 , Ears of the City 2, Carrion Compass 1, Blessing of the Watch 1,

2nd (5) Enthrall (Domain) 1, Pagebound Epiphany 1, Restoration (Lesser) 1, Track Ship 1,

3rd (4) Fireball (Domain) 1, Remove Curse 1, Minor Reversion 1 (like 24 hr Aid), Speak with Dead

4th (3) Wall of Fire (Domain) 1, Make Whole (Greater) 1, Restoration 1.

Out of Town (default list)

1st (6) - Burning Hands (Domain) 1, Invisibility to Undead 2, Weapons Against Evil 1, Sanctuary 1, Brightest Night (low light to 3)

2nd (5) - Flaming Sphere (Domain) 1 (used), Drunkard’s Breath 2, Burst of Radiance 1, Protection from Evil (Communal) 1.

3rd (4)Fireball (Domain) 1 (used), Resist Energy (Communal) 1 (used) , Windwall (vs bullets) 1, Shadowmind 1 (use in dim light to blind 1/lvl)

4th (3) - Wall of Fire (Domain) 1, Concealed Breath (with Drunkard’s Breath) 1, Brightest Light 1 (if we’re caught in darkness, can dispel)

Channeling 9/9 day [DC 19 Will Save] [can remove 4 plus self from AOE]

Positive 6d6 pts /Negative 3d6 pts

Adoration Power 8/8 day [DC 17 or cancel single attack] as immediate action

Condition

Fail a Mind Affecting Save (Reroll @ +8) courtesy of familiar.

Healer's Satchel *Regenerates each day. *Treat Deadly Wounds add Wis (+4) to hp restored. *If by 5 or more, this is 2 × Wis (+8). *+4 circumstance bonus to treat poisons and provide first aid (does not stack with normal) 

Healers Hands *Can treat wounds as a full round action. *If DC exceeded by 10 add Knowledge Planes (5) to amount healed.

Stargazer The Mother Cure spells have Stargazer levels (2) added to hp healed.

 

Zen raises an eyebrow at the contructs' stand down order. "So, now I've made us immune to its weapon for the next three minutes.. we can finish the job?", she drawls, a thick vein of sarcasm evident in her words even as she laughs at the same time. She is, apparently miffed, and amused at the same time. "You know... if we hurry, we can run into another electrical trap before the spell runs out." she adds, clearly not serious.

Note: Zen has 4 minutes of Resist Electricity 20, Gil has 3 minutes of Resist Electricity 20 and wotsisface has 3 minutes of Resist Electricity 20.

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Kelly Paxton (bird form)

3ccc83bb841a92aa38decd5f0ddc8b4d.jpg.ddc865dbff19d88adf8b22c3fcd87529.jpg

Kelly the bird rights himself up and takes flight again to join the group.
He's decided to keep his shape a little while longer, though it will expire in minutes.

< Well, you can thank Peggy for saving our hides... while you were playing with Lightning Dog over there > he sends to the group (excluding Sal) via Tak.

< ZapPuppy? Fetch&Crush? Nah, can't find a good nick for it. >
He knows it will likely send his friends into a frenzy to find the best joke before the others.

< I wonder if, with time, the thing could be adjusted to work for us instead. But failure might mean death if the anti-intrusion system reignites >, so he's in no hurry to try it out.

 

Statblock

Kelly Paxton (songbird form)
HP: 41/56
Init: +4, Perception: +21
AC: 27, TAC: 17, FFAC: 23
Fort: +6, Ref: +11, Will: +8, CMD: 16
Speed: 30, fly 40ft (average)

Ranged: +7 Mosin-Nagant (1d10+1/x4) -- vs touch in the 1st increment (80ft)

PP: 51/67
Talents- Detect Psionics, Create Sound, Far Hand
0-
Empathy
1- Conceal Thoughts, Entangling Debris, Foxhole, Inevitable Strikes, Skate, Untouchable Aura, Vigor
2- Clairvoyant Sense, Cleanse Body, Defy Gravity, Energy Push, Everyman, Share Pain, True Terror
3- Concussive Onslaught, Energy Wall, Metamorphosis, Telekinetic Force, Time Hop
4- Fold Space, Wall of Ectoplasm

DC 16 + power level
Concentration +13 (+15 roll twice for casting defensively)
Current element: Sonic

at-will Prestidigitation
6/7 Ring of Seven Lovely Colours
2/3 Spellguard Bracers
50/50 Wand of CLW
50/50 Wand of Repair Damage

7h - Share Pain

 

PSICRYSTAL - Tak
HP 28/28
Senses Sighted 40 ft., Perception +10

Fort +5, Ref +6, Will +7
AC: 19, TAC: 16, FFAC: 17
Fort: +5, Ref: +6, Will: +7, CMD: 16
Hardness 8

Telepathic Link with Kelly - 1 mile
Telepathic Speech with anyone - 30ft

Edited by namo (see edit history)
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spacer.pngGilbert Percy Gilane a.k.a The Crimson

Gilbert let out a grin as he made a gesture. "Ladies first." When the commotion had finally died down, he peered around the corner, then made his way over to the giant mechanical spider. He gave it a light kick, then paused in wait for anymore movement. "Might we salvage the remnants of this formidable adversary for our own purposes? The prospect of incorporating such a marvel into the majestic frame of the Atlas Wake is nothing short of tantalizing. Imagine the awe-inspiring spectacle of a lightning-firing cannon adorning our vessel, assuming Peggy can make it work."

 

 

Memorized Spells

Level 1: Ray of Enfeeblement, snowball (intensified), snowball (intensified), snowball (intensified), web bolt, windy escape
Level 2: Glitterdust, Raven's Flight, Scorching Ray, Scorching Ray
Level 3: Haste, Haste

Spell Tattoos:
Vanish, Obscuring Mist, Jury-Rig
Raven's Flight, Visualization of the Body, Web
Dispel Magic, Gaseous Form, Air Breathing

 

Arcane Pool: 5/8

Actions

Move:
Swift: N/A
Standard: N/A

Arcane pool not active

 

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Peggy Mae Stubbsimage.png.c2c0a9e86115b50177f97970d21c5c4a.png


AC: 22 | HP: 85/91 (-7) | CMB: +13/+8 | CMD: 23 | Fortitude: 8 (-1) | Reflex: 8 | Will: 9 | Speed: 50 ft | Conditions: None
Stunning Fist: 2/2 | Ki: 9/9 | AOO: 3


Her brow furrowed as she joined the others and saw Kelly fluttering above. "Hells, Kelly..."  Peggy scratched the fabric at the edge of her forehead. "I coulda sworn..."  She shook her head. It wasn't the first time she had been so engaged with her work to not notice his shape change, and this would certainly not be the last, but it made her feel foolish all the same.

She moved to join the others to investigate the mechanical device. "Well, there ain't no machine I can't tear down and build back up. And Attie could use a fancy defense like... Shockers... here offers."  The pilot of their ship glanced up to Kelly to check his opinion of the test name while offering a crooked smile from playing the game he set in motion. Her gaze came back around to Gilbert. "But it'll take time. This here place is all in a language I don't speak or read. Double...or even triples the hours I'd need. More sunsets than I think we plan to spend down here."  Her lips quirked to the side in thought. "Maybe's we bring it on board, and it's a pet project I can work on whiles you all go off galavanting...as some of you tend to do."


Mechanics

Main Hand: Empty
Off Hand: Empty


Free: Your action goes here.
Swift: Your action goes here.
Action: ...
Move: ....
Reaction: Your reaction goes here.


Notes: I just now realize that Kelly has been in bird form. Seems appropriate for Peggy to be just as surprised as I am. lol

Statblock

Peggy Mae Stubbs
Human Unchained Softstrike Monk (7)


Str +4 (19)   Dex +2 (14)   Con +2 (14) (-1)   Int +0 (10)   Wis +4 (18)   Cha +0 (10)
Speed 50 ft   Initiative +2   


Languages Common
Traits Heavy Hitter, Bandit (Strength)


• Unarmed Strike +13/+13 attack, 2d8+6 bludgeoning


Skills 

Acrobatics (7) +12 Heal - +2 Sense Motive (7) +14
Climb (7) +14 Perception (7) +19 Sleight of Hand - +2
Disable Device - +2 Profession (Mechanic) (7) +16 Stealth - +2
Escape Artist (7) +12 Profession (Pilot) (7) +18 Survival - +4
Fly - +2 Ride - +2 Swim - +4


Weapons aklys, bolas, club, light flail, light mace, nunchaku, quarterstaff, sap, sling, and any weapon with the monk special quality that can deal bludgeoning damage
Armor None
Feats Dodge, Improved Unarmed Strike, Stunning Fist, Weapon Focus - Unarmed Strike, Improved Grapple, Combat Reflexes, Extra Ki, Deflect Arrows, Stand Still

Class Features Flurry of Blows, Non-Lethal Strike, Feather Touch, Tenet of Life, Evasion, Fast Movement, Ki Pool (9), Ki Strike (Magic), Ki Power - Zephyr Blow (1ki), Still Mind, Purity of Body, Style Strike - Stomp Foot, Life Giving Blows, Ki Power - Qinggong Power (Barkskin, 1 ki), Ki Strike (Cold Iron/Silver)


Equipment cash on hand $3,700

Handy Haversack, Eyes of the Eagle, Monk's Robe, Traveler's Any Tool
Masterwork Mechanics Tools

                     

 

 

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Examining the hall, it's clear that there are doors at the east end, however they are covered by heavy steel plates. It would take ages to cut through so Sal is going to have to work on a way to override the lockdown that the system is in. 

The party does manage to bypass the elevator control and starts loading the furniture and easily removed accessories. Sal will likely have a field day stripping the area of useful materials while they are gone. 

After loading the Atlas Wake and taking a well deserved rest the crew move out in the morning. 

 

(Note any healing and treatment that you'll be doing. Otherwise it's just natural healing you'll be having)

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Kelly Paxton

3ccc83bb841a92aa38decd5f0ddc8b4d.jpg.ddc865dbff19d88adf8b22c3fcd87529.jpg

Bird form

With a dearth of participants, Kelly the bird lands on Peggy's head to crown her the winner.

He is careful to fly away long before the transformation expires, lest he and her find themselves in a precarious position.

 

Human form

"Well, Sal, we delivered, didn't we?

Alright, we'll let you settle down here."

While they ride up on the elevators, he reaches out to touch Peggy, and anybody else who has been stung by the mechanical wasps, easing the torment they suffered.

As they head to A.W., he thinks out loud: "I definitely do not have the soul of scavenger. Rich payback or not, I would not want to live weeks down there, neither alone nor with company...

Bless Sal's singular mindset."

He'll welcome any healing Zen can spare.

Actions

He manifests Cleanse Body as needed to heal ability damage.

 

Statblock

Kelly Paxton
HP: 41/56
Init: +4, Perception: +21
AC: 27, TAC: 17, FFAC: 23
Fort: +6, Ref: +11, Will: +8, CMD: 16
Speed: 30, fly 40ft (average)

Ranged: +7 Mosin-Nagant (1d10+1/x4) -- vs touch in the 1st increment (80ft)

PP: 51/67
Talents- Detect Psionics, Create Sound, Far Hand
0-
Empathy
1- Conceal Thoughts, Entangling Debris, Foxhole, Inevitable Strikes, Skate, Untouchable Aura, Vigor
2- Clairvoyant Sense, Cleanse Body, Defy Gravity, Energy Push, Everyman, Share Pain, True Terror
3- Concussive Onslaught, Energy Wall, Metamorphosis, Telekinetic Force, Time Hop
4- Fold Space, Wall of Ectoplasm

DC 16 + power level
Concentration +13 (+15 roll twice for casting defensively)
Current element: Sonic

at-will Prestidigitation
6/7 Ring of Seven Lovely Colours
2/3 Spellguard Bracers
50/50 Wand of CLW
50/50 Wand of Repair Damage

7h - Share Pain

 

PSICRYSTAL - Tak
HP 28/28
Senses Sighted 40 ft., Perception +10

Fort +5, Ref +6, Will +7
AC: 19, TAC: 16, FFAC: 17
Fort: +5, Ref: +6, Will: +7, CMD: 16
Hardness 8

Telepathic Link with Kelly - 1 mile
Telepathic Speech with anyone - 30ft

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spacer.pngZen, Wastelands Healer and Horologian Priestess

AC15 Touch 14 [HP 52/64] Speed 30' [Fort 8 Ref 8  Will 11]  Channels 9/9 [Adoration 8/8] 

Female Neutral Human Cleric/Stargazer

Level 7 (5/2) Init 3 HP 64/64 DR 0 [Fire Resist 10] Speed 30'

AC 15 Touch 14 Flat-footed 12 CMD 16

Fort 8 Ref 8 Will 11 CMB +3 BAB +4   

[Missile] Staff of Entwined Serpents  AutoHit 2 Magic Missiles 2d4+2 130' range

[Melee] Staff of Entwined Serpents +4 (1d6, x2) Magic +1 Guardian (+1 Saves)

Str 9 Dex 16 Con 12 Int-- 12 Wis 18 Cha 18

In Town (default list)

1st (6) Burning Hand (Domain) 1 , Ears of the City 2, Carrion Compass 1, Blessing of the Watch 1,

2nd (5) Enthrall (Domain) 1, Pagebound Epiphany 1, Restoration (Lesser) 1, Track Ship 1,

3rd (4) Fireball (Domain) 1, Remove Curse 1, Minor Reversion 1 (like 24 hr Aid), Speak with Dead

4th (3) Wall of Fire (Domain) 1, Make Whole (Greater) 1, Restoration 1.

Out of Town (default list)

1st (6) - Burning Hands (Domain) 1, Invisibility to Undead 2, Weapons Against Evil 1, Sanctuary 1, Brightest Night (low light to 3)

2nd (5) - Flaming Sphere (Domain) 1 (used), Drunkard’s Breath 2, Burst of Radiance 1, Protection from Evil (Communal) 1.

3rd (4)Fireball (Domain) 1 (used), Resist Energy (Communal) 1 (used) , Windwall (vs bullets) 1, Shadowmind 1 (use in dim light to blind 1/lvl)

4th (3) - Wall of Fire (Domain) 1, Concealed Breath (with Drunkard’s Breath) 1, Brightest Light 1 (if we’re caught in darkness, can dispel)

Channeling 9/9 day [DC 19 Will Save] [can remove 4 plus self from AOE]

Positive 6d6 pts /Negative 3d6 pts

Adoration Power 8/8 day [DC 17 or cancel single attack] as immediate action

Condition

Fail a Mind Affecting Save (Reroll @ +8) courtesy of familiar.

Healer's Satchel *Regenerates each day. *Treat Deadly Wounds add Wis (+4) to hp restored. *If by 5 or more, this is 2 × Wis (+8). *+4 circumstance bonus to treat poisons and provide first aid (does not stack with normal) 

Healers Hands *Can treat wounds as a full round action. *If DC exceeded by 10 add Knowledge Planes (5) to amount healed.

Stargazer The Mother Cure spells have Stargazer levels (2) added to hp healed.

 

Zen heals everyone's wounds, seemingly with a single wave of her symbol carrying hand, giving the distinct impression she could heal a small army. All that's left to do is wipe off the dried blood and stitch rents.

Edited by Starhawk (see edit history)
Name
Channel Positive to heal everyone
22
6d6 2,3,5,4,4,4
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With rest and healing all around, the party feels right and ready to go. The Atlas Wake is loaded down with loot and heading back. The party decides to follow up on the lead that Slim gave them on Dirk's stash of ill gotten gains. Several days of uneventful travel brings the Wake to the ravine that the stash is supposedly located in.

With high rock walls on either side, the ravine is well concealed from casual observation. As the Wake circles overhead, the hulks of a number of skimmers and skimrods can be seen. They are all smoldering and burned out. A number of bodies can be seen in the ravine as well, apparently fresh. No further detail can be seen from the bow of the Wake.

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