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Chapter 1.2


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spacer.pngZen, Wastelands Healer and Horologian Priestess

AC15 Touch 14 [HP 52/64] Speed 30' [Fort 8 Ref 8  Will 11]  Channels 9/9 [Adoration 8/8] 

Female Neutral Human Cleric/Stargazer

Level 7 (5/2) Init 3 HP 64/64 DR 0 [Fire Resist 10] Speed 30'

AC 15 Touch 14 Flat-footed 12 CMD 16

Fort 8 Ref 8 Will 11 CMB +3 BAB +4   

[Missile] Staff of Entwined Serpents  AutoHit 2 Magic Missiles 2d4+2 130' range

[Melee] Staff of Entwined Serpents +4 (1d6, x2) Magic +1 Guardian (+1 Saves)

Str 9 Dex 16 Con 12 Int-- 12 Wis 18 Cha 18

In Town (default list)

1st (6) Burning Hand (Domain) 1 , Ears of the City 2, Carrion Compass 1, Blessing of the Watch 1,

2nd (5) Enthrall (Domain) 1, Pagebound Epiphany 1, Restoration (Lesser) 1, Track Ship 1,

3rd (4) Fireball (Domain) 1, Remove Curse 1, Minor Reversion 1 (like 24 hr Aid), Speak with Dead

4th (3) Wall of Fire (Domain) 1, Make Whole (Greater) 1, Restoration 1.

Out of Town (default list)

1st (6) - Burning Hands (Domain) 1, Invisibility to Undead 2, Weapons Against Evil 1, Sanctuary 1, Brightest Night (low light to 3)

2nd (5) - Flaming Sphere (Domain) 1 (used), Drunkard’s Breath 2, Burst of Radiance 1, Protection from Evil (Communal) 1.

3rd (4)Fireball (Domain) 1 (used), Resist Energy (Communal) 1 (used) , Windwall (vs bullets) 1, Shadowmind 1 (use in dim light to blind 1/lvl)

4th (3) - Wall of Fire (Domain) 1, Concealed Breath (with Drunkard’s Breath) 1, Brightest Light 1 (if we’re caught in darkness, can dispel)

Channeling 9/9 day [DC 19 Will Save] [can remove 4 plus self from AOE]

Positive 6d6 pts /Negative 3d6 pts

Adoration Power 8/8 day [DC 17 or cancel single attack] as immediate action

Condition

Fail a Mind Affecting Save (Reroll @ +8) courtesy of familiar.

Healer's Satchel *Regenerates each day. *Treat Deadly Wounds add Wis (+4) to hp restored. *If by 5 or more, this is 2 × Wis (+8). *+4 circumstance bonus to treat poisons and provide first aid (does not stack with normal) 

Healers Hands *Can treat wounds as a full round action. *If DC exceeded by 10 add Knowledge Planes (5) to amount healed.

Stargazer The Mother Cure spells have Stargazer levels (2) added to hp healed.

 

"Well shit.", remarks Zen, standing at the prow, looking down at the dead bodies.. clearly saddened by the sight. No doubt she is well aware of the mutually exclusive nature of wanting them hung and lamenting their deaths. Then something seems to occur to her. "Of course it might not be them, could be folk who had the same notion to pay them a visit as we did.", she adds in her usual low, husky purr.

She turns to her thrush familiar.. "Crook, can you go take a look? Might want to go counterclockwise to us, so we'll keep eyes on us, blind to all else that moves.", she instructs, looking Crook right in the eyes.

Crook after surveying the terrain below, replies with.. "Well, it's a ravine with lots of cover, so right ye are, Mistress.", as ever sounding like a brothel bouncer.

As the AW circles out of line of sight of the carnage below Crook drops off her hand diving straight down to the rocky terrain below, clearly afraid of arrows and the like.

She turns to the rest of the company. "Well?"

Edited by Starhawk (see edit history)
Name
Crook Stealth
20
1d20+19 1
Crook Perception
15
1d20+13 2
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"Yep, there's three dead humans down there all right. Nothing else moving. Stuff's on fire. One of the humans has a knife in his chest. As always I appreciate being the canary in the coal mine, Mistress."

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Kelly Paxton (bird form)

3ccc83bb841a92aa38decd5f0ddc8b4d.jpg.ddc865dbff19d88adf8b22c3fcd87529.jpg

Kelly hands out Tak, his psicrystal, over to Zen, that he may keep on communicating with the group.

Then he uses his ring again, turning into a songbird, and flies down into the canyon.

He goes around at first, then if he doesn't notice anything out of the ordinary he will land on the knife.

 

Actions

He uses Detect Psionics to see if there are any residues of magic activity.

Also Perception 31 (taking 10) and Stealth 32 (taking 10, and including +8 from Tiny size) - but he probably can't Stealth all the way...

 

Statblock

Kelly Paxton (songbird form)
HP: 56/56
Init: +4, Perception: +21
AC: 27, TAC: 17, FFAC: 23
Fort: +6, Ref: +11, Will: +8, CMD: 16
Speed: 30, fly 40ft (average)

Ranged: +7 Mosin-Nagant (1d10+1/x4) -- vs touch in the 1st increment (80ft)

PP: 64/67
Talents- Detect Psionics, Create Sound, Far Hand
0-
Empathy
1- Conceal Thoughts, Entangling Debris, Foxhole, Inevitable Strikes, Skate, Untouchable Aura, Vigor
2- Clairvoyant Sense, Cleanse Body, Defy Gravity, Energy Push, Everyman, Share Pain, True Terror
3- Concussive Onslaught, Energy Wall, Metamorphosis, Telekinetic Force, Time Hop
4- Fold Space, Wall of Ectoplasm

DC 16 + power level
Concentration +13 (+15 roll twice for casting defensively)
Current element: Sonic

at-will Prestidigitation
6/7 Ring of Seven Lovely Colours
3/3 Spellguard Bracers
50/50 Wand of CLW
50/50 Wand of Repair Damage

7h - Share Pain

 

PSICRYSTAL - Tak
HP 28/28
Senses Sighted 40 ft., Perception +10

Fort +5, Ref +6, Will +7
AC: 19, TAC: 16, FFAC: 17
Fort: +5, Ref: +6, Will: +7, CMD: 16
Hardness 8

Telepathic Link with Kelly - 1 mile
Telepathic Speech with anyone - 30ft

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Kelly doesn't see any threats so he lands down on the singed and blackened hilt of the knife. The body is definitely Dirk though the other two don't seem familiar. All three are badly burned. There is no blood from the knife wound so it was likely plunged into the chest after death. Dirk's shirt is opened and a name is deeply carved into the flesh.

 

SLIM

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Kelly Paxton (bird form)

3ccc83bb841a92aa38decd5f0ddc8b4d.jpg.ddc865dbff19d88adf8b22c3fcd87529.jpg

< No good deed goes unpunished > Kelly relays through Tak.

< Slimy Jim proved more resourceful than I thought. He got back in one piece, and pretty fast at that, and he got his revenge on Dirk and his former buddies. >

 

< Someone to keep track of in the future, I suppose. Not a threat in his current state, but if he grows up... And gather his own little band... He might like the taste of revenge in the future. >

 

Forensics is not his thing, at all. But puzzles can be.

< So it looks like they got burned pretty badly... But I thought Dirk was the pyromaniac, not Slim...? >

 

The bird pulls out the knife and flies away with it, back to his friends.

 

Statblock

Kelly Paxton (songbird form)
HP: 56/56
Init: +4, Perception: +21
AC: 27, TAC: 17, FFAC: 23
Fort: +6, Ref: +11, Will: +8, CMD: 16
Speed: 30, fly 40ft (average)

Ranged: +7 Mosin-Nagant (1d10+1/x4) -- vs touch in the 1st increment (80ft)

PP: 64/67
Talents- Detect Psionics, Create Sound, Far Hand
0-
Empathy
1- Conceal Thoughts, Entangling Debris, Foxhole, Inevitable Strikes, Skate, Untouchable Aura, Vigor
2- Clairvoyant Sense, Cleanse Body, Defy Gravity, Energy Push, Everyman, Share Pain, True Terror
3- Concussive Onslaught, Energy Wall, Metamorphosis, Telekinetic Force, Time Hop
4- Fold Space, Wall of Ectoplasm

DC 16 + power level
Concentration +13 (+15 roll twice for casting defensively)
Current element: Sonic

at-will Prestidigitation
6/7 Ring of Seven Lovely Colours
3/3 Spellguard Bracers
50/50 Wand of CLW
50/50 Wand of Repair Damage

7h - Share Pain

 

PSICRYSTAL - Tak
HP 28/28
Senses Sighted 40 ft., Perception +10

Fort +5, Ref +6, Will +7
AC: 19, TAC: 16, FFAC: 17
Fort: +5, Ref: +6, Will: +7, CMD: 16
Hardness 8

Telepathic Link with Kelly - 1 mile
Telepathic Speech with anyone - 30ft

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spacer.pngZen, Wastelands Healer and Horologian Priestess

AC15 Touch 14 [HP 52/64] Speed 30' [Fort 8 Ref 8  Will 11]  Channels 9/9 [Adoration 8/8] 

Female Neutral Human Cleric/Stargazer

Level 7 (5/2) Init 3 HP 64/64 DR 0 [Fire Resist 10] Speed 30'

AC 15 Touch 14 Flat-footed 12 CMD 16

Fort 8 Ref 8 Will 11 CMB +3 BAB +4   

[Missile] Staff of Entwined Serpents  AutoHit 2 Magic Missiles 2d4+2 130' range

[Melee] Staff of Entwined Serpents +4 (1d6, x2) Magic +1 Guardian (+1 Saves)

Str 9 Dex 16 Con 12 Int-- 12 Wis 18 Cha 18

In Town (default list)

1st (6) Burning Hand (Domain) 1 , Ears of the City 2, Carrion Compass 1, Blessing of the Watch 1,

2nd (5) Enthrall (Domain) 1, Pagebound Epiphany 1, Restoration (Lesser) 1, Track Ship 1,

3rd (4) Fireball (Domain) 1, Remove Curse 1, Minor Reversion 1 (like 24 hr Aid), Speak with Dead

4th (3) Wall of Fire (Domain) 1, Make Whole (Greater) 1, Restoration 1.

Out of Town (default list)

1st (6) - Burning Hands (Domain) 1, Invisibility to Undead 2, Weapons Against Evil 1, Sanctuary 1, Brightest Night (low light to 3)

2nd (5) - Flaming Sphere (Domain) 1 (used), Drunkard’s Breath 2, Burst of Radiance 1, Protection from Evil (Communal) 1.

3rd (4)Fireball (Domain) 1 (used), Resist Energy (Communal) 1 (used) , Windwall (vs bullets) 1, Shadowmind 1 (use in dim light to blind 1/lvl)

4th (3) - Wall of Fire (Domain) 1, Concealed Breath (with Drunkard’s Breath) 1, Brightest Light 1 (if we’re caught in darkness, can dispel)

Channeling 9/9 day [DC 19 Will Save] [can remove 4 plus self from AOE]

Positive 6d6 pts /Negative 3d6 pts

Adoration Power 8/8 day [DC 17 or cancel single attack] as immediate action

Condition

Fail a Mind Affecting Save (Reroll @ +8) courtesy of familiar.

Healer's Satchel *Regenerates each day. *Treat Deadly Wounds add Wis (+4) to hp restored. *If by 5 or more, this is 2 × Wis (+8). *+4 circumstance bonus to treat poisons and provide first aid (does not stack with normal) 

Healers Hands *Can treat wounds as a full round action. *If DC exceeded by 10 add Knowledge Planes (5) to amount healed.

Stargazer The Mother Cure spells have Stargazer levels (2) added to hp healed.

 

Zen grins her smile, which is positively beatific, as Kelly does his bird thing and returns with the knife. Then, after looking over the guardrail once, she breaks out the rope and shimmies down to the bodies. There was forensics to be done and as the only one qualified. Someone else would need to do the tracking and such. Crook follows her in lazy loops as she descends. She then performs an autopsy, taking into account Slim's biological profile. Carving the word 'Slim' into a corpse just seemed like an orgy of evidence, to use the humorous technical phrase. She repeats this on the other two, not wanting to bring anything about the Atlas, for delivery to the sherriff, until she's sure there's no contamination risk.

Edited by Starhawk (see edit history)
Name
Slim Autopsy with Guidance
37
1d20+17 20
Goon 1 same
18
1d20+17 1
Goon 3
26
1d20+17 9
Perception
30
1d20+14 16
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(To be clear, the corpse is Dirk, not Slim)

Dirk has burns over 60% of his body. The burns are unnaturally severe, much hotter than normal fire is. His face and eyes are cooked. His underside shows little signs of damage. There is a burn the shape of a hand on his right forearm. His gun is not in the holster but several feet away. Two bullets have been fired. Dirk died on his feet and before he hit the ground.

 

Goon 1 has burns over 80% of his body. There is too much damage to discern much more.

 

Goon 3 has burns over 60% of his body. His gun is still in his holster and he is damaged on both his front and rear. From the body position, he was in the process of crawling away when he was blasted from behind.

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spacer.pngZen, Wastelands Healer and Horologian Priestess

AC15 Touch 14 [HP 52/64] Speed 30' [Fort 8 Ref 8  Will 11]  Channels 9/9 [Adoration 8/8] 

Female Neutral Human Cleric/Stargazer

Level 7 (5/2) Init 3 HP 64/64 DR 0 [Fire Resist 10] Speed 30'

AC 15 Touch 14 Flat-footed 12 CMD 16

Fort 8 Ref 8 Will 11 CMB +3 BAB +4   

[Missile] Staff of Entwined Serpents  AutoHit 2 Magic Missiles 2d4+2 130' range

[Melee] Staff of Entwined Serpents +4 (1d6, x2) Magic +1 Guardian (+1 Saves)

Str 9 Dex 16 Con 12 Int-- 12 Wis 18 Cha 18

In Town (default list)

1st (6) Burning Hand (Domain) 1 , Ears of the City 2, Carrion Compass 1, Blessing of the Watch 1,

2nd (5) Enthrall (Domain) 1, Pagebound Epiphany 1, Restoration (Lesser) 1, Track Ship 1,

3rd (4) Fireball (Domain) 1, Remove Curse 1, Minor Reversion 1 (like 24 hr Aid), Speak with Dead

4th (3) Wall of Fire (Domain) 1, Make Whole (Greater) 1, Restoration 1.

Out of Town (default list)

1st (6) - Burning Hands (Domain) 1, Invisibility to Undead 2, Weapons Against Evil 1, Sanctuary 1, Brightest Night (low light to 3)

2nd (5) - Flaming Sphere (Domain) 1 (used), Drunkard’s Breath 2, Burst of Radiance 1, Protection from Evil (Communal) 1.

3rd (4)Fireball (Domain) 1 (used), Resist Energy (Communal) 1 (used) , Windwall (vs bullets) 1, Shadowmind 1 (use in dim light to blind 1/lvl)

4th (3) - Wall of Fire (Domain) 1, Concealed Breath (with Drunkard’s Breath) 1, Brightest Light 1 (if we’re caught in darkness, can dispel)

Channeling 9/9 day [DC 19 Will Save] [can remove 4 plus self from AOE]

Positive 6d6 pts /Negative 3d6 pts

Adoration Power 8/8 day [DC 17 or cancel single attack] as immediate action

Condition

Fail a Mind Affecting Save (Reroll @ +8) courtesy of familiar.

Healer's Satchel *Regenerates each day. *Treat Deadly Wounds add Wis (+4) to hp restored. *If by 5 or more, this is 2 × Wis (+8). *+4 circumstance bonus to treat poisons and provide first aid (does not stack with normal) 

Healers Hands *Can treat wounds as a full round action. *If DC exceeded by 10 add Knowledge Planes (5) to amount healed.

Stargazer The Mother Cure spells have Stargazer levels (2) added to hp healed.

 

<<Dirk's was killed with alchemy or more likely magic. There's a burn mark in the shape of a hand on his arm, as if a being composed of fire grabbed him... so it seems likely that a fire elemental, or something similar was here. Dirk's gun is several feet away, two bullets fired. My conclusion is he fired twice, whereupon his gun hand was grabbed and pulled to one side. He died then, still on his feet, with his gun dropping then. The knife to the chest came later, which supports a summoning doing the killing. The one to my right, I reckon he was further from the initial fire blast.. he tried to crawl away and was hit from behind, which finished him off. His gun is still in his holster. It would be good if we could draw conclusions from tracks, in addition to what I've found.>>

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Peggy Mae Stubbsimage.png.c2c0a9e86115b50177f97970d21c5c4a.png


AC: 22 | HP: 85/91 (-7) | CMB: +13/+8 | CMD: 23 | Fortitude: 8 (-1) | Reflex: 8 | Will: 9 | Speed: 50 ft | Conditions: None
Stunning Fist: 2/2 | Ki: 9/9 | AOO: 3


Peggy busied herself on the ship, installing small improvements for the benefit of comfort for the group. They all saw it as furniture, a better couch, a larger table. But for the mechanic, these were items to be installed. Grey sat beside her toolbox, nudging the nuts and bolts that waited to be utilized. "Stop it."  The woman slightly reprimanded, while tapping on the feline's paws, which only caused the animal to bat at her fingers instead. "Well, ya don't feel like bein' helpful today, do ya?" The cat's behavior usually indicated something was brewing on the deck, and as predicted, Grey was correct.

Slipping out from under the newly acquired couch, Peggy hopped over railings and slid down poles to find the crew leaning over the bow. Kelly and Zen were rotating down to the surface. She looked out as well, to see what they were all inspecting. Her hand pointed out markings in the dirt. "There ain't a single point. Like a hornet's nest been kicked up. Lots of stirred up spots."  She further around, spying further than the apparent kill zone. "Gilbert...you have any magicks that act like that?"


Mechanics

Main Hand: Empty
Off Hand: Empty


Free: Your action goes here.
Swift: Your action goes here.
Action: ...
Move: ....
Reaction: Your reaction goes here.


Notes: ...

Statblock

Peggy Mae Stubbs
Human Unchained Softstrike Monk (7)


Str +4 (19)   Dex +2 (14)   Con +2 (14) (-1)   Int +0 (10)   Wis +4 (18)   Cha +0 (10)
Speed 50 ft   Initiative +2   


Languages Common
Traits Heavy Hitter, Bandit (Strength)


• Unarmed Strike +13/+13 attack, 2d8+6 bludgeoning


Skills 

Acrobatics (7) +12 Heal - +2 Sense Motive (7) +14
Climb (7) +14 Perception (7) +19 Sleight of Hand - +2
Disable Device - +2 Profession (Mechanic) (7) +16 Stealth - +2
Escape Artist (7) +12 Profession (Pilot) (7) +18 Survival - +4
Fly - +2 Ride - +2 Swim - +4


Weapons aklys, bolas, club, light flail, light mace, nunchaku, quarterstaff, sap, sling, and any weapon with the monk special quality that can deal bludgeoning damage
Armor None
Feats Dodge, Improved Unarmed Strike, Stunning Fist, Weapon Focus - Unarmed Strike, Improved Grapple, Combat Reflexes, Extra Ki, Deflect Arrows, Stand Still

Class Features Flurry of Blows, Non-Lethal Strike, Feather Touch, Tenet of Life, Evasion, Fast Movement, Ki Pool (9), Ki Strike (Magic), Ki Power - Zephyr Blow (1ki), Still Mind, Purity of Body, Style Strike - Stomp Foot, Life Giving Blows, Ki Power - Qinggong Power (Barkskin, 1 ki), Ki Strike (Cold Iron/Silver)


Equipment cash on hand $3,700

Handy Haversack, Eyes of the Eagle, Monk's Robe, Traveler's Any Tool
Masterwork Mechanics Tools

                     

 

 

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Kelly Paxton (bird form)

3ccc83bb841a92aa38decd5f0ddc8b4d.jpg.ddc865dbff19d88adf8b22c3fcd87529.jpg

< Seems we've mostly figured how it happened.
That still leaves the who open. I figure the perp wasn't alone.

Whatever. I doubt Slim left much of value behind, so do we still look for the cache?

As you know, I can track him if we want to, for a few hours, but I'm not sure we should. >

He's fond of money, sure - in fact, he needs some for his debts - but robbing a cache and killing a man for his possessions, however ill-gotten, are too very different things.

 

Statblock

Kelly Paxton (songbird form)
HP: 56/56
Init: +4, Perception: +21
AC: 27, TAC: 17, FFAC: 23
Fort: +6, Ref: +11, Will: +8, CMD: 16
Speed: 30, fly 40ft (average)

Ranged: +7 Mosin-Nagant (1d10+1/x4) -- vs touch in the 1st increment (80ft)

PP: 64/67
Talents- Detect Psionics, Create Sound, Far Hand
0-
Empathy
1- Conceal Thoughts, Entangling Debris, Foxhole, Inevitable Strikes, Skate, Untouchable Aura, Vigor
2- Clairvoyant Sense, Cleanse Body, Defy Gravity, Energy Push, Everyman, Share Pain, True Terror
3- Concussive Onslaught, Energy Wall, Metamorphosis, Telekinetic Force, Time Hop
4- Fold Space, Wall of Ectoplasm

DC 16 + power level
Concentration +13 (+15 roll twice for casting defensively)
Current element: Sonic

at-will Prestidigitation
6/7 Ring of Seven Lovely Colours
3/3 Spellguard Bracers
50/50 Wand of CLW
50/50 Wand of Repair Damage

7h - Share Pain

 

PSICRYSTAL - Tak
HP 28/28
Senses Sighted 40 ft., Perception +10

Fort +5, Ref +6, Will +7
AC: 19, TAC: 16, FFAC: 17
Fort: +5, Ref: +6, Will: +7, CMD: 16
Hardness 8

Telepathic Link with Kelly - 1 mile
Telepathic Speech with anyone - 30ft

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spacer.pngZen, Wastelands Healer and Horologian Priestess

AC15 Touch 14 [HP 52/64] Speed 30' [Fort 8 Ref 8  Will 11]  Channels 9/9 [Adoration 8/8] 

Female Neutral Human Cleric/Stargazer

Level 7 (5/2) Init 3 HP 64/64 DR 0 [Fire Resist 10] Speed 30'

AC 15 Touch 14 Flat-footed 12 CMD 16

Fort 8 Ref 8 Will 11 CMB +3 BAB +4   

[Missile] Staff of Entwined Serpents  AutoHit 2 Magic Missiles 2d4+2 130' range

[Melee] Staff of Entwined Serpents +4 (1d6, x2) Magic +1 Guardian (+1 Saves)

Str 9 Dex 16 Con 12 Int-- 12 Wis 18 Cha 18

In Town (default list)

1st (6) Burning Hand (Domain) 1 , Ears of the City 2, Carrion Compass 1, Blessing of the Watch 1,

2nd (5) Enthrall (Domain) 1, Pagebound Epiphany 1, Restoration (Lesser) 1, Track Ship 1,

3rd (4) Fireball (Domain) 1, Remove Curse 1, Minor Reversion 1 (like 24 hr Aid), Speak with Dead

4th (3) Wall of Fire (Domain) 1, Make Whole (Greater) 1, Restoration 1.

Out of Town (default list)

1st (6) - Burning Hands (Domain) 1, Invisibility to Undead 2, Weapons Against Evil 1, Sanctuary 1, Brightest Night (low light to 3)

2nd (5) - Flaming Sphere (Domain) 1 (used), Drunkard’s Breath 2, Burst of Radiance 1, Protection from Evil (Communal) 1.

3rd (4)Fireball (Domain) 1 (used), Resist Energy (Communal) 1 (used) , Windwall (vs bullets) 1, Shadowmind 1 (use in dim light to blind 1/lvl)

4th (3) - Wall of Fire (Domain) 1, Concealed Breath (with Drunkard’s Breath) 1, Brightest Light 1 (if we’re caught in darkness, can dispel)

Channeling 9/9 day [DC 19 Will Save] [can remove 4 plus self from AOE]

Positive 6d6 pts /Negative 3d6 pts

Adoration Power 8/8 day [DC 17 or cancel single attack] as immediate action

Condition

Fail a Mind Affecting Save (Reroll @ +8) courtesy of familiar.

Healer's Satchel *Regenerates each day. *Treat Deadly Wounds add Wis (+4) to hp restored. *If by 5 or more, this is 2 × Wis (+8). *+4 circumstance bonus to treat poisons and provide first aid (does not stack with normal) 

Healers Hands *Can treat wounds as a full round action. *If DC exceeded by 10 add Knowledge Planes (5) to amount healed.

Stargazer The Mother Cure spells have Stargazer levels (2) added to hp healed.

 

<<There's nothing here that proves it was Dirk so it's all circumstantial at the moment. Still, it's not an entirely wasted trip. We could haul the skimmers aboard for the cash in their hulls and the corpses aboard as evidence in a murder trial. .>>

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spacer.pngGilbert Percy Gilane a.k.a The Crimson

Gilbert leaned with his back against the rail as he listened to Zen go over what they could see. He pulled off his spectacles and cleaned them with a cloth as he considered the situation. "As always Peggy, you a cornucopia of pertinent questions. To answer your query regarding my capacity for incendiary prowess capable of reducing a half dozen men to Korim Fried bandits, regrettably, such capabilities do not lie within my repertoire. However, I concur with our astute companions' assessment that the source of this conflagration may indeed be rooted in alchemical principles.

Yet, the true conundrum lies in unraveling the temporal mystery surrounding this calamity. Bodies do not tend to smolder for long periods of time. If Slum yet lurks within the confines of his hideout, our odds of subduing him appear favorable. However, the conspicuous absence of his intellect and prowess suggests the presence of perilous defenses lurking in the shadows." Gilbert gave a shrug, now not so inclined to end up looking like Dirk and his other goons. "I am curious how Slum got here so quickly though."

 

Memorized Spells

Level 1: Ray of Enfeeblement, snowball (intensified), snowball (intensified), snowball (intensified), web bolt, windy escape
Level 2: Glitterdust, Raven's Flight, Scorching Ray, Scorching Ray
Level 3: Haste, Haste

Spell Tattoos:
Vanish, Obscuring Mist, Jury-Rig
Raven's Flight, Visualization of the Body, Web
Dispel Magic, Gaseous Form, Air Breathing

 

Arcane Pool: 8/8

Actions

Move:
Swift: N/A
Standard: N/A

 

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Peggy Mae Stubbsimage.png.c2c0a9e86115b50177f97970d21c5c4a.png


AC: 22 | HP: 85/91 (-7) | CMB: +13/+8 | CMD: 23 | Fortitude: 8 (-1) | Reflex: 8 | Will: 9 | Speed: 50 ft | Conditions: None
Stunning Fist: 2/2 | Ki: 9/9 | AOO: 3


"My dear Gilbert, I reckon you undersell your repurtwahr. But it seems to me we need to decide if we want to spend time claimin' the keels now or come runnin' back later." Peggy looked down at the wreckage. "You folk don't believe in providin' easy tasks, do ya? It'll probably take the better part of a day to salvage those, but Zen is right, they'd be worth a fine pretty penny. And we wouldn't be sharin' that with ol'Sal."

She turned around and leaned her lower back against the railing. "Slim was not easy to put down, and we didn't let him loose with a stock full of firebombs. How could he have gotten here this fast is a might right question to ask. Seems I ain't the only one to ask pertinent questions."  The mechanic winked playfully at her business partner. "What's the chance this was either set up to look like it was Slim...or some sort of message for Slim? Seems plausible he had enemies before joinin' Dirk's crew."


Mechanics

Main Hand: Empty
Off Hand: Empty


Free: Your action goes here.
Swift: Your action goes here.
Action: ...
Move: ....
Reaction: Your reaction goes here.


Notes: ...

Statblock

Peggy Mae Stubbs
Human Unchained Softstrike Monk (7)


Str +4 (19)   Dex +2 (14)   Con +2 (14) (-1)   Int +0 (10)   Wis +4 (18)   Cha +0 (10)
Speed 50 ft   Initiative +2   


Languages Common
Traits Heavy Hitter, Bandit (Strength)


• Unarmed Strike +13/+13 attack, 2d8+6 bludgeoning


Skills 

Acrobatics (7) +12 Heal - +2 Sense Motive (7) +14
Climb (7) +14 Perception (7) +19 Sleight of Hand - +2
Disable Device - +2 Profession (Mechanic) (7) +16 Stealth - +2
Escape Artist (7) +12 Profession (Pilot) (7) +18 Survival - +4
Fly - +2 Ride - +2 Swim - +4


Weapons aklys, bolas, club, light flail, light mace, nunchaku, quarterstaff, sap, sling, and any weapon with the monk special quality that can deal bludgeoning damage
Armor None
Feats Dodge, Improved Unarmed Strike, Stunning Fist, Weapon Focus - Unarmed Strike, Improved Grapple, Combat Reflexes, Extra Ki, Deflect Arrows, Stand Still

Class Features Flurry of Blows, Non-Lethal Strike, Feather Touch, Tenet of Life, Evasion, Fast Movement, Ki Pool (9), Ki Strike (Magic), Ki Power - Zephyr Blow (1ki), Still Mind, Purity of Body, Style Strike - Stomp Foot, Life Giving Blows, Ki Power - Qinggong Power (Barkskin, 1 ki), Ki Strike (Cold Iron/Silver)


Equipment cash on hand $3,700

Handy Haversack, Eyes of the Eagle, Monk's Robe, Traveler's Any Tool
Masterwork Mechanics Tools

                     

 

 

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spacer.pngZen, Wastelands Healer and Horologian Priestess

AC15 Touch 14 [HP 52/64] Speed 30' [Fort 8 Ref 8  Will 11]  Channels 9/9 [Adoration 8/8] 

Female Neutral Human Cleric/Stargazer

Level 7 (5/2) Init 3 HP 64/64 DR 0 [Fire Resist 10] Speed 30'

AC 15 Touch 14 Flat-footed 12 CMD 16

Fort 8 Ref 8 Will 11 CMB +3 BAB +4   

[Missile] Staff of Entwined Serpents  AutoHit 2 Magic Missiles 2d4+2 130' range

[Melee] Staff of Entwined Serpents +4 (1d6, x2) Magic +1 Guardian (+1 Saves)

Str 9 Dex 16 Con 12 Int-- 12 Wis 18 Cha 18

In Town (default list)

1st (6) Burning Hand (Domain) 1 , Ears of the City 2, Carrion Compass 1, Blessing of the Watch 1,

2nd (5) Enthrall (Domain) 1, Pagebound Epiphany 1, Restoration (Lesser) 1, Track Ship 1,

3rd (4) Fireball (Domain) 1, Remove Curse 1, Minor Reversion 1 (like 24 hr Aid), Speak with Dead

4th (3) Wall of Fire (Domain) 1, Make Whole (Greater) 1, Restoration 1.

Out of Town (default list)

1st (6) - Burning Hands (Domain) 1, Invisibility to Undead 2, Weapons Against Evil 1, Sanctuary 1, Brightest Night (low light to 3)

2nd (5) - Flaming Sphere (Domain) 1 (used), Drunkard’s Breath 2, Burst of Radiance 1, Protection from Evil (Communal) 1.

3rd (4)Fireball (Domain) 1 (used), Resist Energy (Communal) 1 (used) , Windwall (vs bullets) 1, Shadowmind 1 (use in dim light to blind 1/lvl)

4th (3) - Wall of Fire (Domain) 1, Concealed Breath (with Drunkard’s Breath) 1, Brightest Light 1 (if we’re caught in darkness, can dispel)

Channeling 9/9 day [DC 19 Will Save] [can remove 4 plus self from AOE]

Positive 6d6 pts /Negative 3d6 pts

Adoration Power 8/8 day [DC 17 or cancel single attack] as immediate action

Condition

Fail a Mind Affecting Save (Reroll @ +8) courtesy of familiar.

Healer's Satchel *Regenerates each day. *Treat Deadly Wounds add Wis (+4) to hp restored. *If by 5 or more, this is 2 × Wis (+8). *+4 circumstance bonus to treat poisons and provide first aid (does not stack with normal) 

Healers Hands *Can treat wounds as a full round action. *If DC exceeded by 10 add Knowledge Planes (5) to amount healed.

Stargazer The Mother Cure spells have Stargazer levels (2) added to hp healed.

Zen, wary now that the obvious has been pointed out.. the killers can't be far away, pipes up with ... "Let's just pull it all aboard, maybe quickly cut off the 'easy to remove' junk first. Work can be done in the hold while we fly. It's not like the keels will weigh us down."

 

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