TheOldTraveller Posted May 1 Author Clone Share Posted May 1 Noted. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheOldTraveller Posted May 1 Author Clone Share Posted May 1 (edited) NOTE ON PASSAGE OF TIME, SEARCHES I am assuming a turn (ten minutes) of searching in every room. That means Mellyn looking for secret and concealed doors, Fang sniffing about, Qwinsea poking through stuff, Muad'Dib looking for traps, Roland pausing to concentrate on the detection of evil forces/powerful creatures, etc. One character can check a 10x 10 area in a turn, and the group working as a team can efficiently cover larger rooms. Edited May 1 by TheOldTraveller (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
rauhric Posted May 1 Clone Share Posted May 1 Which room number are we in at the moment? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RobBadener Posted May 2 Clone Share Posted May 2 2 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheOldTraveller Posted May 2 Author Clone Share Posted May 2 1 (walked through by Vestas and Qwinsea and Marle'tok, also Mellyn, but not closely searched) 2, 3, 4 = all searched Vestas has suggested going to Room 7. I will keep things rolling by assuming that room is next... Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheOldTraveller Posted May 3 Author Clone Share Posted May 3 I have posted basic descriptions of all the southern rooms, as the doors are unlocked. You can look in, and then search and clear rooms one by one, as you like. I have also rolled search rolls and other stuff as needed. The current action is in ROOM 8, across the hall as Vestas suggested searching it next. A creature hidden in a chimney tried attacking Muad'dib but it missed after failing to gain surprise, and the thief whacked off one of its legs with his scimitar. The initiative roll was a tie, but given the situation, I resolved the stuff with the thief and the critter first. The rest of the PCs may act this round, if they so wish, with the monster still in sight/range. If the Chimney-Lurker is defeated, I will drop from combat time back to narrative mode/turns for exploration. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheOldTraveller Posted May 3 Author Clone Share Posted May 3 Wapsii hit the spider's AC exactly and then rolled a solid damage number. The big ( 2 foot diameter) spider is dead. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheOldTraveller Posted May 3 Author Clone Share Posted May 3 Muad'Dib is not swiping party treasure. If he wins the coin toss, he would of course deduct the ring's value from his share of the loot. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheOldTraveller Posted May 4 Author Clone Share Posted May 4 (edited) Okay, more action in the next room. Vanilla (ScaryWizard's PC--player is active but hasn't posted in a while) was nipped by a critter. All PCs may act. Edited May 4 by TheOldTraveller (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
guitarist Posted May 4 Clone Share Posted May 4 Posting for Marl later today. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RobBadener Posted May 7 Clone Share Posted May 7 Is anyone wounded? How is Fang doing? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheOldTraveller Posted May 7 Author Clone Share Posted May 7 Fang is slobbering a bit more than usual and keep s licking his bite. Vanilla looks a bit pale. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheOldTraveller Posted May 9 Author Clone Share Posted May 9 (edited) I threw up a quick sketch of PART of the upper floor, and a diagram of the attic. To be clear: 1st floor- you can in here and have explored most, but not all, the rooms. second floor- some PCs have gone up and just begun to explore attic- Mellyn got a boost and is taking a peek (following the player's suggestion) And there were stairs down that presumably go into a cellar. No one has checked this. The module uses "ground floor" for the first level and "first floor" for the level above that because it is a TSR UK product. I am using standard North American terms. :) Edited May 9 by TheOldTraveller (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheOldTraveller Posted Wednesday at 02:51 AM Author Clone Share Posted Wednesday at 02:51 AM I am ill. I will post an update for the IC thread after the weekend. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RobBadener Posted Wednesday at 04:06 AM Clone Share Posted Wednesday at 04:06 AM 1 hour ago, TheOldTraveller said: I am ill. I will post an update for the IC thread after the weekend. Do take care of yourself my friend. I am all too familiar with the tribulations of "ill-health" and highly recommend taking whatever self-care measures you must. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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