Dybrar Posted March 18 Clone Share Posted March 18 (edited) Tɪᴋɪɴᴀ ᴛʜᴇ Tʜɪᴇғ (sheet)Lifeblood: 8 / 8 Defence: 1 Hero Points: 3 Reluctant to hurt this hapless beast, let alone kill it, she murmured a silent apology as she fumbled for another sling bullet and sent it on its way. Mechanics Same song and dance as before. Actually, two sixes on the attack roll make it a Mighty Success! I'm going to choose the Crushing Blow option to add +6 to the damage dealt, flavouring this as managing a lucky hit to one of the beast's eyes, perhaps. Edited March 18 by Dybrar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack Roll (Agility, Ranged) 13 2d6+2+1-2 6,6 Damage Roll (d6L) 3 keep(2d6,lowest,1) 5,3 Link to comment Share on other sites More sharing options...
roryb Posted March 18 Author Clone Share Posted March 18 (edited) The bullet streaked across the intervening space to strike the thing dead center in its left eye. One of its red lights went out. The creature thrashed about, renewing its enraged screeching. It struck down aimlessly with its beak using incredible force. Its enclosure began to shake and bits of broken masonry split apart around the narrow window opening. Asara happened to be in the way. The power of its bone-crushing acicular awn knocked the northron nearly to the ground. The powerful beak went into the roofing, smashing a great crumbling hole. The already ruinous gable gave away, dumping the three heroes within along with a cloud of dust. They landed hard amid a pile of loose masonry, but miraculously without further injury to themselves. The heroes found themselves in a narrow brick passageway, looking upward from their fallen position toward the starlit heavens. Above them, the silhouetted head of the beast continued to thrash just out of reach, and high above it, Milord squawking and circling. The mythunga cocked its head to one side, peering down into the gloom with its remaining good eye. It continued to peck down at the unseen trespassers. It was dark within the corridor. One side had caved in, not allowing further passage, but the orher direction led into a gaping darkness. Player Expendables Asara Tikina Balathu Hero Point: 5 Lifeblood: 11 Hero Point: 3 Lifeblood: 8 Arcane Points: 11 Hero Points: 5 Lifeblood: 10 Creature Stats and OOC Notes Nice job, Tikina! That brings it down to 9 LB. Now for some rolls… That’s a hit on Asara (defense and protection are already modified, and I’ve adjusted her Lifeblood total, above). Continuing to fight the monster from your new recessed positions incurs a -2 penalty. However, the creature is likewise penalized. Young Mythunga Size: Very Large Attributes Combat Abilities Strength 5 Attack +4 Agility 2 Damage d6H Mind 0 Defense 2 Lifeblood 9 Protection 0 Edited March 18 by roryb (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack versus Asara 12 2d6+4-2 4,6 Damage 3 drop(2d6,lowest)-2 5,2 Link to comment Share on other sites More sharing options...
Sir Lazeabout Posted March 20 Clone Share Posted March 20 (edited) Lifeblood 10/10 Arcane Points 11/11 Hero Points 5/5 Balathu keeps his guard up and focuses on getting to his feet and regaining his bearings. OOC: I'll take full defense this turn. Edited March 20 by Sir Lazeabout (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Neopopulas Posted March 20 Clone Share Posted March 20 Barbarian 2 | Hunter 1 | Soldier 0 | Mercenary 0 || Strength 2 | Agility 2 | Mind 0 | Appeal 0 Melee 2 | Ranged 0 | Defense 2 | Initiative 1 || Hero Points 4 / 5 | Lifeblood 11 / 14 Equipment: Battle harness (-1), Sword, Axes (2) The Valgardian Blade: AttackAttack:drop(3d6,lowest,1)+5 | DamageDamage:drop(2d6,lowest,1)+2 || Twin Axes: AttackMelee: 2d6+4 | Thrown: 2d6+2 | DamageMelee: 1d6+2 | Thrown: 1d6+1 "If you think putting me down in this hole will save you, beast.. you are sorely mistaken!" Asara adjusts her grip and uses the long reach of her sword more like a spear as she rushes the creature in the narrow space, stabbing up towards its snapping face. Hero Points! Going to use a hero point to make the success a mighty success and add +6 to the damage for 13 damage! Hero point for reroll. 11+ 2 (Melee) +2 (Strength) -2 (defense) -2 (position) = 11 Name xDiceName xDiceResult xDiceString xDiceRolls Attack 12 drop(3d6,lowest,1)+5 4,3,1 Damage 7 drop(2d6,lowest,1)+2 2,5 Hero for Reroll 11 drop(3d6,lowest,1) 3,6,5 Link to comment Share on other sites More sharing options...
roryb Posted March 21 Author Clone Share Posted March 21 (edited) The blade caught the creature where its skull met its snake-like neck, scoring a terrific wound which began to spit forth gouts of gore upon the three. The mythunga recoiled in agony, letting its shrill song of rage ring out among the estates of Lysor. Player Expendables Asara Tikina Balathu Hero Point: 4 Lifeblood: 11 Hero Point: 3 Lifeblood: 8 Arcane Points: 11 Hero Points: 5 Lifeblood: 10 Creature Stats and OOC Notes Mythunga reduced to 2 Lifeblood! Tikina is up first for the start of the third round. Balathu is no longer plagued by the distraction of debris to the eyes. Young Mythunga Size: Very Large Attributes Combat Abilities Strength 5 Attack +4 Agility 2 Damage d6H Mind 0 Defense 2 Lifeblood 2 Protection 0 Edited March 21 by roryb (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Neopopulas Posted March 21 Clone Share Posted March 21 Barbarian 2 | Hunter 1 | Soldier 0 | Mercenary 0 || Strength 2 | Agility 2 | Mind 0 | Appeal 0 Melee 2 | Ranged 0 | Defense 2 | Initiative 1 || Hero Points 3 / 5 | Lifeblood 11 / 14 Equipment: Battle harness (-1), Sword, Axes (2) The Valgardian Blade: AttackAttack:drop(3d6,lowest,1)+4 | DamageDamage:drop(2d6,lowest,1)+2 || Twin Axes: AttackMelee: 2d6+4 | Thrown: 2d6+2 | DamageMelee: 1d6+2 | Thrown: 1d6+1 Covered in a waterfall of blood and gore, her swing is wide and is clashes off the narrow sides, she chooses instead to back up a little. Hero Points! BOO! Missing is the worst! Name xDiceName xDiceResult xDiceString xDiceRolls Attack 7 drop(3d6,lowest,1) 1,5,2 Damage 8 drop(2d6,lowest,1)+2 1,6 Link to comment Share on other sites More sharing options...
Dybrar Posted March 22 Clone Share Posted March 22 Tɪᴋɪɴᴀ ᴛʜᴇ Tʜɪᴇғ (sheet)Lifeblood: 8 / 8 Defence: 1 Hero Points: 3 The creature's impending fate saddened her. Whether it was an unnatural, sorcerous creation or not, she could not help but feel it deserved better than this. Yet what could she do? If the beast was permitted to rage any longer, it might well end up drawing the attention of the manse's still more dangerous denizens – and her companions, Tikina was virtually certain, did not share the curious pity she felt for the monstrous avian. No, there clearly was nothing for it. Stifling a sigh, she fit another bullet in her sling's cradle and made an attempt to put the creature out of its misery. Mechanics Tikina makes another ranged attack with her sling. Same modifiers as before. Name xDiceName xDiceResult xDiceString xDiceRolls Attack Roll (Agility, Ranged) 6 2d6+2+1-2 4,1 Link to comment Share on other sites More sharing options...
roryb Posted March 22 Author Clone Share Posted March 22 (edited) The creature continued to asssult those that stumbled upon its lair. Like a battering ram, its bony and bloodied head launched into the crevice below it to snap at anything that moved below it. Frustration manifested in a low gurgling chortle. The thing emerged fully from the narrow opening of its refuge. Its fleshy wings stretched out, blotting out the stars. Turning its body to better snap at the occupants of the sunken corridor, it snapped again and again. Bits of brick and plaster rained down upon the already fouled heroes. Player Expendables Asara Tikina Balathu Hero Point: 4 Lifeblood: 11 Hero Point: 3 Lifeblood: 8 Arcane Points: 11 Hero Points: 5 Lifeblood: 10 Creature Stats and OOC Notes Looks like Asara went out of turn there. It’s okay. Just wait for the next sequence after this turn (GM’s): Balathu (finishes turn 3) Turn 4 Tikina mythunga Asara/Balathu Turn 5 Tikina mythunga Asara/Balathu I should have added, the positioning applies to melee combat only. Slinging incurs only the thing’s Defense of 2 as a penalty. Edit. I forgot to add the 2d6 on the first actual attack roll. It is a failure in any case. Edit2. Given its position change, the modifier to exchange melee attacks is now -1 instead of -2. Young Mythunga Size: Very Large Attributes Combat Abilities Strength 5 Attack +4 Agility 2 Damage d6H Mind 0 Defense 2 Lifeblood 2 Protection 0 Edited March 22 by roryb (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack (1 Asara, 2 Balathu, 3 Tikina) 1 1d6/2 2 Attack versus Asara 0 +4-2-2 Attack 5 2d6+4-2-2 3,2 Link to comment Share on other sites More sharing options...
Sir Lazeabout Posted March 22 Clone Share Posted March 22 Lifeblood 10/10 Arcane Points 11/11 Hero Points 5/5 Balathu swings his sword at the massive head as it darts down to peck at him. Name xDiceName xDiceResult xDiceString xDiceRolls Agility+Melee-Defence-1 4 2d6-1 4,1 Link to comment Share on other sites More sharing options...
Dybrar Posted March 26 Clone Share Posted March 26 Tɪᴋɪɴᴀ ᴛʜᴇ Tʜɪᴇғ (sheet)Lifeblood: 8 / 8 Defence: 1 Hero Points: 3 Attacking again, Tikina willed the beast to make its death no harder for it than it had to be. Mechanics Tikina makes another ranged attack with her sling. Same modifiers as before. Name xDiceName xDiceResult xDiceString xDiceRolls Attack Roll (Agility, Ranged) 7 2d6+2+1-2 2,4 Link to comment Share on other sites More sharing options...
roryb Posted March 26 Author Clone Share Posted March 26 (edited) The lobbed stone pelted the beast in the throat. The young woman could not tell if it did anything to hinder the beast. Her hesitancy costed her. With suddenness, the monster struck at her with its sharply pointed and serrated beak. The deadly appendage could not wedge into the crevice deep enough to outright snatch Tikina up and shake her to pieces. Instead, like a ram, the hardened bill knocked her roughly down, knocking the wind from her lungs. More brickwork rained down on the heroes and the crevice widened. It clawed at the edges to widen it yet further in its madness to kill the intruders. Milord squawked and dove to peck at the monster in a loyal, but futile attack. Player Expendables Asara Tikina Balathu Hero Point: 4 Lifeblood: 11 Hero Point: 3 Lifeblood: 5 Arcane Points: 11 Hero Points: 5 Lifeblood: 10 Creature Stats and OOC Notes Turn tracker: Turn 5 Tikina mythunga Asara/Balathu Tikina doesn’t face any negatives while using her sling. Furthermore, this probably constitutes point blank range. So, it’s a hit! I’ll roll damage… Edit1. Only 1 it seems. The mythunga still has 1 Lifeblood remaining. Edit2. Randomly choosing Tikina, it attacks and hits for 3 damage. Tikina is down to 5 Lifeblood! Edit3. Revised to show Tikina’s sling was a miss after all. Young Mythunga Size: Very Large Attributes Combat Abilities Strength 5 Attack +4 Agility 2 Damage d6H Mind 0 Defense 2 Lifeblood 2 Protection 0 Edited March 26 by roryb (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Sling Damage 1 drop(2d6,highest) 1,1 Target (1 - Asara; 2 - Balathu; 3 - Tikina) 3 1d6/2 6 Attack (modified by range and defense) 9 2d6+4-1-1 4,3 Damage 3 drop(2d6,lowest) 3,2 Link to comment Share on other sites More sharing options...
Sir Lazeabout Posted March 26 Clone Share Posted March 26 Lifeblood 10/10 Arcane Points 11/11 Hero Points 5/5 Balathu tries to get a swing in as the beast snaps at Tikina. Name xDiceName xDiceResult xDiceString xDiceRolls Agility+Melee--Defence-1 5 2d6-1 1,5 Link to comment Share on other sites More sharing options...
Neopopulas Posted March 26 Clone Share Posted March 26 Barbarian 2 | Hunter 1 | Soldier 0 | Mercenary 0 || Strength 2 | Agility 2 | Mind 0 | Appeal 0 Melee 2 | Ranged 0 | Defense 2 | Initiative 1 || Hero Points 3 / 5 | Lifeblood 11 / 14 Equipment: Battle harness (-1), Sword, Axes (2) The Valgardian Blade: AttackAttack:drop(3d6,lowest,1)+4 | DamageDamage:drop(2d6,lowest,1)+2 || Twin Axes: AttackMelee: 2d6+4 | Thrown: 2d6+2 | DamageMelee: 1d6+2 | Thrown: 1d6+1 Charging up to the front again she spears for the great beasts head Hero Points! Name xDiceName xDiceResult xDiceString xDiceRolls Attack 10 drop(3d6,lowest,1) 6,2,4 Damage 3 drop(2d6,lowest,1)+2 1,1 Link to comment Share on other sites More sharing options...
roryb Posted March 26 Author Clone Share Posted March 26 With her final thrust, Asara drove the point of her sword up as the the mythunga darted its head downward. Waiting for its beak to open, she drove it up seeking the fleshy top of its mouth. Her timing was true, impaling the thing. Its death throes nearly tore the sword from her hands and battered her against the narrow corridor walls. The nothron woman did not relent. The gore continued to issue from its wounds. Now spent from strength, the mighty bird slumped. Its head dangled loosely above them. Panting from their exertion, and covered with dust, down, and bloody ichor, the three found themselves still very much alive, and only scratched up and bruised. Their new location offered another way into the rest of the building. The corridor continued toward the heart of the estate. Player Expendables Asara Tikina Balathu Hero Point: 4 Lifeblood: 11 Hero Point: 3 Lifeblood: 5 Arcane Points: 11 Hero Points: 5 Lifeblood: 10 OOC Notes Yay! Asara slays the beast. Young Mythunga Size: Very Large Attributes Combat Abilities Strength 5 Attack +4 Agility 2 Damage d6H Mind 0 Defense 2 Lifeblood -1 Protection 0 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Sir Lazeabout Posted March 27 Clone Share Posted March 27 Lifeblood 10/10 Arcane Points 11/11 Hero Points 5/5 With habit born from years of wandering Lemuria as a travelling healer, Balathu immediately produces linnens, ointments and a flask of clean water from his the pouches around his belt and sets about cleaning and dressing Asara's and Tikina's wounds. He's aware that he wasn't much use against the beast - he likes to think that he can handle a blade reasonably well, but that's against ruffians attacking him on the street, not against huge monstrosities that can gobble him up in a single bite! But at least he can help make the real fighters ready for the next peril. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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