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Playing With The Elements


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Melnop, wandererimage.jpeg.998e584302818c34be417c0dc05adecf.jpeg


Melnop, who has long since finished eating, ponders Rudra's words.

"Genies can be temperamental and downright nasty, right? That is a very good question. Will whatever we find, provided we find anything, be a mistake to hand over to it? Heck if I know. If so he will have to wrestle it out with the rest of the evil masterminds out there."

 


Stats

Male C/N Tiefling Ranger (Divine Marksman/Beast Master), Level 5, Init 4, HP 57/57, Speed 30
AC 18, Touch 13, Flat-footed 15, CMD 21, Fort 7, Ref 8, Will 3, CMB +8, Base Attack Bonus 5
Abilities Str 16, Dex 16, Con 14, Int 13, Wis 12, Cha 8
Resistances Energy Resistance 5 to cold, electricity, fire
Conditions None
Loot None

Attacks

  • Masterwork Composite Shortbow, 9 (1d6+10, x3)
  • Bite 10 (1d6+5, x2)
  • +2 to all to hit and attack rolls if human from favored enemy (replacing vicious aim bonus of +2 with a +4)

Talon (Velociraptor Companion) Attacks

  • Bite 7 (1d4+1, x2)
  • Talon 7 (1d6+1, x2)
  • Talon 7 (1d6+1, x2)
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KormakrOsmundarson-Token.png.0f274917ae2be68d246f19b7bb5af78a.png~ Kormakr Osmundarson, Dwarven Wizard ~


Kormakr has no problem in indulging in the feast with the rest of the party. He most enjoys slow-roasted lamb and the beef kabobs, red meat being a preference. He tries the skollick, but doesn't necessarily prefer seafood, but is happy to have sampled it nonetheless. After eating, his focus shifts back to the task at hand.

Kormakr takes a minute to think about what he knows about the djinn... and realizes he doesn't know much at all. He shrugs at Melnop's question. "Why don't we just go there and investigate for ourselves?"


OOC: Knowledge check about genies...


Stats

Character: Sheet, Thread

HP: 34/34
Status:

Hands: Empty

Initiative: +4
Perception: +5
Darkvision 60 ft.

AC: 19
Flat: 17
Touch: 12

CMD: 17
FCMD: 15
+4 against bullrush/trip

Fort: +6
Reflex: +3
Will: +4
+5 against poison
+5 against spells
+5 against SLAs

 

Edited by FrancisJohn (see edit history)
Name
Knowledge Planes
9
1d20+5 4
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Quentin's Status

Quentin Fitzgerald
Male Neutral Human Investigator, Level 5, Init 11, HP 45/45, Speed 30 ft.
AC 21, Touch 15, Flat-footed 16, CMD 18, Fort 5, Ref 10, Will 5, CMB +3, Base Attack Bonus 3   
MW Cold Iron Rapier +9 (1d6+5, 18-20/x2)
Light Mace +8 (1d6, 20/x2)
Sickle +8 (1d6, 20/x2)
Mithril Shirt (+4 Armor, +5 Dex, +2 Deflect)
Abilities Str 10, Dex 20, Con 14, Int 17, Wis 10, Cha 8
Condition None

Extracts Used 1st level - 0/4 Daily Extracts
2nd level - 0/2 Daily Extracts
Inspiration - 0/4 Daily Uses Spent
Mutagen (+2 Natural AC, +4 DEX, -2 WIS, 40 Minutes)

Quentin Fitzgerald
image.png.4f2d8d52c3aea422750ee179f733fa3b.png

The size of the feast dwarfs Quentin, and he is unable to make a sizable dent in it. He does eat until full, however, before sitting back and listening to the others talk. "Different varieties of genies can be worse than just mercurial - efreet can be downright nasty. And too often people mistake them all for 'djinn' of one kind or another.

 

Seeing what he really is ahead of time would be a good idea," he concludes, mostly to himself.

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image.png.77e7c21671814401ad6cfa69646cbca6.pngRagyar Cleric 3/Celestial (Empyreal) Sorcerer 1
HP: 36/36, AC: 17, tAC: 9, ffAC: 17, CMD: 13, Init +0, Perception +4


"They are like Oni", Ragyar speaks up between mouthfuls, "At least that's what I've heard."


Actions

Free: 
Move: 
Standard: 
Full Round: 

Show Spells and Abilities

~Abilities~

~Cleric Spells~

~Sorcerer Spells~

Touch of Law (Sp) 0 of 7

Acid Dart (Sp) 0 of 7

Heavenly Fire (Sp) 0 of 7

Channel Energy 2d6, 0 of 3

 

~Orisons~

Mending

Virtue

Create Water

Guidance

~First Level~

Protection from Chaos

Bless

Burning Disarm

Command

Magic Stone

Pearl of Power (1st)

~Second Level~

Defending Bone

Spiritual Weapon

Soften Earth and Stone

~Cantrips~

Flare

Light

Spark

Message

~First Level~ 0 of 4

Mage Armour

True Strike

Mount (from Page of Spell Knowledge)

 

 

Name
Knowledge (Plances)
7
1d20+6 1
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  • 3 weeks later...

Once the dining hall runs out of food, the adventurers decide to take a look around the city. Lady Amina tells the adventurers the djinni can be seen at the bazaar. She also reminds them Infernix can be found deeper within the bazaar where those of elemental ancestry can be found. The adventurer's guild and various weapon, armor, and magic shops can be found in a separate district near the bazaar. Some minor bureaucratic buildings and other affluent families can be found in Lady Amina's district, while the most affluent families and the major bureaucratic buildings are in the aristocrat's district near the center of the city. Temples to Anor-Akim are littered throughout the city. Minor temples to foreign deities can be found in the adventurer's district.

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Melnop, wandererimage.jpeg.998e584302818c34be417c0dc05adecf.jpeg


Fed up with waiting, Melnop arranges a go-bag for Raygar and leads the charge into the city.

"Let's start with the adventurer's guild. Probably a lot of juicy..."

Melnop pauses as he considers his use of juicy, wondering if the voracious Dwarf has messed with his head.

"Er, juicy tidbits of information. Surely some of them have taken on the challenge and can fill us in. Some will play it close to the vest, but you know adventurers. Buy one a drink and just try to keep them from talking."

 


Stats

Male C/N Tiefling Ranger (Divine Marksman/Beast Master), Level 5, Init 4, HP 57/57, Speed 30
AC 18, Touch 13, Flat-footed 15, CMD 21, Fort 7, Ref 8, Will 3, CMB +8, Base Attack Bonus 5
Abilities Str 16, Dex 16, Con 14, Int 13, Wis 12, Cha 8
Resistances Energy Resistance 5 to cold, electricity, fire
Conditions None
Loot None

Attacks

  • Masterwork Composite Shortbow, 9 (1d6+10, x3)
  • Bite 10 (1d6+5, x2)
  • +2 to all to hit and attack rolls if human from favored enemy (replacing vicious aim bonus of +2 with a +4)

Talon (Velociraptor Companion) Attacks

  • Bite 7 (1d4+1, x2)
  • Talon 7 (1d6+1, x2)
  • Talon 7 (1d6+1, x2)
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KormakrOsmundarson-Token.png.0f274917ae2be68d246f19b7bb5af78a.png~ Kormakr Osmundarson, Dwarven Wizard ~


Kormakr shakes his head in agreement. "We could check out the guild first. Lady Amina did say we should find that Ifrit named Infernix first before encountering the djinn. A good wizard is a prepared wizard, you know. And great wizards are always prepared!"


OOC: Diplomacy to gather information


Stats

Character: Sheet, Thread

HP: 34/34
Status:

Hands: Empty

Initiative: +4
Perception: +5
Darkvision 60 ft.

AC: 19
Flat: 17
Touch: 12

CMD: 17
FCMD: 15
+4 against bullrush/trip

Fort: +6
Reflex: +3
Will: +4
+5 against poison
+5 against spells
+5 against SLAs

 

 

Name
Diplomacy (Oratory) to gather information, hours
17; 2
1d20+8;1d4 [9]; [9,2]
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spacer.pngAfter several adventures together Turmold has his doubts about Kormakr's magical prowess, he has seen Raygar throw acid and fire while Kormakr...the fighter cant recall ever seeing him replicate Raygar's feats.

Maybe he's a late bloomer, or is insecure, Turmold hasnt found the courage to voice his concerns, Kormakr is a good friend and an inspiring leader..who cares if he cant magick his way out of a wet paper bag.

"all great wizards have high sounding titles like The White or The Wondrous, need to come up with one, ideas?" he ask to the rest of the party, surely this will boost the wizard confidence, surely!

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Melnop, wandererimage.jpeg.998e584302818c34be417c0dc05adecf.jpeg

 

Melnop, oblivious to the intent of the question suggests

"The stout. He is a dwarf after all and who cares if it is already taken."

 


Stats

Male C/N Tiefling Ranger (Divine Marksman/Beast Master), Level 5, Init 4, HP 57/57, Speed 30
AC 18, Touch 13, Flat-footed 15, CMD 21, Fort 7, Ref 8, Will 3, CMB +8, Base Attack Bonus 5
Abilities Str 16, Dex 16, Con 14, Int 13, Wis 12, Cha 8
Resistances Energy Resistance 5 to cold, electricity, fire
Conditions None
Loot None

Attacks

  • Masterwork Composite Shortbow, 9 (1d6+10, x3)
  • Bite 10 (1d6+5, x2)
  • +2 to all to hit and attack rolls if human from favored enemy (replacing vicious aim bonus of +2 with a +4)

Talon (Velociraptor Companion) Attacks

  • Bite 7 (1d4+1, x2)
  • Talon 7 (1d6+1, x2)
  • Talon 7 (1d6+1, x2)
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