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Act 3 - Kolbakr's Domain


prophane

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Posted (edited)

image.png.ff3b013bf1c56bbe67d670afb46d2357.pngYngvildr slinks up slowly toward the chamber ahead. As she gets close she hears the squeaks and scrabbling of rats fleeing her approach. Crouching now, she peers into the space beyond. Wider to the right and left though not far to the opposite wall, the walls all curve in and around and the faint light coming from behind her flickers off of rotting planks and beams barely holding up earth and roots above. Clearly she is looking into one of the barrow mounds made by overturning an old ship and buying it. The floor, walls, and ceiling are all black with soot and rot.

To the left, at the far end of the barrow, a wooden frame in the wall holds tightly packed stones. In the center of the room is a low, earthen platform holding what looks to be two dead bodies lying side by side.

From her vantage point peeking out of the passage near the floor, she cannot discern much more detail.



image.png.ab1b5e3e462eef5d7afa4d0f1fd74e02.pngOOC

The area is approx 20x60 but hard to tell exactly in the dim light

Added the map and where the bodies were located.

Marching Order

1st rank: Yngvildr, Ozemurt

2nd rank: Æsbiorn

3rd rank: Reginleif, Valthjofr

4th rank: Falki

Exploration

Group Movement: 60' Turn (6' per minute)

Current turn: 6

Time elapsed since last GM post: 2m

Minutes until next turn: 8m

Light source 30' radius

Extra Torches Remaining : 5

 

 

 

Edited by prophane (see edit history)
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HP 14/14 | AC 15 | Save vs. D12 W13 P14 B15 S16 | Skills | Move 40' | Attacks


With a shake of her head, Yngvildr crept back down the tunnel and to her companions. "Burial mound," was all she said as she pushed passed them in order to double back to the previous bend in the tunnel.

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Reginleif the Unscarred

Armor Class 14HP: 13/14 | Abilities | Saving Throws |Attacks | Skills & Abilities | Features | Atk Bonus | Wealth

"Speech."/Thought.

image.png.a1acddc6a5be35dfa8065cd4d2152d7e.png


Nodding in approval the shield maiden agrees to not waste time. "We could take a right and follow the figures we saw earlier or go to the previous 4 way intersection and head right at that one. If we hang a left from where we just came I suspect that will be another burial mound entrance" Walking back to the previous intersection and thinking critically on the options and the shape of the pathways and the little they've encountered so far Reginleif considers carefully before speaking up. "I say we follow those people we saw earlier. You may have had the right of it, Yngvildr..." Turning to address the others. "Unless someone has a reason to suggest we head back to the 4 way intersection and head down the pathway we havent, we may just want to push in deeper."


OOC

The direction "right" in this case is from the perspective of the direction we would be doubling back to these places from. The paths that lead to the red or the green dots on these two previous maps. There's also the pink dot direction but I'm starting to think that's another burial mound.

Green Dot, unless I'm misremembering -- this is the way the figures went.

image.png.49add6bab3f677b3e9f0000c25459f74.png

Red Dot, this is the 4 way intersection being alluded to

I'm alluding to taking a right at.

 

image.png.12b321e2cf5d25a3b3d40265dd06d133.png

 

Edited by Spacesong
Formating, clarity, additional context and OOC chatter (see edit history)
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Ozemur the Skald

Armor Class 14HP: 15/15 | Abilities | Saving Throws |Weapons | Skills & Abilities |Spells | Encounters | Items |Money

image.png.2cfeb15fb0a614bca7433aeb525061d0.png

Nothing around looked like a Great Hall of the King and Ozemur nodded in agreement. "Those figures can lead us to wither our brethren or to the King himself. I'd say we follow them."
OOC
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Posted (edited)

image.png.ff3b013bf1c56bbe67d670afb46d2357.pngCarefully, the group makes their way down the first passage to the right, in hopes of following the two figures that went off that way. After only 10 feet down that passageway, Yngvildr notices that the passage here also rises up into another larger chamber above. Poking her head up a bit, she can see most of the one end of a similar burial chamber, though without moving to the entrance, no details of the floor of that area can be seen, just the far wall and ceiling.



image.png.4692f5b74347d951178ad33568f0cc91.pngOOC

The area is looks to be similar to the one just looked at.

I am assuming that the group turned right toward the green dot from Reginleif's previous post.

Regarding a comment there @Spacesong the "pink dot" marks the area you just game from with the other burial chamber.

The black X marks the nearby 4-way intersection.

Marching Order

1st rank: Yngvildr, Ozemurt

2nd rank: Æsbiorn

3rd rank: Reginleif, Valthjofr

4th rank: Falki

Exploration

Group Movement: 60' Turn (6' per minute)

Current turn: 6

Time elapsed since last GM post: 2m

Minutes until next turn: 6m

Light source 30' radius

Extra Torches Remaining : 5

 

 

 

Edited by prophane (see edit history)
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Reginleif the Unscarred

Armor Class 14HP: 13/14 | Abilities | Saving Throws |Attacks | Skills & Abilities | Features | Atk Bonus | Wealth

"Speech."/Thought.

image.png.a1acddc6a5be35dfa8065cd4d2152d7e.png


Whispering to the rest of the group. "Where the Hel did they go?"

Looking behind them to make sure they didn't somehow get the drop on them, Reginleif withdraws inward a bit spooked by the whole situation. "This is concerning. We're also running short on torchlight. We should head back to the intersection and head down the right path we didn't investigate further earlier."


OOC Changed my text color. Been using the dark theme and only noticed it was legible but also difficult to see at the same time.

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HP 14/14 | AC 15 | Save vs. D12 W13 P14 B15 S16 | Skills | Move 40' | Attacks


A heavy sigh of frustration escaped the scout's mouth. She moved ahead up the ramp and into the room proper to see if there was anything that would catch her attention. If nothing immediately seemed as such, she'd merely turn around and go back.

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image.png.ff3b013bf1c56bbe67d670afb46d2357.pngImmediately upon entering this chamber, Yngvildr sees two things of interest. First, across the room, another tunnel leads out, angling down and away from the burial chamber. Second, crouched in a ball, a figure huddles against the far wall, pressed up against the wall and one of the hull beams that support the ceiling in the chamber. The figure shakes and shivers, as if it were very cold or scared. As the group makes their way into the chamber, Ozemur's torch sputters and crackles a bit.



image.png.aa165916124ad23cff2f3ec300572d16.pngOOC

Another burial mound chamber. This one has an exit on the far side and someone is cowering where the purple dot is.

Marching Order

1st rank: Yngvildr, Ozemurt

2nd rank: Æsbiorn

3rd rank: Reginleif, Valthjofr

4th rank: Falki

Exploration

Group Movement: 60' Turn (6' per minute)

Current turn: 7

Time elapsed since last GM post: 6m

Minutes until next turn: 10m

Light source 30' radius

Extra Torches Remaining : 5

 

 

 

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Ozemur the Skald

Armor Class 14HP: 15/15 | Abilities | Saving Throws |Weapons | Skills & Abilities |Spells | Encounters | Items |Money

image.png.2cfeb15fb0a614bca7433aeb525061d0.png

"I see someone moving!" Ozemur walked straight to the figure, cowering in the corner. "More like shivering." He leaned forward letting the light of the torch illuminate the figure. "Who are you?"

The torch cracked and Ozemur glanced back. "We have more of this? Might need to replace this one very soon". His attention returned to the figure. Not aggressive in any way and the skald kept his tone calm and even friendly, but the handaxe was on the ready.

 


OOC .
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image.png.ff3b013bf1c56bbe67d670afb46d2357.pngimage.png.07e7ead8c5fff17ab9d68f8a1c366023.pngThe figure looks as if he is trying to squeeze himself further into the corner he is in. He lets out a little yelp as Ozemur speaks to him. Slowly, he turns his head, peeking out of the corner of his eye. He has the face of a Southlander, though it is covered with blood and grime. He reaches out defensively with his left arm, revealing a nasty, bloody stump where his left hand used to be. He utters a string of words in the Southlander language, still quivering and shaking. His words, at first are clearly spoken in fear, but the last things he says have a more questioning tone to them. When he finishes speaking, his eyes change from a look of terror to one of confusion.



image.png.aa165916124ad23cff2f3ec300572d16.pngOOC

Another burial mound chamber. This one has an exit on the far side and someone is cowering where the purple dot is.

Marching Order

1st rank: Yngvildr, Ozemurt

2nd rank: Æsbiorn

3rd rank: Reginleif, Valthjofr

4th rank: Falki

Exploration

Group Movement: 60' Turn (6' per minute)

Current turn: 7

Time elapsed since last GM post: 1m

Minutes until next turn: 9m

Light source 30' radius

Extra Torches Remaining : 5

 

 

 

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Reginleif the Unscarred

Armor Class 14HP: 13/14 | Abilities | Saving Throws |Attacks | Skills & Abilities | Features | Atk Bonus | Wealth

"Speech."/Thought.

image.png.a1acddc6a5be35dfa8065cd4d2152d7e.png


Pushing forward past the others and pulling out a water skin she states softly and clearly in English

Looking back to other with a look of determination. "This man still has his wits about him. He's a south lander and is asking if we're alive. I told him we are and offered water and roughly why we're here." Checking the state of him closer she asks out loud. "I'm not sure how much we can do to help him. It'll be a challenge to get him up the rope we came down."


OOC

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 image.pngFálki the Red: Fighter, Smith, Shipwright

AC 14HP: 19/19 | MV 30' | Abilities | Saving Throws |Attacks | Skills & Abilities | Equipment


Falki consciously forces his attention to his guard/watch - the horror of the man's -- a priest or holy man? -- plight almost mesmerizing.

Would our weapons be of any avail against such unholy creatures, he pondered.

 

 

 

 

 


 

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Ozemur the Skald

Armor Class 14HP: 15/15 | Abilities | Saving Throws |Weapons | Skills & Abilities |Spells | Encounters | Items |Money

image.png.2cfeb15fb0a614bca7433aeb525061d0.png

"He will come with us." Ozemur studied the man thoughtfully with sadness in his eyes. " I think he will follow even we try to leave him behind. After all the horrors he saw and no doubt experienced."

Then he added in English

 


OOC .
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Posted (edited)

image.png.ff3b013bf1c56bbe67d670afb46d2357.pngimage.png.07e7ead8c5fff17ab9d68f8a1c366023.pngvedas man shakes a moment then starts to cry. He takes the waterskin and drinks deeply before dropping it to the ground. He then starts mumbling over and over in the Southlander tongue, his eyes occasionally fixing on the the shiny tip of the Lady's spear. He rocks back and forth, hugging himself tightly.

The torch flickers and sputters again, burning down low, close to Ozemur's hand. The skald is sure it we'll be out in mere minutes.

A slight shuffling sound is heard nearby, like something dragging over the hard-packed earth, though it's direction is difficult to discern.



image.png.aa165916124ad23cff2f3ec300572d16.pngOOC

Ashor is a name you have heard before as the God of the southlanders.

Another burial mound chamber. This one has an exit on the far side and someone is cowering where the purple dot is.

Marching Order

1st rank: Yngvildr, Ozemurt

2nd rank: Æsbiorn

3rd rank: Reginleif, Valthjofr

4th rank: Falki

Exploration

Group Movement: 60' Turn (6' per minute)

Current turn: 7

Time elapsed since last GM post: 3m

Minutes until next turn: 6m

Light source 30' radius

Extra Torches Remaining : 5

 

 

 

Edited by prophane (see edit history)
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HP 14/14 | AC 15 | Save vs. D12 W13 P14 B15 S16 | Skills | Move 40' | Attacks


"Fine, but you will defend him when the time comes," Yngvildr said coldly about the prisoner. "But check his wrist, something silver he covets," she added with a point of her sword.

Then the scrapping sound came and took her attention. Quickly she spun on her heels and moved north to listen around the corner.

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