TheOldTraveller Posted May 3 Author Clone Share Posted May 3 (edited) IN ROOM # 8 ARMCHAIR ROOM Muad'Dib creeps in first. Noticing a pretty obviously loose stone in the fireplace, he approaches and kneels by the cold hearth for a closer look. The Baklunish man calls out and leaps back quite suddenly, reaching for his blade as a huge, black many-legged bug drops down the dark smokehole and scuttles toward him. SPIDER ATTACK Roll Edited May 3 by TheOldTraveller (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Roll 5 1d20 5 Link to comment Share on other sites More sharing options...
TheOldTraveller Posted May 3 Author Clone Share Posted May 3 The wary and nimble thief evades the monstrous arachnid and tears his scimitar free, bringing the sword down in a shining arc... Roll Name xDiceName xDiceResult xDiceString xDiceRolls Roll 20 1d20 20 Link to comment Share on other sites More sharing options...
TheOldTraveller Posted May 3 Author Clone Share Posted May 3 Roll Name xDiceName xDiceResult xDiceString xDiceRolls Roll 1 1d8 1 Link to comment Share on other sites More sharing options...
TheOldTraveller Posted May 3 Author Clone Share Posted May 3 The spider, missing a leg, scampers for the safety of the chimney. (If any other PC wants to quickly react and attack, he or she may do so now) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
wapsii Posted May 3 Clone Share Posted May 3 Roland Garros Paladin HP 7/7 AC 4 S 16 D 8 C 15 I 10 W 14 Ch 17 Roland rushes to defend Muad'Dib, using both hands to swing the sword. Name xDiceName xDiceResult xDiceString xDiceRolls 2-handed bastard sword attack and damage 12; 6 1d20;2d4+1 [12]; [12,3,2] Link to comment Share on other sites More sharing options...
rauhric Posted May 3 Clone Share Posted May 3 (edited) Qwinsea Windjammer CG Human | Fighter 2 | HP 15 | AC 5 | Longsword (5/2) hit+1, dmg 1d8+3 Qwinsea walks in shocked following all the commotion. "What happened here? Another critter? We need to do a really good check of these rooms. Maybe Fang can scout first and sniff out these little bastards so we know where to expect ambushes." He looks to Fang as if he would understand his intentions and agree with him that he, Fang, should be up front scouting for them. OoC: I think letting Fang run in first barking will alert us to possible ambush attacks. Edited May 6 by rauhric (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheOldTraveller Posted May 3 Author Clone Share Posted May 3 (edited) Roland splats the huge, ugly spider. Nasty green gunk drips from the young warrior's sword point as he lifts the blade. Edited May 3 by TheOldTraveller (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheOldTraveller Posted May 3 Author Clone Share Posted May 3 Muad'Dib returns to the chimney and searches, even sliding his blade up the hole. No creepy-crawlies. He removes the loose stone in the fireplace and uncovers a small metal box fitted with a lock. No key with it or in the smear of ashes from old fires that lines the floor of the hearth. The thief takes out his picks... Roll Name xDiceName xDiceResult xDiceString xDiceRolls Roll 10 1d100 10 Link to comment Share on other sites More sharing options...
TheOldTraveller Posted May 3 Author Clone Share Posted May 3 (edited) The lid pops open. Muad'Dib removes a silver ring from the box and holds it up for a look in the light of the window. ''We slew its guardian together, Roland, so I will toss a coin with you for the ring if you like. If the others do not object, the winner of the toss may keep this prize as part of his share." He fishes a silver piece from his pockets and holds it up next to the ring. (While this is going on, the others have the opportunity to conduct a careful search of the room--but they find no other monsters, treasure, or secrets here.) Edited May 3 by TheOldTraveller (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
wapsii Posted May 3 Clone Share Posted May 3 Roland Garros Paladin HP 7/7 AC 4 S 16 D 8 C 15 I 10 W 14 Ch 17 "There is no need for a coin toss, you may keep the ring. I don't need to flaunt my ability with wealth or trinkets. Besides you were the one to discover the beast and draw first blood. I merely finished it off." Roland replies Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheOldTraveller Posted May 3 Author Clone Share Posted May 3 (edited) ''I accept.'' Muad'Dib frowns, looking at the chimney where the monstrous spider had laired. ''We have been fortunate thus far, but I feel there is something sinister in this house...the ghostly voice welcomed us to our deaths.... If it is my fate that I should perish here, please return my share of the treasure to the party or give it to some poor orphan. I have no family in this part of the world.'' Edited May 3 by TheOldTraveller (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheOldTraveller Posted May 4 Author Clone Share Posted May 4 (edited) THE PARTY has ample opportunity to search the other rooms in this part of the house. Quote ROOM # 9 This area is dirty and damp, with patches of grey mold and cobwebs on the floor, walls, and ceiling. In the corner to your left is some iron cooking equipment with a chimney above it. Next to this, under the window, is a cracked and discolored sink. To the right of the sink a small, closed wooden cupboard is fixed to the wall about 5' above floor level. Against the far wall, a flight of wooden stairs leads upwards from left to right; even from the doorway, it is obvious that the woodwork is decayed and a few of the steps are missing. In the old kitchen (Room #9) Fang barks in time to warn Qwinsea of the several snake-sized myriapods that crawl out from under the sink when one of the group gets near it. INITIATIVE The Party Roll Hundred Legs (5) Roll Edited May 4 by TheOldTraveller (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Roll 8 1d10 8 Roll 3 1d10 3 Link to comment Share on other sites More sharing options...
TheOldTraveller Posted May 4 Author Clone Share Posted May 4 (edited) (OOC I'm rolling for the big 'pedes and Muad'Dib now, but with a tied initiative, and in this situation everything happens in a jumble of action. All PCs may act freely.) The vermin swarm toward the intruders 1 vs Muad'Dib Roll 1 vs Qwinsea Roll 1 vs Vanilla Roll 2 vs Fang Roll Roll Edited May 4 by TheOldTraveller (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Roll 11 1d20 11 Roll 4 1d20 4 Roll 14 1d20 14 Roll 14 1d20 14 Roll 5 1d20 5 Link to comment Share on other sites More sharing options...
TheOldTraveller Posted May 4 Author Clone Share Posted May 4 Fang suffers one bite. Saving throw versus poison, plus 4 Roll Name xDiceName xDiceResult xDiceString xDiceRolls Roll 7 1d20+4 3 Link to comment Share on other sites More sharing options...
TheOldTraveller Posted May 4 Author Clone Share Posted May 4 The mastiff howls as one of the gigantic centipedes slithers up his foreleg and sinks its fangs into his shoulder. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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