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The Dead Don't Dream


Chromoid

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Hunnan

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"Perhaps someone moving through water?" Hunnan asks, keeping a wary eye and ear out for any movement in the room ahead.

 

Name
Perception Check
14
1d20+7 7
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“Bloody” Lora, shell-shocked fighter
attachment.php?attachmentid=103322&d=1644110395

Description

About 5'8", Lora has long, dirty red hair that hangs in front of her eyes and her large forehead. Her nose and teeth are pronounced, and her chin is snug. Her skin is light brown. Her stomach has an obvious bulge, like she is pregnant, and a distinctive scar that runs all the way up to her sternum. She wears shiny metal armor of interlocking scales, a small metal shield, and she carries a large and curved sword in both hands. She seems very taciturn and distant, like she is in shock, or not all there, mentally.

“Baby” appears to be an aberration, a warped creature with long, spindly crab legs and the head of a human infant.

Lora narrows her eyes and turns toward the sound. She draws her falchion and makes a beckoning motion to her familiar, which retreats by climbing up her leg and perching on her shoulder. She looks to the others, and when she sees that they are all ready, she walks briskly around the corner to confront whatever is making the squelching sound.

Statblocks

[URL=/sheets/?id=2591499][B][SIZE=+1]"Bloody" Lora[/SIZE][/B][/URL] F N Human Fighter, [B]Level[/B] 2, [B]Init[/B] 3, [B]HP[/B] 18/23, [B]Speed[/B] 20 [B]AC[/B] 16, [B]Touch[/B] 10, [B]Flat-footed[/B] 15, [B]CMD[/b] 19, [B]Fort[/B] 6, [B]Ref[/B] 2, [B]Will[/B] 3, [B]CMB[/B] +8, [B]Base Attack Bonus[/B] +2 [B] falchion [/B] +6 [-1] (2d4+6 [+3], 18-20/x2) [B] +1 silver dagger [/B] +7 [-1] (1d4+5 [+2], 19-20/x2) [B] scale mail[/B] (+5 Armor, +1 Dex, -1 Size, +1 Deflect) [B]Abilities[/B] Str 20, Dex 13, Con 14, Int 12, Wis 14, Cha 7 [B]Condition[/B] [i]enlarge person[/i] 2r
"Bloody" Lora
F N Human Fighter, Level 2, Init 3, HP 18/23, Speed 20
AC 16, Touch 10, Flat-footed 15, CMD 19, Fort 6, Ref 2, Will 3, CMB +8, Base Attack Bonus +2
falchion +6 (2d4+6 , 18-20/x2)
+1 silver dagger +7 (1d4+5 , 19-20/x2)
scale mail (+5 Armor, +1 Dex, -1 Size, +1 Deflect)
Abilities Str 20, Dex 13, Con 14, Int 12, Wis 14, Cha 7
Condition enlarge person 2r
[URL=/sheets/?id=2591805][B][SIZE=+1]"Baby"[/SIZE][/B][/URL] N Tumor Familiar Familiar, [B]Level[/B] 2, [B]Init[/B] 2, [B]HP[/B] 9/16, [B]Speed[/B] 30, swim 20 [B]AC[/B] 19, [B]Touch[/B] 14, [B]Flat-footed[/B] 17, [B]CMD[/b] 10, [B]Fort[/B] 4, [B]Ref[/B] 4, [B]Will[/B] 0, [B]CMB[/B] -2, [B]Base Attack Bonus[/B] +2 [B] 2 claws (grab +2, constrict 1d2) [/B] +6/+6* [-1] (1d2*-2 [+2], 20/x2) [B] no armor[/B] (+2 Dex, +2 Size, +5 Deflect) [B]Abilities[/B] Str 7, Dex 15, Con 12, Int 6, Wis 10, Cha 2 [B]Condition[/B] None
"Baby"
N Tumor Familiar Familiar, Level 2, Init 2, HP 9/16, Speed 30, swim 20
AC 19, Touch 14, Flat-footed 17, CMD 10, Fort 4, Ref 4, Will 0, CMB -2, Base Attack Bonus +2
2 claws (grab +2, constrict 1d2) +6/+6* (1d2*-2 , 20/x2)
no armor (+2 Dex, +2 Size, +5 Deflect)
Abilities Str 7, Dex 15, Con 12, Int 6, Wis 10, Cha 2
Condition None
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Briarstone Asylum

With Lora leading the way, your small group moves on into what must have once been some sort of reception, or perhaps a nurse's station. Pale paint peels like scabs from the walls of this spacious chamber. A bent desk guards the broad hall stretching away to the north behind you, while curtained frames shroud the room’s eastern quarter. The place smells intensely of rubbing alcohol.

Right in front of the desk are several large piles of used gauze and bandages, yellowing and covered in dried, crusty blood and other fluids. It appears they were discarded here hastily during the events that caused the disruption and uprising within the Asylum. From these piles you see two large, pus-colored puddles of slime coalesce rapidly and rise up until they stand roughly three feet off the ground. Each has an indistinct shape, but you can tell for certain that they belong to the ooze family. Tumors and boils can be seen swirling beneath their discolored surface, sometimes pushing far enough to distend the viscous exterior with grotesque protrusions of swelling malignity.

They both immediately turn and begin advancing on your group. You can be sure that their intentions are not amiable.

We are in combat!

Creatures

Boilborn.jpg.d09944b6e146eec7842a683b9108eeb5.jpg

Unknown Ooze 1

<Standard>

Damage: 0 AC: 7 Touch: 7 Flat-footed: 7 CMD: 5 (can't be tripped)

Turn not yet taken


Unknown Ooze 2

<Standard>

Damage: 0 AC: 7 Touch: 7 Flat-footed: 7 CMD: 5 (can't be tripped)

Turn not yet taken

 

Map

Untitled.png.9c2e4e38017d705cc66c2a0b469e1742.png

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Jax the IX

image.jpeg.124bbf88b321d749b9bf6f82c909be11.jpeg"Oozes. Very interesting. " Jax tells himself as tries to recall anything about them. Jax begins to give a fairly standard lecture on the various types of oozes, slimes, and jellies.

Then he adds " Don't let them touch you. If they do touch you, please pay attention to what they do to you. Burning is not the same as having your skin melted by acid. Accurate descriptions are important for posterity. "

 

 

HP 17/17 AC20 TAC15 FAC16 CMD15; +2(AC,TAC,CMD) vs Animals. F2 R7 W4; rapier+7 d4+1;darts +6 d4+1; Song 8/9 1st 3/3 Init+4 Per+8 Dip+8

Actions

Round 1 of 3 of Inspire Courage:

+1 morale bonus vs charm and fear effects and a +1 competence bonus on attack and weapon damage rolls

Stat Block

 

C Sheet

Male N Ratfolk Bard - Chronicler, Level 2, Init 4, HP 17/17, Speed 20
AC 20, Touch 15, Flat-footed 16, CMD 15, +2 Dodge AC & CMD vs Animals
Fort 2, Ref 7, Will 4, CMB +1, Base Attack Bonus 1
rapier mw +7 (1d4+1, 18-20x2)
darts (8) +6 (1d3+1, x2)
mw chainshirt, mw buckler (+4 Armor, +1 Shield, +4 Dex, +1 Size)
Abilities Str 12, Dex 18, Con 14, Int 16, Wis 12, Cha 8
Condition None

 

Name
k. dungeons
14
1d20+7 7
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IMG_08022022_164046_(225_x_400_pixel).png.d2b9af223eb4d4105be2c31135bfbb27.pngDoctor Walthorn Creed  Human Gun Chemist


"Why yes! I agree they are two very different things," Dr. Creed says in response to Jax's very logical and rational observation of the differences between burning and corroding, as it were.

The doc relishes in the ratfolk's attention to detail. He steps back and away from the oozing anomalies to give more room to they who will surely set to hacking the things to pieces in short order, choosing not to waste a round of his dwindling supply of shot or precious ordinance on the mindless things, lest they prove more problematic than expected.

OOC

Draws short sword. Steps back.

 

Edited by Eborne1 (see edit history)
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“Bloody” Lora, shell-shocked fighter
attachment.php?attachmentid=103322&d=1644110395

Description

About 5'8", Lora has long, dirty red hair that hangs in front of her eyes and her large forehead. Her nose and teeth are pronounced, and her chin is snug. Her skin is light brown. Her stomach has an obvious bulge, like she is pregnant, and a distinctive scar that runs all the way up to her sternum. She wears shiny metal armor of interlocking scales, a small metal shield, and she carries a large and curved sword in both hands. She seems very taciturn and distant, like she is in shock, or not all there, mentally.

“Baby” appears to be an aberration, a warped creature with long, spindly crab legs and the head of a human infant.

Lora waits, peering around the corner. "Any particular weapons we should use to fight 'em?" she asks. She is slightly wary of using her blade on something that can simply separate.

(OOC) I'm assuming that there might be more specific information forthcoming. I can roll for her, too, but I doubt she'll do better than Jax.

Statblocks

[URL=/sheets/?id=2591499][B][SIZE=+1]"Bloody" Lora[/SIZE][/B][/URL] F N Human Fighter, [B]Level[/B] 2, [B]Init[/B] 3, [B]HP[/B] 18/23, [B]Speed[/B] 20 [B]AC[/B] 16, [B]Touch[/B] 10, [B]Flat-footed[/B] 15, [B]CMD[/b] 19, [B]Fort[/B] 6, [B]Ref[/B] 2, [B]Will[/B] 3, [B]CMB[/B] +8, [B]Base Attack Bonus[/B] +2 [B] falchion [/B] +6 [-1] (2d4+6 [+3], 18-20/x2) [B] +1 silver dagger [/B] +7 [-1] (1d4+5 [+2], 19-20/x2) [B] scale mail[/B] (+5 Armor, +1 Dex, -1 Size, +1 Deflect) [B]Abilities[/B] Str 20, Dex 13, Con 14, Int 12, Wis 14, Cha 7 [B]Condition[/B] None
"Bloody" Lora
F N Human Fighter, Level 2, Init 3, HP 18/23, Speed 20
AC 16, Touch 10, Flat-footed 15, CMD 19, Fort 6, Ref 2, Will 3, CMB +8, Base Attack Bonus +2
falchion +6 (2d4+6 , 18-20/x2)
+1 silver dagger +7 (1d4+5 , 19-20/x2)
scale mail (+5 Armor, +1 Dex, -1 Size, +1 Deflect)
Abilities Str 20, Dex 13, Con 14, Int 12, Wis 14, Cha 7
Condition None
[URL=/sheets/?id=2591805][B][SIZE=+1]"Baby"[/SIZE][/B][/URL] N Tumor Familiar Familiar, [B]Level[/B] 2, [B]Init[/B] 2, [B]HP[/B] 9/16, [B]Speed[/B] 30, swim 20 [B]AC[/B] 19, [B]Touch[/B] 14, [B]Flat-footed[/B] 17, [B]CMD[/b] 10, [B]Fort[/B] 4, [B]Ref[/B] 4, [B]Will[/B] 0, [B]CMB[/B] -2, [B]Base Attack Bonus[/B] +2 [B] 2 claws (grab +2, constrict 1d2) [/B] +6/+6* [-1] (1d2*-2 [+2], 20/x2) [B] no armor[/B] (+2 Dex, +2 Size, +5 Deflect) [B]Abilities[/B] Str 7, Dex 15, Con 12, Int 6, Wis 10, Cha 2 [B]Condition[/B] None
"Baby"
N Tumor Familiar Familiar, Level 2, Init 2, HP 9/16, Speed 30, swim 20
AC 19, Touch 14, Flat-footed 17, CMD 10, Fort 4, Ref 4, Will 0, CMB -2, Base Attack Bonus +2
2 claws (grab +2, constrict 1d2) +6/+6* (1d2*-2 , 20/x2)
no armor (+2 Dex, +2 Size, +5 Deflect)
Abilities Str 7, Dex 15, Con 12, Int 6, Wis 10, Cha 2
Condition None
Edited by eriktd (see edit history)
Name
Knowledge (dungeoneering)
14
1d20+5 9
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Hunnan

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Hunnan considers the approaching oozes, trying to figure out anything that may help with these strange creatures

 

Name
Dungeoneering Check
24
1d20+4 20
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Sophia, last name unknown

spacer.pngSophia — Human Inquisitor (ravener hunter, sanctified slayer) 1 / Unchained Monk 1
AC/T/FF 16/15/14 | HP 21/21 | Init +2 | Speed 30ft | Fort/Ref/Will 6/5/4 | Normal vision
Stunning Fist 1/1 (DC 13) | Channel positive 2/2 (1d6)
Active Conditions: none
Spells:

1st: (2/day) Bless (2 minutes), Cure light wounds (1d8+2)
Cantrips: (unl) create water, detect magic, guidance, light

 

Following Lora

"How are we supposed to fight them if we can't touch them? We can't just wait for them to come to us. Forgive me, I really hope this doesn't go horribly wrong.

She stepped and pulled her glaive, then swung at one of them.

 

Mechanics

5 foot step SW

Move: study closest
Standard: attach hit AC 13 for 13
Free: hope slashing damage doesn't make bad things happen!

Stat Block

%5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2618916%5D%5BB%5D%5BSIZE%3D%2B1%5DSophia%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AF%20LG%20Human%20Inquisitor%201%2FMonk%20(unchained)%201%2C%20%5BB%5DLevel%5B%2FB%5D%202%2C%20%5BB%5DInit%5B%2FB%5D%202%2C%20%5BB%5DHP%5B%2FB%5D%2021%2F21%2C%20%5BB%5DSpeed%5B%2FB%5D%2030%0A%5BB%5DAC%5B%2FB%5D%2016%2C%20%5BB%5DTouch%5B%2FB%5D%2015%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2014%2C%20%5BB%5DCMD%5B%2Fb%5D%2020%2C%20%5BB%5DFort%5B%2FB%5D%206%2C%20%5BB%5DRef%5B%2FB%5D%204%2C%20%5BB%5DWill%5B%2FB%5D%205%2C%20%5BB%5DCMB%5B%2FB%5D%20%2B5%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%201%20%20%20%0A%5BB%5Dreach%20glaive%20%5B%2FB%5D%20%2B6%20(1d10%2B6%2C%20x3)%0A%5BB%5D%20%20cold%20iron%20Morning%20star%20%5B%2FB%5D%20%2B5%20(1d8%2B6%2C%2020)%0A%5BB%5D%20%20sling%20%5B%2FB%5D%20%2B3%20(1d4%2B4%2C%20x2)%0A%20(%2B2%20Dex%2C%20%2B1%20Natural%2C%20%2B3%20Misc)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2019%2C%20Dex%2014%2C%20Con%2014%2C%20Int%2013%2C%20Wis%2016%2C%20Cha%2012%0A%5BB%5DCondition%5B%2FB%5D%20None%20
Sophia
F LG Human Inquisitor 1/Monk (unchained) 1, Level 2, Init 2, HP 21/21, Speed 30
AC 16, Touch 15, Flat-footed 14, CMD 20, Fort 6, Ref 4, Will 5, CMB +5, Base Attack Bonus 1
reach glaive +6 (1d10+6, x3)
cold iron Morning star +5 (1d8+6, 20)
sling +3 (1d4+4, x2)
(+2 Dex, +1 Natural, +3 Misc)
Abilities Str 19, Dex 14, Con 14, Int 13, Wis 16, Cha 12
Condition None

 

Trained Skills

Acrobatics +7
Appraise +2
Diplomacy +5
Heal +7
Intimidate +6
Knowledge (History) +5
Knowledge (Nature, Planes, Religion) +6
Linguistics +2
Perception +8
Sense Motive +8
Stealth +6
Survival +7

 


 

 

 

Edited by ccanary (see edit history)
Name
glaive power attack with IC, study
13
1d20+7 6
damage
13
1d10+11 2
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