RagallachMC Posted April 1 Clone Share Posted April 1 (edited) Sketvid Variant Human Uthgardt Tribe Barbarian AC: 15 (+2 Dex, +3 Unarmored Bonus) | HP: 17/17 (1d12+2+3) | Speed: 30 ft. Senses: Passive Perception 12, Insight 10, Investigation 9 Str: 18 (+4) | Dex: 14 (+2) | Con: 16 (+3) | Int: 9 (-1) | Wis: 10 (+0) | Cha: 12 (+1) Languages: You can speak, read, and write Common, Bothii and Orc “My words,” Sketvid said. | ‘My thoughts’ Sketvid thought. | 12 hours ago, Quint Essence said: "I'm no prophet, sad to say. If I knew what was bringing the troubles, I would be able to do something about them - stop them, avoid them, put them to my use... but I'm just as tossed about by these things as anyone. Maybe moreso." Then, gesturing to the more enlightened discussion nearby, Thoz adds "Maybe one of these religious types has heard something from fate? The elements obscure a lot, but it couldn't hurt to ask." Sketvid nods in understanding, disappointment clearly showing on his face. "I understand. I thought maybe you knew something that could help me, but you don't.", He frowns at the thought of 'religious types'. "No. Uthgar is the god of my people. He will reveal a path for me when it is time." With that, he leans back into his chair lost in thought. His attention turns back to the conversations when he hears someone mention 'The High Forest'. He focuses in on the elf woman. 'she speaks of giants too. Attacking the High Forest? He lets her finish speaking before standing and moving to her. "You say giants attacked your home in The High Forest? I had not heard of this. I am from The High Forest too. I am Sketvid of the Tree Ghost Tribe. When did this thing happen?" OOC @Quint Essence @ArtamenaV Edited April 1 by RagallachMC (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArtamenaV Posted April 1 Clone Share Posted April 1 (edited) Andraste Moonshadow — Wood Elven Sage Ranger (Archer) 1 “My words,” Andraste said. | ‘My thoughts,’ Andraste thought. | My actions . . . Strength: 14 (+2) Dexterity: 17 (+3) Constitution: 18 (+4) Intelligence: 13 (+1) Wisdom: 10 (+0) Charisma: 11 (+0) AC: 12 HP: 14/14 PPPassive Perception: 12 8 hours ago, Shadeus said: Yep, I'm heading to Nightstone Inn. There's a fellow there that I'm told I need to chat with. Never met him before though, so it outta be interesting." "You're heading to Nightstone with the others?" Andraste inquires, "Why would you endeavor to meet with one you have not met?" The idea feels entirely foreign to Andraste. "Have you heard anything about this individual at all? Any insights into their background or motives?" OOC @Shadeus Spells Spellcasting (Available at Lvl. 2) Spell save DC = 8 + your proficiency bonus + your Wisdom modifier Spell attack modifier = your proficiency bonus + your Wisdom modifier 1st-Level 1 Spell Slot [x] Hunter's Mark Stat Block Andraste%20Moonshadow%0AWood%20Elven%20Archery%20Ranger%201%0ADeity%3A%20Vandria%20Gilmadrith%2C%20goddess%20of%20war%20and%20grieving%2C%20Tyr%2C%20god%20of%20law%20and%20justice%0AMedium%20humanoid%2C%20Lawful%20Good%0A%0A%0AAC%2012%20%2F%20HP%2013%20%2F%20Speed%2035%20ft%20%2F%20Initiative%20%2B2%0A%0A%0AStr%2014%20(%2B2)%20Dex%2017%20(%2B3)%20Con%2018%20(%2B4)%0AWis%2010%20(%2B0)%20Int%2013%20(%2B1)%20Cha%2011%20(%2B0)%0A%0A%0ASaving%20Throws%0A%0AStr%20%2B4%20Dex%20%2B5%20Con%20%2B4%0AInt%20%2B1%20Wis%20%2B0%20Cha%20%2B0%0AAdvantage%20against%20being%20charmed%20%0A%0A%0ASkill%20proficiencies%0A%0AAthletics%20%2B4%20(Ranger)%0AArcana%20%2B3%0ANature%20%2B3%20(Ranger)%0APerception%20%2B2%0AInvestigation%20%2B3%20(Ranger)%0AHistory%20%2B3%0APerception%20%2B3%0A%0A%0ATool%20Proficiencies%3A%20None%0A%0A%0AAttacks%0A%0ALongbow%20150(600)%201d20%2B4%2C%201d4%2B2%20piercing%0ADagger%20(5%20ft)%201d20%2B7%2C%201d6%20piercing%0AUnarmed%20Strike%201d20%2B4%2C%203%20bludgeoning%0A%0A%0ARacial%20Traits%3A%C2%A0%0A%0ADarkvision%3A%20Sight%20in%20dim%20light%20within%2060ft.%0AKeen%20Senses%3A%20Proficiency%20in%20the%20Perception%20skill.%0AFey%20Ancestry%3A%20Advantage%20vs.%20charmed%2C%20immune%20to%20Magic%20Sleep%C2%A0%0ATrance%3A%20Sleep%20is%20not%20necessary%2C%20they%20meditate%20deeply%2C%20remaining%20semiconscious%2C%20for%204%20hours%20a%20day.%C2%A0%0AElf%20Weapon%20Training%3A%20Proficiency%20with%20the%20longsword%2C%20shortsword%2C%20shortbow%2C%20and%20longbow.%0AFleet%20of%20Foot%3A%20Base%20walking%20speed%20increases%20to%2035%20feet.%0AMask%20of%20the%20Wild%3A%20You%20can%20attempt%20to%20hide%20even%20when%20you%20are%20only%20lightly%20obscured%20by%20foliage%2C%20heavy%20rain%2C%20falling%20snow%2C%20mist%2C%20and%20other%20natural%20phenomena.%0A%0A%0ARanger%20Features%3A%0A%0AArmor%3A%20Light%20armor%2C%20medium%20armor%2C%20shields%0AWeapons%3A%20Simple%20weapons%2C%20martial%20weapons%0ATools%3A%20None%0ASaving%20Throws%3A%20Strength%2C%20Dexterity%0ASkills%3A%20Athletics%2C%20Investigation%2C%20Nature%0A%0A%0AFavored%20Enemy%3A%0A%0AGiants%0ALanguage%3A%20Giant%20(Specifically%20Jotunhaug%3B%20spoken%20by%20hill%20and%20mountain%20giants%2C%20and%20closely%20related%20to%20Jotunise.)%0A%0A%0ANatural%20Explorer%3A%20Forest%0A%0ASage%20Features%3A%0ASkill%20Proficiencies%3A%20Arcana%2C%20History%0AResearcher%0A%0ALanguages%3A%0ACommon%20and%20Elvish%20(Wood%20Elf)%2C%20Draconic%20and%20Halfling%20(Sage)%2C%20and%20Giant%20(Ranger) Andraste Moonshadow Wood Elven Archery Ranger 1 Deity: Vandria Gilmadrith, goddess of war and grieving, Tyr, god of law and justice Medium humanoid, Lawful Good AC 12 / HP 13 / Speed 35 ft / Initiative +2 Str 14 (+2) Dex 17 (+3) Con 18 (+4) Wis 10 (+0) Int 13 (+1) Cha 11 (+0) Saving Throws Str +4 Dex +5 Con +4 Int +1 Wis +0 Cha +0 Advantage against being charmed Skill proficiencies Athletics +4 (Ranger) Arcana +3 Nature +3 (Ranger) Perception +2 Investigation +3 (Ranger) History +3 Perception +3 Tool Proficiencies: None Attacks Longbow 150(600) 1d20+4, 1d4+2 piercing Dagger (5 ft) 1d20+7, 1d6 piercing Unarmed Strike 1d20+4, 3 bludgeoning Racial Traits: Darkvision: Sight in dim light within 60ft. Keen Senses: Proficiency in the Perception skill. Fey Ancestry: Advantage vs. charmed, immune to Magic Sleep Trance: Sleep is not necessary, they meditate deeply, remaining semiconscious, for 4 hours a day. Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow. Fleet of Foot: Base walking speed increases to 35 feet. Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. Ranger Features: Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Dexterity Skills: Athletics, Investigation, Nature Favored Enemy: Giants Language: Giant (Specifically Jotunhaug; spoken by hill and mountain giants, and closely related to Jotunise.) Natural Explorer: Forest Sage Features: Skill Proficiencies: Arcana, History Researcher Languages: Common and Elvish (Wood Elf), Draconic and Halfling (Sage), and Giant (Ranger) Inventory Gp: 10 Sp: - Cp: - Equipped Arrows (20) Longbow Leather Armor Common Clothes Dagger Small knife Money pouch Backpack Quill 2 Ornate rings hanging on a necklace string Whetstone Explorer's Pack Backpack Bedroll Mess Kit Tinderbox 10 torches 10 days of rations Waterskin 50 ft of hempen rope Edited April 1 by ArtamenaV (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArtamenaV Posted April 1 Clone Share Posted April 1 (edited) Andraste Moonshadow — Wood Elven Sage Ranger (Archer) 1 “My words,” Andraste said. | ‘My thoughts,’ Andraste thought. | My actions . . . Strength: 14 (+2) Dexterity: 17 (+3) Constitution: 18 (+4) Intelligence: 13 (+1) Wisdom: 10 (+0) Charisma: 11 (+0) AC: 12 HP: 14/14 PPPassive Perception: 12 57 minutes ago, RagallachMC said: His attention turns back to the conversations when he hears someone mention 'The High Forest'. He focuses in on the elf woman. 'she speaks of giants too. Attacking the High Forest? He lets her finish speaking before standing and moving to her. "You say giants attacked your home in The High Forest? I had not heard of this. I am from The High Forest too. I am Sketvid of the Tree Ghost Tribe. When did this thing happen?" "Well met. Sketvid, you say? I am Andraste, good to meet another from The High Forest." She wills herself to recall that awful day. "It must have been sometime around Eleint...my, I had not realized how long it has been to your people, we Elves use a different calendar than yours and the grief is far too near for me..." Andraste shakes her head, freeing the tightness in her throat and the smell of death in her nostrils. "My home is...was...a small village Southeast of The Ruins of Karse, along the Delimbiyr. I only went back there once since it was destroyed, I'm not sure you would understand as it barely makes sense to me, but the destruction, it made no sense. There was no reason to it, almost like my village was in the way of their true destination...a fortuitous rock in the proverbial path meant to be kicked and then left behind..." OOC @RagallachMC Spells Spellcasting (Available at Lvl. 2) Spell save DC = 8 + your proficiency bonus + your Wisdom modifier Spell attack modifier = your proficiency bonus + your Wisdom modifier 1st-Level 1 Spell Slot [x] Hunter's Mark Stat Block Andraste%20Moonshadow%0AWood%20Elven%20Archery%20Ranger%201%0ADeity%3A%20Vandria%20Gilmadrith%2C%20goddess%20of%20war%20and%20grieving%2C%20Tyr%2C%20god%20of%20law%20and%20justice%0AMedium%20humanoid%2C%20Lawful%20Good%0A%0A%0AAC%2012%20%2F%20HP%2013%20%2F%20Speed%2035%20ft%20%2F%20Initiative%20%2B2%0A%0A%0AStr%2014%20(%2B2)%20Dex%2017%20(%2B3)%20Con%2018%20(%2B4)%0AWis%2010%20(%2B0)%20Int%2013%20(%2B1)%20Cha%2011%20(%2B0)%0A%0A%0ASaving%20Throws%0A%0AStr%20%2B4%20Dex%20%2B5%20Con%20%2B4%0AInt%20%2B1%20Wis%20%2B0%20Cha%20%2B0%0AAdvantage%20against%20being%20charmed%20%0A%0A%0ASkill%20proficiencies%0A%0AAthletics%20%2B4%20(Ranger)%0AArcana%20%2B3%0ANature%20%2B3%20(Ranger)%0APerception%20%2B2%0AInvestigation%20%2B3%20(Ranger)%0AHistory%20%2B3%0APerception%20%2B3%0A%0A%0ATool%20Proficiencies%3A%20None%0A%0A%0AAttacks%0A%0ALongbow%20150(600)%201d20%2B4%2C%201d4%2B2%20piercing%0ADagger%20(5%20ft)%201d20%2B7%2C%201d6%20piercing%0AUnarmed%20Strike%201d20%2B4%2C%203%20bludgeoning%0A%0A%0ARacial%20Traits%3A%C2%A0%0A%0ADarkvision%3A%20Sight%20in%20dim%20light%20within%2060ft.%0AKeen%20Senses%3A%20Proficiency%20in%20the%20Perception%20skill.%0AFey%20Ancestry%3A%20Advantage%20vs.%20charmed%2C%20immune%20to%20Magic%20Sleep%C2%A0%0ATrance%3A%20Sleep%20is%20not%20necessary%2C%20they%20meditate%20deeply%2C%20remaining%20semiconscious%2C%20for%204%20hours%20a%20day.%C2%A0%0AElf%20Weapon%20Training%3A%20Proficiency%20with%20the%20longsword%2C%20shortsword%2C%20shortbow%2C%20and%20longbow.%0AFleet%20of%20Foot%3A%20Base%20walking%20speed%20increases%20to%2035%20feet.%0AMask%20of%20the%20Wild%3A%20You%20can%20attempt%20to%20hide%20even%20when%20you%20are%20only%20lightly%20obscured%20by%20foliage%2C%20heavy%20rain%2C%20falling%20snow%2C%20mist%2C%20and%20other%20natural%20phenomena.%0A%0A%0ARanger%20Features%3A%0A%0AArmor%3A%20Light%20armor%2C%20medium%20armor%2C%20shields%0AWeapons%3A%20Simple%20weapons%2C%20martial%20weapons%0ATools%3A%20None%0ASaving%20Throws%3A%20Strength%2C%20Dexterity%0ASkills%3A%20Athletics%2C%20Investigation%2C%20Nature%0A%0A%0AFavored%20Enemy%3A%0A%0AGiants%0ALanguage%3A%20Giant%20(Specifically%20Jotunhaug%3B%20spoken%20by%20hill%20and%20mountain%20giants%2C%20and%20closely%20related%20to%20Jotunise.)%0A%0A%0ANatural%20Explorer%3A%20Forest%0A%0ASage%20Features%3A%0ASkill%20Proficiencies%3A%20Arcana%2C%20History%0AResearcher%0A%0ALanguages%3A%0ACommon%20and%20Elvish%20(Wood%20Elf)%2C%20Draconic%20and%20Halfling%20(Sage)%2C%20and%20Giant%20(Ranger) Andraste Moonshadow Wood Elven Archery Ranger 1 Deity: Vandria Gilmadrith, goddess of war and grieving, Tyr, god of law and justice Medium humanoid, Lawful Good AC 12 / HP 13 / Speed 35 ft / Initiative +2 Str 14 (+2) Dex 17 (+3) Con 18 (+4) Wis 10 (+0) Int 13 (+1) Cha 11 (+0) Saving Throws Str +4 Dex +5 Con +4 Int +1 Wis +0 Cha +0 Advantage against being charmed Skill proficiencies Athletics +4 (Ranger) Arcana +3 Nature +3 (Ranger) Perception +2 Investigation +3 (Ranger) History +3 Perception +3 Tool Proficiencies: None Attacks Longbow 150(600) 1d20+4, 1d4+2 piercing Dagger (5 ft) 1d20+7, 1d6 piercing Unarmed Strike 1d20+4, 3 bludgeoning Racial Traits: Darkvision: Sight in dim light within 60ft. Keen Senses: Proficiency in the Perception skill. Fey Ancestry: Advantage vs. charmed, immune to Magic Sleep Trance: Sleep is not necessary, they meditate deeply, remaining semiconscious, for 4 hours a day. Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow. Fleet of Foot: Base walking speed increases to 35 feet. Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. Ranger Features: Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Dexterity Skills: Athletics, Investigation, Nature Favored Enemy: Giants Language: Giant (Specifically Jotunhaug; spoken by hill and mountain giants, and closely related to Jotunise.) Natural Explorer: Forest Sage Features: Skill Proficiencies: Arcana, History Researcher Languages: Common and Elvish (Wood Elf), Draconic and Halfling (Sage), and Giant (Ranger) Inventory Gp: 10 Sp: - Cp: - Equipped Arrows (20) Longbow Leather Armor Common Clothes Dagger Small knife Money pouch Backpack Quill 2 Ornate rings hanging on a necklace string Whetstone Explorer's Pack Backpack Bedroll Mess Kit Tinderbox 10 torches 10 days of rations Waterskin 50 ft of hempen rope Edited April 1 by ArtamenaV (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RagallachMC Posted April 1 Clone Share Posted April 1 Sketvid Variant Human Uthgardt Tribe Barbarian AC: 15 (+2 Dex, +3 Unarmored Bonus) | HP: 17/17 (1d12+2+3) | Speed: 30 ft. Senses: Passive Perception 12, Insight 10, Investigation 9 Str: 18 (+4) | Dex: 14 (+2) | Con: 16 (+3) | Int: 9 (-1) | Wis: 10 (+0) | Cha: 12 (+1) Languages: You can speak, read, and write Common, Bothii and Orc “My words,” Sketvid said. | ‘My thoughts’ Sketvid thought. | Sketvid stiffens when the elf mentions Karse. "I know of Karse. It is a place my people do not go. A cursed place.", his hand unconsciously reaching up to touch a small pouch hung around his neck. "You are here to hunt the ones who did this thing to your village? That is good. Your people, your land...there is nothing greater to fight for. Those who did this should die by your hand." OOC @ArtamenaV Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArtamenaV Posted April 1 Clone Share Posted April 1 (edited) Andraste Moonshadow — Wood Elven Sage Ranger (Archer) 1 “My words,” Andraste said. | ‘My thoughts,’ Andraste thought. | My actions . . . Strength: 14 (+2) Dexterity: 17 (+3) Constitution: 18 (+4) Intelligence: 13 (+1) Wisdom: 10 (+0) Charisma: 11 (+0) AC: 12 HP: 14/14 PPPassive Perception: 12 1 hour ago, RagallachMC said: Sketvid stiffens when the elf mentions Karse. "I know of Karse. It is a place my people do not go. A cursed place.", his hand unconsciously reaching up to touch a small pouch hung around his neck. "You are here to hunt the ones who did this thing to your village? That is good. Your people, your land...there is nothing greater to fight for. Those who did this should die by your hand." The human giant's words grip Andraste like tangling vines, and she is speechless as she feels her furrowed brow begin to soften. In all her time without her people, she has never felt so seen, so understood. She had refused The Order of the Gauntlet because she feared they would not understand, but she never considered how lonely she truly was. In her moment of silence, she studies his steely demeanor, searching for reason to distrust him. She has witnessed the fleeting nature of human lives compared to the longevity of Elven existence, but all she can find in his eyes is the strength and resolve of one hundred Elves. Anyone who saw Sketvid would reconsider crossing him. He'd be a valuable asset on the road, for certain. She raises her glass to him. "And die they will." She will continue to observe, staying vigilant for signs that might validate her concerns. But in the meantime, she will embrace this moment of camaraderie they share. "By your name and your words, you serve The Battle Father, am I correct? What dangers did your Chief warn you of?" OOC @RagallachMC Spells Spellcasting (Available at Lvl. 2) Spell save DC = 8 + your proficiency bonus + your Wisdom modifier Spell attack modifier = your proficiency bonus + your Wisdom modifier 1st-Level 1 Spell Slot [x] Hunter's Mark Stat Block Andraste%20Moonshadow%0AWood%20Elven%20Archery%20Ranger%201%0ADeity%3A%20Vandria%20Gilmadrith%2C%20goddess%20of%20war%20and%20grieving%2C%20Tyr%2C%20god%20of%20law%20and%20justice%0AMedium%20humanoid%2C%20Lawful%20Good%0A%0A%0AAC%2012%20%2F%20HP%2013%20%2F%20Speed%2035%20ft%20%2F%20Initiative%20%2B2%0A%0A%0AStr%2014%20(%2B2)%20Dex%2017%20(%2B3)%20Con%2018%20(%2B4)%0AWis%2010%20(%2B0)%20Int%2013%20(%2B1)%20Cha%2011%20(%2B0)%0A%0A%0ASaving%20Throws%0A%0AStr%20%2B4%20Dex%20%2B5%20Con%20%2B4%0AInt%20%2B1%20Wis%20%2B0%20Cha%20%2B0%0AAdvantage%20against%20being%20charmed%20%0A%0A%0ASkill%20proficiencies%0A%0AAthletics%20%2B4%20(Ranger)%0AArcana%20%2B3%0ANature%20%2B3%20(Ranger)%0APerception%20%2B2%0AInvestigation%20%2B3%20(Ranger)%0AHistory%20%2B3%0APerception%20%2B3%0A%0A%0ATool%20Proficiencies%3A%20None%0A%0A%0AAttacks%0A%0ALongbow%20150(600)%201d20%2B4%2C%201d4%2B2%20piercing%0ADagger%20(5%20ft)%201d20%2B7%2C%201d6%20piercing%0AUnarmed%20Strike%201d20%2B4%2C%203%20bludgeoning%0A%0A%0ARacial%20Traits%3A%C2%A0%0A%0ADarkvision%3A%20Sight%20in%20dim%20light%20within%2060ft.%0AKeen%20Senses%3A%20Proficiency%20in%20the%20Perception%20skill.%0AFey%20Ancestry%3A%20Advantage%20vs.%20charmed%2C%20immune%20to%20Magic%20Sleep%C2%A0%0ATrance%3A%20Sleep%20is%20not%20necessary%2C%20they%20meditate%20deeply%2C%20remaining%20semiconscious%2C%20for%204%20hours%20a%20day.%C2%A0%0AElf%20Weapon%20Training%3A%20Proficiency%20with%20the%20longsword%2C%20shortsword%2C%20shortbow%2C%20and%20longbow.%0AFleet%20of%20Foot%3A%20Base%20walking%20speed%20increases%20to%2035%20feet.%0AMask%20of%20the%20Wild%3A%20You%20can%20attempt%20to%20hide%20even%20when%20you%20are%20only%20lightly%20obscured%20by%20foliage%2C%20heavy%20rain%2C%20falling%20snow%2C%20mist%2C%20and%20other%20natural%20phenomena.%0A%0A%0ARanger%20Features%3A%0A%0AArmor%3A%20Light%20armor%2C%20medium%20armor%2C%20shields%0AWeapons%3A%20Simple%20weapons%2C%20martial%20weapons%0ATools%3A%20None%0ASaving%20Throws%3A%20Strength%2C%20Dexterity%0ASkills%3A%20Athletics%2C%20Investigation%2C%20Nature%0A%0A%0AFavored%20Enemy%3A%0A%0AGiants%0ALanguage%3A%20Giant%20(Specifically%20Jotunhaug%3B%20spoken%20by%20hill%20and%20mountain%20giants%2C%20and%20closely%20related%20to%20Jotunise.)%0A%0A%0ANatural%20Explorer%3A%20Forest%0A%0ASage%20Features%3A%0ASkill%20Proficiencies%3A%20Arcana%2C%20History%0AResearcher%0A%0ALanguages%3A%0ACommon%20and%20Elvish%20(Wood%20Elf)%2C%20Draconic%20and%20Halfling%20(Sage)%2C%20and%20Giant%20(Ranger) Andraste Moonshadow Wood Elven Archery Ranger 1 Deity: Vandria Gilmadrith, goddess of war and grieving, Tyr, god of law and justice Medium humanoid, Lawful Good AC 12 / HP 13 / Speed 35 ft / Initiative +2 Str 14 (+2) Dex 17 (+3) Con 18 (+4) Wis 10 (+0) Int 13 (+1) Cha 11 (+0) Saving Throws Str +4 Dex +5 Con +4 Int +1 Wis +0 Cha +0 Advantage against being charmed Skill proficiencies Athletics +4 (Ranger) Arcana +3 Nature +3 (Ranger) Perception +2 Investigation +3 (Ranger) History +3 Perception +3 Tool Proficiencies: None Attacks Longbow 150(600) 1d20+4, 1d4+2 piercing Dagger (5 ft) 1d20+7, 1d6 piercing Unarmed Strike 1d20+4, 3 bludgeoning Racial Traits: Darkvision: Sight in dim light within 60ft. Keen Senses: Proficiency in the Perception skill. Fey Ancestry: Advantage vs. charmed, immune to Magic Sleep Trance: Sleep is not necessary, they meditate deeply, remaining semiconscious, for 4 hours a day. Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow. Fleet of Foot: Base walking speed increases to 35 feet. Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. Ranger Features: Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Dexterity Skills: Athletics, Investigation, Nature Favored Enemy: Giants Language: Giant (Specifically Jotunhaug; spoken by hill and mountain giants, and closely related to Jotunise.) Natural Explorer: Forest Sage Features: Skill Proficiencies: Arcana, History Researcher Languages: Common and Elvish (Wood Elf), Draconic and Halfling (Sage), and Giant (Ranger) Inventory Gp: 10 Sp: - Cp: - Equipped Arrows (20) Longbow Leather Armor Common Clothes Dagger Small knife Money pouch Backpack Quill 2 Ornate rings hanging on a necklace string Whetstone Explorer's Pack Backpack Bedroll Mess Kit Tinderbox 10 torches 10 days of rations Waterskin 50 ft of hempen rope Edited April 1 by ArtamenaV (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Shadeus Posted April 1 Clone Share Posted April 1 (edited) Yod Ironbeard Shield Dwarf Folk Hero Ancestral Guardian Barbarian AC: 15 | HP: 18/18 (1d12) | Speed: 25 ft. | Init: +1 Senses: Passive Perception 13, Insight 11, Investigation 9 StrSaving Throw: +6 Athletics: +6: 19 (+5) | DexSaving Throw: +1 Acrobatics: +1 Stealth: +1 Sleight of Hand: +1: 13 (+1) | ConSaving Throw: +6: 18 (+4) | IntSaving Throw: -1 Arcana: -1 History: -1 Investigation: -1 Nature: -1 Religion: -1: 9 (-1) | WisSaving Throw: +1 Animal Handling: +1 Insight: +3 Medicine: +1 Perception: +3 Survival: +3: 13 (+1) | ChaSaving Throw: +0 Deception: +0 Intimidate: +0 Performance: +0 Persuasion: +0: 11 (+0) Languages: You can speak, read, and write Common and Dwarvish “My words,” Yod said. | ‘My thoughts,’ Yod thought. | My actions . . . 2 hours ago, ArtamenaV said: "You're heading to Nightstone with the others?" Andraste inquires, "Why would you endeavor to meet with one you have not met?" The idea feels entirely foreign to Andraste. "Have you heard anything about this individual at all? Any insights into their background or motives?" Yod gives the elven woman a carefully managed look, looking for some invisible thing to tell him her motivations for asking that question. Unfortunately, there's no magic in his gaze, and despite his 60+ years of life, he's still young by dwarven standards and isn't as high-strung as Andraste. He answers, "Yeah, I would be at Nightstone already if I didn't miss the turn on the way south from Waterdeep. There are some folks heading there and I am to not miss it this time." He grins, not caring at this point nor as hot-headed as when he walked in, thanks to a couple of glasses of whisky taking off the edge. He says, "I'm not sure why I'm headed there. My ancestors told me to head there but didn't tell me why. Morak Ur’gray is a strong community leader and a big supporter of adventurers. He's supposed to be found in the Nightstone Inn. That's all I've got to go on. I don't know if he's expecting me somehow or if it's just a random chance. My ancestors have never done anything like this...well, except yelling at me to start my training...so I figured I better listen." OOC @ArtamenaV Edited April 1 by Shadeus (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArtamenaV Posted April 1 Clone Share Posted April 1 (edited) Andraste Moonshadow — Wood Elven Sage Ranger (Archer) 1 “My words,” Andraste said. | ‘My thoughts,’ Andraste thought. | My actions . . . Strength: 14 (+2) Dexterity: 17 (+3) Constitution: 18 (+4) Intelligence: 13 (+1) Wisdom: 10 (+0) Charisma: 11 (+0) AC: 12 HP: 14/14 PPPassive Perception: 12 36 minutes ago, Shadeus said: My ancestors have never done anything like this...well, except yelling at me to start my training...so I figured I better listen." "Your...ancestors?" Andraste decides that this Dwarf has not completely lost his mind and begins to analyze. "I'm afraid I'm not very familiar with this kind of...Sorcery? Certainly not necromancy...I would guess at some form of magical spell, but it seems to lack the correct components...have you a possessed artifact of some kind? Hm, likely not, you do not seem to be experiencing any negative effects..." Her voice trailed off from her mouth to her mind, ears twitching with curiosity. She would never admit to being jealous, let alone to a Dwarf, but the idea of being in contact with family long passed seemed like a dream come true. Better to understand than to pine over the things one cannot have. She was beginning to enjoy her time in this tavern. It had ignited a spark long since snuffed out, and she found herself becoming more talkative as the night progressed. Perhaps it was due to Sketvid, but she felt less defeated than when she had originally walked in. She hadn't yet decided if she was going to ask to join anyone in their travels, mainly due to her nerves, but she could feel the courage building up inside of her. "Glenys," she called out, "I'll have a salmon, please." OOC @Shadeus@RagallachMC Spells Spellcasting (Available at Lvl. 2) Spell save DC = 8 + your proficiency bonus + your Wisdom modifier Spell attack modifier = your proficiency bonus + your Wisdom modifier 1st-Level 1 Spell Slot [x] Hunter's Mark Stat Block Andraste%20Moonshadow%0AWood%20Elven%20Archery%20Ranger%201%0ADeity%3A%20Vandria%20Gilmadrith%2C%20goddess%20of%20war%20and%20grieving%2C%20Tyr%2C%20god%20of%20law%20and%20justice%0AMedium%20humanoid%2C%20Lawful%20Good%0A%0A%0AAC%2012%20%2F%20HP%2013%20%2F%20Speed%2035%20ft%20%2F%20Initiative%20%2B2%0A%0A%0AStr%2014%20(%2B2)%20Dex%2017%20(%2B3)%20Con%2018%20(%2B4)%0AWis%2010%20(%2B0)%20Int%2013%20(%2B1)%20Cha%2011%20(%2B0)%0A%0A%0ASaving%20Throws%0A%0AStr%20%2B4%20Dex%20%2B5%20Con%20%2B4%0AInt%20%2B1%20Wis%20%2B0%20Cha%20%2B0%0AAdvantage%20against%20being%20charmed%20%0A%0A%0ASkill%20proficiencies%0A%0AAthletics%20%2B4%20(Ranger)%0AArcana%20%2B3%0ANature%20%2B3%20(Ranger)%0APerception%20%2B2%0AInvestigation%20%2B3%20(Ranger)%0AHistory%20%2B3%0APerception%20%2B3%0A%0A%0ATool%20Proficiencies%3A%20None%0A%0A%0AAttacks%0A%0ALongbow%20150(600)%201d20%2B4%2C%201d4%2B2%20piercing%0ADagger%20(5%20ft)%201d20%2B7%2C%201d6%20piercing%0AUnarmed%20Strike%201d20%2B4%2C%203%20bludgeoning%0A%0A%0ARacial%20Traits%3A%C2%A0%0A%0ADarkvision%3A%20Sight%20in%20dim%20light%20within%2060ft.%0AKeen%20Senses%3A%20Proficiency%20in%20the%20Perception%20skill.%0AFey%20Ancestry%3A%20Advantage%20vs.%20charmed%2C%20immune%20to%20Magic%20Sleep%C2%A0%0ATrance%3A%20Sleep%20is%20not%20necessary%2C%20they%20meditate%20deeply%2C%20remaining%20semiconscious%2C%20for%204%20hours%20a%20day.%C2%A0%0AElf%20Weapon%20Training%3A%20Proficiency%20with%20the%20longsword%2C%20shortsword%2C%20shortbow%2C%20and%20longbow.%0AFleet%20of%20Foot%3A%20Base%20walking%20speed%20increases%20to%2035%20feet.%0AMask%20of%20the%20Wild%3A%20You%20can%20attempt%20to%20hide%20even%20when%20you%20are%20only%20lightly%20obscured%20by%20foliage%2C%20heavy%20rain%2C%20falling%20snow%2C%20mist%2C%20and%20other%20natural%20phenomena.%0A%0A%0ARanger%20Features%3A%0A%0AArmor%3A%20Light%20armor%2C%20medium%20armor%2C%20shields%0AWeapons%3A%20Simple%20weapons%2C%20martial%20weapons%0ATools%3A%20None%0ASaving%20Throws%3A%20Strength%2C%20Dexterity%0ASkills%3A%20Athletics%2C%20Investigation%2C%20Nature%0A%0A%0AFavored%20Enemy%3A%0A%0AGiants%0ALanguage%3A%20Giant%20(Specifically%20Jotunhaug%3B%20spoken%20by%20hill%20and%20mountain%20giants%2C%20and%20closely%20related%20to%20Jotunise.)%0A%0A%0ANatural%20Explorer%3A%20Forest%0A%0ASage%20Features%3A%0ASkill%20Proficiencies%3A%20Arcana%2C%20History%0AResearcher%0A%0ALanguages%3A%0ACommon%20and%20Elvish%20(Wood%20Elf)%2C%20Draconic%20and%20Halfling%20(Sage)%2C%20and%20Giant%20(Ranger) Andraste Moonshadow Wood Elven Archery Ranger 1 Deity: Vandria Gilmadrith, goddess of war and grieving, Tyr, god of law and justice Medium humanoid, Lawful Good AC 12 / HP 13 / Speed 35 ft / Initiative +2 Str 14 (+2) Dex 17 (+3) Con 18 (+4) Wis 10 (+0) Int 13 (+1) Cha 11 (+0) Saving Throws Str +4 Dex +5 Con +4 Int +1 Wis +0 Cha +0 Advantage against being charmed Skill proficiencies Athletics +4 (Ranger) Arcana +3 Nature +3 (Ranger) Perception +2 Investigation +3 (Ranger) History +3 Perception +3 Tool Proficiencies: None Attacks Longbow 150(600) 1d20+4, 1d4+2 piercing Dagger (5 ft) 1d20+7, 1d6 piercing Unarmed Strike 1d20+4, 3 bludgeoning Racial Traits: Darkvision: Sight in dim light within 60ft. Keen Senses: Proficiency in the Perception skill. Fey Ancestry: Advantage vs. charmed, immune to Magic Sleep Trance: Sleep is not necessary, they meditate deeply, remaining semiconscious, for 4 hours a day. Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow. Fleet of Foot: Base walking speed increases to 35 feet. Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. Ranger Features: Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Dexterity Skills: Athletics, Investigation, Nature Favored Enemy: Giants Language: Giant (Specifically Jotunhaug; spoken by hill and mountain giants, and closely related to Jotunise.) Natural Explorer: Forest Sage Features: Skill Proficiencies: Arcana, History Researcher Languages: Common and Elvish (Wood Elf), Draconic and Halfling (Sage), and Giant (Ranger) Inventory Gp: 10 Sp: - Cp: - Equipped Arrows (20) Longbow Leather Armor Common Clothes Dagger Small knife Money pouch Backpack Quill 2 Ornate rings hanging on a necklace string Whetstone Explorer's Pack Backpack Bedroll Mess Kit Tinderbox 10 torches 10 days of rations Waterskin 50 ft of hempen rope Edited April 1 by ArtamenaV (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ayeba Posted April 1 Clone Share Posted April 1 (edited) Lidda Hilltopple — Ghostwise Halfling Rune Carver Druid 1 Strength: 6 (-2) Dexterity: 16 (+3) Constitution: 16 (+3) Intelligence: 12 (+1) Wisdom: 20 (+5) Charisma: 11 (+0) AC: 17 HP: 11/11 PPPassive Perception: 17 Lidda listens intently to the discussion. She is most interested in the talk about giants, but pays attention to other topics too. There are some parts she fails to understand. Unfortunately, the discussion keeps churning forward, with a lot of voices and opinions. A curse in the giant tongue catches her attention. Another strong-looking man is talking to Glenys. Is this a northern thing? Are all men looking as buff as these? Her eyes linger maybe a bit too long on his muscles, listening in on his conversation with Glenys. The way he sprinkles in words in Giant seems to hint that it is his native language. She didn't even know that there were humans that have it as their native tongue. She decides to hail him in the Giant tongue. "God kveld. Mitt navn er Lidda Hilltopple. Hvor er du fra?" Translated from Giant "Good evening. My name is Lidda Hilltopple. Where do you hail from?" 5 hours ago, Shadeus said: "It's more buildings and mines than anything. I know a lot about stone, the different types of stone, and what works best. And how not to dig and have a tunnel collapse on your noggin. My father was good at carving, but I never had a talent for it. I have big hands and no talent for it. I can turn a lump of stone into something you'd recognize, but I could never get the fine details." "I have lived in a dwarven citadel for a year, seeing the wonders the dwarves can craft. While there are beauty in finely crafted statues and carvings, I can also appreciate the splendor of a well crafted building, the confidence a solid tunnel inspires, and the efficiency a well crafted stone road can provide. Don't sell yourself short, just because you are not one for the finest of details. I am the opposite; I can inscribe fine detailed jewelry, but I wouldn't be able to build a makeshift cabin even if my life depended on it." 3 hours ago, ArtamenaV said: "My home is...was...a small village Southeast of The Ruins of Karse, along the Delimbiyr. I only went back there once since it was destroyed, I'm not sure you would understand as it barely makes sense to me, but the destruction, it made no sense. There was no reason to it, almost like my village was in the way of their true destination...a fortuitous rock in the proverbial path meant to be kicked and then left behind..." It is hardly surprising that Lidda can't recognize the names of the places mentioned. "My strongest condolences for the loss of your family and friends, Andraste. That's a fate I wouldn't wish on anyone." She waits a few moments before turning towards the other strong-looking fellow. "Sketvid, was it? I'm not familiar with the geography nearby. Can either of you tell me how far away these places are? Are we talking days or weeks of travel? In which direction?" 2 hours ago, RagallachMC said: "You are here to hunt the ones who did this thing to your village? That is good. Your people, your land...there is nothing greater to fight for. Those who did this should die by your hand." 1 hour ago, ArtamenaV said: "And die they will." The intensity of the situation scares her a bit. She recognizes this; her mentor warned her specifically against this. Her second last pupil swore to avenge his fellow students, traveled to the Savage Frontier, and was never heard from again. Torberra specifically told her that she did not wish for her to avenge the dwarf's former students, because that would almost certainly lead to her death. "I do not wish to lessen your vow of vengeance. I just hope you temper your thirst for revenge with some caution. Your family and friends would not like to see you die a fruitless death, would they? If you find the culprits, please take care not to just throw your life away. As long as you are alive, you will have another chance." She listens as Andraste hypothesizes about Yod's call from his ancestors. To be honest, she's more than a bit curious about how they communicate with him themselves, but found it impolite to ask. Now that the elf has done so, she is eager to hear his answer. @RedDingo Spells Spellcasting Modifier (Wis): +5 Spell Attack: +7 Save DC: 15 Cantrips Guidance Thorn Whip 1st-Level 2 Spell Slots [x] Comperehend Languages (rune) [x] Armor of Agathys (rune) [x] Absorb Elements [x] Healing Word [x] Entangle [x] Speak with Animals [x] Goodberry [x] Detect Magic (ritual) Stat Block %5Bb%5DLidda%20Hilltopple%5B%2Fb%5D%20%0A%5Bi%5DGhostwise%20Halfling%20Druid%201%5B%2Fi%5D%20%0ASmall%20humanoid%2C%20Good%0A%0A%5Bb%5DAC%5B%2Fb%5D%2016%20%5Bb%5DHP%5B%2Fb%5D%2011%20%5Bb%5DSpeed%5B%2Fb%5D%2025%20ft%20%5Bb%5DInitiative%5B%2Fb%5D%20%2B3%0A%0A%5Bb%5DStr%5B%2Fb%5D%206%20(-2)%20%5Bb%5DDex%5B%2Fb%5D%2016%20(%2B3)%20%5Bb%5DCon%5B%2Fb%5D%2016%20(%2B3)%0A%5Bb%5DInt%5B%2Fb%5D%2012%20(%2B1)%20%5Bb%5DWis%5B%2Fb%5D%2020%20(%2B5)%20%5Bb%5DCha%5B%2Fb%5D%2011%20(%2B0)%0A%0A%5Bb%5DSaves%5B%2Fb%5D%0A%5Bi%5DStr%5B%2Fi%5D%20-2%20%5Bi%5DDex%5B%2Fi%5D%20%2B3%20%5Bi%5DCon%5B%2Fi%5D%20%2B3%0A%5Bi%5DInt%5B%2Fi%5D%20%2B3%20%5Bi%5DWis%5B%2Fi%5D%20%2B7%20%5Bi%5DCha%5B%2Fi%5D%20%2B0%0A%0A%5Bb%5DSkill%20proficiencies%5B%2Fb%5D%0A%5Bi%5DHistory%5B%2Fi%5D%20%2B3%2C%20%5Bi%5DNature%5B%2Fi%5D%20%2B3%2C%20%5Bi%5DPerception%5B%2Fi%5D%20%2B7%2C%20%5Bi%5DSurvival%5B%2Fi%5D%20%2B7%20%0A%0A%5Bb%5DTool%20proficincies%5B%2Fb%5D%0AHerbalism%20kit%2C%20Jeweler's%20tools%0A%0A%5Bb%5DAttacks%5B%2Fb%5D%0A%5Bi%5DScimitar%5B%2Fi%5D%201d20%2B5%2C%201d6%2B3%20slashing%0A%5Bi%5DThorn%20Whip%20(30%20ft)%5B%2Fi%5D%201d20%2B7%2C%201d6%20piercing%0A%0A%5Bb%5DRacial%20Features%3A%5B%2Fb%5D%0A%5Bi%5DLucky%3A%5B%2Fi%5D%20Reroll%201s%20on%20d20s%0A%5Bi%5DBrave%3A%5B%2Fi%5D%20Advantage%20vs%20frightened.%0A%5Bi%5DHalfling%20Nimbleness%3A%5B%2Fi%5D%20Move%20through%20spaces%20of%20larger%20creatures.%20%0A%5Bi%5DSilent%20Speech%3A%5B%2Fi%5D%20Speak%20telepathically%20with%20creature%20within%2030%20feet.%20Must%20share%20language.%20%0A%0A%5Bb%5DDruid%20Features%3A%5B%2Fb%5D%20%20%0A%5Bi%5DSpellcasting%3A%5B%2Fi%5D%201d20%2B7%20%2F%20DC%2015%2C%206%20prepared%20spells%0A%0A%5Bb%5DFeats%3A%5B%2Fb%5D%0ARune%20Shaper%0A%0A%5Bb%5DLanguages%3A%5B%2Fb%5D%0ACommon%2C%20Halfling%2C%20Druidic%2C%20Giant%0A%5Bi%5DSee%20also%20Silent%20Speech%20above.%5B%2Fi%5D Lidda Hilltopple Ghostwise Halfling Druid 1 Small humanoid, Good AC 16 HP 11 Speed 25 ft Initiative +3 Str 6 (-2) Dex 16 (+3) Con 16 (+3) Int 12 (+1) Wis 20 (+5) Cha 11 (+0) Saves Str -2 Dex +3 Con +3 Int +3 Wis +7 Cha +0 Skill proficiencies History +3, Nature +3, Perception +7, Survival +7 Tool proficincies Herbalism kit, Jeweler's tools Attacks Scimitar 1d20+5, 1d6+3 slashing Thorn Whip (30 ft) 1d20+7, 1d6 piercing Racial Features: Lucky: Reroll 1s on d20s Brave: Advantage vs frightened. Halfling Nimbleness: Move through spaces of larger creatures. Silent Speech: Speak telepathically with creature within 30 feet. Must share language. Druid Features: Spellcasting: 1d20+7 / DC 15, 6 prepared spells Feats: Rune Shaper Languages: Common, Halfling, Druidic, Giant See also Silent Speech above. Inventory Gp: 5 Sp: - Cp: - Equipped Scimitar Wooden Shield Leather Armor Common Clothes Druidic Focus Small knife Money pouch Backpack Jeweler's tools Herbalism kit Whetstone Explorer's Pack Backpack Bedroll Mess Kit Tinderbox 10 torches 10 days of rations Waterskin 50 ft of hempen rope Edited April 1 by Ayeba (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArtamenaV Posted April 1 Clone Share Posted April 1 (edited) Andraste Moonshadow — Wood Elven Sage Ranger (Archer) 1 “My words,” Andraste said. | ‘My thoughts,’ Andraste thought. | My actions . . . Strength: 14 (+2) Dexterity: 17 (+3) Constitution: 18 (+4) Intelligence: 13 (+1) Wisdom: 10 (+0) Charisma: 11 (+0) AC: 12 HP: 14/14 PPPassive Perception: 12 2 hours ago, Ayeba said: "My strongest condolences for the loss of your family and friends, Andraste. That's a fate I wouldn't wish on anyone." "I thank you for your kind words," she said before Sketvid began. 2 hours ago, Ayeba said: "I do not wish to lessen your vow of vengeance. I just hope you temper your thirst for revenge with some caution. Your family and friends would not like to see you die a fruitless death, would they? If you find the culprits, please take care not to just throw your life away; as long as you are alive, you will have another chance." Andraste stops considering the Dwarf's (possible) possession condition, listening intently to Lidda's words. Despite appreciating her concern for her safety, her face went warm and her defensive nature crept in. With pride in her voice, she responds, "Lidda, I understand your worry, and I appreciate your care. Yet, to me, there is nobility in giving everything, even one's life, for a cause that is greater than oneself." She continues, her voice steady with sanctimonious conviction, "The pain of losing my family has ignited a fire within me, a desire I came to Daggerford with to prevent others from suffering the same fate as I had and contrary to how I felt before, this cannot be quenched. If I were to lay down my life in pursuit of justice and to protect innocent lives, it would be a sacrifice rooted in selflessness, not selfishness." She pulls out of her pocket a necklace string. On it hung the weeping eye of Vandria Gimladrith, Goddess of war and grieving; on either side of it were two ornate silver rings, both of them bent and twisted beyond the ability to wear on any finger. "My mother, Nimuena, said to me often: 'If your price for what you believe in is not your life, then you are for sale.' My parents did not prefer to fight. War and bloodshed is a cruel and perilous thing. But when it came to protecting others, they took up their swords, and they died with the rest of my village. I could not save my family, but I can at least etch their names into my arrows and let my enemies taste the cold metal." Andraste said these words, and felt a hint of anger, or was it guilt? She had never slain a Giant before, neither did she know how she would feel after doing so. The name Kulvarg seeps in her mind like poison in blood. Time would tell why she prayed to the Lady Vandria; the war, or the grieving. OOC @Ayeba@RagallachMC Spells Spellcasting (Available at Lvl. 2) Spell save DC = 8 + your proficiency bonus + your Wisdom modifier Spell attack modifier = your proficiency bonus + your Wisdom modifier 1st-Level 1 Spell Slot [x] Hunter's Mark Stat Block Andraste%20Moonshadow%0AWood%20Elven%20Archery%20Ranger%201%0ADeity%3A%20Vandria%20Gilmadrith%2C%20goddess%20of%20war%20and%20grieving%2C%20Tyr%2C%20god%20of%20law%20and%20justice%0AMedium%20humanoid%2C%20Lawful%20Good%0A%0A%0AAC%2012%20%2F%20HP%2013%20%2F%20Speed%2035%20ft%20%2F%20Initiative%20%2B2%0A%0A%0AStr%2014%20(%2B2)%20Dex%2017%20(%2B3)%20Con%2018%20(%2B4)%0AWis%2010%20(%2B0)%20Int%2013%20(%2B1)%20Cha%2011%20(%2B0)%0A%0A%0ASaving%20Throws%0A%0AStr%20%2B4%20Dex%20%2B5%20Con%20%2B4%0AInt%20%2B1%20Wis%20%2B0%20Cha%20%2B0%0AAdvantage%20against%20being%20charmed%20%0A%0A%0ASkill%20proficiencies%0A%0AAthletics%20%2B4%20(Ranger)%0AArcana%20%2B3%0ANature%20%2B3%20(Ranger)%0APerception%20%2B2%0AInvestigation%20%2B3%20(Ranger)%0AHistory%20%2B3%0APerception%20%2B3%0A%0A%0ATool%20Proficiencies%3A%20None%0A%0A%0AAttacks%0A%0ALongbow%20150(600)%201d20%2B4%2C%201d4%2B2%20piercing%0ADagger%20(5%20ft)%201d20%2B7%2C%201d6%20piercing%0AUnarmed%20Strike%201d20%2B4%2C%203%20bludgeoning%0A%0A%0ARacial%20Traits%3A%C2%A0%0A%0ADarkvision%3A%20Sight%20in%20dim%20light%20within%2060ft.%0AKeen%20Senses%3A%20Proficiency%20in%20the%20Perception%20skill.%0AFey%20Ancestry%3A%20Advantage%20vs.%20charmed%2C%20immune%20to%20Magic%20Sleep%C2%A0%0ATrance%3A%20Sleep%20is%20not%20necessary%2C%20they%20meditate%20deeply%2C%20remaining%20semiconscious%2C%20for%204%20hours%20a%20day.%C2%A0%0AElf%20Weapon%20Training%3A%20Proficiency%20with%20the%20longsword%2C%20shortsword%2C%20shortbow%2C%20and%20longbow.%0AFleet%20of%20Foot%3A%20Base%20walking%20speed%20increases%20to%2035%20feet.%0AMask%20of%20the%20Wild%3A%20You%20can%20attempt%20to%20hide%20even%20when%20you%20are%20only%20lightly%20obscured%20by%20foliage%2C%20heavy%20rain%2C%20falling%20snow%2C%20mist%2C%20and%20other%20natural%20phenomena.%0A%0A%0ARanger%20Features%3A%0A%0AArmor%3A%20Light%20armor%2C%20medium%20armor%2C%20shields%0AWeapons%3A%20Simple%20weapons%2C%20martial%20weapons%0ATools%3A%20None%0ASaving%20Throws%3A%20Strength%2C%20Dexterity%0ASkills%3A%20Athletics%2C%20Investigation%2C%20Nature%0A%0A%0AFavored%20Enemy%3A%0A%0AGiants%0ALanguage%3A%20Giant%20(Specifically%20Jotunhaug%3B%20spoken%20by%20hill%20and%20mountain%20giants%2C%20and%20closely%20related%20to%20Jotunise.)%0A%0A%0ANatural%20Explorer%3A%20Forest%0A%0ASage%20Features%3A%0ASkill%20Proficiencies%3A%20Arcana%2C%20History%0AResearcher%0A%0ALanguages%3A%0ACommon%20and%20Elvish%20(Wood%20Elf)%2C%20Draconic%20and%20Halfling%20(Sage)%2C%20and%20Giant%20(Ranger) Andraste Moonshadow Wood Elven Archery Ranger 1 Deity: Vandria Gilmadrith, goddess of war and grieving, Tyr, god of law and justice Medium humanoid, Lawful Good AC 12 / HP 13 / Speed 35 ft / Initiative +2 Str 14 (+2) Dex 17 (+3) Con 18 (+4) Wis 10 (+0) Int 13 (+1) Cha 11 (+0) Saving Throws Str +4 Dex +5 Con +4 Int +1 Wis +0 Cha +0 Advantage against being charmed Skill proficiencies Athletics +4 (Ranger) Arcana +3 Nature +3 (Ranger) Perception +2 Investigation +3 (Ranger) History +3 Perception +3 Tool Proficiencies: None Attacks Longbow 150(600) 1d20+4, 1d4+2 piercing Dagger (5 ft) 1d20+7, 1d6 piercing Unarmed Strike 1d20+4, 3 bludgeoning Racial Traits: Darkvision: Sight in dim light within 60ft. Keen Senses: Proficiency in the Perception skill. Fey Ancestry: Advantage vs. charmed, immune to Magic Sleep Trance: Sleep is not necessary, they meditate deeply, remaining semiconscious, for 4 hours a day. Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow. Fleet of Foot: Base walking speed increases to 35 feet. Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. Ranger Features: Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Dexterity Skills: Athletics, Investigation, Nature Favored Enemy: Giants Language: Giant (Specifically Jotunhaug; spoken by hill and mountain giants, and closely related to Jotunise.) Natural Explorer: Forest Sage Features: Skill Proficiencies: Arcana, History Researcher Languages: Common and Elvish (Wood Elf), Draconic and Halfling (Sage), and Giant (Ranger) Inventory Gp: 10 Sp: - Cp: - Equipped Arrows (20) Longbow Leather Armor Common Clothes Dagger Small knife Money pouch Backpack Quill 2 Ornate rings hanging on a necklace string Whetstone Explorer's Pack Backpack Bedroll Mess Kit Tinderbox 10 torches 10 days of rations Waterskin 50 ft of hempen rope Edited April 1 by ArtamenaV (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RedDingo Posted April 1 Clone Share Posted April 1 (edited) Thordin Galorspyd Human Giant Foundling Rune Knight Fighter IC: “My words,” Thordin said. | ‘My thoughts,’ Thordin thought. | My actions . . . Upon being greeted, Thordin looks around the room before his eyes fell on the stranger greeting. He was certain that was Giantish, though the dialect was unfamiliar. Certainly he never expected to hear it from any other humans, let alone a halfling. “Helsingen og bluzenen or Alvader, smalsoster. Am kom fra Roddal.” Show translation “Greetings and blessings of the All-Father, small one. I come from the Red Vale” Red Vale is a region in the Sword Mountains said to be home to a peculiar tribe of hill giants. [nature? History?] OOC I don’t always put OOC content in my posts, but when I do, I put it in here. To Whom It May Concern . . . @Ayeba Edited April 1 by RedDingo (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Seardon Posted April 2 Clone Share Posted April 2 Ezra Dyn'Thalos Shadar-Kai, Twilight Cleric HP: 10/10, AC: 18, Hit Die 1d8, Passive: Perception: 16, Insight: 16, Investigate: 13 Str: +3, Dex 0, Con +2, Int +1, Wis +6 Cha +1 SkillsArcana +3, Acrobatics: 0, Animal Handling +4, Athletics +3, Deception -1, History +3, Insight +6, Intimidation -1, Investigation +3, Medicine +6 Nature +1, Perception +6, Performance -1, Persuasion -1, Religion +3, Sleight of Hand 0 Stealth 0, Survival +4, Blessing of the R. Q.As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent. Fey AncestryAdvantage to saves against the Charmed Condition Eyes of Night1st-level Twilight Domain feature You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light. As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again. Vigilant Blessing1st-level Twilight Domain feature The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again. TranceYou don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness. Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest. LanguagesCommon, Elven, Sylvan, Undercommon. Proficiency and ToolsWeapon: Simple and Martial, Armor: Light, Medium, Heavy, Shields Tool: None Tools from Trance: Cartographers Tools, Calligraphy Prof from Trance: none IC: “My words,” | ‘My thoughts,’| My actions . . . Walking from the wind swept streets. Ezra shakes off the damp as she kicks the moisture from her boots before entering the the Lady Luck as a whole. "Blessed cold of the raven. Can do without the damp though." Ezra turns toward the proprietor, Glenys as she rattles off the menu. Ezra was used to the looks given due to her lineage and devotion. Her people are usually very much dour individuals by nature, which seems to take Glenys aback when Ezra offers a polite smile. "Do you now? That's a lovely menu. Hmm....I'll order the Guldathen nectar, Eldritch berry custard, Elvish seedcake and some salmon." Ezra requested, having somewhat of the sweet tooth after being on the road for so long. The woman's pack was loaded for travail with an underslung bedroll and tent. A map case dangles from a cord on the left side of the pack. The armored robes she wears are those showing her as a devotee to the Raven Queen. A long sword is sheathed at her side and her shield is strapped to the left side of her pack. The white hair and pale skin would mark her as a Shadar-Kai, to those who know of her race, but otherwise Ezra might be mistaken for another of the elven species if not paid attention to. "I'll need to correct my map. It was a mere 60 or so years since I was here last. Would not have expected the place to move on me." She says as she awaits her order, Ezra locates a table with some room and places her pack down, pulling out a map from the case and pulling out some cartographers tools to readjust the location of the tavern. Short lived races never cease to amaze me. Though I certainly hope the move was not due to some misfortune. May your patrons be ever lucky and live their lives fully. As her food and drink are made ready, Ezra thanks Glenys and moves back to the table. Bowing her head briefly. "Thank for your guidance and grace. May you bless this food I consume so that it may strengthen me to shepherd the honored dead to twilights grace and protect the living so they may reach their natural ends. In thine name..." Lifting her head, Ezra begins eating and continuing to look over what appears to be a drawn, unfinished map of part of the sword coast. OOC Come whatever may. To Whom It May Concern . . . Put Player mention tags, and any particular notes in here. Spells 1st 2nd 3rd 4th 5th 6th 7th 8th 9th Slots 2/2 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Will fill if accepted. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
morgan_ Posted April 2 Clone Share Posted April 2 Sassamona — Monk 1 ACUnarmored Defense AC = 10 + DEX modifier + WIS modifier: HPHit Dice: 1d8: SpeedWalking: 30 ft.: 17 12/12 30 ft. StrengthStrength Save: +3 Athletics: +3: DexterityDexterity Save: +6 Acrobatics: +6 Sleight of Hand: +6 Stealth: +6: ConstitutionConstitution Save: +2 Constitution Checks: +2: 13 18 14 (+1) (+4) (+2) IntelligenceIntelligence Save: +0 Arcana: +0 History: +0 Investigation: +0 Nature: +0 Religion: +0: WisdomWisdom Save: +3 Animal Handling: +3 Insight: +3 Medicine: +3 Perception: +5 Survival: +3: CharismaCharisma Save: +0 Deception: +0 Intimidation: +0 Performance: +0 Persuasion: +0: 10 16 11 (+0) (+3) (+0) LanguagesCommon, Elvish Combat ProficienciesArmor Proficiencies: None Weapon Proficiencies: Shortsword, Simple Weapons Tool ProficienciesBirdpipes, Disguise Kit, Thieves' Tools Sassamona's eyes go wide at the thought of one of her onetime shipmates, or one of the many sailors she knows from back home hearing what she'd just told Lidda. "Uh, don't tell anyone I said that, got it? Or else." Feeling overwhelmed by all the conversations happening around her (little of which she actually understands—'are these even real words?'), she decides it's time for another drink and heads back over to the bar. Recalling Tempest's recommendation, she orders a hot cider this time. With drink in hand, she walks by Ezra's table. "Neat map," she says and stops, pointing a moist, pretzel crumb-coated finger towards a spot Ezra's map. "Hey, I've been there before." OOC @Seardon Sassamona would touch the map if Ezra does nothing to stop her. Qi [TBD] Stat Block %5Bb%5D%5Burl%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2891065%5DSassamona%5B%2Furl%5D%5B%2Fb%5D%20%0A%5Bi%5DHuman%20(Variant)%20Monk%201%20CG%5B%2Fi%5D%20%0A%0A%5Bb%5DAC%5B%2Fb%5D%2017%20%5Bb%5DHP%5B%2Fb%5D%2012%20%5Bb%5DSpeed%5B%2Fb%5D%20ft%20%0A%0A%5Bb%5DStr%5B%2Fb%5D%2013%20(1)%20%5Bb%5DDex%5B%2Fb%5D%2018%20(4)%20%5Bb%5DCon%5B%2Fb%5D%2014%20(2)%20%5Bb%5DWis%5B%2Fb%5D%2016%20(3)%20%5Bb%5DInt%5B%2Fb%5D%2010%20(0)%20%5Bb%5DCha%5B%2Fb%5D%2011%20(0)%0A%0A%5Bb%5DAttacks%5B%2Fb%5D%0A%5Bb%5DQuarterstaff%5B%2Fb%5D%20%2B6%201d6(8)%2B4%0A%5Bb%5DUnarmed%20Strike%5B%2Fb%5D%20%2B6%201d4%2B4%0A%5Bb%5DDart%5B%2Fb%5D%20%2B6%201d4%2B4%0A%5Bb%5D%5B%2Fb%5D%20%20%0A%5Bb%5D%5B%2Fb%5D%20%20%0A%0A%5Bb%5DMonk%20Features%3A%5B%2Fb%5D%20%0AUnarmored%20Defense%20(PHB%2C%20pg.%2078)%0AWhile%20not%20wearing%20armor%20and%20not%20using%20a%20shield%2C%20your%20AC%20equals%2010%20%2B%20DEX%20modifier%20%2B%20WIS%20modifier.%0A%0AMartial%20Arts%20d4%20(PHB%2C%20pg.%2078)%0AWhile%20you%20are%20unarmed%20or%20wielding%20only%20monk%20weapons%20and%20you%20aren%E2%80%99t%20wearing%20armor%20or%20wielding%20a%20shield%2C%20you%20can%20use%20DEX%20instead%20of%20STR%20for%20the%20attack%20and%20damage%20rolls%2C%20you%20can%20roll%20your%20Martial%20Arts%20damage%20die%20in%20place%20of%20the%20normal%20damage%2C%20and%20when%20you%20use%20the%20Attack%20action%20on%20your%20turn%2C%20you%20can%20make%20one%20unarmed%20strike%20as%20a%20bonus%20action.%0A%0A%5Bb%5DFeats%3A%5B%2Fb%5D%20%0AAthlete%20(PHB%2C%20pg.%20165)%0AIncrease%20your%20(STR%20or)%20DEX%20score%20by%201%2C%20and%20when%20you%20are%20prone%2C%20standing%20up%20uses%20only%205%20feet%20of%20your%20movement.%20Climbing%20doesn't%20cost%20you%20extra%20movement%2C%20and%20you%20can%20make%20a%20running%20long%20jump%20or%20a%20running%20high%20jump%20after%20moving%20only%205%20ft.%20on%20foot%2C%20rather%20than%2010%20ft.%0A%0ATough%20(PHB%2C%20pg.%20170)%0AYour%20hit%20point%20maximum%20increases%20by%20an%20amount%20equal%20to%20twice%20your%20level%20when%20you%20gain%20this%20feat.%20Whenever%20you%20gain%20a%20level%20thereafter%2C%20your%20hit%20point%20maximum%20increases%20by%20an%20additional%202%20hit%20points. Sassamona Human (Variant) Monk 1 CG AC 17 HP 12 Speed ft Str 13 (1) Dex 18 (4) Con 14 (2) Wis 16 (3) Int 10 (0) Cha 11 (0) Attacks Quarterstaff +6 1d6(8)+4 Unarmed Strike +6 1d4+4 Dart +6 1d4+4 Monk Features: Unarmored Defense (PHB, pg. 78) While not wearing armor and not using a shield, your AC equals 10 + DEX modifier + WIS modifier. Martial Arts d4 (PHB, pg. 78) While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action. Feats: Athlete (PHB, pg. 165) Increase your (STR or) DEX score by 1, and when you are prone, standing up uses only 5 feet of your movement. Climbing doesn't cost you extra movement, and you can make a running long jump or a running high jump after moving only 5 ft. on foot, rather than 10 ft. Tough (PHB, pg. 170) Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points. Inventory Gp: 10 Sp: 0 Cp: 0 Equipped Clothes, Common Dart (10) Quarterstaff Backpack Case, Map or Scroll Crowbar Hammer Piton (10) Rations (10 days) Small Knife Tinderbox Torch (10) Waterskin Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Seardon Posted April 2 Clone Share Posted April 2 Ezra Dyn'Thalos Shadar-Kai, Twilight Cleric HP: 10/10, AC: 18, Hit Die 1d8, Passive: Perception: 16, Insight: 16, Investigate: 13 Str: +3, Dex 0, Con +2, Int +1, Wis +6 Cha +1 SkillsArcana +3, Acrobatics: 0, Animal Handling +4, Athletics +3, Deception -1, History +3, Insight +6, Intimidation -1, Investigation +3, Medicine +6 Nature +1, Perception +6, Performance -1, Persuasion -1, Religion +3, Sleight of Hand 0 Stealth 0, Survival +4, Blessing of the R. Q.As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent. Fey AncestryAdvantage to saves against the Charmed Condition Eyes of Night1st-level Twilight Domain feature You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light. As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again. Vigilant Blessing1st-level Twilight Domain feature The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again. TranceYou don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness. Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest. LanguagesCommon, Elven, Sylvan, Undercommon. Proficiency and ToolsWeapon: Simple and Martial, Armor: Light, Medium, Heavy, Shields Tool: None Tools from Trance: Cartographers Tools, Calligraphy Prof from Trance: none IC: “My words,” | ‘My thoughts,’| My actions . . . Ezra looks over to the new arrival. In swift motion a handkerchief finds it's way between the finger and the map. "Have you now? A traveler? I do ask you be mindful of your hands please. I don't mind you looking, but I would prefer to avoid getting the parchment damp." Ezra says offering a smile. "And thank you. I hope to complete this map someday. It's only been a good hundred or so years getting this far. You could call it a hobby." OOC Come whatever may. To Whom It May Concern . . . @morgan_She did "stop her finger from touching in the least intrusive way possible. Or at least that was the attempt. Spells 1st 2nd 3rd 4th 5th 6th 7th 8th 9th Slots 2/2 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Will fill if accepted. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
morgan_ Posted April 2 Clone Share Posted April 2 Sassamona — Monk 1 ACUnarmored Defense AC = 10 + DEX modifier + WIS modifier: HPHit Dice: 1d8: SpeedWalking: 30 ft.: 17 12/12 30 ft. StrengthStrength Save: +3 Athletics: +3: DexterityDexterity Save: +6 Acrobatics: +6 Sleight of Hand: +6 Stealth: +6: ConstitutionConstitution Save: +2 Constitution Checks: +2: 13 18 14 (+1) (+4) (+2) IntelligenceIntelligence Save: +0 Arcana: +0 History: +0 Investigation: +0 Nature: +0 Religion: +0: WisdomWisdom Save: +3 Animal Handling: +3 Insight: +3 Medicine: +3 Perception: +5 Survival: +3: CharismaCharisma Save: +0 Deception: +0 Intimidation: +0 Performance: +0 Persuasion: +0: 10 16 11 (+0) (+3) (+0) LanguagesCommon, Elvish Combat ProficienciesArmor Proficiencies: None Weapon Proficiencies: Shortsword, Simple Weapons Tool ProficienciesBirdpipes, Disguise Kit, Thieves' Tools "Oops, sorry 'bout that." Sassamona pulls her hand back and sits down at Ezra's table. "My name's Sassamona; I've been guardin' caravans all up and down the coast; went all the way to Neverwinter, once," she says, resisting the urge to point out exactly where the city is on the map. Instead, she returns Ezra's smile. "The merchants never let me touch their maps, either." "So, a hundred years, huh? That's a really long time." She notices for the first time that Ezra is an elf of some sort. 'I guess this is the kind of thing elves do,' she thinks. "I made a map once; it didn't take me that long to finish," 'but it didn't look this pretty, either.' Sassamona takes a sip of her cider and asks, "What's stopping you from gettin' it done?" Looking more closely at the map, one idea of why the project might've taken so long comes to mind: "Oh, if mapping is your hobby, what do you do for your real job? Or is this, like, a treasure map?" 'I hope it's a treasure map.' OOC @Seardon Qi [TBD] Stat Block %5Bb%5D%5Burl%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2891065%5DSassamona%5B%2Furl%5D%5B%2Fb%5D%20%0A%5Bi%5DHuman%20(Variant)%20Monk%201%20CG%5B%2Fi%5D%20%0A%0A%5Bb%5DAC%5B%2Fb%5D%2017%20%5Bb%5DHP%5B%2Fb%5D%2012%20%5Bb%5DSpeed%5B%2Fb%5D%20ft%20%0A%0A%5Bb%5DStr%5B%2Fb%5D%2013%20(1)%20%5Bb%5DDex%5B%2Fb%5D%2018%20(4)%20%5Bb%5DCon%5B%2Fb%5D%2014%20(2)%20%5Bb%5DWis%5B%2Fb%5D%2016%20(3)%20%5Bb%5DInt%5B%2Fb%5D%2010%20(0)%20%5Bb%5DCha%5B%2Fb%5D%2011%20(0)%0A%0A%5Bb%5DAttacks%5B%2Fb%5D%0A%5Bb%5DQuarterstaff%5B%2Fb%5D%20%2B6%201d6(8)%2B4%0A%5Bb%5DUnarmed%20Strike%5B%2Fb%5D%20%2B6%201d4%2B4%0A%5Bb%5DDart%5B%2Fb%5D%20%2B6%201d4%2B4%0A%5Bb%5D%5B%2Fb%5D%20%20%0A%5Bb%5D%5B%2Fb%5D%20%20%0A%0A%5Bb%5DMonk%20Features%3A%5B%2Fb%5D%20%0AUnarmored%20Defense%20(PHB%2C%20pg.%2078)%0AWhile%20not%20wearing%20armor%20and%20not%20using%20a%20shield%2C%20your%20AC%20equals%2010%20%2B%20DEX%20modifier%20%2B%20WIS%20modifier.%0A%0AMartial%20Arts%20d4%20(PHB%2C%20pg.%2078)%0AWhile%20you%20are%20unarmed%20or%20wielding%20only%20monk%20weapons%20and%20you%20aren%E2%80%99t%20wearing%20armor%20or%20wielding%20a%20shield%2C%20you%20can%20use%20DEX%20instead%20of%20STR%20for%20the%20attack%20and%20damage%20rolls%2C%20you%20can%20roll%20your%20Martial%20Arts%20damage%20die%20in%20place%20of%20the%20normal%20damage%2C%20and%20when%20you%20use%20the%20Attack%20action%20on%20your%20turn%2C%20you%20can%20make%20one%20unarmed%20strike%20as%20a%20bonus%20action.%0A%0A%5Bb%5DFeats%3A%5B%2Fb%5D%20%0AAthlete%20(PHB%2C%20pg.%20165)%0AIncrease%20your%20(STR%20or)%20DEX%20score%20by%201%2C%20and%20when%20you%20are%20prone%2C%20standing%20up%20uses%20only%205%20feet%20of%20your%20movement.%20Climbing%20doesn't%20cost%20you%20extra%20movement%2C%20and%20you%20can%20make%20a%20running%20long%20jump%20or%20a%20running%20high%20jump%20after%20moving%20only%205%20ft.%20on%20foot%2C%20rather%20than%2010%20ft.%0A%0ATough%20(PHB%2C%20pg.%20170)%0AYour%20hit%20point%20maximum%20increases%20by%20an%20amount%20equal%20to%20twice%20your%20level%20when%20you%20gain%20this%20feat.%20Whenever%20you%20gain%20a%20level%20thereafter%2C%20your%20hit%20point%20maximum%20increases%20by%20an%20additional%202%20hit%20points. Sassamona Human (Variant) Monk 1 CG AC 17 HP 12 Speed ft Str 13 (1) Dex 18 (4) Con 14 (2) Wis 16 (3) Int 10 (0) Cha 11 (0) Attacks Quarterstaff +6 1d6(8)+4 Unarmed Strike +6 1d4+4 Dart +6 1d4+4 Monk Features: Unarmored Defense (PHB, pg. 78) While not wearing armor and not using a shield, your AC equals 10 + DEX modifier + WIS modifier. Martial Arts d4 (PHB, pg. 78) While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action. Feats: Athlete (PHB, pg. 165) Increase your (STR or) DEX score by 1, and when you are prone, standing up uses only 5 feet of your movement. Climbing doesn't cost you extra movement, and you can make a running long jump or a running high jump after moving only 5 ft. on foot, rather than 10 ft. Tough (PHB, pg. 170) Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points. Inventory Gp: 10 Sp: 0 Cp: 0 Equipped Clothes, Common Dart (10) Quarterstaff Backpack Case, Map or Scroll Crowbar Hammer Piton (10) Rations (10 days) Small Knife Tinderbox Torch (10) Waterskin Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ayeba Posted April 2 Clone Share Posted April 2 (edited) Lidda Hilltopple — Ghostwise Halfling Rune Carver Druid 1 Strength: 6 (-2) Dexterity: 16 (+3) Constitution: 16 (+3) Intelligence: 12 (+1) Wisdom: 20 (+5) Charisma: 11 (+0) AC: 17 HP: 11/11 PPPassive Perception: 17 There's a hint of a grimace on Lidda's face. It sounds like Andraste has already made up her mind, and nothing the halfling say will change her mind. It's not like she strongly disagrees or wants to convince her she's wrong, it's just... a mindset that may not lead to the best possible outcome. Then again, who is she to decide what an elf she has just met does with her life? But there's something in her that prevents her from just staying silent. As long as Andraste doesn't take offense, she can at least try to argue for some prudence. "Only you can decide for yourself," she reassures the elf, "But if you'll indulge me, imagine the following scenario. You come across a farm alit in a blaze of fire. Most of the family has gotten outside, but an old man has not yet made it out. The building has burned for a while, and may collapse at any point. The family will not last long in harshness of winter; they need help getting to shelter before the cold or perhaps wolves claim them." "It is undoubtedly the right thing to do to help them out, but how will you go about helping them? Rush into the building to try to save the last one, or accept the loss of one life in order to guarantee the safety of the rest of the family. If you go into the building, you risk not only your life, but the lives of the rest of the family. Even if you emerge alive, you may be hurt to the point that you need time to recover, possibly dooming the others." She downs the last of her cider. Her insides feel warm and fuzzy. How strong was it? Is it possible she's a bit tipsy? Maybe a little. "For me personally, I would not rush into the building in such a scenario. But what if the scenario was different? What if there was a small girl or boy inside? Two of them? Perhaps only one person made it out on their own? What if the building was well ablaze, but would need at least a few minutes before it collapses?" "My point is that black and white scenarios are exceedingly rare. You are undoubtedly willing to put down your life for your cause, but have you considered the opportunity cost? That is, you can only sacrifice yourself once. Once you die, you can never again help any people, at least not in this life." "You'll have to conclude what is right for you, of course. But I would caution you against deciding to sacrifice yourself unless doing so is the only option available." 5 hours ago, RedDingo said: “Helsingen og bluzenen or Alvader, smalsoster. Am kom fra Roddal.” She smiles and raises her cup in a toast to the stranger, before realizing it's empty. Should she get another? There are good arguments against it, such as her dwindling coin purse and the risk of getting really intoxicated. But it tastes so good... "Fortell om hjemlandet ditt," she calls out to Giant-speaking fellow. Translated from Giant "Tell me about your homeland" He speaks a different dialect of Giant from her mentor, but she doesn't mind. As long as they understand each other, everything is fine. Another elf enters the establishment. At least it looks like an elf, judging from the pointed ears. Are they common here? Not as common as strong-looking men, at least judging from the people inside. Her eyes dart between the buff people inside the inn. Oh, Duala too, so not only men. "Are muscular people like you representative of the people living here?" she asks out loud before her brain can catch up with her mouth. @ArtamenaV and any buff-looking person that hears her question. Spells Spellcasting Modifier (Wis): +5 Spell Attack: +7 Save DC: 15 Cantrips Guidance Thorn Whip 1st-Level 2 Spell Slots [x] Comperehend Languages (rune) [x] Armor of Agathys (rune) [x] Absorb Elements [x] Healing Word [x] Entangle [x] Speak with Animals [x] Goodberry [x] Detect Magic (ritual) Stat Block %5Bb%5DLidda%20Hilltopple%5B%2Fb%5D%20%0A%5Bi%5DGhostwise%20Halfling%20Druid%201%5B%2Fi%5D%20%0ASmall%20humanoid%2C%20Good%0A%0A%5Bb%5DAC%5B%2Fb%5D%2016%20%5Bb%5DHP%5B%2Fb%5D%2011%20%5Bb%5DSpeed%5B%2Fb%5D%2025%20ft%20%5Bb%5DInitiative%5B%2Fb%5D%20%2B3%0A%0A%5Bb%5DStr%5B%2Fb%5D%206%20(-2)%20%5Bb%5DDex%5B%2Fb%5D%2016%20(%2B3)%20%5Bb%5DCon%5B%2Fb%5D%2016%20(%2B3)%0A%5Bb%5DInt%5B%2Fb%5D%2012%20(%2B1)%20%5Bb%5DWis%5B%2Fb%5D%2020%20(%2B5)%20%5Bb%5DCha%5B%2Fb%5D%2011%20(%2B0)%0A%0A%5Bb%5DSaves%5B%2Fb%5D%0A%5Bi%5DStr%5B%2Fi%5D%20-2%20%5Bi%5DDex%5B%2Fi%5D%20%2B3%20%5Bi%5DCon%5B%2Fi%5D%20%2B3%0A%5Bi%5DInt%5B%2Fi%5D%20%2B3%20%5Bi%5DWis%5B%2Fi%5D%20%2B7%20%5Bi%5DCha%5B%2Fi%5D%20%2B0%0A%0A%5Bb%5DSkill%20proficiencies%5B%2Fb%5D%0A%5Bi%5DHistory%5B%2Fi%5D%20%2B3%2C%20%5Bi%5DNature%5B%2Fi%5D%20%2B3%2C%20%5Bi%5DPerception%5B%2Fi%5D%20%2B7%2C%20%5Bi%5DSurvival%5B%2Fi%5D%20%2B7%20%0A%0A%5Bb%5DTool%20proficincies%5B%2Fb%5D%0AHerbalism%20kit%2C%20Jeweler's%20tools%0A%0A%5Bb%5DAttacks%5B%2Fb%5D%0A%5Bi%5DScimitar%5B%2Fi%5D%201d20%2B5%2C%201d6%2B3%20slashing%0A%5Bi%5DThorn%20Whip%20(30%20ft)%5B%2Fi%5D%201d20%2B7%2C%201d6%20piercing%0A%0A%5Bb%5DRacial%20Features%3A%5B%2Fb%5D%0A%5Bi%5DLucky%3A%5B%2Fi%5D%20Reroll%201s%20on%20d20s%0A%5Bi%5DBrave%3A%5B%2Fi%5D%20Advantage%20vs%20frightened.%0A%5Bi%5DHalfling%20Nimbleness%3A%5B%2Fi%5D%20Move%20through%20spaces%20of%20larger%20creatures.%20%0A%5Bi%5DSilent%20Speech%3A%5B%2Fi%5D%20Speak%20telepathically%20with%20creature%20within%2030%20feet.%20Must%20share%20language.%20%0A%0A%5Bb%5DDruid%20Features%3A%5B%2Fb%5D%20%20%0A%5Bi%5DSpellcasting%3A%5B%2Fi%5D%201d20%2B7%20%2F%20DC%2015%2C%206%20prepared%20spells%0A%0A%5Bb%5DFeats%3A%5B%2Fb%5D%0ARune%20Shaper%0A%0A%5Bb%5DLanguages%3A%5B%2Fb%5D%0ACommon%2C%20Halfling%2C%20Druidic%2C%20Giant%0A%5Bi%5DSee%20also%20Silent%20Speech%20above.%5B%2Fi%5D Lidda Hilltopple Ghostwise Halfling Druid 1 Small humanoid, Good AC 16 HP 11 Speed 25 ft Initiative +3 Str 6 (-2) Dex 16 (+3) Con 16 (+3) Int 12 (+1) Wis 20 (+5) Cha 11 (+0) Saves Str -2 Dex +3 Con +3 Int +3 Wis +7 Cha +0 Skill proficiencies History +3, Nature +3, Perception +7, Survival +7 Tool proficincies Herbalism kit, Jeweler's tools Attacks Scimitar 1d20+5, 1d6+3 slashing Thorn Whip (30 ft) 1d20+7, 1d6 piercing Racial Features: Lucky: Reroll 1s on d20s Brave: Advantage vs frightened. Halfling Nimbleness: Move through spaces of larger creatures. Silent Speech: Speak telepathically with creature within 30 feet. Must share language. Druid Features: Spellcasting: 1d20+7 / DC 15, 6 prepared spells Feats: Rune Shaper Languages: Common, Halfling, Druidic, Giant See also Silent Speech above. Inventory Gp: 5 Sp: - Cp: - Equipped Scimitar Wooden Shield Leather Armor Common Clothes Druidic Focus Small knife Money pouch Backpack Jeweler's tools Herbalism kit Whetstone Explorer's Pack Backpack Bedroll Mess Kit Tinderbox 10 torches 10 days of rations Waterskin 50 ft of hempen rope Edited April 2 by Ayeba (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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