Shadeus Posted April 2 Clone Share Posted April 2 (edited) Yod Ironbeard Shield Dwarf Folk Hero Ancestral Guardian Barbarian AC: 15 | HP: 18/18 (1d12) | Speed: 25 ft. | Init: +1 Senses: Passive Perception 13, Insight 11, Investigation 9 StrSaving Throw: +6 Athletics: +6: 19 (+5) | DexSaving Throw: +1 Acrobatics: +1 Stealth: +1 Sleight of Hand: +1: 13 (+1) | ConSaving Throw: +6: 18 (+4) | IntSaving Throw: -1 Arcana: -1 History: -1 Investigation: -1 Nature: -1 Religion: -1: 9 (-1) | WisSaving Throw: +1 Animal Handling: +1 Insight: +3 Medicine: +1 Perception: +3 Survival: +3: 13 (+1) | ChaSaving Throw: +0 Deception: +0 Intimidate: +0 Performance: +0 Persuasion: +0: 11 (+0) Languages: You can speak, read, and write Common and Dwarvish “My words,” Yod said. | ‘My thoughts,’ Yod thought. | My actions . . . 21 hours ago, ArtamenaV said: "Your...ancestors?" Andraste decides that this Dwarf has not completely lost his mind and begins to analyze. "I'm afraid I'm not very familiar with this kind of...Sorcery? Certainly not necromancy...I would guess at some form of magical spell, but it seems to lack the correct components...have you a possessed artifact of some kind? Hm, likely not, you do not seem to be experiencing any negative effects..." Yod stares at the elven woman as she fires numerous questions at him. He finally leans back and says, "Sorry, I gotta strict rule: no talking about the necro-whatsit until I've known someone for at least a year. Seeing how we met ten minutes ago, I'm gonna have ta stick to my rule. I'm going to enjoy my evening talking to some fellow travelers. If that's you too, boy, I would sure love to have a conversation that don't break the rules. I'm really sorry to hear about your family. I lost my father not too long back, and it's never easy." He smiles slightly at the Andraste. 21 hours ago, Ayeba said: "I have lived in a dwarven citadel for a year, seeing the wonders the dwarves can craft. While there are beauty in finely crafted statues and carvings, I can also appreciate the splendor of a well crafted building, the confidence a solid tunnel inspires, and the efficiency a well crafted stone road can provide. Don't sell yourself short, just because you are not one for the finest of details. I am the opposite; I can inscribe fine detailed jewelry, but I wouldn't be able to build a makeshift cabin even if my life depended on it." The dwarf raises both his bushy eyebrows in surprise and says, "Really? You lived in a dwarven citadel? It's not the Mithral Hall, is it? Ever since that place re-opened, it's really put a strain on my town of Mirabar. And some of the architecture there IS amazing. I appreciate how long it too to get right. The true masters aren't in a hurry; they just want it done right. If you are as good as ya say with the fine details, then together we'd make a helluva team. Maybe we can figure something out after all this excitement about Nightstone has passed." OOC @ArtamenaV@Ayeba Sorry, I'm not willing to talk about all things about my character in the pre-game thread. I'm hoping it is something that will better fit as he gains experience, assuming he's lucky enough to be selected into the game. Edited April 2 by Shadeus (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Seardon Posted April 2 Clone Share Posted April 2 Ezra Dyn'Thalos Shadar-Kai, Twilight Cleric HP: 10/10, AC: 18, Hit Die 1d8, Passive: Perception: 16, Insight: 16, Investigate: 13 Str: +3, Dex 0, Con +2, Int +1, Wis +6 Cha +1 SkillsArcana +3, Acrobatics: 0, Animal Handling +4, Athletics +3, Deception -1, History +3, Insight +6, Intimidation -1, Investigation +3, Medicine +6 Nature +1, Perception +6, Performance -1, Persuasion -1, Religion +3, Sleight of Hand 0 Stealth 0, Survival +4, Blessing of the R. Q.As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent. Fey AncestryAdvantage to saves against the Charmed Condition Eyes of Night1st-level Twilight Domain feature You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light. As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again. Vigilant Blessing1st-level Twilight Domain feature The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again. TranceYou don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness. Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest. LanguagesCommon, Elven, Sylvan, Undercommon. Proficiency and ToolsWeapon: Simple and Martial, Armor: Light, Medium, Heavy, Shields Tool: None Tools from Trance: Cartographers Tools, Calligraphy Prof from Trance: none IC: “My words,” | ‘My thoughts,’| My actions . . . Ezra nods to Sassamona. "It is nice to make your acquaintance, Sassamona and quite alright. I don't mind so long as you wipe your hands first. Guarding the caravans must be quite the task." Ezra says as she looks over the changes to landscape in the area one more time. 'Oh right. This is where I would introduce myself I think now...OK.' "I am Ezra Dyn'Thalos. Acolyte of the Raven Queen." 'Am I an acolyte still? I did receive the matrons blessing and...well it's not official, I shouldn't get ahead of myself until I can report to a temple'. Ezra nods when asked what her job is. She sits back putting the compass and ruler down for a moment as she considers the question, taking a sip of nectar as she finds the words. "I suppose you could say it was related to my first mission. I was sent abroad from my temple to experience the world. My job, as you say, is actually is in the service to the Raven Queen. I help others find piece in their deaths when it's their time, or comfort those left behind from their loved ones passing, as well as safe guard those alive from threats such as undead or events that would tilt the balance of life and death." Ezra paused for a moment as she considered something. Ezra looked over to Sassamona for a moment. "Actually a vision from my matron, brought me here. A disturbance of some sort taking place or is going to take place." OOC Come whatever may. To Whom It May Concern . . . @morgan_ Spells 1st 2nd 3rd 4th 5th 6th 7th 8th 9th Slots 2/2 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Will fill if accepted. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArtamenaV Posted April 2 Clone Share Posted April 2 Andraste Moonshadow — Wood Elven Sage Ranger (Archer) 1 “My words,” Andraste said. | ‘My thoughts,’ Andraste thought. | My actions . . . Strength: 14 (+2) Dexterity: 17 (+3) Constitution: 18 (+4) Intelligence: 13 (+1) Wisdom: 10 (+0) Charisma: 11 (+0) AC: 12 HP: 14/14 PPPassive Perception: 12 18 minutes ago, Ayeba said: "You'll have to conclude what is right for you, of course. But I would caution you against deciding to sacrifice yourself unless doing so is the only option available." Andraste calms, considering her more passionate reaction. She straightens, "Of course, but I suppose I would have to say that it is rather obvious black and white situations are rare, but you yourself proposed a situation in which there are only two options: rush into the building, or accept the loss, a black and a white. Your situation also only proposes leaving the old man as being the correct one, but what if I were to leave him and we are overrun by wolves regardless, torn to shreds while he burns and we all die?" "My question would be: what difference does it make who is trapped, old or young, 2, 4, even 5 persons? As for me, every life saved, every innocent protected, is worth the risk, and even with the possibility of loosing people, no losses are acceptable. I intend to hunt Giants. I want to take on this responsibility to honor my village, my goddess, and anyone else who has had their lives destroyed by these monsters, and to prevent further tragedy. I do not seek death for its own sake, but I am willing to face it if it means ensuring the safety and well-being of others. That is my undertaking." OOC @Ayeba Spells Spellcasting (Available at Lvl. 2) Spell save DC = 8 + your proficiency bonus + your Wisdom modifier Spell attack modifier = your proficiency bonus + your Wisdom modifier 1st-Level 1 Spell Slot [x] Hunter's Mark Stat Block Andraste%20Moonshadow%0AWood%20Elven%20Archery%20Ranger%201%0ADeity%3A%20Vandria%20Gilmadrith%2C%20goddess%20of%20war%20and%20grieving%2C%20Tyr%2C%20god%20of%20law%20and%20justice%0AMedium%20humanoid%2C%20Lawful%20Good%0A%0A%0AAC%2012%20%2F%20HP%2013%20%2F%20Speed%2035%20ft%20%2F%20Initiative%20%2B2%0A%0A%0AStr%2014%20(%2B2)%20Dex%2017%20(%2B3)%20Con%2018%20(%2B4)%0AWis%2010%20(%2B0)%20Int%2013%20(%2B1)%20Cha%2011%20(%2B0)%0A%0A%0ASaving%20Throws%0A%0AStr%20%2B4%20Dex%20%2B5%20Con%20%2B4%0AInt%20%2B1%20Wis%20%2B0%20Cha%20%2B0%0AAdvantage%20against%20being%20charmed%20%0A%0A%0ASkill%20proficiencies%0A%0AAthletics%20%2B4%20(Ranger)%0AArcana%20%2B3%0ANature%20%2B3%20(Ranger)%0APerception%20%2B2%0AInvestigation%20%2B3%20(Ranger)%0AHistory%20%2B3%0APerception%20%2B3%0A%0A%0ATool%20Proficiencies%3A%20None%0A%0A%0AAttacks%0A%0ALongbow%20150(600)%201d20%2B4%2C%201d4%2B2%20piercing%0ADagger%20(5%20ft)%201d20%2B7%2C%201d6%20piercing%0AUnarmed%20Strike%201d20%2B4%2C%203%20bludgeoning%0A%0A%0ARacial%20Traits%3A%C2%A0%0A%0ADarkvision%3A%20Sight%20in%20dim%20light%20within%2060ft.%0AKeen%20Senses%3A%20Proficiency%20in%20the%20Perception%20skill.%0AFey%20Ancestry%3A%20Advantage%20vs.%20charmed%2C%20immune%20to%20Magic%20Sleep%C2%A0%0ATrance%3A%20Sleep%20is%20not%20necessary%2C%20they%20meditate%20deeply%2C%20remaining%20semiconscious%2C%20for%204%20hours%20a%20day.%C2%A0%0AElf%20Weapon%20Training%3A%20Proficiency%20with%20the%20longsword%2C%20shortsword%2C%20shortbow%2C%20and%20longbow.%0AFleet%20of%20Foot%3A%20Base%20walking%20speed%20increases%20to%2035%20feet.%0AMask%20of%20the%20Wild%3A%20You%20can%20attempt%20to%20hide%20even%20when%20you%20are%20only%20lightly%20obscured%20by%20foliage%2C%20heavy%20rain%2C%20falling%20snow%2C%20mist%2C%20and%20other%20natural%20phenomena.%0A%0A%0ARanger%20Features%3A%0A%0AArmor%3A%20Light%20armor%2C%20medium%20armor%2C%20shields%0AWeapons%3A%20Simple%20weapons%2C%20martial%20weapons%0ATools%3A%20None%0ASaving%20Throws%3A%20Strength%2C%20Dexterity%0ASkills%3A%20Athletics%2C%20Investigation%2C%20Nature%0A%0A%0AFavored%20Enemy%3A%0A%0AGiants%0ALanguage%3A%20Giant%20(Specifically%20Jotunhaug%3B%20spoken%20by%20hill%20and%20mountain%20giants%2C%20and%20closely%20related%20to%20Jotunise.)%0A%0A%0ANatural%20Explorer%3A%20Forest%0A%0ASage%20Features%3A%0ASkill%20Proficiencies%3A%20Arcana%2C%20History%0AResearcher%0A%0ALanguages%3A%0ACommon%20and%20Elvish%20(Wood%20Elf)%2C%20Draconic%20and%20Halfling%20(Sage)%2C%20and%20Giant%20(Ranger) Andraste Moonshadow Wood Elven Archery Ranger 1 Deity: Vandria Gilmadrith, goddess of war and grieving, Tyr, god of law and justice Medium humanoid, Lawful Good AC 12 / HP 13 / Speed 35 ft / Initiative +2 Str 14 (+2) Dex 17 (+3) Con 18 (+4) Wis 10 (+0) Int 13 (+1) Cha 11 (+0) Saving Throws Str +4 Dex +5 Con +4 Int +1 Wis +0 Cha +0 Advantage against being charmed Skill proficiencies Athletics +4 (Ranger) Arcana +3 Nature +3 (Ranger) Perception +2 Investigation +3 (Ranger) History +3 Perception +3 Tool Proficiencies: None Attacks Longbow 150(600) 1d20+4, 1d4+2 piercing Dagger (5 ft) 1d20+7, 1d6 piercing Unarmed Strike 1d20+4, 3 bludgeoning Racial Traits: Darkvision: Sight in dim light within 60ft. Keen Senses: Proficiency in the Perception skill. Fey Ancestry: Advantage vs. charmed, immune to Magic Sleep Trance: Sleep is not necessary, they meditate deeply, remaining semiconscious, for 4 hours a day. Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow. Fleet of Foot: Base walking speed increases to 35 feet. Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. Ranger Features: Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Dexterity Skills: Athletics, Investigation, Nature Favored Enemy: Giants Language: Giant (Specifically Jotunhaug; spoken by hill and mountain giants, and closely related to Jotunise.) Natural Explorer: Forest Sage Features: Skill Proficiencies: Arcana, History Researcher Languages: Common and Elvish (Wood Elf), Draconic and Halfling (Sage), and Giant (Ranger) Inventory Gp: 10 Sp: - Cp: - Equipped Arrows (20) Longbow Leather Armor Common Clothes Dagger Small knife Money pouch Backpack Quill 2 Ornate rings hanging on a necklace string Whetstone Explorer's Pack Backpack Bedroll Mess Kit Tinderbox 10 torches 10 days of rations Waterskin 50 ft of hempen rope Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArtamenaV Posted April 2 Clone Share Posted April 2 Andraste Moonshadow — Wood Elven Sage Ranger (Archer) 1 “My words,” Andraste said. | ‘My thoughts,’ Andraste thought. | My actions . . . Strength: 14 (+2) Dexterity: 17 (+3) Constitution: 18 (+4) Intelligence: 13 (+1) Wisdom: 10 (+0) Charisma: 11 (+0) AC: 12 HP: 14/14 PPPassive Perception: 12 5 hours ago, Shadeus said: Yod stares at the elven woman as she fires numerous questions at him. He finally leans back and says, "Sorry, I gotta strict rule: no talking about the necro-whatsit until I've known someone for at least a year. Seeing how we met ten minutes ago, I'm gonna have ta stick to my rule. I'm going to enjoy my evening talking to some fellow travelers. If that's you too, boy, I would sure love to have a conversation that don't break the rules. I'm really sorry to hear about your family. I lost my father not too long back, and it's never easy." Andraste barely heard the Dwarf's complaint through her musing. "Oh, my apologies, Mister Dwarf, I meant no ill...and thank you." She continued to ponder her limited knowledge of the arcane for what could have caused his condition...to herself. OOC @Shadeus No matter to me, Andraste's is a Sage Researcher, she wouldn't be very cohesive if I didn't have her use her noggin. Spells Spellcasting (Available at Lvl. 2) Spell save DC = 8 + your proficiency bonus + your Wisdom modifier Spell attack modifier = your proficiency bonus + your Wisdom modifier 1st-Level 1 Spell Slot [x] Hunter's Mark Stat Block Andraste%20Moonshadow%0AWood%20Elven%20Archery%20Ranger%201%0ADeity%3A%20Vandria%20Gilmadrith%2C%20goddess%20of%20war%20and%20grieving%2C%20Tyr%2C%20god%20of%20law%20and%20justice%0AMedium%20humanoid%2C%20Lawful%20Good%0A%0A%0AAC%2012%20%2F%20HP%2013%20%2F%20Speed%2035%20ft%20%2F%20Initiative%20%2B2%0A%0A%0AStr%2014%20(%2B2)%20Dex%2017%20(%2B3)%20Con%2018%20(%2B4)%0AWis%2010%20(%2B0)%20Int%2013%20(%2B1)%20Cha%2011%20(%2B0)%0A%0A%0ASaving%20Throws%0A%0AStr%20%2B4%20Dex%20%2B5%20Con%20%2B4%0AInt%20%2B1%20Wis%20%2B0%20Cha%20%2B0%0AAdvantage%20against%20being%20charmed%20%0A%0A%0ASkill%20proficiencies%0A%0AAthletics%20%2B4%20(Ranger)%0AArcana%20%2B3%0ANature%20%2B3%20(Ranger)%0APerception%20%2B2%0AInvestigation%20%2B3%20(Ranger)%0AHistory%20%2B3%0APerception%20%2B3%0A%0A%0ATool%20Proficiencies%3A%20None%0A%0A%0AAttacks%0A%0ALongbow%20150(600)%201d20%2B4%2C%201d4%2B2%20piercing%0ADagger%20(5%20ft)%201d20%2B7%2C%201d6%20piercing%0AUnarmed%20Strike%201d20%2B4%2C%203%20bludgeoning%0A%0A%0ARacial%20Traits%3A%C2%A0%0A%0ADarkvision%3A%20Sight%20in%20dim%20light%20within%2060ft.%0AKeen%20Senses%3A%20Proficiency%20in%20the%20Perception%20skill.%0AFey%20Ancestry%3A%20Advantage%20vs.%20charmed%2C%20immune%20to%20Magic%20Sleep%C2%A0%0ATrance%3A%20Sleep%20is%20not%20necessary%2C%20they%20meditate%20deeply%2C%20remaining%20semiconscious%2C%20for%204%20hours%20a%20day.%C2%A0%0AElf%20Weapon%20Training%3A%20Proficiency%20with%20the%20longsword%2C%20shortsword%2C%20shortbow%2C%20and%20longbow.%0AFleet%20of%20Foot%3A%20Base%20walking%20speed%20increases%20to%2035%20feet.%0AMask%20of%20the%20Wild%3A%20You%20can%20attempt%20to%20hide%20even%20when%20you%20are%20only%20lightly%20obscured%20by%20foliage%2C%20heavy%20rain%2C%20falling%20snow%2C%20mist%2C%20and%20other%20natural%20phenomena.%0A%0A%0ARanger%20Features%3A%0A%0AArmor%3A%20Light%20armor%2C%20medium%20armor%2C%20shields%0AWeapons%3A%20Simple%20weapons%2C%20martial%20weapons%0ATools%3A%20None%0ASaving%20Throws%3A%20Strength%2C%20Dexterity%0ASkills%3A%20Athletics%2C%20Investigation%2C%20Nature%0A%0A%0AFavored%20Enemy%3A%0A%0AGiants%0ALanguage%3A%20Giant%20(Specifically%20Jotunhaug%3B%20spoken%20by%20hill%20and%20mountain%20giants%2C%20and%20closely%20related%20to%20Jotunise.)%0A%0A%0ANatural%20Explorer%3A%20Forest%0A%0ASage%20Features%3A%0ASkill%20Proficiencies%3A%20Arcana%2C%20History%0AResearcher%0A%0ALanguages%3A%0ACommon%20and%20Elvish%20(Wood%20Elf)%2C%20Draconic%20and%20Halfling%20(Sage)%2C%20and%20Giant%20(Ranger) Andraste Moonshadow Wood Elven Archery Ranger 1 Deity: Vandria Gilmadrith, goddess of war and grieving, Tyr, god of law and justice Medium humanoid, Lawful Good AC 12 / HP 13 / Speed 35 ft / Initiative +2 Str 14 (+2) Dex 17 (+3) Con 18 (+4) Wis 10 (+0) Int 13 (+1) Cha 11 (+0) Saving Throws Str +4 Dex +5 Con +4 Int +1 Wis +0 Cha +0 Advantage against being charmed Skill proficiencies Athletics +4 (Ranger) Arcana +3 Nature +3 (Ranger) Perception +2 Investigation +3 (Ranger) History +3 Perception +3 Tool Proficiencies: None Attacks Longbow 150(600) 1d20+4, 1d4+2 piercing Dagger (5 ft) 1d20+7, 1d6 piercing Unarmed Strike 1d20+4, 3 bludgeoning Racial Traits: Darkvision: Sight in dim light within 60ft. Keen Senses: Proficiency in the Perception skill. Fey Ancestry: Advantage vs. charmed, immune to Magic Sleep Trance: Sleep is not necessary, they meditate deeply, remaining semiconscious, for 4 hours a day. Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow. Fleet of Foot: Base walking speed increases to 35 feet. Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. Ranger Features: Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Dexterity Skills: Athletics, Investigation, Nature Favored Enemy: Giants Language: Giant (Specifically Jotunhaug; spoken by hill and mountain giants, and closely related to Jotunise.) Natural Explorer: Forest Sage Features: Skill Proficiencies: Arcana, History Researcher Languages: Common and Elvish (Wood Elf), Draconic and Halfling (Sage), and Giant (Ranger) Inventory Gp: 10 Sp: - Cp: - Equipped Arrows (20) Longbow Leather Armor Common Clothes Dagger Small knife Money pouch Backpack Quill 2 Ornate rings hanging on a necklace string Whetstone Explorer's Pack Backpack Bedroll Mess Kit Tinderbox 10 torches 10 days of rations Waterskin 50 ft of hempen rope Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ayeba Posted April 2 Clone Share Posted April 2 (edited) Lidda Hilltopple — Ghostwise Halfling Rune Carver Druid 1 Strength: 6 (-2) Dexterity: 16 (+3) Constitution: 16 (+3) Intelligence: 12 (+1) Wisdom: 20 (+5) Charisma: 11 (+0) AC: 17 HP: 11/11 PPPassive Perception: 17 6 hours ago, Shadeus said: "Really? You lived in a dwarven citadel? It's not the Mithral Hall, is it? Ever since that place re-opened, it's really put a strain on my town of Mirabar. And some of the architecture there IS amazing. I appreciate how long it too to get right. The true masters aren't in a hurry; they just want it done right. If you are as good as ya say with the fine details, then together we'd make a helluva team. Maybe we can figure something out after all this excitement about Nightstone has passed." "No, Torberra took me to Hillsafar Hall. Mithral Hall sounds like a place well worth the visit. I'd be happy to join you if you plan to go there later. Just don't introduce me to all the local brews at once. I'm quite the lightweight." She grins at her own joke. 1 hour ago, ArtamenaV said: "Of course, but I suppose I would have to say that it is rather obvious black and white situations are rare, but you yourself proposed a situation in which there are only two options: rush into the building, or accept the loss, a black and a white. Your situation also only proposes leaving the old man as being the correct one, but what if I were to leave him and we are overrun by wolves regardless, torn to shreds while he burns and we all die?" "My question would be: what difference does it make who is trapped, old or young, 2, 4, even 5 persons? As for me, every life saved, every innocent protected, is worth the risk, and even with the possibility of loosing people, no losses are acceptable. I intend to hunt Giants. I want to take on this responsibility to honor my village, my goddess, and anyone else who has had their lives destroyed by these monsters, and to prevent further tragedy. I do not seek death for its own sake, but I am willing to face it if it means ensuring the safety and well-being of others. That is my undertaking." Lidda hesitates. Was the scenario she described a black and white? She was trying to paint the picture of a scenario in which in trying to save all, you might save none. Looks like she ought to have picked up that Andraste is the type that will never back down, always trying for the perfect outcome if such a possibility exists. A part of her tries to caution that it might be better to just smile and just make polite chat. But she ignores that impulse, eager to discuss more, perhaps spurred by the alcohol. "Let me pose a different question, then," she says, "How do you decide if someone is innocent? Is a husband who is cheating on his wife worthy of saving? A child willing to steal when it's not just to sate their hunger? How about a regretting murderer? Are there any crimes to terrible there is no recourse?" "How about hitting a little closer to home? Say you find one of the giants responsible for razing your village. You fight and best them, and they beg for their life. They admit they are guilty, but argue that they had no choice. That they were forced to submit or die to their stronger kin. Is there any situation in which you might consider sparing them?" Spells Spellcasting Modifier (Wis): +5 Spell Attack: +7 Save DC: 15 Cantrips Guidance Thorn Whip 1st-Level 2 Spell Slots [x] Comperehend Languages (rune) [x] Armor of Agathys (rune) [x] Absorb Elements [x] Healing Word [x] Entangle [x] Speak with Animals [x] Goodberry [x] Detect Magic (ritual) Stat Block %5Bb%5DLidda%20Hilltopple%5B%2Fb%5D%20%0A%5Bi%5DGhostwise%20Halfling%20Druid%201%5B%2Fi%5D%20%0ASmall%20humanoid%2C%20Good%0A%0A%5Bb%5DAC%5B%2Fb%5D%2016%20%5Bb%5DHP%5B%2Fb%5D%2011%20%5Bb%5DSpeed%5B%2Fb%5D%2025%20ft%20%5Bb%5DInitiative%5B%2Fb%5D%20%2B3%0A%0A%5Bb%5DStr%5B%2Fb%5D%206%20(-2)%20%5Bb%5DDex%5B%2Fb%5D%2016%20(%2B3)%20%5Bb%5DCon%5B%2Fb%5D%2016%20(%2B3)%0A%5Bb%5DInt%5B%2Fb%5D%2012%20(%2B1)%20%5Bb%5DWis%5B%2Fb%5D%2020%20(%2B5)%20%5Bb%5DCha%5B%2Fb%5D%2011%20(%2B0)%0A%0A%5Bb%5DSaves%5B%2Fb%5D%0A%5Bi%5DStr%5B%2Fi%5D%20-2%20%5Bi%5DDex%5B%2Fi%5D%20%2B3%20%5Bi%5DCon%5B%2Fi%5D%20%2B3%0A%5Bi%5DInt%5B%2Fi%5D%20%2B3%20%5Bi%5DWis%5B%2Fi%5D%20%2B7%20%5Bi%5DCha%5B%2Fi%5D%20%2B0%0A%0A%5Bb%5DSkill%20proficiencies%5B%2Fb%5D%0A%5Bi%5DHistory%5B%2Fi%5D%20%2B3%2C%20%5Bi%5DNature%5B%2Fi%5D%20%2B3%2C%20%5Bi%5DPerception%5B%2Fi%5D%20%2B7%2C%20%5Bi%5DSurvival%5B%2Fi%5D%20%2B7%20%0A%0A%5Bb%5DTool%20proficincies%5B%2Fb%5D%0AHerbalism%20kit%2C%20Jeweler's%20tools%0A%0A%5Bb%5DAttacks%5B%2Fb%5D%0A%5Bi%5DScimitar%5B%2Fi%5D%201d20%2B5%2C%201d6%2B3%20slashing%0A%5Bi%5DThorn%20Whip%20(30%20ft)%5B%2Fi%5D%201d20%2B7%2C%201d6%20piercing%0A%0A%5Bb%5DRacial%20Features%3A%5B%2Fb%5D%0A%5Bi%5DLucky%3A%5B%2Fi%5D%20Reroll%201s%20on%20d20s%0A%5Bi%5DBrave%3A%5B%2Fi%5D%20Advantage%20vs%20frightened.%0A%5Bi%5DHalfling%20Nimbleness%3A%5B%2Fi%5D%20Move%20through%20spaces%20of%20larger%20creatures.%20%0A%5Bi%5DSilent%20Speech%3A%5B%2Fi%5D%20Speak%20telepathically%20with%20creature%20within%2030%20feet.%20Must%20share%20language.%20%0A%0A%5Bb%5DDruid%20Features%3A%5B%2Fb%5D%20%20%0A%5Bi%5DSpellcasting%3A%5B%2Fi%5D%201d20%2B7%20%2F%20DC%2015%2C%206%20prepared%20spells%0A%0A%5Bb%5DFeats%3A%5B%2Fb%5D%0ARune%20Shaper%0A%0A%5Bb%5DLanguages%3A%5B%2Fb%5D%0ACommon%2C%20Halfling%2C%20Druidic%2C%20Giant%0A%5Bi%5DSee%20also%20Silent%20Speech%20above.%5B%2Fi%5D Lidda Hilltopple Ghostwise Halfling Druid 1 Small humanoid, Good AC 16 HP 11 Speed 25 ft Initiative +3 Str 6 (-2) Dex 16 (+3) Con 16 (+3) Int 12 (+1) Wis 20 (+5) Cha 11 (+0) Saves Str -2 Dex +3 Con +3 Int +3 Wis +7 Cha +0 Skill proficiencies History +3, Nature +3, Perception +7, Survival +7 Tool proficincies Herbalism kit, Jeweler's tools Attacks Scimitar 1d20+5, 1d6+3 slashing Thorn Whip (30 ft) 1d20+7, 1d6 piercing Racial Features: Lucky: Reroll 1s on d20s Brave: Advantage vs frightened. Halfling Nimbleness: Move through spaces of larger creatures. Silent Speech: Speak telepathically with creature within 30 feet. Must share language. Druid Features: Spellcasting: 1d20+7 / DC 15, 6 prepared spells Feats: Rune Shaper Languages: Common, Halfling, Druidic, Giant See also Silent Speech above. Inventory Gp: 5 Sp: - Cp: - Equipped Scimitar Wooden Shield Leather Armor Common Clothes Druidic Focus Small knife Money pouch Backpack Jeweler's tools Herbalism kit Whetstone Explorer's Pack Backpack Bedroll Mess Kit Tinderbox 10 torches 10 days of rations Waterskin 50 ft of hempen rope Edited April 2 by Ayeba (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Peacemonger Posted April 2 Clone Share Posted April 2 Duala Half-Orc Gladiator Paladin HP: 14/14 | AC: 18 | HD: 1d10/1d10 | Passive Perception: + | Initiative: +0 | Speed: 30' Str:Save: +3 Athletics: +5* 16 | Dex:Save: +0 Acrobatics: +0 Sleight of Hand: +0 Stealth: +0 11 | Con:Save: +2 14 | Int:Save: +1 Arcana: +1 History: +1 Investigation: +1 Nature: +1 Religion: +3* 13 | Wis:Save: +3* Animal Handling: +1 Insight: +1 Medicine: +1 Perception: +1 Survival: +113 | Cha:Save: +5* Deception: +3 Intimidation: +5* Performance: +5* Persuasion: +5* 16 DarkvisionThanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. | Relentless EnduranceWhen you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest. | Savage AttacksWhen you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit. | LanguagesCommon Orc Giant Gnome Divine Sense: 4/4 | Lay on Hands: 5/5 IC: “My words,” | ‘My thoughts,’ | My actions . . . "I admit, history is a weakness of mine. I appreciate the story, Garon. I also admit war is one thing I'm very, very conflicted about. On one hand, it certainly feels like war is needed to deal with some of the ills of the world. On the other hand, the cost always seems too high, at least from what I was taught." Duala starts to stand. "If you'll ecuse me a minute, looks like I need to fetch my own drink, and I do need the third before I can start practicing." She pulls from her large pack something wrapped in a blanket. Unwrapping it, it is a violin of all things which she places on her chair. "If you would look after it for but a moment." With a nod she starts to head towards the bar, passing near Sassamona and Ezra. "Evening." She gives the two other women a nod, a particular look at Sassamona that looks... reassuring? bemused? Whatever it is, it seems positive, but hard to tell at first glance. OOC If Sassamona and Ezra want some time with the two of them, perfectly understandable, but wanted to at least put an option for a short exchange as Duala gets her drink ;) To Whom It May Concern . . . @JubalBreakbottle @KingGoblin @Xerin @morgan_ @Seardon Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RagallachMC Posted April 2 Clone Share Posted April 2 Sketvid Variant Human Uthgardt Tribe Barbarian AC: 15 (+2 Dex, +3 Unarmored Bonus) | HP: 17/17 (1d12+2+3) | Speed: 30 ft. Senses: Passive Perception 12, Insight 10, Investigation 9 Str: 18 (+4) | Dex: 14 (+2) | Con: 16 (+3) | Int: 9 (-1) | Wis: 10 (+0) | Cha: 12 (+1) Languages: You can speak, read, and write Common, Bothii and Orc “My words,” Sketvid said. | ‘My thoughts’ Sketvid thought. | 19 hours ago, ArtamenaV said: "And die they will." "By your name and your words, you serve The Battle Father, am I correct? What dangers did your Chief warn you of?" Sketvid nods and smiles briefly at Andrastae's commitment to avenge her people and their land. "Yes, Uthgar is the god of my people and I serve his will.", he pauses and looks at the elven woman before continuing. "The chief and elders did not forbid me to speak of my quest, but....", he hesitates, considering his words, "You are from the High Forest, and our people have not always been friends, but we share a common purpose. The shaman of my tribe had a vision of great calamity coming to our lands. Great Storms of fire and lightning and wind and stone. I was sent out to look for signs of this and to stop it. It is a great honor.", he says standing up straight. OOC @ArtamenaV Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArtamenaV Posted April 2 Clone Share Posted April 2 Andraste Moonshadow — Wood Elven Sage Ranger (Archer) 1 “My words,” Andraste said. | ‘My thoughts,’ Andraste thought. | My actions . . . Strength: 14 (+2) Dexterity: 17 (+3) Constitution: 18 (+4) Intelligence: 13 (+1) Wisdom: 10 (+0) Charisma: 11 (+0) AC: 12 HP: 14/14 PPPassive Perception: 12 3 hours ago, Ayeba said: "Let me pose a different question, then," she says, "How do you decide if someone is innocent? Is a husband who is cheating on his wife worthy of saving? A child willing to steal when it's not just to sate their hunger? How about a regretting murderer? Are there any crimes to terrible there is no recourse?" "How about hitting a little closer to home? Say you find one of the giants responsible for razing your village. You fight and best them, and they beg for their life. They admit they are guilty, but argue that they had no choice. That they were forced to submit or die to their stronger kin. Is there any situation in which you might consider sparing them?" The thought of sparing a giant bring a curl to Andraste's lips. "I'm neither one of the gods, nor am I a city official, Lidda. I'm not the arbiter of guilt. Those who commit unspeakable acts deserve to be arrested and held accountable for them according to the law, and further still there are things we know to be good and things we know to be evil regardless of established law as well...A giant's way of life is found in the subjugation of others, the only shackles large to hold them is death. By allowing a giant responsible for such destruction to live, we would most definitely risk enabling further harm to innocent lives." She shifted in her seat, slowly becoming uncomfortable with the steady barrage of questions from her new possibly drunk acquaintance. "But who knows? I've never fought a giant personally, I can only imagine what it will be like until that day comes...you seem...awfully inquisitive...I realize I don't know much about you, Lidda, you said you weren't from these parts?" OOC @Ayeba Spells Spellcasting (Available at Lvl. 2) Spell save DC = 8 + your proficiency bonus + your Wisdom modifier Spell attack modifier = your proficiency bonus + your Wisdom modifier 1st-Level 1 Spell Slot [x] Hunter's Mark Stat Block Andraste%20Moonshadow%0AWood%20Elven%20Archery%20Ranger%201%0ADeity%3A%20Vandria%20Gilmadrith%2C%20goddess%20of%20war%20and%20grieving%2C%20Tyr%2C%20god%20of%20law%20and%20justice%0AMedium%20humanoid%2C%20Lawful%20Good%0A%0A%0AAC%2012%20%2F%20HP%2013%20%2F%20Speed%2035%20ft%20%2F%20Initiative%20%2B2%0A%0A%0AStr%2014%20(%2B2)%20Dex%2017%20(%2B3)%20Con%2018%20(%2B4)%0AWis%2010%20(%2B0)%20Int%2013%20(%2B1)%20Cha%2011%20(%2B0)%0A%0A%0ASaving%20Throws%0A%0AStr%20%2B4%20Dex%20%2B5%20Con%20%2B4%0AInt%20%2B1%20Wis%20%2B0%20Cha%20%2B0%0AAdvantage%20against%20being%20charmed%20%0A%0A%0ASkill%20proficiencies%0A%0AAthletics%20%2B4%20(Ranger)%0AArcana%20%2B3%0ANature%20%2B3%20(Ranger)%0APerception%20%2B2%0AInvestigation%20%2B3%20(Ranger)%0AHistory%20%2B3%0APerception%20%2B3%0A%0A%0ATool%20Proficiencies%3A%20None%0A%0A%0AAttacks%0A%0ALongbow%20150(600)%201d20%2B4%2C%201d4%2B2%20piercing%0ADagger%20(5%20ft)%201d20%2B7%2C%201d6%20piercing%0AUnarmed%20Strike%201d20%2B4%2C%203%20bludgeoning%0A%0A%0ARacial%20Traits%3A%C2%A0%0A%0ADarkvision%3A%20Sight%20in%20dim%20light%20within%2060ft.%0AKeen%20Senses%3A%20Proficiency%20in%20the%20Perception%20skill.%0AFey%20Ancestry%3A%20Advantage%20vs.%20charmed%2C%20immune%20to%20Magic%20Sleep%C2%A0%0ATrance%3A%20Sleep%20is%20not%20necessary%2C%20they%20meditate%20deeply%2C%20remaining%20semiconscious%2C%20for%204%20hours%20a%20day.%C2%A0%0AElf%20Weapon%20Training%3A%20Proficiency%20with%20the%20longsword%2C%20shortsword%2C%20shortbow%2C%20and%20longbow.%0AFleet%20of%20Foot%3A%20Base%20walking%20speed%20increases%20to%2035%20feet.%0AMask%20of%20the%20Wild%3A%20You%20can%20attempt%20to%20hide%20even%20when%20you%20are%20only%20lightly%20obscured%20by%20foliage%2C%20heavy%20rain%2C%20falling%20snow%2C%20mist%2C%20and%20other%20natural%20phenomena.%0A%0A%0ARanger%20Features%3A%0A%0AArmor%3A%20Light%20armor%2C%20medium%20armor%2C%20shields%0AWeapons%3A%20Simple%20weapons%2C%20martial%20weapons%0ATools%3A%20None%0ASaving%20Throws%3A%20Strength%2C%20Dexterity%0ASkills%3A%20Athletics%2C%20Investigation%2C%20Nature%0A%0A%0AFavored%20Enemy%3A%0A%0AGiants%0ALanguage%3A%20Giant%20(Specifically%20Jotunhaug%3B%20spoken%20by%20hill%20and%20mountain%20giants%2C%20and%20closely%20related%20to%20Jotunise.)%0A%0A%0ANatural%20Explorer%3A%20Forest%0A%0ASage%20Features%3A%0ASkill%20Proficiencies%3A%20Arcana%2C%20History%0AResearcher%0A%0ALanguages%3A%0ACommon%20and%20Elvish%20(Wood%20Elf)%2C%20Draconic%20and%20Halfling%20(Sage)%2C%20and%20Giant%20(Ranger) Andraste Moonshadow Wood Elven Archery Ranger 1 Deity: Vandria Gilmadrith, goddess of war and grieving, Tyr, god of law and justice Medium humanoid, Lawful Good AC 12 / HP 13 / Speed 35 ft / Initiative +2 Str 14 (+2) Dex 17 (+3) Con 18 (+4) Wis 10 (+0) Int 13 (+1) Cha 11 (+0) Saving Throws Str +4 Dex +5 Con +4 Int +1 Wis +0 Cha +0 Advantage against being charmed Skill proficiencies Athletics +4 (Ranger) Arcana +3 Nature +3 (Ranger) Perception +2 Investigation +3 (Ranger) History +3 Perception +3 Tool Proficiencies: None Attacks Longbow 150(600) 1d20+4, 1d4+2 piercing Dagger (5 ft) 1d20+7, 1d6 piercing Unarmed Strike 1d20+4, 3 bludgeoning Racial Traits: Darkvision: Sight in dim light within 60ft. Keen Senses: Proficiency in the Perception skill. Fey Ancestry: Advantage vs. charmed, immune to Magic Sleep Trance: Sleep is not necessary, they meditate deeply, remaining semiconscious, for 4 hours a day. Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow. Fleet of Foot: Base walking speed increases to 35 feet. Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. Ranger Features: Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Dexterity Skills: Athletics, Investigation, Nature Favored Enemy: Giants Language: Giant (Specifically Jotunhaug; spoken by hill and mountain giants, and closely related to Jotunise.) Natural Explorer: Forest Sage Features: Skill Proficiencies: Arcana, History Researcher Languages: Common and Elvish (Wood Elf), Draconic and Halfling (Sage), and Giant (Ranger) Inventory Gp: 10 Sp: - Cp: - Equipped Arrows (20) Longbow Leather Armor Common Clothes Dagger Small knife Money pouch Backpack Quill 2 Ornate rings hanging on a necklace string Whetstone Explorer's Pack Backpack Bedroll Mess Kit Tinderbox 10 torches 10 days of rations Waterskin 50 ft of hempen rope Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RedDingo Posted April 2 Clone Share Posted April 2 (edited) Thordin Galorspyd Human Giant Foundling Rune Knight Fighter IC: “My words,” Thordin said. | ‘My thoughts,’ Thordin thought. | My actions . . . “I only represent myself,” Thordin rises to his feet, at six feet seven inches, towering over the halfling. He thumps the haft of his weapon on the floor. The word, ‘muscular’ escaped him but he assumed she was asking about his height and shape. “There are no others my size in the Roddal, however I was trained by Skavilga, mightiest of the Rodskjeggr.” Though he phrased it as simply a statement of fact, he said it in the manner the giants that raised him did. He did not yet know how like a boast his declaration might be. OOC I don’t always put OOC content in my posts, but when I do, I put it in here. To Whom It May Concern . . . @Ayeba @ArtamenaV either of you might recognize the Skavilga as a mighty rune warrior and the Rodskjeggr as the a tribe of Hill Giant known for their sophisticated hygiene, aversion to consuming sentient creatures, and Frost-like martial prowess. Edited April 2 by RedDingo (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArtamenaV Posted April 2 Clone Share Posted April 2 (edited) Andraste Moonshadow — Wood Elven Sage Ranger (Archer) 1 “My words,” Andraste said. | ‘My thoughts,’ Andraste thought. | My actions . . . Strength: 14 (+2) Dexterity: 17 (+3) Constitution: 18 (+4) Intelligence: 13 (+1) Wisdom: 10 (+0) Charisma: 11 (+0) AC: 12 HP: 14/14 PPPassive Perception: 12 On 4/2/2024 at 4:35 PM, RedDingo said: “There are no others my size in the Roddall, however I was trained by Skavilga, mightiest of the Rodskjeggr.” Her pointed ears lie flat and she reaches for her blade instinctually before regaining control of herself on account of the safety of the others. It was true, his sickening presence bore the stench of the Haugjotunen from the moment he walked into the The Lady Luck Tavern, it clings to him like a foul aura. Her mind flashes to the bodies of her parents, broken and nearly unrecognizable. Within moments, a wave of panic washes over her, seizing her chest and constricting her breath. "I can't...can't-" Her heart pounds in her ears, and her vision blurs as her body succumbs to the onslaught of emotions. It feels as if the weight of her past, the trauma she had endured, and the boiling rage within her converge into one overwhelming torrent. She pushed through the crowd, tears streaming down her face, her hand clutching her stomach, movements erratic and unsteady, until she reached the exit. Bursting through the doors, she stumbled outside, gasping for air and desperately seeking respite from the overwhelming emotions that threatened to engulf her. The biting cold penetrates her clothing, sending shivers down her spine. The winds whip through the air, roaring with a ferocity that matched the storm within her. She clutches her necklace, the Shield of Vandria Gimladrith and her parents' rings. She had to steady herself against a nearby wall, her body trembling, as she tries to focus on her prayer, "H-hail Vandria, our Lady of G-grief, Sh-shelter us beneath your vigilant wings, C-curse our enemies and make way their p-path to the G-grave." As soon as she had uttered the words, a presence descends upon her. It is as if a cool hand gently caresses her face, before disappearing just as quickly. The panic begins to subside, and a sense of clarity emerges from the chaos within her, like the stillness of the sea after a storm. Though the sleet soaked her clothes, she no longer feels the cold. She straightens her stance, wipes away the remnants of tears, and pushes open the tavern doors. Re-entering the room, she passed Thordin once more, stone-faced, as she takes a seat next to the fire. OOC @Ayeba@RedDingo@RagallachMC@Peacemonger@morgan_ @JubalBreakbottle@Quint Essence @KingGoblin @Xerin@TonberryKing well this is gonna be interesting for sure. Not sure what other response would have been realistic other than drawing blades, but she's smarter than that...anyone who so chooses to be in her way as she pushes through can mention it Spells Spellcasting (Available at Lvl. 2) Spell save DC = 8 + your proficiency bonus + your Wisdom modifier Spell attack modifier = your proficiency bonus + your Wisdom modifier 1st-Level 1 Spell Slot [x] Hunter's Mark Stat Block Andraste%20Moonshadow%0AWood%20Elven%20Archery%20Ranger%201%0ADeity%3A%20Vandria%20Gilmadrith%2C%20goddess%20of%20war%20and%20grieving%2C%20Tyr%2C%20god%20of%20law%20and%20justice%0AMedium%20humanoid%2C%20Lawful%20Good%0A%0A%0AAC%2012%20%2F%20HP%2013%20%2F%20Speed%2035%20ft%20%2F%20Initiative%20%2B2%0A%0A%0AStr%2014%20(%2B2)%20Dex%2017%20(%2B3)%20Con%2018%20(%2B4)%0AWis%2010%20(%2B0)%20Int%2013%20(%2B1)%20Cha%2011%20(%2B0)%0A%0A%0ASaving%20Throws%0A%0AStr%20%2B4%20Dex%20%2B5%20Con%20%2B4%0AInt%20%2B1%20Wis%20%2B0%20Cha%20%2B0%0AAdvantage%20against%20being%20charmed%20%0A%0A%0ASkill%20proficiencies%0A%0AAthletics%20%2B4%20(Ranger)%0AArcana%20%2B3%0ANature%20%2B3%20(Ranger)%0APerception%20%2B2%0AInvestigation%20%2B3%20(Ranger)%0AHistory%20%2B3%0APerception%20%2B3%0A%0A%0ATool%20Proficiencies%3A%20None%0A%0A%0AAttacks%0A%0ALongbow%20150(600)%201d20%2B4%2C%201d4%2B2%20piercing%0ADagger%20(5%20ft)%201d20%2B7%2C%201d6%20piercing%0AUnarmed%20Strike%201d20%2B4%2C%203%20bludgeoning%0A%0A%0ARacial%20Traits%3A%C2%A0%0A%0ADarkvision%3A%20Sight%20in%20dim%20light%20within%2060ft.%0AKeen%20Senses%3A%20Proficiency%20in%20the%20Perception%20skill.%0AFey%20Ancestry%3A%20Advantage%20vs.%20charmed%2C%20immune%20to%20Magic%20Sleep%C2%A0%0ATrance%3A%20Sleep%20is%20not%20necessary%2C%20they%20meditate%20deeply%2C%20remaining%20semiconscious%2C%20for%204%20hours%20a%20day.%C2%A0%0AElf%20Weapon%20Training%3A%20Proficiency%20with%20the%20longsword%2C%20shortsword%2C%20shortbow%2C%20and%20longbow.%0AFleet%20of%20Foot%3A%20Base%20walking%20speed%20increases%20to%2035%20feet.%0AMask%20of%20the%20Wild%3A%20You%20can%20attempt%20to%20hide%20even%20when%20you%20are%20only%20lightly%20obscured%20by%20foliage%2C%20heavy%20rain%2C%20falling%20snow%2C%20mist%2C%20and%20other%20natural%20phenomena.%0A%0A%0ARanger%20Features%3A%0A%0AArmor%3A%20Light%20armor%2C%20medium%20armor%2C%20shields%0AWeapons%3A%20Simple%20weapons%2C%20martial%20weapons%0ATools%3A%20None%0ASaving%20Throws%3A%20Strength%2C%20Dexterity%0ASkills%3A%20Athletics%2C%20Investigation%2C%20Nature%0A%0A%0AFavored%20Enemy%3A%0A%0AGiants%0ALanguage%3A%20Giant%20(Specifically%20Jotunhaug%3B%20spoken%20by%20hill%20and%20mountain%20giants%2C%20and%20closely%20related%20to%20Jotunise.)%0A%0A%0ANatural%20Explorer%3A%20Forest%0A%0ASage%20Features%3A%0ASkill%20Proficiencies%3A%20Arcana%2C%20History%0AResearcher%0A%0ALanguages%3A%0ACommon%20and%20Elvish%20(Wood%20Elf)%2C%20Draconic%20and%20Halfling%20(Sage)%2C%20and%20Giant%20(Ranger) Andraste Moonshadow Wood Elven Archery Ranger 1 Deity: Vandria Gilmadrith, goddess of war and grieving, Tyr, god of law and justice Medium humanoid, Lawful Good AC 12 / HP 13 / Speed 35 ft / Initiative +2 Str 14 (+2) Dex 17 (+3) Con 18 (+4) Wis 10 (+0) Int 13 (+1) Cha 11 (+0) Saving Throws Str +4 Dex +5 Con +4 Int +1 Wis +0 Cha +0 Advantage against being charmed Skill proficiencies Athletics +4 (Ranger) Arcana +3 Nature +3 (Ranger) Perception +2 Investigation +3 (Ranger) History +3 Perception +3 Tool Proficiencies: None Attacks Longbow 150(600) 1d20+4, 1d4+2 piercing Dagger (5 ft) 1d20+7, 1d6 piercing Unarmed Strike 1d20+4, 3 bludgeoning Racial Traits: Darkvision: Sight in dim light within 60ft. Keen Senses: Proficiency in the Perception skill. Fey Ancestry: Advantage vs. charmed, immune to Magic Sleep Trance: Sleep is not necessary, they meditate deeply, remaining semiconscious, for 4 hours a day. Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow. Fleet of Foot: Base walking speed increases to 35 feet. Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. Ranger Features: Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Dexterity Skills: Athletics, Investigation, Nature Favored Enemy: Giants Language: Giant (Specifically Jotunhaug; spoken by hill and mountain giants, and closely related to Jotunise.) Natural Explorer: Forest Sage Features: Skill Proficiencies: Arcana, History Researcher Languages: Common and Elvish (Wood Elf), Draconic and Halfling (Sage), and Giant (Ranger) Inventory Gp: 10 Sp: - Cp: - Equipped Arrows (20) Longbow Leather Armor Common Clothes Dagger Small knife Money pouch Backpack Quill 2 Ornate rings hanging on a necklace string Whetstone Explorer's Pack Backpack Bedroll Mess Kit Tinderbox 10 torches 10 days of rations Waterskin 50 ft of hempen rope Edited April 5 by ArtamenaV (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RedDingo Posted April 2 Clone Share Posted April 2 (edited) Thordin Galorspyd Human Giant Foundling Rune Knight Fighter IC: “My words,” Thordin said. | ‘My thoughts,’ Thordin thought. | My actions . . . “*Tch*…Strange alv,” Thordin mutters when the latter ran out with nothing but horror for him in her eyes. Whatever alarmed her, mattered not to him though. If someone fears him and runs away like a mewling cat, then they are not any bother to his mind. Instead he lifted his fourth mug of the brew and downed it in one gulp and indeed half forgotten her when she walked past him back to the fire. “Who are you that you have learned the tongue of the Jotunen, Lidda?” He asked the halfling. By now, Glenys was giving him a new drink every time he finished the previous one, most out of bile fascination. OOC I don’t always put OOC content in my posts, but when I do, I put it in here. To Whom It May Concern . . . @Ayeba @ArtamenaV Edited April 2 by RedDingo (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
morgan_ Posted April 3 Clone Share Posted April 3 Sassamona — Monk 1 ACUnarmored Defense AC = 10 + DEX modifier + WIS modifier: HPHit Dice: 1d8: SpeedWalking: 30 ft.: 17 12/12 30 ft. StrengthStrength Save: +3 Athletics: +3: DexterityDexterity Save: +6 Acrobatics: +6 Sleight of Hand: +6 Stealth: +6: ConstitutionConstitution Save: +2 Constitution Checks: +2: 13 18 14 (+1) (+4) (+2) IntelligenceIntelligence Save: +0 Arcana: +0 History: +0 Investigation: +0 Nature: +0 Religion: +0: WisdomWisdom Save: +3 Animal Handling: +3 Insight: +3 Medicine: +3 Perception: +5 Survival: +3: CharismaCharisma Save: +0 Deception: +0 Intimidation: +0 Performance: +0 Persuasion: +0: 10 16 11 (+0) (+3) (+0) LanguagesCommon, Elvish Combat ProficienciesArmor Proficiencies: None Weapon Proficiencies: Shortsword, Simple Weapons Tool ProficienciesBirdpipes, Disguise Kit, Thieves' Tools "Oh, it's super fun; you get to see all sorts of things," Sassamona says about protecting caravans. "One time, instead of regular carts and wagons, we got hired to drive a herd of cattle back to Waterdeep! It was wild. Did you know that they'll let you ride them if you're persistent enough?" Listening to Ezra talk about her job as an Acolyte of the Raven Queen, she responds, "That's pretty serious stuff. I can't even imagine what it's like to do that. All that grief... But you get to see the world and help people. Not many people can do this." Sassamona glances over as Andraste rushes by their table, which reminds her of something else Ezra said. "This disturbance thing, is it gonna happen here? like, in this tavern? Glenys says I'm on double probation for bar fights, so I don't wanna be around if somethin's going down." She then notices that Duala is nearby and giving her a weird look. 'She doesn't seem threatening, though, even if she is practically looming over us.' She recalls their brief, past interaction and decides to engage. "Evenin'! Hey, you're Duala, right? Did that guy over thereGaron say anything interesting?" Sassamona looks up at her, visibly eager to learn what kind of sophisticated conversation must have occurred among such a refined assemblage as her, Garon, Qu, and Zhasi. OOC @Seardon @Peacemonger Qi [Level 2 Feature] Stat Block %5Bb%5D%5Burl%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2891065%5DSassamona%5B%2Furl%5D%5B%2Fb%5D%20%0A%5Bi%5DHuman%20(Variant)%20Monk%201%20CG%5B%2Fi%5D%20%0A%0A%5Bb%5DAC%5B%2Fb%5D%2017%20%5Bb%5DHP%5B%2Fb%5D%2012%20%5Bb%5DSpeed%5B%2Fb%5D%20ft%20%0A%0A%5Bb%5DStr%5B%2Fb%5D%2013%20(1)%20%5Bb%5DDex%5B%2Fb%5D%2018%20(4)%20%5Bb%5DCon%5B%2Fb%5D%2014%20(2)%20%5Bb%5DWis%5B%2Fb%5D%2016%20(3)%20%5Bb%5DInt%5B%2Fb%5D%2010%20(0)%20%5Bb%5DCha%5B%2Fb%5D%2011%20(0)%0A%0A%5Bb%5DAttacks%5B%2Fb%5D%0A%5Bb%5DQuarterstaff%5B%2Fb%5D%20%2B6%201d6(8)%2B4%0A%5Bb%5DUnarmed%20Strike%5B%2Fb%5D%20%2B6%201d4%2B4%0A%5Bb%5DDart%5B%2Fb%5D%20%2B6%201d4%2B4%0A%5Bb%5D%5B%2Fb%5D%20%20%0A%5Bb%5D%5B%2Fb%5D%20%20%0A%0A%5Bb%5DMonk%20Features%3A%5B%2Fb%5D%20%0AUnarmored%20Defense%20(PHB%2C%20pg.%2078)%0AWhile%20not%20wearing%20armor%20and%20not%20using%20a%20shield%2C%20your%20AC%20equals%2010%20%2B%20DEX%20modifier%20%2B%20WIS%20modifier.%0A%0AMartial%20Arts%20d4%20(PHB%2C%20pg.%2078)%0AWhile%20you%20are%20unarmed%20or%20wielding%20only%20monk%20weapons%20and%20you%20aren%E2%80%99t%20wearing%20armor%20or%20wielding%20a%20shield%2C%20you%20can%20use%20DEX%20instead%20of%20STR%20for%20the%20attack%20and%20damage%20rolls%2C%20you%20can%20roll%20your%20Martial%20Arts%20damage%20die%20in%20place%20of%20the%20normal%20damage%2C%20and%20when%20you%20use%20the%20Attack%20action%20on%20your%20turn%2C%20you%20can%20make%20one%20unarmed%20strike%20as%20a%20bonus%20action.%0A%0A%5Bb%5DFeats%3A%5B%2Fb%5D%20%0AAthlete%20(PHB%2C%20pg.%20165)%0AIncrease%20your%20(STR%20or)%20DEX%20score%20by%201%2C%20and%20when%20you%20are%20prone%2C%20standing%20up%20uses%20only%205%20feet%20of%20your%20movement.%20Climbing%20doesn't%20cost%20you%20extra%20movement%2C%20and%20you%20can%20make%20a%20running%20long%20jump%20or%20a%20running%20high%20jump%20after%20moving%20only%205%20ft.%20on%20foot%2C%20rather%20than%2010%20ft.%0A%0ATough%20(PHB%2C%20pg.%20170)%0AYour%20hit%20point%20maximum%20increases%20by%20an%20amount%20equal%20to%20twice%20your%20level%20when%20you%20gain%20this%20feat.%20Whenever%20you%20gain%20a%20level%20thereafter%2C%20your%20hit%20point%20maximum%20increases%20by%20an%20additional%202%20hit%20points. Sassamona Human (Variant) Monk 1 CG AC 17 HP 12 Speed ft Str 13 (1) Dex 18 (4) Con 14 (2) Wis 16 (3) Int 10 (0) Cha 11 (0) Attacks Quarterstaff +6 1d6(8)+4 Unarmed Strike +6 1d4+4 Dart +6 1d4+4 Monk Features: Unarmored Defense (PHB, pg. 78) While not wearing armor and not using a shield, your AC equals 10 + DEX modifier + WIS modifier. Martial Arts d4 (PHB, pg. 78) While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action. Feats: Athlete (PHB, pg. 165) Increase your (STR or) DEX score by 1, and when you are prone, standing up uses only 5 feet of your movement. Climbing doesn't cost you extra movement, and you can make a running long jump or a running high jump after moving only 5 ft. on foot, rather than 10 ft. Tough (PHB, pg. 170) Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points. Inventory Gp: 10 Sp: 0 Cp: 0 Equipped Clothes, Common Dart (10) Quarterstaff Backpack Map of Waterdeep Crowbar Hammer Piton (10) Rations (10 days) Small Knife Tinderbox Torch (10) Waterskin Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ayeba Posted April 3 Clone Share Posted April 3 (edited) Lidda Hilltopple — Ghostwise Halfling Rune Carver Druid 1 Strength: 6 (-2) Dexterity: 16 (+3) Constitution: 16 (+3) Intelligence: 12 (+1) Wisdom: 20 (+5) Charisma: 11 (+0) AC: 17 HP: 11/11 PPPassive Perception: 17 22 hours ago, ArtamenaV said: She shifted in her seat, slowly becoming uncomfortable with the steady barrage of questions from her new possibly drunk acquaintance. "But who knows? I've never fought a giant personally, I can only imagine what it will be like until that day comes...you seem...awfully inquisitive...I realize I don't know much about you, Lidda, you said you weren't from these parts?" Andraste answers Lidda's questions well, but at the end she seems a bit uncomfortable. Something told her she might have gone too far. Just as she is about to formulate an answer, the tall man speaking in Giant approaches. Lidda watches as Andraste pales and storms out of the establishment. 16 hours ago, RedDingo said: “Who are you that you have learned the tongue of the Jotunen, Lidda?” She wants to learn more about this man, but she's also worried about Andraste. Did the man's presence remind her of her trauma? "My mentor, a dwarven woman named Torberra Stonescale, taught me the tongue while I was tutored in their runecraft," she quickly explains. "I'd like to chat more, but I need to check on the elf first. I think you might have unintentionally stirred up some bad memories. Giants killed her family." The halfling leaps down from her chair. The landing is all but elegant and she falls forward, knocking her head on a neighboring table leg. "Ow," she mutters. It wasn't that painful, mostly surprising. She gets up to her feet again and moves towards the entrance doors. Wow, that cider was stronger than I thought, she thinks as she moves past patrons, tables and chairs. The halfling takes a different route than the elf, weaving past legs and furniture on the way. Before she reaches the door, the elf storms into the room again. She fails to notice Lidda, as she is hidden behind another patron at that exact moment. Turning around again, the halfling finds her way over to the elf's position by the fire. "How are you feeling?" she asks, "Judging from your eyes, I'm guessing not very good. The tall man stirred your old wounds, didn't he?" She sits down by Andraste, but not too close. I'd like to give her a hug, but she may not like that. "For what it's worth, I think you answered my questions well. You have a good moral compass. I'm sorry for putting you on the spot. I have a vested interest in Giants myself, but only their runes. Apart from purely philosophical discussions, you won't see me defending a Giant who has killed and razed villages. I don't intend to change your mind about your vengeance, I just want you to not get yourself killed." She tries to keep an eye on Andraste, to see if she has some thoughts of her own to share, or if she is getting more uncomfortable. If not, she shares the tale of her mentor's last apprentice. How he swore to avenge his brethren and never returned, leaving her mentor with yet another lost pupil. Spells Spellcasting Modifier (Wis): +5 Spell Attack: +7 Save DC: 15 Cantrips Guidance Thorn Whip 1st-Level 2 Spell Slots [x] Comperehend Languages (rune) [x] Armor of Agathys (rune) [x] Absorb Elements [x] Healing Word [x] Entangle [x] Speak with Animals [x] Goodberry [x] Detect Magic (ritual) Stat Block %5Bb%5DLidda%20Hilltopple%5B%2Fb%5D%20%0A%5Bi%5DGhostwise%20Halfling%20Druid%201%5B%2Fi%5D%20%0ASmall%20humanoid%2C%20Good%0A%0A%5Bb%5DAC%5B%2Fb%5D%2016%20%5Bb%5DHP%5B%2Fb%5D%2011%20%5Bb%5DSpeed%5B%2Fb%5D%2025%20ft%20%5Bb%5DInitiative%5B%2Fb%5D%20%2B3%0A%0A%5Bb%5DStr%5B%2Fb%5D%206%20(-2)%20%5Bb%5DDex%5B%2Fb%5D%2016%20(%2B3)%20%5Bb%5DCon%5B%2Fb%5D%2016%20(%2B3)%0A%5Bb%5DInt%5B%2Fb%5D%2012%20(%2B1)%20%5Bb%5DWis%5B%2Fb%5D%2020%20(%2B5)%20%5Bb%5DCha%5B%2Fb%5D%2011%20(%2B0)%0A%0A%5Bb%5DSaves%5B%2Fb%5D%0A%5Bi%5DStr%5B%2Fi%5D%20-2%20%5Bi%5DDex%5B%2Fi%5D%20%2B3%20%5Bi%5DCon%5B%2Fi%5D%20%2B3%0A%5Bi%5DInt%5B%2Fi%5D%20%2B3%20%5Bi%5DWis%5B%2Fi%5D%20%2B7%20%5Bi%5DCha%5B%2Fi%5D%20%2B0%0A%0A%5Bb%5DSkill%20proficiencies%5B%2Fb%5D%0A%5Bi%5DHistory%5B%2Fi%5D%20%2B3%2C%20%5Bi%5DNature%5B%2Fi%5D%20%2B3%2C%20%5Bi%5DPerception%5B%2Fi%5D%20%2B7%2C%20%5Bi%5DSurvival%5B%2Fi%5D%20%2B7%20%0A%0A%5Bb%5DTool%20proficincies%5B%2Fb%5D%0AHerbalism%20kit%2C%20Jeweler's%20tools%0A%0A%5Bb%5DAttacks%5B%2Fb%5D%0A%5Bi%5DScimitar%5B%2Fi%5D%201d20%2B5%2C%201d6%2B3%20slashing%0A%5Bi%5DThorn%20Whip%20(30%20ft)%5B%2Fi%5D%201d20%2B7%2C%201d6%20piercing%0A%0A%5Bb%5DRacial%20Features%3A%5B%2Fb%5D%0A%5Bi%5DLucky%3A%5B%2Fi%5D%20Reroll%201s%20on%20d20s%0A%5Bi%5DBrave%3A%5B%2Fi%5D%20Advantage%20vs%20frightened.%0A%5Bi%5DHalfling%20Nimbleness%3A%5B%2Fi%5D%20Move%20through%20spaces%20of%20larger%20creatures.%20%0A%5Bi%5DSilent%20Speech%3A%5B%2Fi%5D%20Speak%20telepathically%20with%20creature%20within%2030%20feet.%20Must%20share%20language.%20%0A%0A%5Bb%5DDruid%20Features%3A%5B%2Fb%5D%20%20%0A%5Bi%5DSpellcasting%3A%5B%2Fi%5D%201d20%2B7%20%2F%20DC%2015%2C%206%20prepared%20spells%0A%0A%5Bb%5DFeats%3A%5B%2Fb%5D%0ARune%20Shaper%0A%0A%5Bb%5DLanguages%3A%5B%2Fb%5D%0ACommon%2C%20Halfling%2C%20Druidic%2C%20Giant%0A%5Bi%5DSee%20also%20Silent%20Speech%20above.%5B%2Fi%5D Lidda Hilltopple Ghostwise Halfling Druid 1 Small humanoid, Good AC 16 HP 11 Speed 25 ft Initiative +3 Str 6 (-2) Dex 16 (+3) Con 16 (+3) Int 12 (+1) Wis 20 (+5) Cha 11 (+0) Saves Str -2 Dex +3 Con +3 Int +3 Wis +7 Cha +0 Skill proficiencies History +3, Nature +3, Perception +7, Survival +7 Tool proficincies Herbalism kit, Jeweler's tools Attacks Scimitar 1d20+5, 1d6+3 slashing Thorn Whip (30 ft) 1d20+7, 1d6 piercing Racial Features: Lucky: Reroll 1s on d20s Brave: Advantage vs frightened. Halfling Nimbleness: Move through spaces of larger creatures. Silent Speech: Speak telepathically with creature within 30 feet. Must share language. Druid Features: Spellcasting: 1d20+7 / DC 15, 6 prepared spells Feats: Rune Shaper Languages: Common, Halfling, Druidic, Giant See also Silent Speech above. Inventory Gp: 5 Sp: - Cp: - Equipped Scimitar Wooden Shield Leather Armor Common Clothes Druidic Focus Small knife Money pouch Backpack Jeweler's tools Herbalism kit Whetstone Explorer's Pack Backpack Bedroll Mess Kit Tinderbox 10 torches 10 days of rations Waterskin 50 ft of hempen rope Edited April 3 by Ayeba (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Peacemonger Posted April 3 Clone Share Posted April 3 Duala Half-Orc Gladiator Paladin HP: 14/14 | AC: 18 | HD: 1d10/1d10 | Passive Perception: + | Initiative: +0 | Speed: 30' Str:Save: +3 Athletics: +5* 16 | Dex:Save: +0 Acrobatics: +0 Sleight of Hand: +0 Stealth: +0 11 | Con:Save: +2 14 | Int:Save: +1 Arcana: +1 History: +1 Investigation: +1 Nature: +1 Religion: +3* 13 | Wis:Save: +3* Animal Handling: +1 Insight: +1 Medicine: +1 Perception: +1 Survival: +113 | Cha:Save: +5* Deception: +3 Intimidation: +5* Performance: +5* Persuasion: +5* 16 DarkvisionThanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. | Relentless EnduranceWhen you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest. | Savage AttacksWhen you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit. | LanguagesCommon Orc Giant Gnome Divine Sense: 4/4 | Lay on Hands: 5/5 IC: “My words,” | ‘My thoughts,’ | My actions . . . Duala does take notice of Andraste quickly leaving the inn and returning, but doesn't intervene, at least not yet. Not knowing what's going on or why, without anyone in imminent danger, best to wait and help if she can when the moment is right. As she takes in Sassamona, Duala smiles, and it is, at least for a Half-Orc, a fairly confident and reassuring smile. It helps that her tusks are small, pretty much long, thick canines. Indeed. She's much better than I was, or perhaps she's already on her own journey. She turns to take notice of Garon. "Oh? The tall, handsome one? Not too much, just some regional history. He seems humble or shy. I just met him, so I'm not one to guess. If I were to, he strikes me as that frustratingly likable kind of guy who doesn't realize how good looking he is." She looks very amused with her own description. She nods to Ezra to not ignore the Elf. Duala's reservation about Elves is she never knows how old they are, can never tell how wise and experienced an Elf is since they all look so young, and so she feels there's always a balancing act until she finds out. She looks back to Sassamona. "If you want, you can have my chair next to him. I'm just getting a drink then will practice a bit." She looks to Ezra. "And did I hear mentionings of a deity? The young man with the scales may be of interest to you. He's on his own pilgrimage of sorts. I always find conversations with other faiths is rewarding. Usually. I suppose there's a few bad apples among the gods just as people." OOC - To Whom It May Concern . . . @morgan_ @Seardon Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Seardon Posted April 3 Clone Share Posted April 3 Ezra Dyn'Thalos Shadar-Kai, Twilight Cleric HP: 10/10, AC: 18, Hit Die 1d8, Passive: Perception: 16, Insight: 16, Investigate: 13 Str: +3, Dex 0, Con +2, Int +1, Wis +6 Cha +1 SkillsArcana +3, Acrobatics: 0, Animal Handling +4, Athletics +3, Deception -1, History +3, Insight +6, Intimidation -1, Investigation +3, Medicine +6 Nature +1, Perception +6, Performance -1, Persuasion -1, Religion +3, Sleight of Hand 0 Stealth 0, Survival +4, Blessing of the R. Q.As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent. Fey AncestryAdvantage to saves against the Charmed Condition Eyes of Night1st-level Twilight Domain feature You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light. As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again. Vigilant Blessing1st-level Twilight Domain feature The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again. TranceYou don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness. Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest. LanguagesCommon, Elven, Sylvan, Undercommon. Proficiency and ToolsWeapon: Simple and Martial, Armor: Light, Medium, Heavy, Shields Tool: None Tools from Trance: Cartographers Tools, Calligraphy Prof from Trance: none IC: “My words,” | ‘My thoughts,’| My actions . . . Ezra listened to Sassamona on her experience, nodding and keeping her friendly grin. "Poor cows. That does sound like quite the endeavor though. I wonder if I should have taken on such jobs as well in my pursuit to learn more of outside world?" Ezra ponders for a moment noticing the greetings from Duala. Ezra raised the glass in recognition that she was spoke to. Duala would note the holy symbol of the Raven queen on Ezra's shield as well as the robes. Turning back to Sassamona she nods. "You think so? Death is a natural part of life and not to be afraid of or saddened by. Certainly those who pass on, leave their loved ones behind, but they go on to their deity's care afterwards. I am simply a shepherd to aid in their journey and to help those left behind find peace of mind." Taking another sip of nectar, Ezra raises an eye and then laugh's to the question of a fight happening here. "I don't think so Sassamona. The Raven Queen would not send me here for...then again it was my first vision from her...no, vague as it was, there was a more serious undertone to her message. Come here and I would find further answers on where to go to next." Ezra looks up to Duala as she is addressed by the half-orc. She nods. "Pilgrimage? Not quite. As I mentioned to Sassamona here I am here on the behest of my matron, the Raven Queen. The vision I had said I may find answers to a possible disturbance. Or perhaps there is something of interest I am to discover. Either way I was shown this place in my vision and so here I sit." Nodding to Duala again, Ezra takes note of the banter going on further where the elven woman wandered to back to and then turned back to the two woman before her. Addressing Duala with a question. "I am delighted about sharing theological exploits. It helps us grow in our understanding of the multiverse. Though you mentioned something about practice?" OOC Come whatever may. To Whom It May Concern . . . @morgan_ @Peacemonger Spells 1st 2nd 3rd 4th 5th 6th 7th 8th 9th Slots 2/2 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Will fill if accepted. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Recommended Posts