athedia Posted March 25 Clone Share Posted March 25 (edited) Teza Hasar Map Token Character Generation Ability Scores: 20 point buy Strength: 13 Dexterity: 12 (+2 Racial) = 14 Constitution: 13 Intelligence: 12 Wisdom: 10 (-2 Racial) = 8 Charisma: 16 (+2 Racial) = 18 Race: Fetchling Alternate Racial Traits: Subtle Manipulator Gender: Female Age: 26 Height: 5'11" Weight: 107 lb Class: Bard (Dirge Bard) Favored Class: Bard Favored Class Bonus: SP × 1 Traits: Unintentional Linguist; Campaign Trait: Child of the Crusades. Skill Ranks: 6 + Int mod+1 + Favored Class Bonus+1 = 8 Skills Trained: Knowledge (History) [1 Rank], Knowledge (Local) [1 Rank], Knowledge (Planes) [1 Rank], Knowledge (Religion) [1 Rank], Perception [1 Rank], Spellcraft [1 Rank], Use Magic Device [1 Rank], Perform (Strings) [1 Rank] Background Skill Ranks: 2 Skills Trained: Perform (Oratory) [1 Rank], Linguistics [1 Rank]. Feats: Improved Shadowy Resistance Languages: Common (Taldane), Aklo, Abyssal, Necril Hit Points: Max (d8) + Con mod+1 = 9 Starting Wealth: Attempt 2 for Starting Wealth = 60 Equipment Starting Items Cost Courtesan's Outfit 8 gp Armor Cost Lamellar Cuirass 15 gp Weapons Cost Longsword 15 gp Dagger 2 gp Cold Iron Dagger 4 gp Adventuring Gear Cost Traveler's Outfit 1 gp Journal 10 gp Backpack (Common) 1 gp Inkpen 1 sp Ink 8 gp Teapot 1 sp Tea 1lb (28 cups) 1 sp Mugs x 5 1 sp Night Tea x 5 5 sp Scent Salts x 3 3 sp Trail Rations x 1 5 sp Waterskin 1 gp Fuel Pellets (10) Funds Remaining: None Map Token Character Generation Ability Scores: 20 point buy Strength: 8 (-1) Dexterity: 18+2 from Half-Elf Ability Modifier (+4) Constitution: 12 (+1) Intelligence: 14 (+2) Wisdom: 10 (+0) Charisma: 14 (+2) Race: Half-Elf Alternate Racial Traits: Water Child, Sophisticate Gender: Female Age: 22 Height: 5'7" Weight: 130lb Class: Unchained Rogue Favored Class: Unchained Rogue Favored Class Bonus: Skill Point× 1 Traits: Burned (Drawback); Secret-Keeper, Crowd Dodger; Campaign Trait: Pattern Seeker. Skill Ranks: 8 + Int mod+2 + Favored Class Bonus1 = 11 Skills Trained: Acrobatics[1 Rank], Bluff [1 Rank], Climb [1 Rank], Diplomacy [1 Rank], Disable Device [1 Rank], Escape Artist [1 Rank], Perception [1 Rank], Sense Motive [1 Rank], Sleight of Hand [1 Rank], Stealth [1 Rank], Swim [1 Rank]. Background Skill Ranks: 2 Skills Trained: Profession (Barmaid) [1 Rank], Lore (Yolubilis Harbor) [1 Rank]. Feats: TBD (Evil Eye), Combat Expertise <GM Bonus — Free>, TBD <GM Bonus — Advancement>. Languages: Common, Elven, Aquan, Halfling Hit Points: Max (1d8) + Con Modifier+1 = 9 Starting Wealth: 4d6 × 10gp = TBD Equipment Starting Items Cost Traveler's outfit 5 gp Weapons Cost Dagger 2gp Adventuring Gear Cost Funds Remaining: TBD Personality Teza prefers to listen to others instead of being the first to talk. She has a need to take care of those around her however she can, whether that be through being the sounding board or making them a cup of tea. In the Honeyed Blackmoor Café backrooms she helps the girls practice their conversation skills and provides other aid for those who may need it. While she is empathetic to others she herself refuses to cry, saying that her clients were the ones who needed that and she was there to take their burdens not give them more. Background Teza's parents had brought her to Kenabres as a child, a far cry from the dim shadows and strange geometries of her home plane. They had felt the need to help close the wound between worlds fearful it would eventually encroach into their own strange land. Teza had been told in no uncertain terms that she was never to leave the city. It was protected and she was precious to her parents. And she hadn't. Her parents had however, and they had always come back. But she had noticed the strain in their voices, the distant look in their eyes and sense of something she could not name. She saw it in so many of the people in the city. She had found the one thing that let those eyes brighten again and those around her to be a little less weighed down, even if only for a while, was to listen. And as she listened she reframed their stories into memorials for the fallen, taking some of the burden of remembering onto herself. But she was always to afraid to try the same trick on her parents. Whether out of fear that this time it would not work or that it would and that she could not bear that burden, she could not say. Kimmy had heard of the strange woman recording these stories and had made an offer to formalize her practice. A secure place within the city walls, vetted clients, actual pay. Teza had accepted the offer, where else could she go within the city walls? Story Etienne entered the room cautiously, having been told to visit by his friends. The Mistress of the inn had taken his gold, a substantial sum for a mere soldier and sent him further in. He had followed her instructions arriving at a door hidden behind a draped cloth. The room inside was dim, barely lit by a single candle lamp in the center on a low table. He could see the figure he had paid so much to spend the evening with sitting lotus style on the other side. "Please sit. Tell me about them." She spoke in a slightly gravely voice, low and quiet to suit the room. Etienne gratefully relaxed into the cushions on his side the the room, some of the first comfortable seats he had been able to collapse onto in an age. And he talked to her. About how he had followed his elder brother to the Worldwound from so far away. About the promises his brother had made to their mother to protect Etienne. About the first days of joining when they were filled with fevor and hope. About the illness that had struck the camp and his brother's succumbing. About the mass grave they were forced to bury him in. About his fear in returning home. And he wept. He didn't even notice when the figure reached over and closed the shutters on the lamp, plunging the room into darkness. He did feel as her hand brushed his hair aside and a quiet recitation started. He listened to the brave story of two brothers and their deep wanderlust. Of how their mother wept in pride not sorrow. How they had been struck by the worst enemy of all, that which fells kings and peasants alike. How one had survived while his brother journeyed where stories could not describe. How Etienne now stood as a memorial to his brother. How proud his brother would have been that he grieved. And how proud his brother was that he had stayed to carry on the journey. He could not tell you how much time had passed when a gentle hand wiped his face with a cool cloth. He clutched at the cloth desperate for that relief from the heat that had poured down his face. The hands helped him stand and find the door in the pitch black. He winced as he opened the door and stumbled back out into the main room, some of the patrons shooting him smug looks thinking they were in the know, others averting their gazes out of actual knowledge and respect. The bright light felt painful, but for the first time in weeks... months maybe he felt lighter. The figure inside the room sat back down and pulled out a small journal from behind her. In the darkness of the room she recorded the story she had woven for Etienne. Then she took a deep breath, relit the candle and waited for her next customer. Edited March 25 by athedia (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Gold SyntaxError: Unexpected token x3d6 10x3d6 Attempt 2 for Starting Wealth 6 3d6 2,3,1 Link to comment Share on other sites More sharing options...
iantruesilver Posted March 25 Clone Share Posted March 25 Good story, though I'm a tad confused about the bit on the parents, and how she relates to them? Maybe it's because I'm not fully read up on fetchling lore. Please elaborate? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
athedia Posted March 26 Author Clone Share Posted March 26 So her parents had moved from the Shadow Plane to the Material Plane when she was little and brought her with them (as ill advised as this is). They had decided to serve in the Fourth Mendevian Crusade, with the idea that they would be helping prevent the Worldwound from potentially spreading to the Shadow Plane. Teza as a little kid was told to not leave the city. The idea there being it was far to dangerous outside the city. Her parents served and it was all together a pretty bad experience for them. So in an effort to understand why they were so different after the Crusade, Teza started observing people leading to her discovering her talent for reqiuems. But her parents never rescinded the instruction, she never asked and while she is physically able to leave (at least go elsewhere on the Material Plane), she doesn't want to be the last thing that causes her parents to completely give up. Hope that helps? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
iantruesilver Posted March 29 Clone Share Posted March 29 Hero points are in play Don't forget to discount money used to buy items from your currency box in the character sheet Other than that, mechanics looks solid. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
athedia Posted March 29 Author Clone Share Posted March 29 Done Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
athedia Posted April 9 Author Clone Share Posted April 9 (edited) Teza Hasar Teza Hasar - Fetchling Bard (Dirge Bard) 1 AC 14 | FF 12 | Touch 12 | HP 9/9 | Temp HP | Init +2Dex Bonus | Speed 30ft Fort +1 | Ref +4 | Will +1 Hero Points 1 Active Conditions/Abilities: 1/day can reroll failed saving throw 1/day Memory Lapse Honeyed Blackmoor Cafe Mechanics Move: Standard: Free: Details Statblock [b][url=/sheets/?id=2891479]Teza Hasar[/url][/b] [i]Fetchling Dirge Bard 1 NG[/i] [b]HP[/b] 9 / 9 [b]Speed[/b] ft [b]Init[/b] 2 [b]AC[/b] 14 [b]Fort[/b] 1 [b]Ref[/b] 4 [b]Will[/b] 1 [b]CMB[/b] +1 [b]BAB[/b] 0 [b]Longsword[/b] +1 (1d8+1, 19-20/x2) [b]Str[/b] 13 (1) [b]Dex[/b] 14 (2) [b]Con[/b] 13 (1) [b]Wis[/b] 8 (-1) [b]Int[/b] 12 (1) [b]Cha[/b] 18 (4) Teza Hasar Fetchling Dirge Bard 1 NG HP 9 / 9 Speed ft Init 2 AC 14 Fort 1 Ref 4 Will 1 CMB +1 BAB 0 Longsword +1 (1d8+1, 19-20/x2) Str 13 (1) Dex 14 (2) Con 13 (1) Wis 8 (-1) Int 12 (1) Cha 18 (4) Edited April 30 by athedia (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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