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Runes of the Raven


Ace Bronson

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spacer.pngHjarlof Hornblower Skald of Clan Hvítabiôrning


With the question of the Outlander settled, and the two ships underway, Hjarlof called for the attention of his traveling companions and the key members of the crew. "Friends, old and new, before the weather turned against us and the assault on our ship, I had opportunity to ponder things heard and tales told. The Isle of Eldfjel, is mostly as we have experienced the Raven Lands to be, save that the peaks are understandably colder and harsher. The point our good Captain is making for has been the only port of call for centuries on the island because of rocky coastal shoals and sheer cliffs ringing the island. Prior to the disappearance of the Hrafning Jarl's recent expedition it was a few hundred years since anyone visited. That last visit reported the settlement abandoned with no one locatable. The fact that no news has come from there recently should inform our caution and diligence once we make landfall."

 

He paused a moment before continuing, "Also, the Runes we seek are rumored to be powerful boons in divining and discovering knowledge. A seer's prize. Should an enemy have taken them and learned their use, we can reasonably expect to be faced with our own weaknesses and fears. We must stand together or fall separately."

Combat Actions

Free:

Swift:

Move:

Standard:

Full Round:


 

OOC:

Edited by Xssisha (see edit history)
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image.png.3103afd1221497ed464c97f3a38200e3.png

ᛋᚢᛖᚾ One-Eye - Oracle of the Stormrjotnrung 5


HP: 41/41 | AC: 24/14/21 | CMD: 22/19 | Speed: 30/20ft | Hero: 1/3 

Initiative: +4 | Perception: +8 | Fort: +5 | Ref: +5 | Will: +6

Surprising Charge: 1/1 | Fortune | Spells Slots: 1 1 1 1 1 1 1 2 2 2 2 2

Active Effects | Consumables | Spells | Abilities | Skills | Curses


"A seer's prize." Now Sven knew why the völva had come with them. Getting involved in the affairs of witches always had risks. Grave risks. But his Jarl had called him, so the tall man whispers a promise to Odin of his best goat and the hlaut thereof. He'll need their favor by the bucket, by the boatload even, if he's to make it through this.

"I'm expecting no friends on these shores if the last group disappeared so. Best be wary. And keep an eye out." He can't quite surpress a small quirk of his lip at that.


OOC/Actions

Other:

Swift:

Move:

Standard:

Free:

Full Round:

Hands: Sword + Shield

Immediate:

Brynhildr - 130lb

Brynhildr (130.5/228lb):
-Bedroll
-Blanket x2
-Fishing Kit
-Furs
-Mess Kit
-Oil x4
-Soap
-Alchemists' Fire x3
-Feed x5
-Fishing Net
-Mead, 1 gallon
-Bit and Bridle
-Saddle
-Saddlebags
-Tent (small)
-Tent Cover
-Longspear

 Gear - 86.5lb

Worn

-+1 Agile Breastplate
-Cold Weather Outfit
-Eye Patch
-Valknut
-Týr's Spear
-Hip Flask
-Boots of Meili
-Signal Horn

 

Weapons

-Gungnirdottir
-Silver Sword
-Dagger
-Raven Shield
-Ice Bear Claws

 

Containers

Sash
-2x Alchemists' Fire
-2x Potions CLW
-2x Scrolls
-Bravery Brew
-Heiðrún's Mead

Belt Pouch
-Flint and Steel
-Magnet
-Sewing Needle
-Twine
-Whetstone
-Dice
-Thread
-548.05gp

MW Backpack
-Freyr's Rod
-Climber's Kit
-2x Sacks
-Silk Rope
-5x Trail Rations
-Waterproof bag
-Waterskin

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Ulfgrim Ironhide, Warrior from the North

spacer.pngULFGRIM IRONHIDE - Northern Barbarian

QUICK STATS:  AC=20, Touch=13, FF=18 / HP=52/55 / Init=4 / Saves: Fort=9, Reflex=5, Will=6

_________________________________________________________________________

Out of drilled-in habit, Ulfgrim casually double-checks his equipment and most especially all of the sharp edges on the weapons that comprise his vast personal arsenal while he listens to everyone speak.  After all, there's no use getting killed because you run out of ways to strike back, the huge warrior thinks to himself.

However, when Hjarlof begins to provide a few historical details pertinent to their quest, Ulfgrim stops all that he is doing and gives the Skald his full attention, having learned long ago that wisdom can be found in the stories and songs of the past.  

The Isle of Eldfjel.  Harsh, cold conditions, one way in and one way out, no habitation for many centuries and our clan's last expedition has disappeared without a word.  

And, if that wasn't bad enough, now we find out that the Runes we seek are actually powerful divination artifacts which some unknown enemy will use against us to whatever extent they have learned to do so.

Lovely, Ulfgrim thinks to himself not being overly found of anything pertaining to seiðr if the truth be spoken, which of course it never was.  To the contrary, the barbarian had learned to keep his mouth shut and eyes open when it came to such witchery.

Regardless of the rest, Hjarlof's warning that the group must stand as brothers or they would all fall as strangers was true in most battles, but this time the truism seemed particularly relevant with regard to the coming fray.

When the elder warrior Sven adds that we should expect no friends on the Isle and to be wary, Ulfgrim smiles and nods his head in the affirmative at the sound words, adding in a full deep voice, "I agree.  In the coming days, we must focus on working together, planning together and then acting as a single cohesive unit together in order to succeed."  

Regardless of what may come, over all today had been a good day.  Folks learned how to fight together.  We had defeated a group of blood-thirsty pirates and captured a second ship.  Ulfgrim's wounds were mostly healed and words of praise between warriors had been duly exchanged according to custom.

And, yet nary a mention had been mentioned of opening a cask of ale or even single bottle of wine to celebrate the victory, out of respect for the fallen and to honor the gods.  

I guess the village Shaman was right, Ulfgrim thinks to himself.  These folks apparently celebrate victories a bit differently than I am accustomed. 

Even though the barbarian did not realize it at the time, perhaps it was those small differences between them that would allow this group to succeed where so many others had failed.

Now, only time would tell.

Mechanics

 

Free Action: Speak

Move Action:

Swift Action:

Move:  

Standard Action:

Continuing Effects: None

Edited by Terran (see edit history)
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Posted (edited)

image.jpeg.206e33cf5ef3c4e80bbc3421d3961973.jpeg

The seas are mercifully kind over the next few days of travel. Thor's temper has subsided and the wounded ship is able to limp along safely. Dawn breaks and the sound of seagulls fills the air. Land is near at hand. As the morning mists begin to burn off tall and forbidding mountains appear on the far off horizon. There is a break in the mountains with a low lying area. The Captain points the gap out as the intended landing point on the Isle of Eldfjel.

The two long ships draw closer, some men heaving at the oars while others bail water seeping in through the breached hull. A surprise awaits the expedition. There is activity on shore, a sprawl of tents, cook fires burning, a makeshift dock erected and a large long ship moored.

The crew stops rowing as the expedition considered the scene before them. They had anticipated an empty or abandoned shore. Many years ago this was the location of the Ormrung colony founded by Asmundr, but that had long since been abandoned. Perhaps this is some activity of the lost Hrafning expedition but if so, why had they not at least sent word after all this time. Regardless, the captain asserts that they must make landfall and begin repairs if the Shield Maiden is to be salvaged. No other safe harbor is known along this island, perhaps one exists but to seek in under such conditions could well be folly.

 


 

 

Edited by Ace Bronson (see edit history)
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GrayOwlFinal.jpg.3eefbd675679ccad5a4af476bd1ead90.jpgGrey-Feather 🪶Hunter and Spirit Guide 🪶

Stats

Male NG Human (Shaman 2/ Slayer 3)

Level 5, Init 4, HP 43/43Speed 30, AC 21, Touch 15, Flat-footed 17, 

CMD 22, Fort 7, Ref 9, Will 8, 

CMB +7, Base Attack Bonus 4

+1 Composite Longbow +11 (1d8+4, x3)
Tomahawk (Throwing Axe) 9(1d6+3, x2)
Long Spear 9(1d8+3, x3)
+1 Mistmail (Chain Shirt) ( +5 Armor, +4 Dex)

Abilities Str 16, Dex 18, Con 14, Int 10, Wis 15, Cha 13


Conditions:



It was a great weight off Grey-Feather's shoulders that he was allowed to remain aboard and in the company of the soldiers, if not exactly welcomed. It was understandable and Grey Feather expected nothing more. He would have his opportunity to earn their trust.

His ease of mind was short-lived, however, for the man he came to learn was called Hjarlof, whom he'd tracked for many months, explained to the group about the predicament of where they now sailed. And after later hearing the known detaiils of the quest on which he now found himself, there was much to consider. Certainly treacherous dangers lay ahead. Grey Feather made most of the rest of the jouney, quietly, standing up near the bow, piercing the surrounding fog with his unique sight. He was among the first to notice the company of men upon the shore.

"Go ashore, Nixtli. Take a closer look at what is there. But be careful," Grey Feather says to his owl companion, in his native tongue. Nixtli hoots and her head turns toward her objective. She immediately leaps out from the starboard railing and her silent wings take her up and away from the ship on a wide, circling route toward the shore.

"Nixtli will have a look," Grey Feather says aloud to those around him.

OOC

 


Nixtli and Spirit Magic

Screenshot_20240410-164308.png.78c9d5b6e8ceae39dd0da30bf522e812.png

Nixtli Stats

"Ashes"

OWL (Adjusted)

(Master gains +3 Perception in Dim light and Darkness)

Tiny animal

Init +3; Senses low-light vision; Perception +10

DEFENSE

AC 16, touch 15, flat-footed 12 (+3 Dex, +2 size, NA +1)
HP 19
Fort +2, Ref +5, Will +2

OFFENSE

Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 6, Dex 17, Con 11, Int 6, Wis 15, Cha 6
Base Atk +0; CMB +1; CMD 9
Feats Weapon Finesse
Skills Fly +7, Perception +11, Stealth +15; Racial Mods +4 Perception, +4 Stealth


Familiar Class Skills: Acrobatics, Climb, Fly, Perception, Stealth, and Swim


Familiar Feats: Alertness (master), Improved Evasion, Share Spells, Empathic Link


Current Spirit Magic

Smoke:

Constant 20% Concealment

 
 

(Grey Feather can change his Spirit and Wandering Hex daily. It will be listed here)

MINOR SPIRIT

Smoke

HEX

Feral Speech

PREPARED SPELLS

Cheetah's Sprint

Dancing Darkness

Monkey Fish

SPIRIT MAGIC

Obscuring Mist


Combat Actions

Free:

Swift:

Move:

Standard:

Full Round:

Edited by Eborne1 (see edit history)
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image.jpeg.206e33cf5ef3c4e80bbc3421d3961973.jpeg

It's an easy matter for Nixtli to conceal herself amongst the low hanging clouds and lingering mist. She disappears from sight almost immediately. In the time that she is gone, the conversation and speculation stir around the crew. Some time later Nixtli ghosts back down and settles on a barrel next to Grey Feather. She shakes the moisture off her smoky feathers with some visible disdain. Grey Feather and the owl commune for a time as the others wait...

 


 

 

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Ulfgrim Ironhide, Warrior from the North

spacer.pngULFGRIM IRONHIDE - Northern Barbarian

QUICK STATS:  AC=20, Touch=13, FF=18 / HP=55/55 / Init=4 / Saves: Fort=9, Reflex=5, Will=6

_________________________________________________________________________

When the storms subside, Ulfgrim praises Thor and attends to the oiling of his metal goods, items and weapons, and thereafter when calm seas carry the pair of ships safely to the Isle of Eldfjel the barbarian likewise pays homage to Njörðr, god of the sea.

The rest of the trip is smooth sailing until the ships close in on their destination only to discover an active encampment in what was presumed to be a settlement abandoned centuries ago.

Competitors for the runes, Ulfgrim thinks to himself as he observes the tactical situation? Nodding affirmatively with a smile when Grey Feather sends his owl to scout far ahead of the ships before they close in on the shore, the warrior merely grunts, "Good."

Moving toward his companions and the Captain, Ulfgrim says with an honest and sincere smile, "I'm certainly no sailor or naval tactician, but perhaps we should consider landing only the Maiden, which must be beached and repaired before she sinks."

Continuing his suggestion, Ulfgrim proffers, "And then, we 'temporarily' let our other boat anchor slightly offshore to do, shall we say, a little bit of fishing after our journey."

"That will give us time to determine the intent and purpose of those in the beach camp, and if the second ship is placed at the right range, archers from that ship can give us cover fire on the beach, if necessary," the fighter adds.

"Most of our best warriors are on the Shield Maiden any way. Plus, keeping the second ship within archery range will ensure that both of our ships are not at risk and that we have an escape craft should things take a turn for the worse," Ulfgrim concludes.

Mechanics

 

Free Action: Speak

Move Action:

Swift Action:

Move:  

Standard Action:

Continuing Effects: None

Edited by Terran (see edit history)
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GrayOwlFinal.jpg.3eefbd675679ccad5a4af476bd1ead90.jpgGrey-Feather 🪶Hunter and Spirit Guide 🪶

Stats

Male NG Human (Shaman 2/ Slayer 3)

Level 5, Init 4, HP 43/43Speed 30, AC 21, Touch 15, Flat-footed 17, 

CMD 22, Fort 7, Ref 9, Will 8, 

CMB +7, Base Attack Bonus 4

+1 Composite Longbow +11 (1d8+4, x3)
Tomahawk (Throwing Axe) 9(1d6+3, x2)
Long Spear 9(1d8+3, x3)
+1 Mistmail (Chain Shirt) ( +5 Armor, +4 Dex)

Abilities Str 16, Dex 18, Con 14, Int 10, Wis 15, Cha 13


Conditions:



A short while passes before Nixtli comes diving in out of the low clouds and lands on Grey-Feather's outstretched arm in a silent clasp. After some lengthy deliberation between the two as Grey Feather works to discern the important bits of information from the owl, he finally turns and relays to the group the little he's learned. "Nixtli says they fly banners bearing a dragon on them and that there are fewer of them than us," Grey Feather says. "And they also don't appear to have any defenses set up," he adds.

"Good job, my friend," Grey Feather says to Nixtli.

OOC

 


Nixtli and Spirit Magic

Screenshot_20240410-164308.png.78c9d5b6e8ceae39dd0da30bf522e812.png

Nixtli Stats

"Ashes"

OWL (Adjusted)

(Master gains +3 Perception in Dim light and Darkness)

Tiny animal

Init +3; Senses low-light vision; Perception +10

DEFENSE

AC 16, touch 15, flat-footed 12 (+3 Dex, +2 size, NA +1)
HP 19
Fort +2, Ref +5, Will +2

OFFENSE

Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 6, Dex 17, Con 11, Int 6, Wis 15, Cha 6
Base Atk +0; CMB +1; CMD 9
Feats Weapon Finesse
Skills Fly +7, Perception +11, Stealth +15; Racial Mods +4 Perception, +4 Stealth


Familiar Class Skills: Acrobatics, Climb, Fly, Perception, Stealth, and Swim


Familiar Feats: Alertness (master), Improved Evasion, Share Spells, Empathic Link


Current Spirit Magic

Smoke:

Constant 20% Concealment

 
 

(Grey Feather can change his Spirit and Wandering Hex daily. It will be listed here)

MINOR SPIRIT

Smoke

HEX

Feral Speech

WANDERING SPIRIT

Battle

PREPARED SPELLS

Cheetah's Sprint

Dancing Darkness

Monkey Fish

SPIRIT MAGIC

Obscuring Mist


Combat Actions

Free:

Swift:

Move:

Standard:

Full Round:

Edited by Eborne1 (see edit history)
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Vilrun Grímsdóttir

image.jpeg.4d1dea0e4137a280735c6843b0cd7566.jpeg(reacting to Grey Feather)
Vilrun watches the foreigner's ritual with a strange mixture of fascination, for she senses the rich spirituality behind it, and scorn, for a Priestess ever has to believe in the superiority of her ways - otherwise, why remain one?

The men scramble to have him join their group; after all, he is warrior too.
It saddens her that they leave her aside, but it is not unexpected - men fear what they do not understand, what they cannot dominate with muscle and metal - so ever they are loath to seek the counsel of a seidkona. Even when it is the women nourish them, nurse them back to health, sow their fields; they must earn respect again and again.
Even when told of a vision and of destiny, they do not think to ask the Völva whether it is Loki's falseness or Wotan's wisdom.

Speaking in her "priestess" voice, one low yet that carries far, a tone of command she has practiced over the years, she says: "Hold."
Sitting cross-legged on the deck, she calmly, unhurriedly pulls her rune-engraved bones out their pocket, and casts them.
She thinks she already knows where this is going, but a good Seer does not substitute her intuition to the Wyrd. She takes her time reading them - whether others pay attention to her or not.

Then she raises her head, looking at the men in turn, her eyes coming to a stop on Grey Feather. She stands an speaks, loudly this time.

"At the feast when we were called, I said 'something is missing, or someone'. Recall!

And now the Wyrd has revealed itself to me, and this stranger's thread is woven with ours. Twined!

He will come with us to the Runes hidden in the Raven's Shadow.

May the Norns make our path smooth."

And that settles it, as far as she's concerned.

 

For all of her proclamations, she does not especially seek the stranger's company after that; she's shy in this way, if in few others.

 

 


As they approach the island, she retires by herself to sense what is coming their way.

She emerges back in time to hear the report of the shaman. She sidles up to him and the owl, stretching slowly her hand to Nixtli in a friendly gesture.

"It is a great gift you have been given in this companion" she remarks to Grey Feather. "We also have seidrs of feather and claws or tooth and fur, in our lands. I myself was granted a different path, and it is our people's ancestors that speak to me and the threads of fate that reveal themselves to my second sight."

Statblock

%5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2894029%5D%5BB%5D%5BSIZE%3D%2B1%5DVilrun%20Gr%C3%ADmsd%C3%B3ttir%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AF%20NG%20Human%20Shaman%2C%20%5BB%5DLevel%5B%2FB%5D%205%2C%20%5BB%5DInit%5B%2FB%5D%204%2C%20%5BB%5DHP%5B%2FB%5D%2033%2F33%2C%20%5BB%5DSpeed%5B%2FB%5D%2020ft%0A%5BB%5DAC%5B%2FB%5D%2023%2C%20%5BB%5DTouch%5B%2FB%5D%2014%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2021%2C%20%5BB%5DCMD%5B%2Fb%5D%2016%2C%20%5BB%5DFort%5B%2FB%5D%204%2C%20%5BB%5DRef%5B%2FB%5D%206%2C%20%5BB%5DWill%5B%2FB%5D%2012%2C%20%5BB%5DCMB%5B%2FB%5D%20%2B2%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%203%2C%20%20%20%5BB%5DAction%20Points%5B%2FB%5D%203%0A%5BB%5D%20%20MW%20Agile%20Breastplate%20%2B1%5B%2FB%5D%2C%20%5BB%5D%20%20Masterwork%20Buckler%5B%2FB%5D%20(%2B7%20Armor%2C%20%2B1%20Shield%2C%20%2B2%20Dex%2C%20%2B1%20Natural%2C%20%2B1%20Deflect%2C%20%2B1%20Misc)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%20null%2C%20Dex%2014%2C%20Con%2012%2C%20Int%2014%2C%20Wis%20null%2C%20Cha%2014%0A%5BB%5DCondition%5B%2FB%5D%20%0A%0ASpells%20prepared%20typically%3A%0A0%20Arcane%20Mark%2C%20Create%20Water%2C%20Detect%20Magic%2C%20Light%0A1%20%0A%5B%20%5D%20Entangle%0A%5B%20%5D%20Expeditious%20Retreat%0A%5B%20%5D%20Heightened%20Awareness%0A%5B%20%5D%20Monkey%20Fish%0A%5B%20%5D%20Shadow%20Trap%0A%5B%20%5D%20Identify%0A2%0A%5B%20%5D%20Burst%20of%20Radiance%0A%5B%20%5D%20Commune%20with%20Birds%0A%5B%20%5D%20Flame%20Blade%20(refluffed)%0A%5B%20%5D%20Winter's%20Grasp%0A%5B%20%5D%20Tongues%0A3%0A%5B%5D%20Haste%0A%5B%5D%20Stinking%20Cloud%0A%5B%20%5D%20Locate%20Object
Vilrun Grímsdóttir
F NG Human Shaman, Level 5, Init 4, HP 33/33, Speed 20ft
AC 23, Touch 14, Flat-footed 21, CMD 16, Fort 4, Ref 6, Will 12, CMB +2, Base Attack Bonus 3, Action Points 3
MW Agile Breastplate +1, Masterwork Buckler (+7 Armor, +1 Shield, +2 Dex, +1 Natural, +1 Deflect, +1 Misc)
Abilities Str null, Dex 14, Con 12, Int 14, Wis null, Cha 14
Condition

Spells prepared typically:
0 Arcane Mark, Create Water, Detect Magic, Light
1
Entangle
Expeditious Retreat
Heightened Awareness
Monkey Fish
Shadow Trap
Identify
2
Burst of Radiance
Commune with Birds
Flame Blade (refluffed)
Winter's Grasp
Tongues
3
Haste
Stinking Cloud
Locate Object

 

Edited by namo (see edit history)
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GrayOwlFinal.jpg.3eefbd675679ccad5a4af476bd1ead90.jpgGrey-Feather 🪶Hunter and Spirit Guide 🪶

Stats

Male NG Human (Shaman 2/ Slayer 3)

Level 5, Init 4, HP 43/43Speed 30, AC 21, Touch 15, Flat-footed 17, 

CMD 22, Fort 7, Ref 9, Will 8, 

CMB +7, Base Attack Bonus 4

+1 Composite Longbow +11 (1d8+4, x3)
Tomahawk (Throwing Axe) 9(1d6+3, x2)
Long Spear 9(1d8+3, x3)
+1 Mistmail (Chain Shirt) ( +5 Armor, +4 Dex)

Abilities Str 16, Dex 18, Con 14, Int 10, Wis 15, Cha 13


Conditions:



Nixtli turns her head, wide eyed, toward the seeress as she approaches before welcoming her touch by dipping her head and briefly closing her golden eyes.

For the second time that day, Grey-Feather gestures, to the young, fiery-haired woman, with a touch of his brow. As earlier, her words cut through the air like arrows and it reminds him of the way his own people's elder shaman speaks, who also happens to be his own mother.

"A touch upon the heart for those who meet the world there and one upon the brow for those whose world extends beyond flesh and bone," Grey Feather recalls her wisdom.

"I have seen you, seeress," Grey-Feather says referring to glimpses he's had in dreams during which he realized that the red-haired seeress, too, saw him. "I know your control over the dream world is strong. It is good that you have joined this band of warriors. We will surely benefit from your wisdom on this hunt.


When the large warrior makes his suggestion, indicative of much battle experience, Grey Feather only nods stoically. He is still the newcomer and has decided to defer to others for now regarding the party's course of action. He does, however, invoke the thoughts of the seeress.

"Please share what you have glimpsed that eyes of flesh do not see," Grey Feather says nodding toward the shore and what is to come.

OOC

 


Nixtli and Spirit Magic

Screenshot_20240410-164308.png.78c9d5b6e8ceae39dd0da30bf522e812.png

Nixtli Stats

"Ashes"

OWL (Adjusted)

(Master gains +3 Perception in Dim light and Darkness)

Tiny animal

Init +3; Senses low-light vision; Perception +10

DEFENSE

AC 16, touch 15, flat-footed 12 (+3 Dex, +2 size, NA +1)
HP 19
Fort +2, Ref +5, Will +2

OFFENSE

Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 6, Dex 17, Con 11, Int 6, Wis 15, Cha 6
Base Atk +0; CMB +1; CMD 9
Feats Weapon Finesse
Skills Fly +7, Perception +11, Stealth +15; Racial Mods +4 Perception, +4 Stealth


Familiar Class Skills: Acrobatics, Climb, Fly, Perception, Stealth, and Swim


Familiar Feats: Alertness (master), Improved Evasion, Share Spells, Empathic Link


Current Spirit Magic

Smoke:

Constant 20% Concealment

 
 

(Grey Feather can change his Spirit and Wandering Hex daily. It will be listed here)

MINOR SPIRIT

Smoke

HEX

Feral Speech

WANDERING SPIRIT

Battle

PREPARED SPELLS

Cheetah's Sprint

Dancing Darkness

Monkey Fish

SPIRIT MAGIC

Obscuring Mist


Combat Actions

Free:

Swift:

Move:

Standard:

Full Round:

Edited by Eborne1 (see edit history)
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spacer.pngHjarlof Hornblower Skald of Clan Hvítabiôrning


The Priestess/Seer/Wyrd Watcher commands Hold. Hjarlof is not one used to taking orders, save from his Jarl, but something in the back of his mind causes him to observe the ritual casting of the bones. After all, Vilrun is a member of this Saga and deserves her place in the retelling. The bones come up favourable, and Hjarlof heaves a silent sigh of relief.

 

The scene of activity at the shore concerns the Skald. The time between the last expedition and theirs should have been sufficient for more than a tent encampment... And definitely enough to send word back. Something was not right. Hjarlof kept his unease to himself however and quietly watched the shore. "I vote we bring both ship ashore. A show of confidence, if nothing more, may invite cooperation from whom I assume to be Clan Ormung. Vilrun and Sven. Have you any sight of what may happen?"

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OOC: I am sick at the moment... So my pace may be slower and quality reduced.

Edited by Xssisha (see edit history)
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ᛋᚢᛖᚾ One-Eye - Oracle of the Stormrjotnrung 5


HP: 41/41 | AC: 24/14/21 | CMD: 22/19 | Speed: 30/20ft | Hero: 1/3 

Initiative: +4 | Perception: +8 | Fort: +5 | Ref: +5 | Will: +6

Surprising Charge: 1/1 | Fortune: 1/1As Immediate action reroll any d20 and take the new result, even if it's worse. You can use this 1/day at level 5, and an additional time at level 11 and 17. | Spells: 1|7/7, 2|5/5

Active Effects | Consumables | Spells | Abilities | Skills | Curses


Sven looks around bewildered. "What's everyone talking about? What's going on?" The shore is but a gray haze in the distance to his eyes, and he's spent far more time in mountains than at sea. All he knows is everyone is gathered suddenly at the gunwale and talking quickly.

When they tell him he grunts. "Maybe we aren't the only expedition then. Wonder whobelse knew about these runes. Banners with dragons on them you say?"


OOC/Actions

Other: yeah, I can't see beyond 60'

Rolling knowledge and profession on the dragon banners

Swift:

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Hands: Sword + Shield

Immediate:

Brynhildr - 130lb

Brynhildr (130.5/228lb):
-Bedroll
-Blanket x2
-Fishing Kit
-Furs
-Mess Kit
-Oil x4
-Soap
-Alchemists' Fire x3
-Feed x5
-Fishing Net
-Mead, 1 gallon
-Bit and Bridle
-Saddle
-Saddlebags
-Tent (small)
-Tent Cover
-Longspear

 Gear - 86.5lb

Worn

-+1 Agile Breastplate
-Cold Weather Outfit
-Eye Patch
-Valknut
-Týr's Spear
-Hip Flask
-Boots of Meili
-Signal Horn

 

Weapons

-Gungnirdottir
-Silver Sword
-Dagger
-Raven Shield
-Ice Bear Claws

 

Containers

Sash
-2x Alchemists' Fire
-2x Potions CLW
-2x Scrolls
-Bravery Brew
-Heiðrún's Mead

Belt Pouch
-Flint and Steel
-Magnet
-Sewing Needle
-Twine
-Whetstone
-Dice
-Thread
-548.05gp

MW Backpack
-Freyr's Rod
-Climber's Kit
-2x Sacks
-Silk Rope
-5x Trail Rations
-Waterproof bag
-Waterskin

Edited by Kistler (see edit history)
Name
Knowledge history
6
1d20+5 1
Profession soldier
26
1d20+8 18
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spacer.pngHjarlof Hornblower Skald of Clan Hvítabiôrning


The Skald looks at Sven quizzically. Then to the clearly visible encampment at their desired landing spot. It occurred to Hjarlof that the loss of the one eye might have impaired the other. "I am sorry my friend. There is a gap in the mountains that we are making for. On the beach where we expected to have to beach the craft there is a makeshift pier and a tent encampment... Also a large Longship. Our new friend has reported that they do not fly the Raven but the dragon on their banners."

Combat Actions

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OOC:

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Ranulf.JPG.4fad043419b1e11ce6a1f0039bafcf1d.JPGRanulf the Rooster  Human Raider


Ranulf remains quiet for the rest of the journey. The Völva's words cover all he needs to know of the stranger, though his curious eyes seem to be aimed at him and his companion more often then they are at the other newcomers.

Ulfgrim's mention of the defences seems to have the shorter Hrafning latching onto every word, before he harrumphs. Taking a swig of water, he nods. "All wise thoughts, Ulfgrim. If we outnumber them, then they'd be more willing to speak to us. The shores are foreign to all of us here, and seeing fellow bannermen and women should ease their sword-hands."

His thoughts once again carried away to days long gone, he wistfully smiles before giving a glance to the rest. "If my experience with the Ormrung is correct, the two things one can know about them is that they love their secrets and they tolerate no fools. And with so many wisened folk around us, of wyrd or simple talent, I think we're at a good start." I wonder... Does lightning strike twice? A reflection of my past is on these waters, for sure... But what a selfish question that would be...

The short man's eyes cast on the red-headed Völva once again, as if the man wishes to speak to her, then purses his lips and stares back at the shores, focusing on the banners.


Stats

Ranulf TN Human (URogue 5)

Init 5  Speed 30  HP 43/43 FP 3/3
AC 23  Touch 15  Flat-footed 13 CMD 22
Fort 4  Ref 10  Will 3
Base Attack Bonus 3
Primary Weapon: Mwk Boarding Axe (2) (at will) +11(1d6+5/7)
Armor: Studded Leather Armour - Light Armor - (+4AC) (+5Dex) (+2 Shield when Weapons drawn) (+1 Combat Expertise, Threatening Defender) (+1 Nat)
Abilities:  Str 10, Dex 23, Con 14, Int 16, Wis 10, Cha 12
Conditions: None
Special Abilities

Sneak Attack +3d6
Debilitating Injury (Ex)
Minor Magic (Read Magic)
Arcane Strike (Sp)

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Name
Knowledge Nobility/History to know more of the Banners and their Carriers, if possible?
11
1d20+7 4
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GrayOwlFinal.jpg.3eefbd675679ccad5a4af476bd1ead90.jpgGrey-Feather 🪶Hunter and Spirit Guide 🪶

Stats

Male NG Human (Shaman 2/ Slayer 3)

Level 5, Init 4, HP 43/43Speed 30, AC 21, Touch 15, Flat-footed 17, 

CMD 22, Fort 7, Ref 9, Will 8, 

CMB +7, Base Attack Bonus 4

+1 Composite Longbow +11 (1d8+4, x3)
Tomahawk (Throwing Axe) 9(1d6+3, x2)
Long Spear 9(1d8+3, x3)
+1 Mistmail (Chain Shirt) ( +5 Armor, +4 Dex)

Abilities Str 16, Dex 18, Con 14, Int 10, Wis 15, Cha 13


Conditions:



"Your sight is changing," Gray Feather remarks, candidly, on account of the tall, one-eyed warrior. "And quickly," he thinks to himself, somewhat surprised to have met two seers of such vast potential in the same day. "The gods of this land are busy," he silently muses


Grey Feather's own worldly eyes are keen and he is perceptive. He may have the gift, but most of his deft vision remains in this world. But it would not take a seer to notice the curious looks from several of the ship's crew.

In the two years that Gray Feather has wandered in this foreign land, he has grown quite accustomed to the sideways glances and whispers and muffled laughter on his behalf.

He does, however, take exceptional notice of one pair of eyes; those of the swift warrior, who some of the men call, The Rooster. Normally it would not bother Gray Feather to field suspicion or doubt, but he still clearly recalls that day in the cave when he saw the White Bear fall. He remembers too, clear as cold ice, the stabbing voice that named him coward as he ran.

The moment he heard Ranulf speak for the first time aboard the ship, he knew it was he who cursed him that day.

Grey Feather does not look in the warrior's direction, for he knows his passing gaze is not one of challenge, but of curious investigation. It is only right to allow it of the man.

Gray Feather whispers a short prayer toward the sky that he be given the opportunity to clear his name in that one's heart.

Nixtli turns her head directly at Ranulf and slowly blinks her own wide, golden eyes.

OOC

 


Nixtli and Spirit Magic

Screenshot_20240410-164308.png.78c9d5b6e8ceae39dd0da30bf522e812.png

Nixtli Stats

"Ashes"

OWL (Adjusted)

(Master gains +3 Perception in Dim light and Darkness)

Tiny animal

Init +3; Senses low-light vision; Perception +10

DEFENSE

AC 16, touch 15, flat-footed 12 (+3 Dex, +2 size, NA +1)
HP 19
Fort +2, Ref +5, Will +2

OFFENSE

Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 6, Dex 17, Con 11, Int 6, Wis 15, Cha 6
Base Atk +0; CMB +1; CMD 9
Feats Weapon Finesse
Skills Fly +7, Perception +11, Stealth +15; Racial Mods +4 Perception, +4 Stealth


Familiar Class Skills: Acrobatics, Climb, Fly, Perception, Stealth, and Swim


Familiar Feats: Alertness (master), Improved Evasion, Share Spells, Empathic Link


Current Spirit Magic

Smoke:

Constant 20% Concealment

 
 

(Grey Feather can change his Minor Spirit, Hex and Wandering Spirit daily. They will be listed here)

MINOR SPIRIT

Smoke

HEX

Feral Speech

WANDERING SPIRIT

Battle

PREPARED SPELLS

Cheetah's Sprint

Dancing Darkness

Monkey Fish

SPIRIT MAGIC

Obscuring Mist


Combat Actions

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Full Round:

Edited by Eborne1 (see edit history)
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