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Runes of the Raven


Ace Bronson

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Vilrun Grímsdóttir

image.jpeg.4d1dea0e4137a280735c6843b0cd7566.jpegVilrun's first thought, characteristically, is I should have seen it coming.
The bane of seers: though it is not given to humans to see everything - perhaps not even to Wotan - she'll still blame herself for it.

She grabs one of her pieces of bark, painstakingly engraved by her hand with the runes for air, water & earth, and she breaks it.

Then, guiding those spirits, she twists the strands of fate: perhaps a mass of air carrying spoiled smells is meant to be passing this way, and it so happens to engulf the raiders at a serendipitous time.

Actions

Std: Stinking Cloud, as indicated on the map, catching 4 enemies.

Fort save DC 19 or nauseated.
It also creates two-way 20% concealment - sorry about the extra rolls!

Potentially first occasion for Sven to use Misfortune, also. ;)

 

Edited by namo (see edit history)
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Posted (edited)

image.jpeg.43574e495c772ff0de9f3aed1edbcc22.jpeg


As the cloud envelops the sea reavers they begin to cough and gag. The leader quickly covers his mouth and nose with his arm and seems to weather the worst of it. The three men surrounding him do not fair so well, They immediately begin retching and heaving uncontrollably.

Edited by Ace Bronson (see edit history)
Name
Higvarr the Snake Fort Save
21
1d20+7 14
Red Reaver Fort Save
8
1d20+6 2
Purple Reaver Fort Save
7
1d20+6 1
Green Reaver Fort Save
12
1d20+6 6
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Ulfgrim Ironhide, Warrior from the North

spacer.pngULFGRIM IRONHIDE - Northern Barbarian

QUICK STATS:  AC=20+2, Touch=13+2, FF=18+2 / HP=55/55 / Init=4 / Saves: Fort=9, Reflex=5, Will=6

_________________________________________________________________________

Uflgrim Ironhide was born in the northern mountains, and he certainly was no sailor, however this was the second ocean voyage the warrior had made in as many weeks which allowed the barbarian to better cope with the recent storm and pitching of the ship than some. 

Nonetheless, Ulfgrim was wore out from fighting to keep the boat afloat through the recent night's storm and was catching his second wind near the front of the ship when suddenly the Shield Maiden lurched in the darkness as a ship full of Reavers initiates an unexpected boarding attack in the early dawn hours.

Having already armed himself with an ancient family heirloom at the initial impact between the vessels, Ulfgrim calls out in a booming deep voice when the raiders begin to board the Shield Maiden yelling, "TO ARMS!  WE"RE BEING BOARDED!  TO ARMS!"

Even as his companions are forming amidships, Ulfgrim takes a single step forward and swings his massive well-made Axe at the enemy directly to his left, positioning himself both for the attack and also to slow this pair of foes from swarming the formation, as well as block them from moving toward their leader.

Mechanics

 

Free Action: Speak

Move Action:

Swift Action:

Move:  5 foot-step as shown on map

Standard Action: Attack Raider with Butchering Axe using Power Attack, Furious Focus Feat, Combat Expertise and Threatening Defender Trait

Feats and Traits

POWER ATTACK - You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.

Prerequisites: Str 13, base attack bonus +1.

Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

 

FURIOUS FOCUS FEAT - Even in the midst of fierce and furious blows, you can find focus in the carnage and your seemingly wild blows strike home.

Prerequisites: Str 13, Power Attack, base attack bonus +1.

Benefit: When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack’s penalty on melee attack rolls on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks of opportunity.


COMBAT EXPERTISE

- You can increase your defense at the expense of your accuracy.

Prerequisite: Int

13.

Benefit: You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn. 

 

THREATENING DEFENDER TRAIT - Benefit: When you use Combat Expertise, reduce the number you subtract from your melee attack rolls by 1

Continuing Effects: (Combat Expertise +2 AC for 1 round)

Edited by Terran (see edit history)
Name
Attack Foe with Butchering Axe
16
1d20+12-1 5
Slashing Damage
24
3d6+11 6,1,6
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image.jpeg.43574e495c772ff0de9f3aed1edbcc22.jpeg


Those pirates that were unaffected by the billowing stench shout their battle cries and press in for the attack on all sides, brandishing boarding axes and round shields with the image of a serpent painted on them. They are a ragged lot, though fierce and competent fighters. They coordinate with each other, shouting orders and maneuvering. Three of them continue to retch and the scramble out of the noxious cloud, doubled over but still warding off attacks with their shields. The leader of the raid steps confidently out of the cloud, brandishing his twin axes. He grins viciously and maneuvers next to Hjarlof, attempting to cut him down.


 

Name
Yellow attacks Ulfgrim with flanking
18
1d20+9 9
Brown attacks Sven
12
1d20+7 5
Higvarr attacks Hjarlof
10
1d20+9 1
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spacer.pngHjarlof Hornblower Skald of Clan Hvítabiôrning


The Raider captain misses cleanly with his axe, and nor Hjarlof was in full swing, his song echoing out across the dawn waters above the din of battle. He kept his shield up as he brought his own battle-axe swinging out in a wide arc at the man in front of him, sparing him no words or breath for a battlecry.

(Haste) There is a beautiful voice that intermingles with his own song and suddenly the world seems to slow around him, as if a dream. Not one to look a gift horse in the mouth, Hjarlof brings his axe arching back towards the leader of the pirates.

Combat Actions

Free: maintain song

Swift:

Move:

Standard:

Full Round: Attack Higvarr with axe, and once again for Haste


 

OOC: Each round allies can choose to accept this bonus or not: Inspired Rage +2 (STR/CON +2, Will Saves +2, AC-1)

 

haste Attack should be 15... Forgot bless and haste bonus

Edited by Xssisha (see edit history)
Name
Axe Attack & Damage
11; 10
1d20+7;1d8+4 [4]; [4,6]
Haste Attack
13
1d20+7 6
Haste Damage
9
1d8+4 5
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image.png.3103afd1221497ed464c97f3a38200e3.png

ᛋᚢᛖᚾ One-Eye - Oracle of the Stormrjotnrung 5


HP: 41+5/41+5 | AC: 24/14/21 - 1 | CMD: 22/19 | Speed: 30/20ft | Hero: 1/3 

Initiative: +4 | Perception: +8 | Fort: +5+1 | Ref: +5 | Will: +6+2

Surprising Charge: 1/1 | Spells Slots: 1 1 1 1 1 1 1 2 2 2 2 2

Active Effects | Consumables | Spells | Abilities | Skills | Curses


Sven hears the battle song and embraces it. For some time he's been treated differently, like some good-luck charm. Like something between a seer and wait, but not quite a soldier anymore. But the song moves him and he swings his sword with purpose, curses and blessings of gods be damned. He's joined in joyous battle once more.


OOC/Actions

Other: accept the rage!

Swift:

Move:

Standard: strike, power attack

Free: change weapon attunement to sword

Full Round:

Hands: Sword + Shield

Misfortune: On any enemy attack that rolls a 16 or higher. On any ally that roll 4 or less.

Brynhildr - 130lb

Brynhildr (130.5/228lb):
-Bedroll
-Blanket x2
-Fishing Kit
-Furs
-Mess Kit
-Oil x4
-Soap
-Alchemists' Fire x3
-Feed x5
-Fishing Net
-Mead, 1 gallon
-Bit and Bridle
-Saddle
-Saddlebags
-Tent (small)
-Tent Cover
-Longspear

 Gear - 86.5lb

Worn

-+1 Agile Breastplate
-Cold Weather Outfit
-Eye Patch
-Valknut
-Týr's Spear
-Hip Flask
-Boots of Meili
-Signal Horn

 

Weapons

-Cold Iron Hammer
-Silver Sword
-Dagger
-Raven Shield
-Ice Bear Claws

 

Containers

Sash
-2x Alchemists' Fire
-2x Potions CLW
-2x Scrolls
-Bravery Brew
-Heiðrún's Mead

Belt Pouch
-Flint and Steel
-Magnet
-Sewing Needle
-Twine
-Whetstone
-Dice
-Thread
-548.05gp

MW Backpack
-Freyr's Rod
-Climber's Kit
-2x Sacks
-Silk Rope
-5x Trail Rations
-Waterproof bag
-Waterskin

Edited by Kistler (see edit history)
Name
Illegitimate child sword, damage
12; 12
1d20+10;1d10+8 [2]; [2,4]
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GrayOwlFinal.jpg.3eefbd675679ccad5a4af476bd1ead90.jpgGrey-Feather 🪶Hunter and Spirit Guide 🪶

Stats

Male NG Human (Shaman 2/ Slayer 3)

Level 5, Init 5, HP 38/38, Speed 30, AC 20, Touch 15, Flat-footed 16, 

CMD 21, Fort 5, Ref 9, Will 7, 

CMB +6, Base Attack Bonus 4

+1 Composite Longbow +11 (1d8+2, x3)
Tomahawk (Throwing Axe) 9(1d6+2, x2)
Long Spear 9(1d8+2, x3)
+1 Mistmail (Chain Shirt) ( +5 Armor, +4 Dex)

Abilities Str 15, Dex 20, Con 12, Int 12, Wis 14, Cha 14


Conditions: 20% Concealment for 3min.

Raging Song: +2 STR/+2 CON/ +1 Will

Bless: +1 to hit/ +1 vs fear



"Fly high and swiftly, Nixtli."

A smoky phantom of a great grey owl, bursts forth, from the stern of the ship, trailing mist behind it. It soars out and away, abaft and disappears in the low clouds that hang in the morning air.

At the same time, a roiling fog billows up and out from beneath the tarps of the cargo hold and then stops, afloat above one of the barrels.

There is a pause...

Suddenly, a grey-fletched arrow streaks out from the small cloud and cuts cleanly through the air, toward the heart of the nearest enemy raider.

OOC

Activated 1/day Mistmail ability... mostly for dramatic effect. ☁️

Stealth Check = 20

Forgot to add Bless and Rage = 14 to hit/12 dmg

If Stealth Successful = +4 Dmg for Sneak Attack and Studied Target bonus


Nixtli and Spirit Magic

Screenshot_20240410-164308.png.78c9d5b6e8ceae39dd0da30bf522e812.png

Nixtli Stats

"Ashes"

OWL (Adjusted)

(Master gains +3 Perception in Dim light and Darkness)

Tiny animal

Init +3; Senses low-light vision; Perception +10

DEFENSE

AC 16, touch 15, flat-footed 12 (+3 Dex, +2 size, NA +1)
HP 19
Fort +2, Ref +5, Will +2

OFFENSE

Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 6, Dex 17, Con 11, Int 6, Wis 15, Cha 6
Base Atk +0; CMB +1; CMD 9
Feats Weapon Finesse
Skills Fly +7, Perception +11, Stealth +15; Racial Mods +4 Perception, +4 Stealth


Familiar Class Skills: Acrobatics, Climb, Fly, Perception, Stealth, and Swim


Familiar Feats: Alertness (master), Improved Evasion, Share Spells, Empathic Link


Current Spirit Magic

Smoke:

Constant 20% Concealment

 
 

(Grey Feather can change his Spirit and Wandering Hex daily. It will be listed here)

SPIRIT

Smoke

WANDERING HEX

Smoke Friend: See through smoke, fog and mist.

PREPARED SPELLS

Cheetah's Sprint

Dancing Darkness

Monkey Fish

SPIRIT MAGIC

Obscuring Mist


Combat Actions

Free: Talk and activate Mistmail

Swift:

Move: Move out from under tarp. On barrel.

Standard: Attack w/ bow

Full Round:

Edited by Eborne1 (see edit history)
Name
Stealth
20
1d20+12 8
Ranged Attack w/ Deadly Aim
13; 11
1d20+10;d8+4 [3]; [3,7]
Possible sneak attack
3
1d6 3
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Posted (edited)

Ranulf.JPG.4fad043419b1e11ce6a1f0039bafcf1d.JPGRanulf the Rooster  Human Raider


Ranulf takes in the chaos for a moment and then sees a risky opening to engage. He slips past Sven, avoiding the roiling cloud of stench, but the quarters are just too tight and he leaves himself vulnerable to the reaver engaged with Sven. The man swings his axe at Ranulf as he tries to wriggle into position. Ranulf is battered but holds his ground and gives back in kind with his own boarding axe, thwarted by the man's shield.


 


Stats

Ranulf TN Human (URogue 5)

Init 5  Speed 30  HP 43/43
AC 22  Touch 15  Flat-footed 13 CMD 22
Fort 3  Ref 9  Will 2
Base Attack Bonus 3
Primary Weapon: Mwk Boarding Axe (2) (at will) +10(1d6+5/7)
Armor: Studded Leather Armour - Light Armor - (+3AC) (+5Dex) (+2 Shield when Weapons drawn) (+1 Combat Expertise, Threatening Defender)
Abilities:  Str 10, Dex 21, Con 14, Int 14, Wis 10, Cha 12
Conditions: None
Special Abilities

Sneak Attack +3d6
Debilitating Injury (Ex)
Minor Magic (Read Magic)
Arcane Strike (Sp)

Combat Actions

Free:

Swift:

Move:

Standard:

 

 

Edited by Ace Bronson (see edit history)
Name
Brown Reaver AoO on Ranulf
21; 7
1d20+7;1d6+4 [14]; [14,3]
Ranulf attack on Brown Reaver
16; 11
1d20+11;1d6+6 [5]; [5,5]
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Vilrun Grímsdóttir

image.jpeg.4d1dea0e4137a280735c6843b0cd7566.jpegAs a raider approaches, Vilrun draws herself up and, with more confidence than she feels, attempts to deflect him with words:

"Fool man, stay your blade! It is death to lay a hand on a Völva."

Not waiting to see if her words reach their target, she takes a step back and works the wyrd again.
This time she connects to the threads of nearby allies and, much like a skald sings for the heart, she sings to strengthen their fate, making them more than men for a few precious moments.
They feel their motions become faster.

Actions

Std: Haste on Hjarlof, Sven, Ranulf and herself (the others are too far away) - duration 5 rounds

Statblock

%5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2894029%5D%5BB%5D%5BSIZE%3D%2B1%5DVilrun%20Gr%C3%ADmsd%C3%B3ttir%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AF%20NG%20Human%20Shaman%2C%20%5BB%5DLevel%5B%2FB%5D%205%2C%20%5BB%5DInit%5B%2FB%5D%204%2C%20%5BB%5DHP%5B%2FB%5D%2033%2F33%2C%20%5BB%5DSpeed%5B%2FB%5D%2020ft%0A%5BB%5DAC%5B%2FB%5D%2023%2C%20%5BB%5DTouch%5B%2FB%5D%2014%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2021%2C%20%5BB%5DCMD%5B%2Fb%5D%2016%2C%20%5BB%5DFort%5B%2FB%5D%204%2C%20%5BB%5DRef%5B%2FB%5D%206%2C%20%5BB%5DWill%5B%2FB%5D%2012%2C%20%5BB%5DCMB%5B%2FB%5D%20%2B2%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%203%2C%20%20%20%5BB%5DAction%20Points%5B%2FB%5D%203%0A%5BB%5D%20%20MW%20Agile%20Breastplate%20%2B1%5B%2FB%5D%2C%20%5BB%5D%20%20Masterwork%20Buckler%5B%2FB%5D%20(%2B7%20Armor%2C%20%2B1%20Shield%2C%20%2B2%20Dex%2C%20%2B1%20Natural%2C%20%2B1%20Deflect%2C%20%2B1%20Misc)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%20null%2C%20Dex%2014%2C%20Con%2012%2C%20Int%2014%2C%20Wis%20null%2C%20Cha%2014%0A%5BB%5DCondition%5B%2FB%5D%20Haste%20(1%2F5r)%0A%0ASpells%20prepared%20typically%3A%0A0%20Arcane%20Mark%2C%20Create%20Water%2C%20Detect%20Magic%2C%20Light%0A1%20%0A%5B%20%5D%20Entangle%0A%5B%20%5D%20Expeditious%20Retreat%0A%5B%20%5D%20Heightened%20Awareness%0A%5B%20%5D%20Monkey%20Fish%0A%5B%20%5D%20Shadow%20Trap%0A%5B%20%5D%20Identify%0A2%0A%5B%20%5D%20Burst%20of%20Radiance%0A%5B%20%5D%20Commune%20with%20Birds%0A%5B%20%5D%20Flame%20Blade%20(refluffed)%0A%5B%20%5D%20Winter's%20Grasp%0A%5B%20%5D%20Tongues%0A3%0A%5B%20%5D%20Haste%0A%5BX%5D%20Stinking%20Cloud%0A%5B%20%5D%20Locate%20Object
Vilrun Grímsdóttir
F NG Human Shaman, Level 5, Init 4, HP 33/33, Speed 20ft
AC 23, Touch 14, Flat-footed 21, CMD 16, Fort 4, Ref 6, Will 12, CMB +2, Base Attack Bonus 3, Action Points 3
MW Agile Breastplate +1, Masterwork Buckler (+7 Armor, +1 Shield, +2 Dex, +1 Natural, +1 Deflect, +1 Misc)
Abilities Str null, Dex 14, Con 12, Int 14, Wis null, Cha 14
Condition Haste (1/5r)

Spells prepared typically:
0 Arcane Mark, Create Water, Detect Magic, Light
1
Entangle
Expeditious Retreat
Heightened Awareness
Monkey Fish
Shadow Trap
Identify
2
Burst of Radiance
Commune with Birds
Flame Blade (refluffed)
Winter's Grasp
Tongues
3
Haste
[X] Stinking Cloud
Locate Object

 

+1 to attack / Reflex / AC and 1 extra attack for Hjarlof, Sven, Ranulf (1/5 rounds)

Edited by namo (see edit history)
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Ulfgrim Ironhide, Warrior from the North

spacer.pngULFGRIM IRONHIDE - Northern Barbarian

QUICK STATS:  AC=20+2, Touch=13+2, FF=18+2 / HP=55/55 / Init=4 / Saves: Fort=9, Reflex=5, Will=6

_________________________________________________________________________

Uflgrim Ironhide scowls when he swings his Axe like a whelpling and misses every foe around him in a wild sweep of the massive blade as it cuts through nothing but thin air.

Drawing a deep breath as a song of battle rings out across the deck, Uflfgrim ignores the tune and instead suddenly spins and steps towards the midships chopping at greyish reaver that was behind him moments ago in a surprisingly rapid and unexpected attack.

Completing the vicious swing, the barbarian uses his exceptional strength to bring the ancient blade quickly under control, raising the Axe into a defensive position as he waits for the foes to step into his wheelhouse of razor-sharp steel.

Mechanics

 

Free Action:

Move Action:

Swift Action:

Move:  5 foot-step as shown on map

Standard Action: Attack Grey Raider with Butchering Axe sharpened with Whetstone while utilizing Power Attack, Furious Focus Feat, Combat Expertise and Threatening Defender Trait

Feats and Traits

POWER ATTACK - You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.

Prerequisites: Str 13, base attack bonus +1.

Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

 

FURIOUS FOCUS FEAT - Even in the midst of fierce and furious blows, you can find focus in the carnage and your seemingly wild blows strike home.

Prerequisites: Str 13, Power Attack, base attack bonus +1.

Benefit: When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack’s penalty on melee attack rolls on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks of opportunity.


COMBAT EXPERTISE

- You can increase your defense at the expense of your accuracy.

Prerequisite: Int

13.

Benefit: You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn. 

 

THREATENING DEFENDER TRAIT - Benefit: When you use Combat Expertise, reduce the number you subtract from your melee attack rolls by 1

Continuing Effects: (Combat Expertise +2 AC for 1 round)

Edited by Terran (see edit history)
Name
Attack Grey Reaver with Butchering Axe
20
1d20+12-1 9
Slashing Damage
22
3d6+12 3,4,3
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Posted (edited)

image.jpeg.43574e495c772ff0de9f3aed1edbcc22.jpeg


The battle rages on. Ulfgrim deals a grievous blow to one of the retching pirates, nearly laying him low but he manages to keep his feet for now though he and his other sickened companions are still unable to fight. Their leader looks on them with contempt and shouts "Pull yourselves together, maggots! The lot of you smell worse than this most of the time. Fight damn you!" He then lays back into Hjarlof, searching for an opening. The other reavers glance nervously at their angry captain and redouble their efforts, still fearing him more than their adversaries.


OOC

Hjarlof takes 10 from the leader

Ulfgrim takes 10 from yellow

PC's are free to act

 

Edited by Ace Bronson (see edit history)
Name
Higvarr the Snake Attacks Hjarlof
27; 10
1d20+9;1d6+7 [18]; [18,3]
Higvarr the Snake Attacks Hjarlof
10; 10
1d20+9;1d6+5 [1]; [1,5]
Yellow attacks Ulfgrim (Flanked)
29; 10
1d20+9;1d6+4 [20]; [20,6]
Crit Confirm for yellow
10; 5; 7
1d20+9;1d6+4;1d6+4 [1]; [1,1]; [1,1,3]
Brown attacks Ranulf (flanked)
20; 8
1d20+9;1d6+4 [11]; [11,4]
Blue attacks Vilrun
14; 7
1d20+7;1d6+4 [7]; [7,3]
Misfortune reroll for Higvarr
29
1d20+9 20
crit confirm for Higvarr
10
1d20+9 1
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GrayOwlFinal.jpg.3eefbd675679ccad5a4af476bd1ead90.jpgGrey-Feather 🪶Hunter and Spirit Guide 🪶

Stats

Male NG Human (Shaman 2/ Slayer 3)

Level 5, Init 5, HP 38/38, Speed 30, AC 20, Touch 15, Flat-footed 16, 

CMD 21, Fort 5, Ref 9, Will 7, 

CMB +6, Base Attack Bonus 4

+1 Composite Longbow +11 (1d8+2, x3)
Tomahawk (Throwing Axe) 9(1d6+2, x2)
Long Spear 9(1d8+2, x3)
+1 Mistmail (Chain Shirt) ( +5 Armor, +4 Dex)

Abilities Str 15, Dex 20, Con 12, Int 12, Wis 14, Cha 14


Conditions: 20% Concealment for 3min.

Raging Song: +2 STR/+2 CON/ +2 Will/-1 AC

Bless: +1 to hit/ +1 vs fear



Arrows continue to streak out, one after another, from the strange cloud, afloat above the cargo hold at the stern of the ship.

OOC

Rapid Shot. Same Target... Yellow


Nixtli and Spirit Magic

Screenshot_20240410-164308.png.78c9d5b6e8ceae39dd0da30bf522e812.png

Nixtli Stats

"Ashes"

OWL (Adjusted)

(Master gains +3 Perception in Dim light and Darkness)

Tiny animal

Init +3; Senses low-light vision; Perception +10

DEFENSE

AC 16, touch 15, flat-footed 12 (+3 Dex, +2 size, NA +1)
HP 19
Fort +2, Ref +5, Will +2

OFFENSE

Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 6, Dex 17, Con 11, Int 6, Wis 15, Cha 6
Base Atk +0; CMB +1; CMD 9
Feats Weapon Finesse
Skills Fly +7, Perception +11, Stealth +15; Racial Mods +4 Perception, +4 Stealth


Familiar Class Skills: Acrobatics, Climb, Fly, Perception, Stealth, and Swim


Familiar Feats: Alertness (master), Improved Evasion, Share Spells, Empathic Link


Current Spirit Magic

Smoke:

Constant 20% Concealment

 
 

(Grey Feather can change his Spirit and Wandering Hex daily. It will be listed here)

SPIRIT

Smoke

WANDERING HEX

Smoke Friend: See through smoke, fog and mist.

PREPARED SPELLS

Cheetah's Sprint

Dancing Darkness

Monkey Fish

SPIRIT MAGIC

Obscuring Mist


Combat Actions

Free:

Swift:

Move:

Standard:

Full Round: Rapid Shot Arrows

Edited by Eborne1 (see edit history)
Name
Arrow #1
25; 5
d20+10;d8+3 [15]; [15,2]
Arrow #2
18; 4
d20+10;d8+3 [8]; [8,1]
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Ulfgrim Ironhide, Warrior from the North

spacer.pngULFGRIM IRONHIDE - Northern Barbarian

QUICK STATS:  AC=20+2, Touch=13+2, FF=18+2 / HP=45/55 / Init=4 / Saves: Fort=9, Reflex=5, Will=6

_________________________________________________________________________

Even though Uflgrim Ironhide's surprise attack on the Reaver behind him was hugely successful, unfortunately it was insufficient to permanently disable the sickened enemy as the barbarian had hoped.

Furthermore, when another Raider's weapon bites into Ulfgrim's flesh from behind and sends a splatter of the barbarian's blood flying through the nearby air, the Northman slightly 'grunts' as he flinches from the wound but quickly shrugs the pain off.

Feeling his anger starting to grow, the warrior focuses on years of martial training to control his rising emotions and continues his original tactics when suddenly a pair of arrows streak by his head sinking deep into the flesh of the foe who bloodied him.

Focusing his efforts on the enemy who injured Ulfgrim, assuming the foe survives the arrow barrage, then the barbarian will swing his massive Axe at the wounded Raider ripping the heavy blade through the man's body breaking bone and rendering flesh before again assuming a defensive position!

However, if his attacker succumbs to the arrow attack, then Ulfgrim will attack the same wounded foe that he had attacked several moments before, stepping over his bloodied body as the warrior continues to move amidships, step-by-step, once again assuming a defensive posture as he works his way to their leader one body at a time!

Mechanics

 

Free Action:

Move Action:

Swift Action:

Standard Action: Attack Yellow Raider with Butchering Axe while utilizing Power Attack, Furious Focus Feat, Combat Expertise and Threatening Defender Trait if Yellow Raider is still standing after the arrow attack.

Contingent Standard Action: However, if the yellow Raider is down, then attack Grey Raider instead with Butchering Axe while utilizing Power Attack, Furious Focus Feat, Combat Expertise and Threatening Defender Trait 

Contingent Move:  If both the Yellow Raider and Grey Raider are down, then take a 5 foot-step into space previously occupied by Grey Raider

Feats and Traits

POWER ATTACK - You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.

Prerequisites: Str 13, base attack bonus +1.

Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

 

FURIOUS FOCUS FEAT - Even in the midst of fierce and furious blows, you can find focus in the carnage and your seemingly wild blows strike home.

Prerequisites: Str 13, Power Attack, base attack bonus +1.

Benefit: When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack’s penalty on melee attack rolls on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks of opportunity.


COMBAT EXPERTISE

- You can increase your defense at the expense of your accuracy.

Prerequisite: Int

13.

Benefit: You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn. 

 

THREATENING DEFENDER TRAIT - Benefit: When you use Combat Expertise, reduce the number you subtract from your melee attack rolls by 1

Continuing Effects: (Combat Expertise +2 AC for 1 round)

Edited by Terran (see edit history)
Name
Attack Yellow Raider with Butchering Axe
22
1d20+12-1 11
Slashing Damage
22
3d6+11 6,3,2
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image.png.3103afd1221497ed464c97f3a38200e3.png

ᛋᚢᛖᚾ One-Eye - Oracle of the Stormrjotnrung 5


HP: 41+5/41+5 | AC: 24/14/21 | CMD: 22/19 | Speed: 30/20ft | Hero: 1/3 

Initiative: +4 | Perception: +8 | Fort: +5+1 | Ref: +5+1 | Will: +6+2

Surprising Charge: 1/1 | MisfortuneUsed against:
-Higvarr

For enemies:
-Use against first roll each round of 17 or higher

For allies:
-Use against first fort or will save of 7 or below.
|
Spells Slots: 1 1 1 1 1 1 1 2 2 2 2 2

Active Effects | Consumables | Spells | Abilities | Skills | Curses


Sven moves with the hastening rhythm of battle, seeing little need for maneuvers and instead focusing on the attack. Ranulf is getting surrounded, and he senses the urðr-one is in danger too. He focuses on the one nearest to hand first, swinging his large sword twice and striking flesh. His limb-slicer does its job well, though not quite enough to fell the man.


OOC/Actions

Other: Accept the rage!

Swift:

Move:

Standard:

Free:

Full Round: 2x Power Attack strikes

Hands: Sword + Shield

Immediate: if Ranulf kills golden, move toward Vilrun 30', otherwise, Misfortune

Brynhildr - 130lb

Brynhildr (130.5/228lb):
-Bedroll
-Blanket x2
-Fishing Kit
-Furs
-Mess Kit
-Oil x4
-Soap
-Alchemists' Fire x3
-Feed x5
-Fishing Net
-Mead, 1 gallon
-Bit and Bridle
-Saddle
-Saddlebags
-Tent (small)
-Tent Cover
-Longspear

 Gear - 86.5lb

Worn

-+1 Agile Breastplate
-Cold Weather Outfit
-Eye Patch
-Valknut
-Týr's Spear
-Hip Flask
-Boots of Meili
-Signal Horn

 

Weapons

-Gungnirdottir
-Silver Sword
-Dagger
-Raven Shield
-Ice Bear Claws

 

Containers

Sash
-2x Alchemists' Fire
-2x Potions CLW
-2x Scrolls
-Bravery Brew
-Heiðrún's Mead

Belt Pouch
-Flint and Steel
-Magnet
-Sewing Needle
-Twine
-Whetstone
-Dice
-Thread
-548.05gp

MW Backpack
-Freyr's Rod
-Climber's Kit
-2x Sacks
-Silk Rope
-5x Trail Rations
-Waterproof bag
-Waterskin

Edited by Kistler (see edit history)
Name
Strike 1, 2
21; 18
1d20+11;1d20+11 [10]; [10,7]
Damage 1, 2
10; 12
1d10+8;1d10+8 [2]; [2,4]
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spacer.pngHjarlof Hornblower Skald of Clan Hvítabiôrning


The Raider captains axe swept under Hjarlofs shield connecting cleenly with his ribs... But that is what armor is for. The Skald looked his foe in the eyes as he continued his song. Bringing his own axe out in a pair of strikes, one high and the back swing low.

 

Combat Actions

Free: maintain song, Fast Heal 2

Swift:

Move:

Standard:

Full Round: Attack Higvarr with axe twice


 

OOC: Each round allies can choose to accept this bonus or not: Inspired Rage +2 (STR/CON +2, Will Saves +2, AC-1)

Name
Attacks
28; 23
1d20+9;1d20+9 [19]; [19,14]
Damage
6; 7
1d8+4;1d8+4 [2]; [2,3]
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