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Chapter One Part One "Edge of Anarchy"


bloodsprite

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image.png.79745d8eec93a9aff07401925c6416ed.png

After recounting the heart-wrenching tale of her son's fate and the unspeakable atrocities committed by Gaedren Lamm, Zellara's gaze turned toward the four individuals chosen by her harrow deck. Her eyes, filled with a mix of sorrow and determination, met theirs as she spoke, her voice resonating with both authority and compassion.

"This should be all you need," she began, her tone firm yet gentle, "If one one you can not serve, or if you can think of someone that should be included, it is time to speak."

Her words hung in the air, a solemn invitation for the chosen few to consider the possibility of additional allies in their quest against Gaedren. Zellara's expression, etched with the weight of the world, conveyed a profound sense of urgency, a recognition of the crucial importance of unity in the face of such formidable adversity.

She waited patiently, her eyes scanning the faces of those assembled, emphasizing the gravity of their decision. Each moment seemed to stretch, the weight of their choice palpable in the air.

Edited by bloodsprite (see edit history)
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  • 2 weeks later...

spacer.pngStella Sucredes

bold=speech/normal=whisper/italics=thoughts

AC 12/(  ) HP 8/8 Init 2 Fort Ref 4 Will 6

Female LN Aasimar Wizard - Conjurer - Chronomancer,

Level 1 Init 2 HP 8/8 Speed 30'  
AC 12 Touch 12 F-F 10 CMD 11 Fort 4 Ref 4 Will 6 CMB -1 BAB 0  Special DR5 Cold, Electricity and Acid
*Dagger -1 (1d4-1, 19-20/x2)  (+2 Dex)
Str 8 Dex 14 Con 12 Int 20 Wis 14 Cha 16

Arcane Duelist 5/5 +1 to DC or +2 vs SR or +2 to hit

Shift 8/8 (Swift Action no AOO) 5' Dimension Door 

Temporal Pool 6/6pts
* Forewarned: 1 pt Add 1d4 to initiative (self or 30' ally)

* Rewind: Immediate Action unsuccessful spell from failed concentration, successful save, failed SR contest etc spend 1/2 spell level in pts to regain spell in memory (not components or action)..

Spells

0 (All) currently in memory Detect Magic, Acid Splash, Dancing Lights.

1st (4) Color Spray 2, Crafter's Fortune, Ears of the City, Feather Fall, Grease, Mage Armor, Vanish [opposition], Secluded Grimoire,

Alchemical Items

Acid Flask (1) = Alchemical Focus

Alchemist's Fire (4/4)

Weapon Blanch (Silver) (2/2)

Weapon Blanch (Cold Iron) (1)

Condition None

The immaculately dressed, well scrubbed Stella, she of the pale skin, raven black hair and eyebrows, wine coloured lips and irridescent eyes listens intently as their hostess offered up her tale of woe. Once or twice Stella looks ceilingward, as if trying to return tears to where they'd come from and spare her makeup. Something about the line of her jaw suggests someone grinding their teeth.

There but for the grace of the Gods... she thinks, well aware that she, and her man, had very nearly shared the same fate as Zellara's boy. It seemed that the existence of their daughter, Celeste, had in the final accounting tipped them off the knife's edge towards salvation and away from oblivion. Well that and a lot of help. Her mind returned to the Priestess of Magdh who had practically dragged her out of the gutter, and the words she'd spoken.

Still, salvation is not redemption.

The departure of those not selected left her standing with Emmelyn, whom she knew socially, and also Derek and Velka, whom she didn't. Derek appeared resolute while, more worryingly, Velka looked like she was still balanced on the knife's edge.

Bringing her irridescent gaze back to Zellara, she took a deep breath and committed.. "Nothing human does what this creature has done. I will see what must be done.... done.", she replies with a note of finality. She recalled the tiefling who'd suggested treating the children in the same manner as Gaedran and his cronies. She found herself shuddering.. If we fail, then that one might get to do things 'his' way.

Edited by Starhawk (see edit history)
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DerekSteelwindPortrait.png.5f797800e4afba7793486766f4c8b49f.png

In-Character

As Zellara concluded her plea, Derek shifted slightly, the weight of his lance a familiar comfort at his side. He absorbed every word with a stern yet pensive expression, his eyes never leaving the harrow reader. The mention of Gaedren Lamm and the vivid recounting of the harms inflicted had ignited a fire within him, a fire stoked by his own quest for justice for Mira.

He glanced around at the other chosen individuals, assessing their resolve and strength. Each carried a story etched in their eyes - a story of loss and defiance much like his own. As the silence stretched, heavy with the gravity of Zellara's request, Derek finally spoke, his voice carrying a calm yet resolute tone that filled the room.

"I am Derek Steelwind, of the Sable Company Marines," he introduced himself, his tone imbuing a sense of solidarity. "Though I walk a path seeking justice for a lost loved one, I understand the necessity of unity in such endeavors. It seems there are others who have also suffered at Lamm's hands, who bear skills and will that could aid us in this undertaking."

He paused, letting his words resonate among those gathered, then continued, "We are not just avenging personal wrongs; we are standing against an evil that preys on the vulnerable. Strength, both of arm and of heart, will be crucial. I stand ready to join this fight, not just for my own cause but for Korvosa."

Derek's gaze returned to Zellara, offering a nod of respect and readiness. He understood the stakes - they were not just fighting for retribution but for the very soul of their city.

 

 

 

 

 

Character Details

Character Stats

[URL=/sheets/?id=2902195][B][SIZE=+1]Derek Steelwind[/SIZE][/B][/URL] Male CG Human Ranger (Sable Company Marine / Urban Ranger), [B]Level[/B] 1, [B]Init[/B] 2, [B]HP[/B] 12/12, [B]Speed[/B] 30 [B]AC[/B] 18, [B]Touch[/B] 12, [B]Flat-footed[/B] 16, [B]CMD[/b] 17, [B]Fort[/B] 4, [B]Ref[/B] 4, [B]Will[/B] 3, [B]CMB[/B] +5, [B]Base Attack Bonus[/B] 1, [B]Action Points[/B] 1 [B] Kukri [/B] +5 (1d4+4, 18-20/x2) [B] Bash (Heavy Shield) [/B] +5 (1d4+4, x2) [B] Javelin x3 [/B] +5 (1d6+3, x2) [B] Lamellar (Leather) Armor[/B], [B] Heavy Shield (Wooden)[/B] (+4 Armor, +2 Shield, +2 Dex) [B]Abilities[/B] Str 18, Dex 15, Con 14, Int 10, Wis 14, Cha 8 [B]Condition[/B] ---- Track +1 Wild Empathy +1 Favored Enemy (Human) +2
Derek Steelwind
Male CG Human Ranger (Sable Company Marine / Urban Ranger), Level 1, Init 2, HP 12/12, Speed 30
AC 18, Touch 12, Flat-footed 16, CMD 17, Fort 4, Ref 4, Will 3, CMB +5, Base Attack Bonus 1, Action Points 1
Kukri +5 (1d4+4, 18-20/x2)
Bash (Heavy Shield) +5 (1d4+4, x2)
Javelin x3 +5 (1d6+3, x2)
Lamellar (Leather) Armor, Heavy Shield (Wooden) (+4 Armor, +2 Shield, +2 Dex)
Abilities Str 18, Dex 15, Con 14, Int 10, Wis 14, Cha 8
Condition
----
Track +1
Wild Empathy +1
Favored Enemy (Human) +2

 

 

 

Edited by parody (see edit history)
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spacer.pngStella Sucredes

bold=speech/normal=whisper/italics=thoughts

AC 12/(  ) HP 8/8 Init 2 Fort Ref 4 Will 6

Female LN Aasimar Wizard - Conjurer - Chronomancer,

Level 1 Init 2 HP 8/8 Speed 30'  
AC 12 Touch 12 F-F 10 CMD 11 Fort 4 Ref 4 Will 6 CMB -1 BAB 0  Special DR5 Cold, Electricity and Acid
*Dagger -1 (1d4-1, 19-20/x2)  (+2 Dex)
Str 8 Dex 14 Con 12 Int 20 Wis 14 Cha 16

Arcane Duelist 5/5 +1 to DC or +2 vs SR or +2 to hit

Shift 8/8 (Swift Action no AOO) 5' Dimension Door 

Temporal Pool 6/6pts
* Forewarned: 1 pt Add 1d4 to initiative (self or 30' ally)

* Rewind: Immediate Action unsuccessful spell from failed concentration, successful save, failed SR contest etc spend 1/2 spell level in pts to regain spell in memory (not components or action)..

Spells

0 (All) currently in memory Detect Magic, Acid Splash, Dancing Lights.

1st (4) Color Spray 2, Crafter's Fortune, Ears of the City, Feather Fall, Grease, Mage Armor, Magic Missile [opposition], Secluded Grimoire,

Alchemical Items

Acid Flask (1) = Alchemical Focus

Alchemist's Fire (4/4)

Weapon Blanch (Silver) (2/2)

Weapon Blanch (Cold Iron) (1)

Condition None

Stella looks pleased by Derek's words. She looks like she would like to say something more, but remembering her manners waits for Velka and Emmelyn to say something.

Edited by Starhawk (see edit history)
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Velka

image.jpeg.6e332328a2463df4207cc889a99654d4.jpeg
HP:11/11

 

Velka nodded motioning in Derek "what 'e said it's not just about revenge, I mean that's nice, an' I don't know about souls, but we need to stop 'im." She also gave a quick look around the room, it looked like a nice enough group to be honest. She saw some people that would likely be pretty good at the thinking part of this whole thing, something she didn't know she was gonna be that useful for. But she might be able to keep some of them safe.

"I mean I don't really know were to start, but hopefully that's were someone else comes in."

 

Edited by DecoyGirl (see edit history)
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image.png.79745d8eec93a9aff07401925c6416ed.png

With an impatient resolve, Zellara once again addressed the group, her voice carrying the weight of the crucial information they needed.

 

"I have uncovered Gaedren's lair," she began, her tone unyielding. "It's an old fishery, a place of horrors, where he trains innocent children to be thieves, forces them to work in the fish slurry for scraps of meat, and hoards his ill-gotten treasures."

 

Her words hung heavy in the air, the gravity of their task weighing on each group member. Zellara emphasized the importance of swift action, warning that Gaedren might relocate his operations to evade capture if they were delayed.

 

"As with all of Gaedren Lamm's hideouts through the decades," she continued, her voice tinged with bitterness, "the old fishery he now dwells in is a forgotten echo of someone else's dreams."

 

Zellara explained the history of the fishery, detailing how Gaedren had exploited its previous owner's demise to establish his criminal enterprise. She painted a grim picture of the desolate surroundings, the foul-smelling slurry, and the enslaved orphans toiling among the filth.

 

But amidst the grim realities, Zellara offered a glimmer of hope. "You must tell each other how you best fight and decide on a plan," she urged, her eyes scanning the group with determination. "And do not forget these mushrooms," she added, gesturing to the basket nearby. "They can heal wounds when eaten, a valuable resource in the face of danger."


Zellar-OldFisheryMap.jpg.41e66390c17277c95c4c4ae3da758c32.jpg

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spacer.pngStella Sucredes

bold=speech/normal=whisper/italics=thoughts

AC 12/(  ) HP 8/8 Init 2 Fort Ref 4 Will 6

Female LN Aasimar Wizard - Conjurer - Chronomancer,

Level 1 Init 2 HP 8/8 Speed 30'  
AC 12 Touch 12 F-F 10 CMD 11 Fort 4 Ref 4 Will 6 CMB -1 BAB 0  Special DR5 Cold, Electricity and Acid
*Dagger -1 (1d4-1, 19-20/x2)  (+2 Dex)
Str 8 Dex 14 Con 12 Int 20 Wis 14 Cha 16

Arcane Duelist 5/5 +1 to DC or +2 vs SR or +2 to hit

Shift 8/8 (Swift Action no AOO) 5' Dimension Door 

Temporal Pool 6/6pts
* Forewarned: 1 pt Add 1d4 to initiative (self or 30' ally)

* Rewind: Immediate Action unsuccessful spell from failed concentration, successful save, failed SR contest etc spend 1/2 spell level in pts to regain spell in memory (not components or action)..

Spells

0 (All) currently in memory Detect Magic, Acid Splash, Dancing Lights.

1st (4) Color Spray 2, Crafter's Fortune, Ears of the City, Feather Fall, Grease, Mage Armor, Magic Missile [opposition], Secluded Grimoire,

Alchemical Items

Acid Flask (1) = Alchemical Focus

Alchemist's Fire (4/4)

Weapon Blanch (Silver) (2/2)

Weapon Blanch (Cold Iron) (1)

Condition None

Gaedran was close by.. almost spitting distance, and if there was ever anyone who deserved to be spat on.., she thought to herself.

Stella then purses her lips.. "So Emmelyn, are you in or are you out?", she asks mildly. "We need to know before we can get started on this."

@Angelic Crux

Edited by Starhawk (see edit history)
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Emmelyn

It seemed a conspiratorial question. But then, this meeting had a whiff of conspiracy about it. Some, murderous intent dripping from their lips before being gentle ushered out. Velka. Derek. Stella. These were not ones who drank a toast to blood not yet upon their hands. But it was clear enough this fortune-teller wished to goad them on, to make the turning of the hour nip at their heels as a cutthroat might a mark.

She didn't answer Stella immediately. Her eyes closed in thought, left hand clasped over right, as she listened. Listened.

The moment lingered. A moment of blessed peace before the confrontation.

"...I am with you."

 

Her hands unwound from themselves, slowly, like vines releasing a trellis. "I'm... not very noticeable, if one of us needed to be chosen to scout ahead."

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spacer.pngStella Sucredes

bold=speech/normal=whisper/italics=thoughts

AC 12/(  ) HP 8/8 Init 2 Fort Ref 4 Will 6

Female LN Aasimar Wizard - Conjurer - Chronomancer,

Level 1 Init 2 HP 8/8 Speed 30'  
AC 12 Touch 12 F-F 10 CMD 11 Fort 4 Ref 4 Will 6 CMB -1 BAB 0  Special DR5 Cold, Electricity and Acid
*Dagger -1 (1d4-1, 19-20/x2)  (+2 Dex)
Str 8 Dex 14 Con 12 Int 20 Wis 14 Cha 16

Arcane Duelist 5/5 +1 to DC or +2 vs SR or +2 to hit

Shift 8/8 (Swift Action no AOO) 5' Dimension Door 

Temporal Pool 6/6pts
* Forewarned: 1 pt Add 1d4 to initiative (self or 30' ally)

* Rewind: Immediate Action unsuccessful spell from failed concentration, successful save, failed SR contest etc spend 1/2 spell level in pts to regain spell in memory (not components or action)..

Spells

0 (All) currently in memory Detect Magic, Acid Splash, Dancing Lights.

1st (4) Color Spray 2, Crafter's Fortune, Ears of the City, Feather Fall, Grease, Mage Armor, Vanish, Secluded Grimoire

Alchemical Items

Acid Flask (1) = Alchemical Focus

Alchemist's Fire (4/4)

Weapon Blanch (Silver) (2/2)

Weapon Blanch (Cold Iron) (1)

Condition None

 

Stella nods at their hostess, who had asked them to work up a plan. She took this to mean that one's resources and tools needed to be listed for one's comrades.. "I suppose I should lay out my abilities..", she begins.

"Well in a long fight, I fling acid, good against enemies and won't burn the place down, but it's short range."

"I can create a 15' long fan of brilliant light which can knock multiple enemies unconscious, providing they are within the fan and looking my way.. some folk get lucky though.", she declares, shrugging at the role of luck in these matters in an 'it is what it is' gesture.

"I can prevent people coming through a doorway, or charging at us by placing a mat of slippery grease on the ground. It's in the form of a 10' by 10' square. I've seen enemies flail about in them over and over. It's useful when we're being threatened with a fight on two fronts simultaneously."

She pauses for a moment and grins a little cheekily.."Now, if these spells are ineffective, I do not forget them but can cast them again.. I skip back to when I still had the spells and so do not lose them. This gives me somewhat more endurance in a fight than a wizard of my rank. This was a choice I made such that I can never have a familiar."

Gesturing to her gown.. "I can cover myself in magical armor. I can move from one place to another with a thought, it's just a 5' jump, but it allows me to move back into the cover I've just stepped out of to cast a spell. I can do this several times a day."

This explanation, skirting the line between explanation and boasting comes to an end with a grimace.. "My weakness is my melee skills are atrocious and even if I were, by some miracle, to make contact, I'd inflict little more than a scratch. I do not have a crossbow, more's the pity. I never really needed one until now and now don't have the cash to buy one. That means I can't attack from a distance greater than say 30' or so."

She opens the cover of a satchel on her shoulder. This reveals a small collection of alchemical vials.. "I know alchemy, but am no bomb lobbing alchemist. This means I come with alchemist's fire, which I, or anyone else, can use if things get desperate. Should we come across something that needs silver to wound, I can also assist."

"I am reasonably stealthy, reasonably perceptive but can see in total darkness. I don't feel cold, which accounts for the light dress I currently wear as well as my previous survival in a frozen gutter in winter... I also shake off acid and electricity. This I know from my alchemical endeavors."

Half smiling, she concludes with.. "If we continue as a company, I will be the company's source for alchemical weapons. When I've honed my skills but a little I will be able to produce alchemical weapons and medicines for next to nothing. Also, when I was in Absalom for my training I learned how to bend the items of other disciplines to my will. I am no master at this, but it is just a question of time.. and survival, until I am. Seeing to the central truth of things, Magdh's gift to her students, will aid me in this, in the future."

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DerekSteelwindPortrait.png.5f797800e4afba7793486766f4c8b49f.png

In-Character

Upon hearing Zellara’s revelations about Gaedren's hideout being the old fishery, a subtle mix of surprise and frustration crosses Derek's features. He had scoured areas perilously close to that location during his searches, yet the crucial hideout had eluded him. The realization that he had been so near yet so far adds a sharp sting to his ongoing quest. "I've combed the sectors around there," Derek mutters, more to himself than to the group, his voice tinged with disbelief. "To think that the answer might have been right under my nose..." His hand twitched slightly.

Despite this, a renewed spark of hope ignites within him. The proximity of his previous searches to Gaedren's current stronghold rekindles the possibility that Mira might still be found. "This could mean she’s still within reach, that she might still be out there," he shares, allowing a cautious optimism to seep into his tone. This potential breakthrough recharges his resolve, as he looks around at his newfound allies with a renewed sense of purpose. "If Gaedren is there, we have a real chance now to uncover the truth and bring him to justice," Derek adds, his determination palpable in the dimly lit room. His readiness to act not only underscores his commitment to Korvosa but also his personal vow to resolve the haunting disappearance of his niece.

He then stands confidently, his posture bearing the mark of his rigorous training with the Sable Company Marines, his hand makes an unexpected gesture, sweeping dramatically as if emphasizing his next words, even though he seems oblivious to the motion. "As a member of the Sable Company Marines, I've undergone training in various combat techniques," Derek starts, "My training also covers a little scouting that might come in handy for navigating and striking at Gaedren's lair."

He then shifts slightly to demonstrate the ease with which he carries his equipment. "I'm equipped for both close encounters and ranged engagements," he continues, "This versatility allows me to adapt to changing battle conditions, providing both offense and defense as needed."

Derek’s gaze sweeps over the gathered allies, his eyes firm with resolve. "My commitment to Korvosa is not just about duty; it's personal. Everything I do, every skill I apply, is towards the safety and integrity of our city," he asserts, his tone underscoring his deep personal investment in their cause.

"I'm also trained in handling animals, which will be essential once I earn my right to partner with a hippogriff. Until then, my focus remains on ground-based tactics and finding strategic advantages in urban environments," he explains, alluding to his ultimate goal of flying with the Marines.

"As we plan our approach to Gaedren's fishery, know that my training has prepared me to face humans, often the most cunning and dangerous of foes,"  Derek concludes, his hand giving a firm, albeit involuntary, clap that seems to punctuate his resolve.

His detailed account reassures his peers of his capabilities and commitment, making it clear that he is a valuable asset to the mission not only because of his skills but also because of his unwavering resolve to uncover the truth and protect the city he calls home.

 

 

 

 

 

 

Character Details

Character Stats

[URL=/sheets/?id=2902195][B][SIZE=+1]Derek Steelwind[/SIZE][/B][/URL] Male CG Human Ranger (Sable Company Marine / Urban Ranger), [B]Level[/B] 1, [B]Init[/B] 2, [B]HP[/B] 12/12, [B]Speed[/B] 30 [B]AC[/B] 18, [B]Touch[/B] 12, [B]Flat-footed[/B] 16, [B]CMD[/b] 17, [B]Fort[/B] 4, [B]Ref[/B] 4, [B]Will[/B] 3, [B]CMB[/B] +5, [B]Base Attack Bonus[/B] 1, [B]Action Points[/B] 1 [B] Kukri [/B] +5 (1d4+4, 18-20/x2) [B] Bash (Heavy Shield) [/B] +5 (1d4+4, x2) [B] Javelin x3 [/B] +5 (1d6+3, x2) [B] Lamellar (Leather) Armor[/B], [B] Heavy Shield (Wooden)[/B] (+4 Armor, +2 Shield, +2 Dex) [B]Abilities[/B] Str 18, Dex 15, Con 14, Int 10, Wis 14, Cha 8 [B]Condition[/B] ---- Track +1 Wild Empathy +1 Favored Enemy (Human) +2
Derek Steelwind
Male CG Human Ranger (Sable Company Marine / Urban Ranger), Level 1, Init 2, HP 12/12, Speed 30
AC 18, Touch 12, Flat-footed 16, CMD 17, Fort 4, Ref 4, Will 3, CMB +5, Base Attack Bonus 1, Action Points 1
Kukri +5 (1d4+4, 18-20/x2)
Bash (Heavy Shield) +5 (1d4+4, x2)
Javelin x3 +5 (1d6+3, x2)
Lamellar (Leather) Armor, Heavy Shield (Wooden) (+4 Armor, +2 Shield, +2 Dex)
Abilities Str 18, Dex 15, Con 14, Int 10, Wis 14, Cha 8
Condition
----
Track +1
Wild Empathy +1
Favored Enemy (Human) +2

 

 

 

Edited by parody (see edit history)
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Velka

image.jpeg.6e332328a2463df4207cc889a99654d4.jpeg
HP:11/11
 

"Well as fur as abilities, As I said I'm good as not being seen and climbing, swimming jumping, getting places I don't belong, opening locks an' hurtin' people. I'd love to have a fancier resume but I don't... I suppose I'm a good at susing out dangers also... And I'm a good liar, not about this tho'" She thought about the location. "Ya I kind of know that area, don't go around it much however."

 

Edited by DecoyGirl (see edit history)
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spacer.pngStella Sucredes

bold=speech/normal=whisper/italics=thoughts

AC 12/(  ) HP 8/8 Init 2 Fort Ref 4 Will 6

Female LN Aasimar Wizard - Conjurer - Chronomancer,

Level 1 Init 2 HP 8/8 Speed 30'  
AC 12 Touch 12 F-F 10 CMD 11 Fort 4 Ref 4 Will 6 CMB -1 BAB 0  Special DR5 Cold, Electricity and Acid
*Dagger -1 (1d4-1, 19-20/x2)  (+2 Dex)
Str 8 Dex 14 Con 12 Int 20 Wis 14 Cha 16

Arcane Duelist 5/5 +1 to DC or +2 vs SR or +2 to hit

Shift 8/8 (Swift Action no AOO) 5' Dimension Door 

Temporal Pool 6/6pts
* Forewarned: 1 pt Add 1d4 to initiative (self or 30' ally)

* Rewind: Immediate Action unsuccessful spell from failed concentration, successful save, failed SR contest etc spend 1/2 spell level in pts to regain spell in memory (not components or action)..

Spells

0 (All) currently in memory Detect Magic, Acid Splash, Dancing Lights.

1st (4) Color Spray 2, Crafter's Fortune, Ears of the City, Feather Fall, Grease, Mage Armor, Vanish, Secluded Grimoire

Alchemical Items

Acid Flask (1) = Alchemical Focus

Alchemist's Fire (4/4)

Weapon Blanch (Silver) (2/2)

Weapon Blanch (Cold Iron) (1)

Condition None

 

I expect I'll know it when I smell it., thinks Stella, somewhat queazy at the thought of the verminous life likely in occupancy in such a place. If there was one thing that turned her stomach, made her hair stand on end, it was masses of bugs and rats. She didn't carry alchemical fire for nothing.

She shrugs, trying to shake the revulsion off, but still looking a little green around the gills after their employer's description. "I'm sure I've walked past the place many times, but I don't recall a single thing about it.", she remarks, her voice low and appealing, mellifluous even.

Edited by Starhawk (see edit history)
Name
Knowledge Local
8
1d20+5 3
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Posted (edited)
3 hours ago, Starhawk said:

spacer.png "I'm sure I've walked past the place many times, but I don't recall a single thing about it.", she remarks, her voice low and appealing, mellifluous even.

You realize the address is just a block over from the way you take to the Bookmaker, you guys probably won't seem too out of place if you walk by. All you remember in the area is run down fishing buildings. It being just after sunset it shouldn't be too bad with drunk sailors yet, the pick pockets should be gone and the muggers wait till the drunks are swaying back.

Bookmaker (Midland): Korvosa’s largest bookstore, this site also publishes its own small-press tomes on a wide range of specialized subjects written by local scholars.

Ears of the City?


Bookmaker.png.abc240b573d486014d5a4e5aed6a8456.png

Edited by bloodsprite (see edit history)
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spacer.pngStella Sucredes

bold=speech/normal=whisper/italics=thoughts

AC 12/(  ) HP 8/8 Init 2 Fort Ref 4 Will 6

Female LN Aasimar Wizard - Conjurer - Chronomancer,

Level 1 Init 2 HP 8/8 Speed 30'  
AC 12 Touch 12 F-F 10 CMD 11 Fort 4 Ref 4 Will 6 CMB -1 BAB 0  Special DR5 Cold, Electricity and Acid
*Dagger -1 (1d4-1, 19-20/x2)  (+2 Dex)
Str 8 Dex 14 Con 12 Int 20 Wis 14 Cha 16

Arcane Duelist 5/5 +1 to DC or +2 vs SR or +2 to hit

Shift 8/8 (Swift Action no AOO) 5' Dimension Door 

Temporal Pool 6/6pts
* Forewarned: 1 pt Add 1d4 to initiative (self or 30' ally)

* Rewind: Immediate Action unsuccessful spell from failed concentration, successful save, failed SR contest etc spend 1/2 spell level in pts to regain spell in memory (not components or action)..

Spells

0 (All) currently in memory Detect Magic, Acid Splash, Dancing Lights.

1st (4) Color Spray 2, Crafter's Fortune, Ears of the City, Feather Fall, Grease, Mage Armor, Vanish, Secluded Grimoire

Alchemical Items

Acid Flask (1) = Alchemical Focus

Alchemist's Fire (4/4)

Weapon Blanch (Silver) (2/2)

Weapon Blanch (Cold Iron) (1)

Condition None

The others don't react, and so after several moments, she reaches into a pouch and pulls out a small piece of brick. She gestures over it, chants a few words, clearly some kind of magical formula, whereupon her eyes turn chalk white. The white orbs flit this way and that as if her eyes are having some kind of fit. Then, within the space of a breath or two, she closes her eyes. When she opens them again her eyes are once more their usual irridescent blue.

She grins girlishly, knowing what she looks like when she does this... "I know more now..", she purrs, clearly cloaked in confidence.

 

Edited by Starhawk (see edit history)
Name
Ears of the City using Diplomacy
24
1d20+7 17
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DerekSteelwindPortrait.png.5f797800e4afba7793486766f4c8b49f.png

In-Character

Derek tries to piece together what he knows of the area and its inhabitants.

 

 

 

Character Details

Character Stats

[URL=/sheets/?id=2902195][B][SIZE=+1]Derek Steelwind[/SIZE][/B][/URL] Male CG Human Ranger (Sable Company Marine / Urban Ranger), [B]Level[/B] 1, [B]Init[/B] 2, [B]HP[/B] 12/12, [B]Speed[/B] 30 [B]AC[/B] 18, [B]Touch[/B] 12, [B]Flat-footed[/B] 16, [B]CMD[/b] 17, [B]Fort[/B] 4, [B]Ref[/B] 4, [B]Will[/B] 3, [B]CMB[/B] +5, [B]Base Attack Bonus[/B] 1, [B]Action Points[/B] 1 [B] Kukri [/B] +5 (1d4+4, 18-20/x2) [B] Bash (Heavy Shield) [/B] +5 (1d4+4, x2) [B] Javelin x3 [/B] +5 (1d6+3, x2) [B] Lamellar (Leather) Armor[/B], [B] Heavy Shield (Wooden)[/B] (+4 Armor, +2 Shield, +2 Dex) [B]Abilities[/B] Str 18, Dex 15, Con 14, Int 10, Wis 14, Cha 8 [B]Condition[/B] ---- Track +1 Wild Empathy +1 Favored Enemy (Human) +2
Derek Steelwind
Male CG Human Ranger (Sable Company Marine / Urban Ranger), Level 1, Init 2, HP 12/12, Speed 30
AC 18, Touch 12, Flat-footed 16, CMD 17, Fort 4, Ref 4, Will 3, CMB +5, Base Attack Bonus 1, Action Points 1
Kukri +5 (1d4+4, 18-20/x2)
Bash (Heavy Shield) +5 (1d4+4, x2)
Javelin x3 +5 (1d6+3, x2)
Lamellar (Leather) Armor, Heavy Shield (Wooden) (+4 Armor, +2 Shield, +2 Dex)
Abilities Str 18, Dex 15, Con 14, Int 10, Wis 14, Cha 8
Condition
----
Track +1
Wild Empathy +1
Favored Enemy (Human) +2

Knowledge (Local)

Edited by parody (see edit history)
Name
Knowledge (Local)
19
1d20+4 15
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