TheDude2371 Posted April 25 Clone Share Posted April 25 (edited) Selection Has Ended! And I bet you're dying to know who made it... First and foremost, I want to thank everyone for their submissions. I truly appreciate the enthusiasm toward the game. I wish I could accept most if not all, but that would make the game more cumbersome, and I didn't design the campaign to handle more than six. Now, without further ado... Edited April 26 by TheDude2371 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheDude2371 Posted April 26 Author Clone Share Posted April 26 Tier 1 - The "Ready for Prime Time Players" This was a very tough choice once the positions started filling up. In truth, it came down to the wire for the final slot. Both characters had decent abilities that they could bring to the party. I pondered this for days. However, when it was coming down to "pull the bandage" time, I went and did the one thing I didn't want to do -- roll dice. And wouldn't you know, with ten rolls, it came up even. So I thought about the tie-breaker, and not leaving it up to dice. What was the tie-breaker? I'm not going to tell. Here is your Alpha Team: @GleefulNihilism, @Zen Gypsy, @Eagleheart, @codexgigas, @Spacesong, @Harding --- Congratulations! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheDude2371 Posted April 26 Author Clone Share Posted April 26 Tier 2 - The Reserves As I said, no one is completely out of it. I'm suitably impressed enough to keep the remaining seven around in the Reserves list in case an opening comes up. You all did excellent work with coming up with interesting concepts. This was all a very tough decision. I invite the Reserve members to stick around and watch, if they desire. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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