Grudge Posted April 30 Clone Share Posted April 30 (edited) Stats: 7, 16, 10, 15, 15, 13 Edited April 30 by Grudge (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls roll 8 4d6 2,2,1,3 roll 17 4d6 6,4,6,1 roll 11 4d6 1,1,4,5 roll 16 4d6 5,6,4,1 roll 16 4d6 6,4,1,5 roll 15 4d6 6,4,3,2 Link to comment Share on other sites More sharing options...
Grudge Posted May 3 Author Clone Share Posted May 3 (edited) POISON-BITE GRULL GNOLL BERZERKER 1 Age 23 Height 8 feet 1 inch Weight 563 pounds Size Medium Culture Bloodmarked Background: Maurader VITALS HIT POINTS 15 HIT DICE 1 (1d12+3) ARMOR CLASS 19 (Rugged Defense, Predatory Body) SPEED 40 ft. MANEUVER DC ? PERCEPTION ? IMMUNITIES ? INSIGHT ? RESISTANCES ? VULNERABLE ? SKILLS & SAVES STRENGTH 16 (+3) Athletics* +5 STR Save* +5 DEXTERITY 16 (+3) Acrobatics +2, Sleight of Hand +2, Stealth* +4 Dexterity Save +3 CONSTITUTION 16 (+3) Constitution Save* +5 INTELLIGENCE 10 (+0) Arcana +0 , Engineering +0, History +0, Investigation +0, Nature +0, Religion +0 Intelligence Save +0 WISDOM 13 (+1) Animal Handling +1, Culture +1, Insight +1, Medicine +1, Perception* +3, Survival* +3 Wisdom Save +1 CHARISMA 7 (-2) Deception -2, Intimidation -2, Performance -2 , Persuasion -2 Charisma Save -2 * Denotes Proficiency (denotes expertise) PROFICIENCIES & LANGUAGES Armor No Armor Weapons Simple weapons, martial weapons Tools ? Senses ? Languages Common, Gnoll, Draconic EQUIPMENT BACKGROUND: MAURADER Connection. The marauder chief who betrayed you and the rest of the gang in exchange for freedom. The scholarly old bandit whose inventions gave you an edge against the pursuing authorities. Your best friend—who is serving a life sentence for your shared crime. Memento. A broken compass. Half of a torn officer’s insignia. A wanted poster bearing your face. Secret Ways. When you navigate while traveling, pursuers have a disadvantage on checks made to track your group. Additionally, you can travel stealthily at a normal pace. Adventures and Advancement. Allies and informants occasionally give you tips about the whereabouts of poorly-guarded loot. After a few such scores, you may gain the free service of up to 8 bandits. DESTINY: UNDERDOG Cenya seeks universal truths too vast and terrible for mortal minds to comprehend, or untold secrets hidden away from inquiring minds. She fulfills her destiny of Knowledge and gains her fulfillment feature when she has a true epiphany. SOURCE OF INSPIRATION Defiance. You draw inspiration from striking out against oppression, defying long odds, and placing hope in the impossible. You gain inspiration whenever you score a critical hit against a creature larger than you are, roll a natural 20 on a death-saving throw, openly defy a powerful being, or succeed after taking a risk with long odds. Loudly refuse the orders of a tyrant, follow through with a convoluted or risky plan, and succeed at something you were extremely likely to fail. INSPIRATION FEATURE A Nose for Trouble. Get kicked around long enough and you start to know when trouble’s brewing. Whenever you or an ally you can see fails an Insight check, you can use your reaction to spend your inspiration and learn any information that would have been gained by a successful Insight check FULLFILLMENT FEATURE Expendable and Invulnerable. While being kicked around and batted from adventure to adventure, somehow you always seem to scramble out of the rubble. Whenever you would make a saving throw you may spend your inspiration to automatically succeed instead. Table: Underdog Destiny d6 Motivation 1 Conscripted: Your choices were fight or die—you opted for life. 2 Swept Up: Your life spiraled out of control as you struggled against a plethora of sudden changes. 3 Lost: Your safe home is far gone and you’re making the best of the here and now. 4 Put Upon: Heavy obligations fell on your plate and you’re handling it as best you can. 5 Striving: Odds of success are slim but you would rather die than give up now. 6 Survival: Dangers abound and you’re just hoping to see the next sunrise. WEALTH COIN POUCH Copper: 0 | Silver: 0 | Electrum: 0 | Gold: 0 | Platinum: 0 BANKED COIN Copper: 0 | Silver: 0 | Electrum: 0 | Gold: 0 | Platinum: 0 ITEMS OF VALUE (Gems, Art, Jewelry, etc.) 1. 2. 3. MAGIC ITEMS ATTUNED ITEMS (Maximum of 3) 1. 2. 3. NON-ATTUNED ITEMS 1. 2. 3. CONSUMABLES 1. 2. 3. COMBAT Action Bonus Action Reaction ATTACKS FEATS & FEATURES ? EXPLORATION ? SOCIAL ? APPEARANCE ? BACKSTORY ? ALLIES & ORGANIZATIONS ? FOLLOWERS & STRONGHOLDS ? Edited May 4 by Grudge (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Grudge Posted May 3 Author Clone Share Posted May 3 Still heavily in progress Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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