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Grudgery


Grudge

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Posted (edited)
 

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POISON-BITE GRULL

GNOLL BERZERKER 1


Age 23 Height 8 feet 1 inch
Weight 563 pounds

Size Medium

Culture Bloodmarked Background: Maurader

 

VITALS
HIT POINTS
15
HIT DICE
1 (1d12+3)
ARMOR CLASS
19
(Rugged Defense, Predatory Body)
SPEED
40 ft.

 
MANEUVER DC
?
PERCEPTION
?
IMMUNITIES
?
INSIGHT
?
RESISTANCES
?
VULNERABLE
?

 

SKILLS & SAVES

image.png.a8ac8d0a532261610f4c998a925c8344.png STRENGTH 16 (+3) Athletics* +5

STR Save* +5


image.png.a8ac8d0a532261610f4c998a925c8344.png DEXTERITY 16 (+3) Acrobatics +2, Sleight of Hand +2, Stealth* +4

Dexterity Save +3


image.png.a8ac8d0a532261610f4c998a925c8344.png CONSTITUTION 16 (+3)

Constitution Save* +5


image.png.a8ac8d0a532261610f4c998a925c8344.png INTELLIGENCE 10 (+0) Arcana +0 , Engineering +0, History +0, Investigation +0, Nature +0, Religion +0

Intelligence Save +0


image.png.a8ac8d0a532261610f4c998a925c8344.png WISDOM 13 (+1) Animal Handling +1, Culture +1, Insight +1, Medicine +1, Perception* +3, Survival* +3

Wisdom Save +1


image.png.a8ac8d0a532261610f4c998a925c8344.png CHARISMA 7 (-2) Deception -2, Intimidation -2, Performance -2 , Persuasion -2

Charisma Save -2


* Denotes Proficiency
(denotes expertise)

 

PROFICIENCIES & LANGUAGES

Armor No Armor
Weapons
Simple weapons, martial weapons
Tools ?
Senses ?


Languages Common, Gnoll, Draconic

 

 

EQUIPMENT

 

 

BACKGROUND: MAURADER

Connection. The marauder chief who betrayed you and the rest of the gang in exchange for freedom. The scholarly old bandit whose inventions gave you an edge against the pursuing authorities. Your best friend—who is serving a life sentence for your shared crime.

Memento. A broken compass. Half of a torn officer’s insignia. A wanted poster bearing your face.

Secret Ways. When you navigate while traveling, pursuers have a disadvantage on checks made to track your group. Additionally, you can travel stealthily at a normal pace.

Adventures and Advancement. Allies and informants occasionally give you tips about the whereabouts of poorly-guarded loot. After a few such scores, you may gain the free service of up to 8 bandits.

 

DESTINY: UNDERDOG

Cenya seeks universal truths too vast and terrible for mortal minds to comprehend, or untold secrets hidden away from inquiring minds. She fulfills her destiny of Knowledge and gains her fulfillment feature when she has a true epiphany.

SOURCE OF INSPIRATION

Defiance. You draw inspiration from striking out against oppression, defying long odds, and placing hope in the impossible. You gain inspiration whenever you score a critical hit against a creature larger than you are, roll a natural 20 on a death-saving throw, openly defy a powerful being, or succeed after taking a risk with long odds.

Loudly refuse the orders of a tyrant, follow through with a convoluted or risky plan, and succeed at something you were extremely likely to fail.

INSPIRATION FEATURE

A Nose for Trouble. Get kicked around long enough and you start to know when trouble’s brewing. Whenever you or an ally you can see fails an Insight check, you can use your reaction to spend your inspiration and learn any information that would have been gained by a successful Insight check

 

FULLFILLMENT FEATURE

Expendable and Invulnerable. While being kicked around and batted from adventure to adventure, somehow you always seem to scramble out of the rubble. Whenever you would make a saving throw you may spend your inspiration to automatically succeed instead.

Table: Underdog Destiny

d6 Motivation

1 Conscripted: Your choices were fight or die—you opted for life.

2 Swept Up: Your life spiraled out of control as you struggled against a plethora of sudden changes.

3 Lost: Your safe home is far gone and you’re making the best of the here and now.

4 Put Upon: Heavy obligations fell on your plate and you’re handling it as best you can.

5 Striving: Odds of success are slim but you would rather die than give up now.

6 Survival: Dangers abound and you’re just hoping to see the next sunrise.

 

WEALTH

COIN POUCH

Copper: 0 | Silver: 0 | Electrum: 0 | Gold: 0 | Platinum: 0


BANKED COIN

Copper: 0 | Silver: 0 | Electrum: 0 | Gold: 0 | Platinum: 0


ITEMS OF VALUE (Gems, Art, Jewelry, etc.)

1.
2.
3.

 

MAGIC ITEMS

ATTUNED ITEMS (Maximum of 3)


1.
2.
3.

NON-ATTUNED ITEMS


1.
2.
3.

CONSUMABLES


1.
2.
3.

 

COMBAT

image.png.62206a923a5c1eea3023189185b4fafd.png Action image.png.fcf31a364bc94b86835dcbc82eff559d.png Bonus Action image.png.764ea8e968045aafe287a5a866d19e7f.png Reaction

ATTACKS

image.png.62206a923a5c1eea3023189185b4fafd.png


image.png.fcf31a364bc94b86835dcbc82eff559d.png 

 

 

 

FEATS & FEATURES

?

 

EXPLORATION

?

 

SOCIAL

?

 

APPEARANCE

?

 

BACKSTORY

?

 
 
ALLIES & ORGANIZATIONS

?

 

FOLLOWERS & STRONGHOLDS

?

 

Edited by Grudge (see edit history)
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