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Mission Briefings


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Chapter One - Starfall

Primary Objective - Retrieve Magos' Datacore: The Magos' distress call claimed the existence of a datacore containing information on the whereabouts and/or nature of the artefact that has taken Thogzulk's attention. This datacore must be retrieved intact, at all costs.

Secondary Objective - Rescue Magos Valenthius: The Magos is an important asset to the ongoing war effort in Ullanor, and a highly-respected figure among the Mechanicum of Mars. Allowing his demise in the mission proceedings would harm both the Crusade, and the Imperium's relations with Mars.

Secondary Objective - Eliminate Ork Air Superiority: Presently, the orks have dominance over the skies. Their jet fightaz must be neutralised or forced to ground, to significantly reduce the risks involved in extraction.

Tertiary Objective - Eliminate Big Mek Krakkadakka: Krakkadakka is one of the most lethal orks under Thogzulk's command, and the deranged mastermind behind the Unda-Boss' mechanised forces, including the ramshackle planes swarming the skies. While he is not the purpose of this mission and should not be explicitly sought out, the Big Mek's death would be a great boon to the war effort.

Tertiary Objective - Deny the Enemy: While the compound should ideally be recovered, if ork numbers prove overwhelming, it is better to destroy the facility than to allow Krakkadakka to plunder it for more scrap to build with.

Tertiary Objective - Pride of Arms: Kill a nob (or stronger ork) in hand-to-hand combat.

Unfortunately, beyond Magos Valenthius, any surviving humans planetside are classed mission-irrelevant. Their sacrifice shall be remembered in the annals of history.

 

Available Requisition: 80

Edited by Trish_the_Nugg_Queen (see edit history)
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  • Jump Pack (15)
  • Totem Of Subetai (15)
  • Orbital Surveillance (15 Req)
  • Auspex (12)
  • Vox-Caster (10)
  • Red-Dot Laser Sight (10)
  • Magnoculars (3)

Degei Bajan:

  • Jump Pack (15)

  • Totem Of Subetai (15)

  • Orbital Surveillance (15 Req)

  • Vox-Caster (10)

  • Auspex (12)

  • Magnoculars (3)

  • Red-Dot Laser Sight (10)

 

Edited by luctius (see edit history)
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Edryc "Shadow" Morrigan

  • 1 Astartes ChainswordThe Chainsword has served many a Battle-Brother during his time in an Assault Squad. These weapons generally have a flat carapace containing the chain with only the forward curved section open where the spinning chain teeth can bite into flesh and bone. (5 Req)
  • 1 Astartes Boltgun (Stalker)The Stalker-pattern boltgun is most impressive when used in conjunction with Stalker Rounds, but it is still an effective sniping weapon with any ammunition type. It significantly muffles the sound of any shell fired, and produces no muzzle flash.

    Awareness Tests to hear shots made with a Stalker-pattern boltgun suffer an additional –30 penalty and can only be attempted at half the normal distance. See Stalker Rounds in the Ammunition section for more information on combining the two.
    (15 Req; Respected Renown)
  • 2 Clips of Stalker RoundsStalker rounds were designed for sniping use in Stalker-pattern boltguns, and that is still where they achieve maximum efficacy. However, they may be used in other bolt weapons to reduce their report. A stalker round’s core is replaced with gas propellant and the mass-reactive explosive replaced with solid mercury.

    Effects: Awareness Tests to hear shots made with stalker rounds suffer an additional –30 penalty and can only be attempted at half the normal distance. Reduce the weapon’s Damage by 2. When used in a Stalker-pattern Boltgun, this damage penalty does not apply. Additionally in such a weapon, no Tests to detect the shot are possible (however, depending on the situation, the appropriate Opposed Skill Test may be required for the firer himself to remain hidden).

    Used With: All bolt weapons.
    (5 Req each; 10 Req)
  • 1 Red-Dot Laser SightThis is a laser sight that grants a +10 bonus to Ballistic Skill Tests when the weapon is fired on single shot.

    Upgrades: Any Pistol or Basic ranged weapon of the following types: Las, Solid Projectile, Bolt, or Plasma. A red-dot laser sight counts as a sight, and a gun may only have one sight.
    (10 Req)
  • 1 MultikeyAs it can open most standard Imperial locks, a multikey is reason for suspicion in the hands of a common citizen. For organisations like the Deathwatch they are indispensable, as it is considerably faster and quieter to infiltrate the enemy’s fortifications than to blast through them. A character with a multikey gains a +30 bonus to any Security Test when trying to open locks. (15 Req)
  • 1 CartographThis specialised data-slate accepts geographical and navigational information on a planet, either from existing data-banks or gathered by a ship’s Augur Arrays in orbit. Its geo-locator tracks the user’s planetary coordinates, enabling it to provide distance and bearing to any known location. This provides a +10 to all Navigation (Surface) Tests. It is also capable of storing detailed maps and schematics, which can be useful for objective approach planning. Many cartographs are also equipped with a small holo-projector that displays three-dimensional maps of its contents. (5 Req)
  • 1 AuspexThese devices are used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50m, though walls more than 50cm thick and certain shielding materials can block the scanner. (12 Req)
  • 1 CharmA charm is a keepsake, holy relic, or good luck token that is intended to draw the benevolent eye of the Emperor, a Primarch, or other patron to the bearer. They take myriad forms including such things as fragments of blessed bolter casings, water from holy seas, and pelts of sacred animals.

    Charm choices vary with Chapter and with the individual. Charms have no tangible benefits. However, when the unfolding plot calls for something bad to happen to a random squad member, at the GM’s discretion a character with a charm may be exempt. If all characters carry charms, then it is up to the GM to choose which charms are the most potent.
    (6 Req)
Edited by IndyKophen (see edit history)
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Madoc Mannaw

  • Power Sword, Exceptional (20 x 1.5 = 30 req; R)
  • Volkite Serpenta, Exceptional (10 x 1.5 = 15 req; R)
    • +Motion Predictor (20 req; R)
  • Charm (6 req)
  • Magnoculars, Exceptional (3 x 1.5 = 5 req; R)
  • Combat Webbing (3 req)
  • Chrono (1 req)
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Zorael Eludian

  • Combat Webbing [req 3]
  • Diagnostor Helmet [req 15] (Deathwatch p165)
  • Charm [req 6]
  • Astartes Missile Launcher (Soundstrike) [req 10]
  • Blood of Heroes [req 15] (First Founding p101)
  • Death Mask [req 20] (First Founding p101)

Holding back the last 11 requisition until I figure out how many missiles I get with the Soundstrike.

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