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Grobbo the Goblin Feylock


TheWhitefire

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Grobbo

AC 13 HP 10 Speed 30ft Prof +2

Str 10 (0) Dex 15 (2) Con 14 (2) Wis 10 (0) Int 8 (-1) Cha 17 (3)

Attacks
Eldritch Blast
+5 1d10
Chill Touch +5 1d8
Skullcracker (club) +2 1d4
Dogsticker (spear) +2 1d6
Shanksplitter and Skinflint (daggers) +4 1d4+2/+4 1d4

 

Features

Origin:
Darkvision 60 feet
Can hide or disengage as a bonus action
Advantage on saving throws vs Charmed condition
Prof/day can deal prof extra damage with a spell or attack to a creature larger than me
Background:
Group Coercion: I have advantage on any charisma-based skill check against a group of two or more.
Class:
Archfey pact
The spells faerie fire and sleep are added to warlock spell list.
As an action, I can make all creatures within 10 feet of me to make a Wis save or become either charmed or frightened for one round once per long rest.

 

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BackgroundGrobbo.png.659aca148e3835276697ec7254e3811a.png

As most goblins, Grobbo’s early life was one of violence almost from birth. Like all goblins, he was raised to have an almost pathological fear of dogs, horses, and humans. He was shown the wonders of fire and shiny things. He raided without compromise, he killed without mercy, he partied without rest.

 

But he grew older. His friends, his family all died around him. Either through violence, or disease, or pure awful luck (something all too common among his kind, he found.) But he continued to grow older. And older.

 

By the age of 25, everyone he had grown up with was dead. His brothers and sisters were dead, his friends were dead. By 30, almost everyone he had known in his clan had died and now it was strangers who surrounded him.

 

So he left, and no one in his tribe even noticed. For a time he wandered, moving ever westward in search of a new home. What he found were closed doors, swinging feet, and slashing swords. People feared and reviled him, so he wasn’t terribly surprised when another group of monstrous demihumans were the ones who eventually took him into their bandit tribe, under the leadership of a bugbear woman named Croz. For four years he was a menace to the river kingdoms, waylaying caravans and merchants.

 

But there was more than just the violence of his own life. This group had kinship as well. Croz and Grobbo became very close, both having left their own tribes for similar reasons. Both saw the violence of their people’s ways and were trying to find an escape, both being drawn into the same cycle of violence that had been all they’d ever known.

 

Several months ago, however, Grobbo began to dream. They came nightly, dreams of his people. But it was not his people as he had known them. Instead of fighting, and burning, and stealing, his people were building and sowing. Instead of violence, there was familial love. Instead of fear, there was security. Grobbo saw himself, aged and stooped, easily well into his late forties. Grobbo had never seen a goblin so old in real life, he realised, though he had heard they could live so long. Grobbo was the oldest goblin Grobbo knew.

 

Soon the dreams changed, but very subtly. Instead of just the image of this idyllic new goblin homeland, there came also a promise. A promise that he could be given the power–and the opportunity–to build this city for his people, to be given the opportunity to show them this new way of life.

 

He need only pay his fealty. 

 

To who or what, Grobbo didn’t know. But he made his oath to The Whispered Promise, and was granted the very powers he was promised.

 

Not days later, Croz and himself waylaid a messenger bearing the call to arms to settle the stolen lands. Grobbo took it as a sign that the Whispered Promise was delivering on their bargain. That night, Grobbo packed up, woke Croz and wished her well, then left for Brevoy and the Stolen Lands.

 

Personality, Ideals, Bonds

Personality: Grobbo is extremely driven and focused when he has a goal. Grobbo views violence as a grim necessity, and tries to avoid it whenever possible.

Ideals: Grobbo believes that nothing, and no one, can keep him from his destiny of building a new city for goblinken.

Bonds: Grobbo feels indebted to the bugbear woman named Croz he met as a bandit, and regrets having to leave her behind.

Flaws: Grobbo truly believes that The Whispered Promise has given him a destiny to fulfill, and that often makes him blind to any courses of action that don't help fulfill that destiny in some way.

 

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Equipment

Leather armour (AC 11)
Club
Spear
2 Daggers
Dogbone Wand (Arcane Focus)
Dark common clothes with hood
2 Crowbars
Pouch

Dungeoneer's Pack including:
Backpack
10 Pitons
10 Torches
Tinderbox
10 days rations
50 feet hemp rope
Waterskin

GP: 15 SP: 0 CP: 0

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