jokomaisu Posted February 27, 2023 Clone Share Posted February 27, 2023 (edited) Here is a place for any and all discussions about the campaign - rules and content. Edited March 5, 2023 by jokomaisu (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
guitarist Posted March 4, 2023 Clone Share Posted March 4, 2023 Hey, just checking in. I like what you’ve done with the place! Been perusing the setting material that I’ve procured, and I like what I’m seeing. I’ve got a swashbucklery character in mind, and so far everything jives with what I’m planning. Getting some potential concepts together presently. Looking forward to our game! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
jokomaisu Posted March 4, 2023 Author Clone Share Posted March 4, 2023 @guitaristThanks for checking out the place. Still a major work in progress 😅 For swashbucklery, the Swordfighter is perfect. Every band of knaves needs one. Be sure to think about your knave's personality, quirks, faults, etc. I want everyone to play someone fun for them and entertaining for everyone else 😁 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
SMARTAgentKC Posted March 5, 2023 Clone Share Posted March 5, 2023 I am also keeping track of this. I've got a few ideas in mind but I'm waiting to see if any mage type classes pop up. I've got an idea using the gifted race and maybe making them an evocation specialist (those gifted with evocation would gain access to most of the healing spells including both Cure Wounds and Healing Word not to mention a lot of the elemental cantrips) but I want to use them more then once per long rest Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
jokomaisu Posted March 5, 2023 Author Clone Share Posted March 5, 2023 (edited) Those magic classes are coming. I swear! Here are a few things to think about... First, the maximum character level is 6, meaning the highest spells you can access will be level 3. Second, rests are gritty in Brancalonia. That means short rests are 8 hours and long rests are 1 week. Knaves are meant to have limited resources and will need to manage those carefully, lean on each other, and come up with some so-crazy-it-just-might-work type plans (and backup plans) to complete jobs while staying one step ahead of those who may want to claim the bounties on their heads. Yeah, it can be a lot. Edited March 5, 2023 by jokomaisu (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Shocker Posted March 5, 2023 Clone Share Posted March 5, 2023 Looks all very interesting, I’m thinking rogue or swashbuckling fighter, not that those are exclusive to each other. When do you think we can start with character creation? No point doing so until you have completed your compendium, something that leaves in awe by the way, great job. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
jokomaisu Posted March 5, 2023 Author Clone Share Posted March 5, 2023 Thanks 😀 I'm not sure when character creation will start. I'm working to get us there ASAP 🙏 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
SMARTAgentKC Posted March 6, 2023 Clone Share Posted March 6, 2023 Short rests are a day and long rests are a week huh... noted look forward to seeing what you come up with but don't strain yourself. I'm here for the long haul Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Shocker Posted August 15, 2023 Clone Share Posted August 15, 2023 So reading through the misdeeds, i gather the main rule of the game is to „aim to misbehave“? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
jokomaisu Posted August 16, 2023 Author Clone Share Posted August 16, 2023 I'd say that misbehaving comes hand-in-hand with being a knave. Although it is a bit of a double-edged sword. The more misdeeds you have, the greater the bounty on your head, the more respect you'll get from other knaves, and the more likely that someone will decide that it is worth their effort to try to apprehend you to claim that bounty. Players usually try to avoid their characters breaking laws in most D&D campaigns and settings. Brancalonia is different. It's expected and rewarded, but not without some risk. A typical Brancalonian guard is too lazy to care about petty knaves. However, bounty hunters are another story. I suppose one could try to find a balance between maintaining a low to moderate bounty value. I imagine that may be difficult, but not impossible. My aim for Jobs is that they will have many paths for knaves to take during the adventure and allow for a variety of outcomes - all of which have varying degrees of how many laws can or will be broken along the way. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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