herastor Posted February 28, 2023 Clone Share Posted February 28, 2023 (edited) Masika and Bakari The Strays of Asnu "You're not a stray when you know where you belong." Ranger 3 (Drakewarden) Medium humanoid female (Shetasut Elf), Chaotic Good Armor Class 17 Hit Points 31 ( 10 + 12 (average) + 9 ) Speed 35' ft. Senses Darkvision 60 ft., Passive Perception 17 20' ft. Languages Common, Elvish, Dwarven, Orcish, Gnomish, Draconic Proficiency Bonus +2 ABILITIES & SKILLS Proficiency Bonus: +2 Strength 12 (+1) Save +3 Athletics +3 Dexterity 20 (+5) Save +7 Acrobatics +5 | Sleight of Hand +5 | Stealth +7 Constitution 16 (+3) Save +3 No skills associated. Intelligence 11 (+0) Save +0 Arcana +0 | History +0 | Investigation +0 | Nature +2 | Religion +0 Wisdom 16 (+3) Save +3 Animal Handling +3 | Insight +5 | Medicine +3 | Perception +7 (E) | Survival +5 Charisma 9 (-1) Save -1 Deception -1 | Intimidation -1 | Performance -1 | Persuasion -1 (E) denotes expertise. / Bold denotes proficiency. PROFICIENCIES & ABILITIES PROFICIENCIES Tools Druidic Foci Instruments Darbouka (Goblet Drum) Weapons Simple, Martial Armors Light, Medium, Shields RANGER CLASS ABILITIES Favored Foe | Deft Explorer: Canny | Fighting Style: Archery | Spellcasting | Ranger Archetype: Drakewarden | Draconic Gift | Drake Companion | Primeval Awareness RACIAL TRAITS Darkvision | Keen Senses | Fey Ancestry | Trance | Elf Weapon Training | Fleet of Foot | Mask of the Wild Heroic Destiny Supernatural Gift Defy Death | Hard to Kill FEATS None WEAPONS WEAPONS 2 Shortswords +7 to hit for (1d6+5) piercing damage. | Finesse, light Longbow +7 to hit for (1d8+7) piercing damage. | Ammunition, heavy, two-handed (150/600) SPELLS SPELL SLOTS 3/3 (1st) Ranger - Spell Save DC: 13 | Spell Attack Mod: +5 | Spells Known: 4 CANTRIPS Thaumaturgy FIRST LEVEL Speak With Animals | Ensnaring Strike (B,C) | Hunter's Mark (B,C) | Zephyr Strike (B,C) (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell. EQUIPMENT & ENCUMBERANCE TOTAL ENCUMBERANCE (147.12 lbs.) Weight: 147.12 lbs. / 180 lbs. max. (15 x STR Score) Status: Unencumbered Penalty: None MONEY POUCH (2.12 lbs.) Bronze: 3 | Copper: 3 | Silver: 50 | Gold: 0 | Obsidian: 0 | Platinum: 0 (210 Coins x .02 lbs. = 1.12 lbs. Total Weight) EQUIPEMENT READIED (26 lbs.) Equipped items can be retrieved with a manipulate item interaction. Armor (17 lbs.) Traveler's Clothes - 4 lbs. | Studded Leather Armor - 13 lbs. Weapons (6 lbs.) Longbow - 2 lbs. | 2 Shortswords - 4 lbs. Readied Items (3 lbs.) 2 Quivers of arrows (40) - 2 lb. | 2 Healing Potions - 1 lbs. EQUIPMENT STORED (119 lbs.) Stored items can be retrieved with an action. In Backpack (31 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Tinderbox - 1 lbs. | Trophy - 1 lbs. | Lamp - 1 lbs. | (2) Flask of Oil - 2 lbs. | Soap | 10 Days of Rations - 20 lbs. Strapped to Backpack (88 lbs.) Staff - 4 lbs. | Hunting Trap - 25 lbs. | Waterskin - 5 lbs. | Darbouka - 3lbs. | Iron Pot - 10 lbs. | Tent - 20 lbs. | Silk Rope & Grappling Hook - 9 lbs. | Bedroll & Blanket - 10 lbs. EQUIPMENT NOT CARRIED (--) At Home None * Denotes magic item (see below) MAGIC ITEMS NON-ATTUNED ATTUNED (0/3) APPEARANCE Age 153 | Height 4'11" | Weight 120 lb. | Hair Black | Eyes Brown | Complexion Dark Masika is a fairly short, tattooed, shetasut elf with dark, braided hair that ends in tight curls. Despite her predilection for wandering unforgiving landscapes the hair is well cared for; a clear sign that she considerers her health to be important. Unfortunately that mindset has done nothing to curb her cat-like curiosity. That she hasn't lost a single blue digit is a testament to her luck. Since leaving the Drakewardens she hasn't seen fit to abandon her gear. She's too pragmatic for that. Blue steel on yellow leather and cloth, it compliments the colors of her drake Bakari. To be fair though, not many people remember her when her drake surges forward in a blur of bone and metallic blue. BACKGROUND Outlander Source PHB Personality Traits: I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them. Ideals: Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic) Bonds: I suffer awful visions of a coming disaster and will do anything to prevent it. Flaws: Violence is my answer to almost any challenge. Background Feature: Wanderer Specialty: Guide BACKSTORY Masika was fairly certain she lost her faith in her father's vision of the Shetasut restored when her father succumbed to the Drake Blight younger that anyone expected. Nakia had always preached about their return to glory and was a staunch supporter of King Mennastral. It wasn't hard to see why either. Their family still possessed some of the wyrm arts from those ancient days. For imperialists like Nakia, that past wasn't so ancient that it couldn't be achieved again. His blame often fell on the laissez faire attitudes expressed by most of their people. He hated their listlessness and idle lives. Lives wasted in his opinion. His daughter would not be like them. Masika would eventually be a beacon to light their way back to proper behavior and success! As Masika watched Nakia melt, physically and mentally, she was forced to examine her own mortality and what her father's dreams for her would do to the rest of her life. To be as vehement and close-minded as he was. She started seeing, for the first time, the cost Nakai's dream for her life had wrung from her actual life. The wedge between friends and family that his outlook fostered. How quickly he was forgotten and ignored by a kingdom that didn't share his views. It was too steep a price for too shallow a life. Masika left Ansu with her faithful drake Bakari in tow to travel the known world and find a place of her own creation. During her journey she often made herself available as a mercenary or guide, trading in knowledge and silver to get by. Then the dreams of fire and death filled her nights. She held no particular love for the gods, but she could clearly see the wisdom in answering their vision. So, with nothing to tie her down and her place not yet discovered, Masika set sail across the Serene Sea to the Holds beyond. Edited March 10, 2023 by herastor (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Ability Scores! 12,16,18,9,11,15 repeat(drop(4d6,lowest,0),6) 5,3,4,2,6,6,4,3,6,1,6,6,2,5,2,2,5,1,2,4,4,5,6,2 Link to comment Share on other sites More sharing options...
herastor Posted February 28, 2023 Author Clone Share Posted February 28, 2023 Reserved! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
herastor Posted March 10, 2023 Author Clone Share Posted March 10, 2023 I think I'm finished with Masika's mechanics and story bits. I'll wait to see if I get chosen to pick out magic items. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheWordWeaver Posted March 11, 2023 Clone Share Posted March 11, 2023 12 hours ago, herastor said: I think I'm finished with Masika's mechanics and story bits. I'll wait to see if I get chosen to pick out magic items. Hey Herastor! Sounds good! Masika looks good to go, I will mark this app as completed nice touch with the Hero Forge Mini! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
herastor Posted March 13, 2023 Author Clone Share Posted March 13, 2023 Thanks! I'm glad you like it. Bakari was a real pain in the butt to get right. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Recommended Posts