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Gilda's Application


Gilda

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"The Price of a Soul is Heavy."


Paladin 3 (Oath of the Crown)

Medium humanoid female (Half Elf),

Lawful Neutral


Armor Class 16 (18)
Hit Points 36
Speed 30' ft.


Senses Darkvision 60' ft.

Languages Common, Elven, Undecided x 3

Proficiency Bonus +2

Divine Gift UnscarredWhen you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 18 (+4)
Save +4
Athletics +6


Dexterity 16 (+3) 
Save +3
Acrobatics +5 | Sleight of Hand +3 | Stealth +3


Constitution 14 (+2)
Save +2 
No skills associated.


Intelligence 12 (+1)
Save +1 
Arcana +1 | History +1 | Investigation +1 | Nature +1 | Religion +3


Wisdom 13 (+1)
Save +3
Animal Handling +1 | Insight +3 | Medicine +1 | Perception +3 | Survival +1


Charisma 18 (+4) 
Save +6 
Deception +4 | Intimidation +4 | Performance +4 | Persuasion +6

 

* Includes +1 from Luckstone / ** Includes +1 from Luckstone and Jack of all Trades / (E) denotes expertise. / Bold denotes proficiency.

 

 


 

 

 

WEAPONS

WEAPONS

  • Example Range +4 to hit for (1d6+2) piercing | Ammution, Ranged (80/320), Two-Handed
  • Example Melee +2 to hit for (1d6) Piercing | Thrown (20/60), Versatile (1d8)

 

PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools None
  • Instruments None
  • Weapons Martial, Simple
  • Armors Heavy, Medium, Light, Shields

PALADIN CLASS ABILITIES
Divine SenseThe presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.

You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.
 | Lay on HandsYour blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.

This feature has no effect on undead and constructs.

SpellcastingBy 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does. See Spells Rules for the general rules of spellcasting and the Spells Listing for the paladin spell list.

Preparing and Casting Spells
The Paladin table shows how many spell slots you have to cast your paladin spells. To cast one of your paladin spells of 1st level or higher, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.

For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

You can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

Spellcasting Ability
Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

Spellcasting Focus
You can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your paladin spells.
 | Fighting Style (Great Weapon)At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit.

Divine HealthBy 3rd level, the divine magic flowing through you makes you immune to disease. | Sacred Oath (Oath of the Crown)When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose the Oath of Devotion detailed at the end of the class description or one from another source.

Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature.

Oath SpellsYou gain oath spells at the paladin levels listed.

Oath of the Crown Spells
Paladin Level Spells
3rd command, compelled duel
5th warding bond, zone of truth
9th aura of vitality, spirit guardians
13th banishment, guardian of faith
17th circle of power, geas
 | Channel DivinityWhen you take this oath at 3rd level, you gain the following Channel Divinity options.

Champion Challenge. As a bonus action, you issue a challenge that compels other creatures to do battle with you. Each creature of your choice that you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, a creature can’t willingly move more than 30 feet away from you. This effect ends on the creature if you are incapacitated or die or if the creature is more than 30 feet away from you.

Turn the Tide. As a bonus action, you can bolster injured creatures with your Channel Divinity. Each creature of your choice that can hear you within 30 feet of you regains hit points equal to 1d6 + your Charisma modifier (minimum of 1) if it has no more than half of its hit points.

Channel Divinity: Champion Challenge: 1 Bonus Action
Channel Divinity: Turn the Tide: 1 Bonus Action


ANCESTRY TRAITS
 DarkvisionThanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. | Fey AncestryYou have advantage on saving throws against being charmed, and magic can’t put you to sleep. | Skill VersatilityYou gain proficiency in two skills of your choice.

Acrobatics
Religion


FEATS
 

 

 

 

 

 

 

 

SPELLS

SPELL SLOTS 3/3 (1st)

- Spell Save DC: 14 | Spell Attack Mod: +6  


FIRST LEVEL (X)

 Bless | Command | Compelled Duel | Shield of Faith 

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

 

 

 

 

 

 

 

 

 

 

 


 

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (0 lbs.)

  • Weight: 0 lbs. / 270 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (0 lbs.)

Brass: 0 | Copper: 0 | Silver: 165 | Gold: 0 | Platinum: 0

 


EQUIPEMENT READIED (74 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor Splint (60 lbs.), Shield (6 lbs.) (66 lbs.
  • Weapons Greatsword (6 lbs.), Sickle (2 lbs.) (8 lbs.)  
  • Readied Items (0 lbs.)

EQUIPMENT STORED (0 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (0 lbs.) 
  • Strapped to Backpack (0 lbs.) 

EQUIPMENT NOT CARRIED (--)

  • At Home 

* Denotes magic item (see below)

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED (0/3)

 |  | 

APPEARANCE

Age 37 | Height 5'9 | Weight 120 

 Hair Blonde | Eyes Black | Complexion Moon-touched 


 Daughter between worlds. Scion of the moon. Maiden from beyond. Liandra was all of these things. A woman whose blood mixed and mingled between a heritage of humans and elves. Her elven atavism was overpowering, as if to erase away the marks of humanity. Coloring her skin like the night and darkening her eyes like the void above. Were her ears not so slight and her body so quick to age, one would be forgiven for mistaken her as an elf in totality.

If only she could fall into that lie. Into the truth others push upon her, but she is yet only a girl trapped between truths. Too long is her life to find comfort among humanity, and too short is it for her to find companionship amongst the elves. It colors her expression dower and serious. Beautifully delicate elven features shape the somber look upon her face. Svelte strength coils through her limbs, her body unsure if it was meant to be graceful and slender like an elf or plush and stout like a human.

An old scar rips across her chest, from the top of her shoulder to the middle of her breastbone. It is the only mark on an otherwise unweathered body. There is a serene stillness to her figure, like a corpse frozen from decay. Seemingly free of age to eyes not trained under the sight of centuries. 

 

Flowers decorate her hair, her garments, and even her armor. Though not the flowers of the living. The flowers she threads into her hair and tucks beneath the plates of her armor are the ones of death. Whose sight and smell conjures up a wealth of funerary thoughts. There is little mistake in her appearance, in her presence, in her speech— Liandra is a servant of the Death God. Siarus. 

 

It was an irony, for the woman trapped between worlds to again pick to trap herself. Not betwixt man and elf, but betwixt life and death. 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


 

 

BACKGROUND

Acolyte (Siarus)
Source Basic Rules


  • Personality Traits: 
  • Ideals:
  • Bonds:
  • Flaws:

Background Feature (Shelter of the Faithful)

 

As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.

You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.


BACKSTORY

Bones. Packed within stone. Dressed with riches. A mausoleum for the dead. A temple to the beyond. Rising above the flattened hill, this monument of blackened stoned etched with golden paint. Inside a grave to the gone beneath a temple to the one who now cares for them. Siarus. His black robed faithful stalk these halls in somber devotion. The watchers of the dead, and collectors of the tithe. 

How strange it was for a faithless to find not only faith, but life within these walls. Diandra was that curiosity. Scarcely more than a teenager, a mortal wound slashed along her chest. Bleeding out the anima of life across her torn shirt. Drippling down pools of crimson. The drenched fabric unable to hold anymore. She was laid upon the slab. Her life already thought beyond saving. The blood loss too great and the wound too deep. Yet before the wizen gaze of the undertaker, who had gathered an offering to pay for passage, watched as the gods intervened. The sliced flesh, chipped bone, and weeping heart began to heal. Months of recovery rendered in seconds. 

For a month, Diandra laid in a comatose state. The watchers of the dead leery of her presence. Her pulse was checked, and her body nourished everyday. Yet as days droned on, she still withered. Until she was little more than skin and bones. A scar worn deep into her flesh.  She was a corpse in all but death.

 

Diandra stirred, finally, when it looked as if malnutrition would be what would take her. She struggled beneath the weight of her own body. Barely able to sit, let alone stand. The priests took to her, though their providence was the dead, they still carried unparalleled knowledge of the body. Few had the right or privilege to peel back the layers of mortal life as they did. Months bled into years, but Diandra's recovery came. With that recovery came a lifetime's worth of indoctrination into the tenants of the faith. To the Blue Eye of Death that they served in utter devotion. To the god that spared Diandra's life. 

In every facet of her being she dedicated herself to Siarus. A lifetime of servitude would not be enough for to repay the kindness she had been shown, but it was a start. Within these great mausoleums and graveyards, there lies an unending world of riches. The temple she had been saved in, was one of the grandest. Layers upon layers of crypts. Each staircase downward one layer closer to the mystical beyond of the Underworld, and upon each floor were hundreds if not thousands of corpses. Locked away in their slabs of stone. Buried with riches to pay for their passage. 

 

There were few places as tempting, few places a damning for the avaricious thief to consider. So stood the Knights of the Blue Lily. Dedicated to Siarus and his pious priests. They stalked the halls of the dead. Draped in blackened armor and leathers. Gilded with gold, accented with sheer silk, and adorned with at the very least one blue lily. A symbolism of Siarus's authority.

Diandra counted herself among this order. First as a squire, then as a knight with her own grounds to guard. She worked alone, for the most part, but in times of turmoil. In times of great death. These Knights were sent away from the monuments of the dead they protected. In the dying cinders of a battle, in the creeping quiet of a plague. The Knights of the Blue Lily were there. Performing the sacred rites of the funeral and combatting the tide of undeath when they were too late to grant peaceful repose. 

 

It was a grim task that could dower even the brightest of faces. Diandra was no different, but her devotion did not falter. In the cold embrace of the Lord of the Underworld, Diandra found succor. Comfort. Peace. Like those of the dead she fought so valiantly to honor. 

 

 

Edited by Gilda (see edit history)
Name
Stat Generation Roll
13,13,17,16,16,12
repeat(drop(reroll(4d6,1,below),lowest),6) 3,5,2,5,3,4,6,2,5,1,2,6,6,6,6,4,1,3,2,6,5,5,2,1,1,5,5,2
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8 hours ago, Gilda said:

Hello I posted an update to Diandra's backstory. I'll start working on finalizing my equipment here soon.

Hey there thank you for the update Diandra was a fantastic read, love the Knights of the Blue Lily I'll have to add that holy order under Siarus because it just makes so much sense to me.

Feel free to take your time we have about a week and a half left. And if you have any questions for me I'm always around!

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