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Toteharu - The Plants of Mud & Salt


Veradux

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Race: Plantpeople
Leadership: Tete-kāno, Largest of Berries
Religion: Taumaru & Taumara, The Shade & The Shine
Starting Technology: Animal Husbandry (Fish hatcheries, insect cultivation, etc)
Required Resource: Metalworks
Current Forces: 2 Units, 3 Navy

Action History

Round 1

  • [Diplomacy] Aid MYR Refugee Processing Center
  • [Diplomacy] Aid MYR Refugee Processing Center
  • [Faith] Establish Holy Site
  • [Special Military 5] Recruit a Hero
  • [Military] Raise a Naval Unit

+1 Diplo & Mil to Tete-kāno, +1 Navy

---

Round 2

  • [Military] - Deploy Te-Raupea the Arbor Bear to The Rose Tournament (success)
  • [Military] - Raise a grove of Fightin' Mangroves
  • [Intrigue] - Search for Answers in the Depths (failed)
  • [Diplomacy] - Attempt Colonization of Region 101 (success)
  • [Diplomacy] - Play nice with the Seekers of the Spheres (failed)

+1 Military, +1 Diplomacy to Tete-kāno, +1 Troop

---

Round 3

  • [Military] - Raise a naval unit, growing the Seaweed Raft Flotilla
  • [Industry] - Buyout a Trading Post in Region 111 (failed)
  • [Industry] - Gather Rayjo for MYR
  • [Diplomacy] - Establish Cultural Identity (Epic Quests)
  • [Diplomacy] - Play nice(2d6+6  2,4  12) with the Seekers of the Spheres (again) (success)
  • Mark a Particularly Green Child with the power of the sun (Starsign, nonaction)

+1 Industry, +1 Diplomacy to Tete-kāno, +1 Navy

---

Round 4

  • [Industry] - Provide Requested Aid for the MYR
  • [Industry] - Buyout a Tin TP in Region 111
  • [Diplomacy] - Establish Claim on Region 104
  • [Military] - Raise even more seaplants to grow the Flotilla
  • [Military] - Send Te-Raupea, the Arbor Bear to hunt down the White Leviathan

+1 Industry, +1 Military to Tete-kāno, +1 Navy, -1 Treasure

---

Round 5

  • [Diplomacy] - Press Claim (Success)
  • [Diplomacy] - Increase Reputation with The Seekers of the Spheres Rep Boost (Failed)
  • [Industry] - Attempt Buyout of Tin TP3 (Failed)
  • [Industry] - Attempt Buyout of Tin TP1 (Failed)
  • [Diplomacy] - Launch Diplomatic Mission to the East Rep Boost (Success)

+1 Diplomacy, +1 Industry

---

Round 6

  • [Diplomacy] - Finish Claim on Region 104
  • [Military] - Quest into Unknownlands (Success)
  • [Industry] - Launch Expedition (Success)
  • [Industry] - Attempt Buyout of Tin TP 2 in Region 111 (Success)
  • [Military] - Contribute to the construction of The Skylance

+1 Industry, +1 Military

---

Round 7

  • [Military] - White Leviathan (Success)
  • [Diplomacy] - Explore (Success)
  • [Diplomacy] - Raise MYR Rep (Success)
  • [Industry] - Buyout Fish (Success)
  • [Industry] - Raise City

+1 Industry, +1 Diplomacy

---

Round 8

  • [Military] - White Leviathan (Success)
  • [Military] - Send Troobs
  • [Diplomacy] - Colonize 127
  • [Industry] - Rayjo (Success)
  • [Industry] - Aid Myr

+1 Industry, +1 Military

---

Round 9

  • [Intrigue] - Investigate
  • [Intrigue] - Investigate
  • [Military] - Raise Fort
  • [Faith] - Convert 127 (failure)
  • [Faith] - Convert 103 (failure)

+1 Intrigue, +1 Faith

---

Round 10

  • [Diplomacy] - <Connect> (failed)
  • [Diplomacy] - Expedition (Success)
  • [Military] - Raise Units
  • [Faith] - Convert 127 (success)
  • [Faith] - Convert 103 (failure)

+1 Faith, +1 Diplomacy

---

Round 11

  • [Diplomacy] - <Connect> (Success)
  • [Diplomacy] - Expedition (Success)
  • [Military] - War against the Ghouls (pyrrhic victory)
  • [Faith] - Convert 101 (Success)
  • [Faith] - Convert 103 (Success)

+1 Faith, +1 Diplomacy

---

Round 12

  • [???] - ???
  • [???] - ???
  • [???] - ???
  • [Faith] - ???
  • [Faith] - Special 5; Organize

+1 Faith, +1 ???

People

The Toteharu, as a group, are sentient plant creatures. They range in all shapes and sizes, with humanoid members being the most common to interact with other cultures to ease the alien tensions brought about by this. Even among the humanoid members of the race, there is significant deviation. Some weedy and vine-like, others more akin to some culture's legends of treants. But a fair bulk of the race is instead merely plant-like, with additional branches and bulbs to hold organs akin to the brain and arms of other races. This is due to their plant-like nature allowing them to sculpt and graft themselves in unusual ways, an aspect they don't openly tell to others.

The Toteharu are insular people. Although far from xenophobic, they simply - at this time - do not view contact with other races as valuable or necessary to their own survival. They enjoy a small amount of trade, but need little beyond water and just about any organic material to survive. As such, they've turned inward and begun to develop their dogma and plan their eventual expansion.

Leadership

Leaders are chosen by those who exhibit particular superlative traits. Kāno is an older Toteharu resembling a woody and very short-statured humanoid whose hair grows in dense thorny tendrils, cloaking their ambulatory body. They were selected to be leader due to their immense fruit production, thought to be a sign of high intelligence. They easily produce a dozen berries - each the size of a watermelon - a month. Those who receive one of these red-fleshed berries are considered blessed. The one humanoid with a tongue who received one described the taste - with a massive uptick in sweat production and constrained pupils as the gathering awaited his judgment - as "shockingly pure and clean".

Diplomacy - 10 (3+7) (Special 5 used)
Military - 10 (5+5) (Both Specials used)
Industry - 8 (2+6) (Special 5 used)
Faith - 8 (5+3)
Intrigue - 4 (3+1)

Tete-kāno's spines are sharp and their fervor towards finding Taumara's truth is once-in-a-cluster.

3,2,4,3,4
Ruler Attributes:5d4

Technology

Animal Husbandry - +1 Industry & Economics Exploration

Tall Sails - Enables mid-oceanic travel

Irrigation -

Brick & Mortar -

Alpine Animal Assistants -

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Starting Region: #106
Resource: Marine Produce & Forage

Geography

The three small islands of the Toteharu obfuscate their overall population and reach. What may seem to be three separate islands are instead a three-pronged rocky peak surrounded by mud flats and lagoons. Connected by a dense network of Toteharu communities, they're not three islands disconnected, but a crown of vines that spill into the nearby sea.

However, as noted by their need for any form of metals, the region has little in the way of exploitable mineral resources - salt and stone, certainly, but little usable metal. Iron salts and bacteria have been explored thanks to long-gone information exchanges, but little came of it. And iron is of little use to them. While wood grafting and earthworks are serviceable methods of construction, the progress of proper buildings needs those lightweight little flecks of not-stone.

Faith

Throughout the world, two great spirits weave between the heavens and the earth. Two seeds of the same pod, not vying for control or demanding the other leave.

Taumaru, the Shade, is the watcher of night, the seeker of shadows, the representation of the cool night air, the breeze, and introversion. Of all things that occur when not beneath the sun. They are not evil, nor good, but a cool swaddling and gentle relaxation that can be truly felt on the right evenings. While the Toteharu do not truly sleep, they do periodically cease activity and meditate. Taumaru is the representation of not darkness but of shade. To celebrate Taumaru is to celebrate peace, honesty, and mediation.

Taumara, the Shine, is the opposite. Not good, but also not evil, they are instead the excitement of activity, the lust for life, and the burning brightness of simply being an ambulatory being. To celebrate Taumara is to celebrate action, emotion, and new ideas. They are all the things that occur when passion of any kind flies into the mind. The Toteharu further associate them with food and nutrients.

The Toteharu typically believe that the two must be in balance. Normally, this balance naturally occurs and it has been thought to be so for generations. But an increasing belief in the "shades of the night" has begun to take hold. <WIP>

While tenants and rituals of the pair are often focused on the plant-like nature of the Toteharu, it is far from unusual for fleshy beings to realize that praying for and celebrating a good night's sleep or a warm afternoon is far from unusual. The more... active ideas are the typical breaking point, however.

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Colonized Region: #101
Religion: Taumaru & Taumara, The Shade & The Shine
Resource: Shadow Flax

Geography & Toteharu's Expansion

With the population of this large coastal flat being largely isolated loners, Tete-kāno send out their expansion vines into it. At first, they stuck to the coastland and began expanding inward. Over time, it was eventually discovered that - while the area is reasonably fertile - there's little here beyond semi-firm ground. This was of little concern, as this largely means it was ripe for potential. The two small "forests" quickly became the first settlements and soon supported wayward groves of evergreen oaks and smaller flower Toteharu. The rocky and damp berm provided a suitable surface for softer plants and plenty of space for the seaweed & marine flotsam tribes. In their efforts, they naturally took to exploring the small caldera island.

Shadow Flax

Like its mundanely unappended brethren, the Shadow Flax that grows in the shaded rim of the caldera island seems to have taken on the nature of its environment. Vibrant green stems and lilac flowers have been darkened with a black-green stem and deep purple flower. Linens made from these fibers no more durable than others, but the color may be seen as attractive, as is the dye made from the flowers. But the seeds are considered more valuable. Thick with resin like a poppy, the pressed oil from these flowers seems to be naturally inflammable, but further investment and investigation are better left for the future.

A small tribe of Toteharu has take up the mantle of curating these plants and taking on their characteristics.

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Name
Ruler Attributes
16
5d4 3,2,4,3,4
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Te-Raupea, the Arbor Bear

Hero Score: 8

The first of the heroes grown in the silt flats, Te-Raupea was once a hearty eucalyptus bush with pitch-black bark and white-flecked leaves working as an upstream fisher, harvesting the schools of strong fish that swam through the muddy rivers upstream. Swift and powerful, his strength was quickly found to be unmatched. However, his caustic leaves and thorny bark cost him the role of seasonal leader, coming in second place to Tete-kāno.

But to let such a powerful beast go unrewarded is not the way of the world. Having grown to enormous proportions, Te-Raupea carved himself into a beastly shape, something to strike primal fear into other, more fleshy folk. A bear, but not common. Six-legged and towering above even the tallest of the People of Myrkran, his leaves puff and shrink like fur, rattling with the wind.

Due to him attending The Rose Tournament, he has added a capelet of woven flowers to his nape.

Fell in battle against a horde of Ghouls.

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