Chimi Posted March 24, 2023 Clone Share Posted March 24, 2023 Realm Realm Name: The Nanx Throng Realm Faith: Unnamed Animism The Nanx believe that every tree and every mountain and every place has a spirit. Most of them...don't need to be worried about. But it's still nice to get a Shaman to come thank a bunch of trees before the Nanx cut them down, and same for prey animals and such. People: The Nanx of the Wyr Foothills are generally found by their neighbors to be either friendly if unpredictable neighbors or annoying pests. Small in stature compared to most, Nanx have a variety of skin colors tending towards green, a variety of ear shapes tending towards long, pointed, and expressive, a variety of limbs tending towards the standard two and two. Gender isn't something they seem to recognize in themselves, and their reproductive habits are relatively unknown except that their young seem to incubate in boil-like clusters on their backs. The Nanx operate by some kind of self-organizing anarchy, with each individual chipping in as they seem best. Young Nanx wander in bands, visiting different people and trying different things until they find something that fits them and they settle down. The main excepting is when one of the Shamans decides to decide something needs doing, in which case most Nanx will, again, chip in as best they can. Nanx' idea of personal property is a bit looser than most races', leading to their annoying pest reputation among the more formal people. This isn't to say they're some kind of automatically thieving bunch of short folk, they understand that others aren't as free-wheeling with that axe that was just sitting there. Starting Tech: Animal Husbandry - The surefooted boats of the Wyr Mountains are friendly, non-threatening, and kinda delicious. The Nanx have learned to keep the boats happy with regular supplies of grain, and keep them together in herds. The boats in turn provide milk, meat, and hides...the latter two unwillingly. Required Resource: Rideable Mounts - The Nanx look at their boats and wonder, what if we could sit on them? Boats are too spiny, and mostly just lie down if you try to put a tough blanket over their backs and sit on them. But the Nanx feel in their ears an undeniable urge for someone else to do the walking for them. Region Origin Region Name: Wyr Foothills (109) The western foothills of the Wyr Mountains see frequent rainfall as the humid winds are ramped up and cool, dumping their water on the mountainside and running down into the river that mostly bisects the region. This region is honeycombed with caves which show a strange regularity in their layout. Within the depths of these caves are found the Shimmerstones that the Nanx both prize and burn. The Nanx shamans make regular journeys to the depths of these caves, seeking insights to help them lead the Throng. The rainfall supports copses of evergreens along the mountains, sheltering plentiful berry bushes and hunting grounds, while the plains below grow grains which the Nanx are beginning to learn to farm instead of gather, and small villages dot the river for fishing. Special Resource: Shimmerstone This strange resource can be found growing on the walls of the deep caves of the Wyr Foothills. It forms into geometric accretions that flicker with unusual colors, and sometimes repeating patterns, or sometimes layers of flat sheets that can be carefully peeled apart into paper-thin nearly transparent panels. Nanx shamans prize Shimmerstone that shows high clarity, claiming to be able to see visions of the past, present, and future in their depths. Larger, more robust chunks are used as barter tokens, or sometimes burned for a hot-burning fuel. Smaller shards are woven into jewelry, and worn until their fragility causes them to crumble into sparkly dust. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Chimi Posted March 24, 2023 Author Clone Share Posted March 24, 2023 Leader Shaman Delce Diplomacy - 10 Military - 4 Industry- 10 Faith - 3 Intrigue - 3 Delce Starting Stats Diplomacy - 5 Military - 2 Industry- 5 Faith - 3 Intrigue - 2 Round 1 gains Diplomacy to 6, Industry to 6 Round 2 gains Military to 3, Intrigue to 3 Round 3 gains Diplomacy to 7, Industry to 7 Round 4 gains Industry to 8, Diplomacy to 8 Round 5 gains Industry to 10 Round 6 gains Diplomacy to 9, Industry (at cap) Round 7 gains Diplomacy to 10, Military to 4 Round 8 gains Military to 5, Diplomacy (at cap) Name xDiceName xDiceResult xDiceString xDiceRolls Ruler Roles 3,2,2,4,4 repeat(1d4,5) 3,2,2,4,4 Link to comment Share on other sites More sharing options...
Chimi Posted March 25, 2023 Author Clone Share Posted March 25, 2023 Private Council of the Nanx Shamans (Chimi planning area) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Chimi Posted June 11, 2023 Author Clone Share Posted June 11, 2023 Nanx Post 1 Nanx Post 2 Nanx Post 3 Nanx Post 4 Nanx Post 5 Nanx Post 6 Nanx Post 7 Nanx Post 8 Nanx Post 9 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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