thesloth Posted April 13, 2023 Clone Share Posted April 13, 2023 (edited) Dahr-Ol, Son of Throl Gender: Male Culture: Beorning, of Hillman descentBeornings are rugged men with brawny arms and legs, and lively women with undaunted eyes. Their spirit is reflected in their appearance: the women have long, wild hair and the men unkempt beards. Born free, they pay no tribute nor bow to any crown, keeping at peace the strip of land they have chosen as their own. All foes of the Beornings are mortal foes, but friends who prove to be trustworthy are friends for life. Calling: WardenIn this age of the world where shadows grow deeper with every passing year, you have sworn to defend all who cannot defend themselves. Often, your choice forces you to forsake civilised areas, to better guard their inhabitants from what lurks right outside their fences. This has made you a stranger to the eyes of the common folk, a threatening figure like those you are protecting them from. Distinctive Features: CuriousYour inquisitive nature is easily aroused by what is often not your concern., SuspiciousYou strongly believe in the old proverb that says that ‘he who trusts not, is not deceived’ and live by its words. Standard of Living: MartialIndividuals belonging to a Martial culture often live according to their status in the military hierarchy, with simple warriors and soldiers sleeping together in a common area; probably as part of the household of a renowned chieftain or noble. Meals are usually consumed in large halls, with seats and tables arranged to observe rules of precedence or respect. Clothing reflects the military status of an individual as well, or that of his family. Martial player-heroes have enough resources to look after themselves, and to pay for such things as simple accommodation and meals. Ever mindful of the cost of any luxury, they often lead an austere life, or resort to haggling to lower the price of whatever they are trying to get hold of. Cultural Blessing: FuriousSwiftly he returned and his wrath was redoubled… • Beornings fight like cornered animals: when they see their own blood they are filled with a red wrath. During combat, a Wounded Beorning ignores the effects of being Weary (whether he was injured during the same fight or not). Shadow Weakness: Lure of Power Specialties: Beast LoreThe forests, plains, marshes and mountain ranges of Wilderland teem with life. Your knowledge of beasts can provide information regarding an animal you are hunting, or tell you whether a cave you chose as refuge is likely to be the den of a dangerous creature., FishingYou are able to catch fish with net, spear, bow or line, or even with your hands, if you are given time to exercise your patient craft., Shadow LoreYou have recognised that there is a shadowy thread unifying most of what is malicious, dark and terrible in Middle-earth, and that the thread is thickening year after year. A quality shared by the wise of the land, the truth behind this knowledge is getting plainer as the time passes. Wardens, committed to opposing the Shadow at every turn, collect this knowledge wherever they can., Dreams of Old ArnorWhenever you use this specialty to gain an auto-success, roll a d6. On a 1, gain a point of temporary Shadow (nightmares). On a 6, gain a point of Current Hope (dreams of glorious past, etc). On a 2-5, nothing of note happens (but you can still use the trait)., Fellowship Pocus: EflwynnPermanent Secondary Focus. Can assist with awareness if present. Possesses Elven Great Shield, Warg Bane, Advancement Points: 3 Experience: 5 Total Experience: 37 Attributes & Derived Statistics Body: 5 (8) Heart: 5 (7) Wits: 4 (5) Endurance 1 / 29 Encumbrance 12 Fatigue 0 Travel 0 Hope 7 / 13 Courage 2 / 3 Shadow Pts 5 (Temporary 5, Permanent 0) Parry 4 Valour 3 KEEN AND GRIEVOUS APPLIED TO AXE(weapon, unique) Keen lowers edge to 10. Grievous raises damage rating by two. This upgrade may be applied only once, to any one weapon type. Wisdom 3 Night GoerBeorning trait to shift into bear form. Only done at night. Human body remains at location and is unconscious. In bear form can travel 3 days distance in one night. At sunrise bear vanishes and human awakens in place human body was left. Any harm suffered transfers to the human form upon awakening Shieldmaiden of the NorthElfwyn has chosen to accompany you in your wanderings and her faithfulness reinforces your spirit. *Mark Elfwyn as a secondary Fellowship Focus, with all bonuses and penalties that entails. You can still choose another PC as another Fellowship Focus, too. *When you are engaged in battle, if an attack aimed at you produces an Eye Of Sauron result, the blow hits and automatically wounds Elfwyn instead (in place of the effects of a normal hit). You may prevent this by taking the automatic wound yourself (you cannot roll for Protection). Elfwyn is put out of combat for the remainder of the scene, and will return at your side at the start of the next session only if you (or another PC) succeed in a Healing roll with a TN of 16. If that fails, Elfwyn will not recover until the next Fellowship phase. *When you first choose this Virtue, Elfwyn can assist you with one Common skill as described under Support below, without paying the Experience point cost. You can spend time together to Support additional skills, as well as to assist you in combat, as a separate undertaking during later Fellowship phases, as follows: (a) Support Elfwyn can assist you in one activity, in any one of the following skill rolls: Awe, Awareness, Explore, or Hunting. It takes a Fellowship phase and one Experience point to learn to work together in each skill. When you are making a roll using one of the skills in which Elfwyn is aiding, you may roll the Feat die twice, and keep the best result. (b) Harass Enemy You may spend a Fellowship phase and two Experience points to learn how to fight together, when fighting at close quarters. When you are fighting alongside Elfwyn, your immediate adversary in close combat is always considered to be Weary. (c) Protect You may spend a Fellowship phase and one Experience point to allow Elfwyn to steadfastly defend you when you withdraw to attack your enemies with a ranged weapon. If you want to fight in a rearward stance, Elfwyn protects you, counting as a companion fighting in a close combat stance (so that you need only another companion in close combat). Additionally, you are allowed to choose a rearward stance even if the total number of enemies is more than twice the number of companions (up to three times) - see Combat at page 156). Current abilities: Support (Hunting) Other abilities ShapeshifterBears have one Called Shot - Smash Shield. Damage: 6 Edge: 12 Injury: 12 Attack Dice: 3 Conditions ☐ Weary ☐ Miserable ☐ Wounded _Y/T_(Injury: …) Skills & Proficiencies Awe ▣▣▣☐☐☐ Athletics ▣▣☐☐☐☐ Awareness ▣▣☐☐☐☐ Explore ▣▣▣☐☐☐ Song ☐☐☐☐☐☐ Craft ▣▣☐☐☐☐ Inspire ▣☐☐☐☐☐ Travel ▣▣☐☐☐☐ Insight ▣▣▣☐☐☐ Healing ▣☐☐☐☐☐ Courtesy ☐☐☐☐☐☐ Battle ▣▣☐☐☐☐ Persuade ▣▣☐☐☐☐ Stealth ▣☐☐☐☐☐ Search ▣☐☐☐☐☐ Hunting ▣▣▣☐☐☐ Riddle ▣☐☐☐☐☐ Lore ▣▣☐☐☐☐ Personality: 0 / 3 Movement: 0 / 3 Perception: 0 / 3 Survival: 0 / 3 Custom: 0 / 3 Vocation: 0 / 3 War Gear Weapon Skill Damage Edge Injury Load (Axes) ▣▣▣▣☐☐ 7/9 10 18/20 3 Spear ▣☐☐☐☐☐ 5 10 14 1 Dagger ▣☐☐☐☐☐ 3 ᚠ 12 0 Armour/Shield Protection Load Leather-corslet 2d 8 NANA. Other Modifiers: Parry: 4 Damage: 5 Ranged: 5 Equipment Treasure Rating: 45 Weapons Long-hafted Axe (Keen & Grievous) Dagger Armour Leather corslet (Enc. 8 2D) Misc Miscellaneous Patrons: (None) Sanctuaries: Holdings: (None) Friendships & Bonds: Known to Fundor. Known to Beorn. Hero of Stonyford. Exiled by Viglund. Book-keeping: Character generation 1. Received 14 Starting XP and 4 Temporary Shadow points, allocated as follows: Explore 0 -> 2 (3 Starting XP) Craft 1 -> 2 (2 Starting XP) Travel 0 -> 2 (3 Starting XP) Battle 0 -> 2 (3 Staring XP) Persuade 0 -> 1 (1 Starting XP) Stealth 0 -> 1 (1 Starting XP) Lore 0 -> 1 (1 Starting XP) 2. Received 4 'normal' XP used to improve Valour from 1 ->2 and gain the Grievous Reward Upgrades after Kinstrife and Dark Tidings Receives 12 XP. Upgrades (Axes) 2 -> 3 (for 6 XP) Upgrades Valour 2 -> 3 and receives Keen Reward (for 6 XP) Upgrades after Sentinel of the North Receives 18 XP and 31 APs. Upgrades (Axes) 3 -> 4 (for 10 XP) Upgrades Wisdom 2 -> 3 and receives 'Shieldmaiden of the North' Virtue (for 6 XP); Elfwyn supports Awareness. Upgrades Persuade 1 -> 2 (8 APs) Upgrades Lore 1-> 2 (8 APs) Upgrades Explore 2 -> 3 (12 APs) Receives 'Dreams of Old Arnor' custom trait. 2 XP and 3 APs banked for future use. Edited April 13 by thesloth (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted November 20, 2023 Author Clone Share Posted November 20, 2023 (edited) Current success book keeping post: Explore 1 (normal with a hope burn) (1 normal) 1(great) Awe 1 (great success) Insight 1 (normal success) 1(great success) Persuade 1 (Gandalf) 1 (1 normal) Axe 1 (great Success) 1(normal) Athletics 1 (normal) 1(great with Hope burn) Lore 1 (normal) Travel 1 (great success) Hunt (2 normal) 1(great) Edited February 13 by thesloth (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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