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Brother Langdon


Powderhorn

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Name: Brother Langdon

 
Race: Human
Class & Alignment:Partial Healer/Partial WarriorPer pg. 80, all healers are only partial casters, Neutral Good

Attributtes_________________
Strength: 10 (0)
Dexterity: 10 (0)
Constitution: 15 (+1)
Intelligence: 18 (+2)
Wisdom: 14 (+1)
Charisma: 10 (0)

Vitals______________________
Attack Bonus: +2
Armor Class: 11

Hit Points: 15
Wounds: 0
Max Effort: 3
Used Effort: 2
System Strain: 2
HD: 3
XP: 16

Physical Saving Throw: 12
Evasion Saving Throw: 11
Mental Saving Throw: 12
Luck Saving Throw: 13

Movement Speed: 30

Weapons: Musket+0, 1d12 AP Damage, Fires 1/2 rounds, Range 75/150, Bayonet+0, 1d10 damage, Shock 2 AC15 (Read: Heavy Spear)
Skills (Background: Priest)
PrayPerform the clerical rites of your religion, and be familiar with the gods, demons, and taboos of major and minor faiths, and identify iconography and persons of religious importance. Pray also helps you know the state of local faiths and the important persons in their hierarchies. (1)
LeadInspire others to follow your lead and believe in your plans and goals. Manage subordinates and keep them focused, loyal, and motivated in the face of danger or failure. A successful leader will keep their subordinate's faith and confidence even when reason might make the leader's plan appear questionable at best. (0)
HealTreat wounds, cure diseases, neutralize poisons, diagnose psychological health issues, and otherwise tend to the wounds of body and mind. The Heal skill cannot cure lost hit points directly, but it's a vital skill in stabilizing Mortally Wounded allies or ensuring clean recovery from grievous injuries. (2)
ShootFire a bow or crossbow or throw a hurled weapon. Maintain ranged weaponry and fletch arrows. (1)
StabFight with melee weapons or throw a hurled weapon. Maintain and identify weaponry. (0)
KnowKnow matters of history, geography, natural science, zoology, and other academic fields appropriate to a sage or scholar. While some sages might specialize in particular fields, most learned men and women in this age have a broad range of understanding, and will rarely be unable to even attempt to answer a question relevant to this skill. (0)
Unused Skill Points: 0

Foci

Gifted Chirugeon Level 1

You have an unusual gift for saving Mortally Wounded allies and quickening the natural recovery of the wounded in your care.

Level 1: Gain Heal as a bonus skill. You may attempt to stabilize one Mortally Wounded adjacent person per round as an On Turn action. When rolling Heal skill checks, roll 3d6 and drop the lowest die. You heal twice as many hit points as usual when applying first aid after a battle, as described on page 48.

Deadeye

You have a gift with ranged weapons. While this talent most commonly applies to bows, it is also applicable to thrown weapons or other ranged weapons that can be used with the Shoot skill. For thrown weapons, you can't use the benefits of the Armsmaster focus at the same time as Deadeye.

Level 1: Gain Shoot as a bonus skill. You can Ready a Stowed ranged weapon as an Instant action. You may use a bow or two-handed ranged weapon even when an enemy is within melee range, albeit at a -4 hit penalty. You may add your Shoot skill level to a ranged weapon's damage roll.


Healer Arts

Healing Touch

Commit Effort for the scene as an Instant action; for the rest of the scene, you may heal 2d6 plus your Heal skill to a touched ally as a Main Action. This healing adds 1 System Strain to the target each time it is applied.

Purge Ailment

Commit Effort for the day as a Main Action. An ally you are touching is cured of one poison or disease. Creatures killed by poison can be revived by this art if it is used within six minutes of death. Magical poisons and diseases may require a Wis/Heal or Cha/Heal skill check against a difficulty of 8 or more. At seventh level, you need only Commit Effort for the scene to use this ability.

Swift Healer

Your Healing Touch ability is improved, and may be used as an On Turn action once per day per character level, though not more than once per round on any given target.

https://i.pinimg.com/originals/b1/91/a2/b191a2157982df301a88bd2d62934b89.jpg

Gear_______________________

Backpack

Bedroll (3 lbs)
25 ft. Rope (10 lbs)
Flint/Steel (.1 lbs)
1 Week Dried Rations (7 lbs)
1 Dagger (1 lb)
Healer's Kit (2 lbs)
Large coffee mug sized pewter stein (1 lb)
Writing Ink (.1 lbs)
Paper x7 (.1 lbs)
Quills x2 (.1 lbs)

Canteen (1 lb)
Musket (8 lbs)
Bayonet (1 lb)
Cartridge Box 80 rounds (8 lbs)
Hat
Spare Flints
Worn Boots (2 lbs)
Breeches - Clean and well maintained, buff in color (1 lb)
Worn Broadcloth Coat - Green (4 lbs)
Tobacco Pipe and Tobacco (1 lb)



 

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