paladinred Posted May 15, 2023 Author Clone Share Posted May 15, 2023 Hassan griped Zosar's arm in the warrior's style "and to you, Zosar" he said, the fences looked secure and with armed patrols stopping the shamblers from gathering in any numbers things looked good (well, as good as could be). Lady Akila met the princess with a curtsy "your highness, it is a privilege. Welcome to Ptetep, how may we serve"?Guild master Omari speaks with Khu "welcome Khu, I think we have met before? I was on the mainland a year or so ago, please tell me if your equipment is magical, we have a small amount of gear that we have recovered. You would be most welcome to it if you need it, there is armour, weapons and some other trinkets that we do not know their function" he said. Khu met the guild master when a tussle in the streets of Spire Quay, a thief stole Omari's coin purse and Khu took it back from the thief in the blink of an eye. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Spydre Posted May 16, 2023 Clone Share Posted May 16, 2023 Khu, Usherer of Souls - Sheet AC: 17 | Initiative: +4 | HP: 38/38 | PP: 15 As Ptala pointed out the grim rider in the distance, Khu's canine lips curled in a snarl. He was tempted to start running after the man. Khu was fast after all and he felt confident he could catch him over a short distance. But yet, the man must be powerful to have accomplished this devastation, and Khu was not so confident he could take the horseman out on his own... yet. For now, Khu followed his companions into the town. Once at the temple and the vicarage, Khu busied himself helping out around the small community where he could, and the stoic assassin was even glimpsed playing games of hide-and-seek with the children. At the sound of a personal greeting, Khu looked up surprised to see a familiar face. "Omari? Yes - you are a long way from Spire Quay. I am glad to see you have survived, and dare I say your town seems to be doing well. We would be grateful to see what supplies you may have. I do not want to leave you defenceless, but any help out in the wilds between the towns would be a blessing." Khu remembered that day in Spire Quay. He had been following a corrupt temple priest whose actions had earned her a place on Anubis' list. The thief had darted in front of him as Omari called out from behind, and every instinct of Khu's training had told him not to get involved and not to draw attention to himself, but the young man found he couldn't do that when he had the skills to so easily prevent this crime from happening. It had cost Khu a lead and earned the priest a few more days of life, but yet Khu had never regretted his actions. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
paladinred Posted May 17, 2023 Author Clone Share Posted May 17, 2023 (edited) Omari smiled and replied "this way friend", Khu was led to what was once a store cupboard but now looked like a makeshift office. Inside was a small crate with some armour and a smaller box with some weapons and some sticks? Edited May 20, 2023 by paladinred (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
DarkAngel Posted May 18, 2023 Clone Share Posted May 18, 2023 (edited) Zosar divine warrior of Re-Horakhty Human Paladin AC 18, gold plate armor +1 HP 30 / 30 | init +0 divine senses | cond: normal Nothing was weirder here than shambling zombies beyond the safety of the gates. And that was weird enough for Zosar.. "Why don't you just shoot them down with arrows..?" Zosar asked Hussan before he leaves the guards post. ... Following on curiously, Zosar entered the building with Khu and Inside there was an armoury of weapons... "... do you have arrows ?...." Zosar asked as he leaned his spear against the wall and began to look for any good looking pole arms.... such as glaives, spears or halbeards... he also liked bracers and gauntlets if there were any. "... .or a Ballista maybe ?..." actions : chatting to Hassan at the guardpost... with persuasion. Feats and Abilities Paladin 5 (LG) : Lay on hands 25 hp .. divine senses 3 .. extra attack .. divine smite .. divine health .. human stats : STR 16, DEX 10, CON 10, INT 10, WIS 14, CHA 15 ... saves WIS +5, CHA +5 prof. (+3) skills : Athletics +6 .. Persuasion +5 .. Insight +5 ... Religion +3 fighting style : Inception (reaction) 1d10+3 DR to ally within 10' with Spear, 5' reach weapon. feats Polearm Mastery (attack) glaive, spear, halbeard, quarterstaff... (bonus) attack 1d4 blunt... (reaction) 5' reach weapon attack op Piercer (once per turn) reroll one piercing dam dice, must use 2nd roll... crit +1 dice piercing dam Warcaster (reaction) attack op. can cast a spell .. advantage on CON saves for concentration check .. can cast spells during combat when armed (see Paladin spells) Oath of devotion Channel Divinity ... Sacred Weapon Weapon becomes magical, +2 attack, sheds light 20'r. duration: 1 minute Turn the Unholy (action) censure undead and fiends using holy symbol, WIS DC 13 save or be turned for 1 minute or until dam from attack. Turned beasties must flee using Dash action, or Dodge if cannot flee. Harness divine power Harness divine power Paladin Spells 4/2 Paladin spells (4/2) CHA cast +5, save DC 13 Warcaster feat : You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage. You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature. Harness Divine Power (channel divinity option) you can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot (1st or 2nd). You regain all expended uses when you finish a long rest. Spells prepared 4, oath Protection from evil, Sanctuary, Cure Wounds, Heroism Lesser Restoration, Zone of Truth, Magic weapon, Find steed in effect.. used. in effect... nada used spell slots None Equipment Worn, carried Gold plate armor +1 w/ holy emblem of Re-Horakhty, visored helm, gauntlets, armored sandals Holy Amulet of Re-Horakhty Spear, greatsword, longbow, quiver w/20 arrows Pouch, flask of holy water Pouch, coins Camel, paladin's mount Saddlebags, blanket Waterskins x2 Acolytes vestments Prayerbook Incense sticks combat Combat and tactics feats Polearm master (spear, glaive, halbeard, quarterstaff) gain bonus attack... reaction attack op 5' reach Piercer... reroll 1 dam dice / turn... crit +1 piercing dam dice melee... extra attack Spear +6, versatile (1d8+3) piercing... bonus attack +6 (1d4+3) blunt... reach 5' reaction attack +6 (1d8+3) piercing... extra attack +6, versatile (1d8+3) piercing Greatsword +6 (1d10+3) slashing ranged... extra attack Spear +6, thrown range 20/60 (1d6+3) piercing... extra attack tba Longbow +3, arrow range 80/360 (1d8) piercing... extra attack +3, arrow range 80/360 (1d8) piercing Buffs : Divine Smite, add spell slot to add 2d6 radiant dam... or 3d6 radiant dam Sacred Weapon, channel divinity adds +2 attack bonus Magic weapon, +1 attack, +1 dam Protection from evil and good (fiends, undead, elementals, celestials, fey) disadvantage on attacks, cannot be charmed, possessed or frightened by them. Lesser Restoration, removes one condition in effect (blinded, deafened, paralyzed, or poisoned.) Heroism, target cannot be frightened, gain +2 (CHA) temp hp per turn... duration: 1 minute Edited May 18, 2023 by DarkAngel (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
paladinred Posted May 18, 2023 Author Clone Share Posted May 18, 2023 There was a halberd leaning against the wall with magical runes etched on the blade, the shaft was made from an almost pure white wood. On the other wall were some armour and shields, and three chests of coins made up the contents of the room. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
DarkAngel Posted May 18, 2023 Clone Share Posted May 18, 2023 Zosar divine warrior of Re-Horakhty Human Paladin AC 18, gold plate armor +1 HP 30 / 30 | init +0 divine senses | cond: normal It was an auspicious turn of events for the divine warrior of Re-Horakhty, the most beautiful halberd he had ever seen was before him. Zosar was transfixed by the magic runes on it's blade and it was not long before he was testing it's heft and weight. "This is a mighty weapon... what are these runes...?" Zosar asks, deciding to await a response before giving the halberd a serious test. actions : asking Omari about the halberd. Feats and Abilities Paladin 5 (LG) : Lay on hands 25 hp .. divine senses 3 .. extra attack .. divine smite .. divine health .. human stats : STR 16, DEX 10, CON 10, INT 10, WIS 14, CHA 15 ... saves WIS +5, CHA +5 prof. (+3) skills : Athletics +6 .. Persuasion +5 .. Insight +5 ... Religion +3 fighting style : Inception (reaction) 1d10+3 DR to ally within 10' with Spear, 5' reach weapon. feats Polearm Mastery (attack) glaive, spear, halbeard, quarterstaff... (bonus) attack 1d4 blunt... (reaction) 5' reach weapon attack op Piercer (once per turn) reroll one piercing dam dice, must use 2nd roll... crit +1 dice piercing dam Warcaster (reaction) attack op. can cast a spell .. advantage on CON saves for concentration check .. can cast spells during combat when armed (see Paladin spells) Oath of devotion Channel Divinity ... Sacred Weapon Weapon becomes magical, +2 attack, sheds light 20'r. duration: 1 minute Turn the Unholy (action) censure undead and fiends using holy symbol, WIS DC 13 save or be turned for 1 minute or until dam from attack. Turned beasties must flee using Dash action, or Dodge if cannot flee. Harness divine power Harness divine power Paladin Spells 4/2 Paladin spells (4/2) CHA cast +5, save DC 13 Warcaster feat : You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage. You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature. Harness Divine Power (channel divinity option) you can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot (1st or 2nd). You regain all expended uses when you finish a long rest. Spells prepared 4, oath Protection from evil, Sanctuary, Cure Wounds, Heroism Lesser Restoration, Zone of Truth, Magic weapon, Find steed in effect.. used. in effect... nada used spell slots None Equipment Worn, carried Gold plate armor +1 w/ holy emblem of Re-Horakhty, visored helm, gauntlets, armored sandals Holy Amulet of Re-Horakhty Spear, greatsword, longbow, quiver w/20 arrows Pouch, flask of holy water Pouch, coins Camel, paladin's mount Saddlebags, blanket Waterskins x2 Acolytes vestments Prayerbook Incense sticks combat Combat and tactics feats Polearm master (spear, glaive, halbeard, quarterstaff) gain bonus attack... reaction attack op 5' reach Piercer... reroll 1 dam dice / turn... crit +1 piercing dam dice melee... extra attack Spear +6, versatile (1d8+3) piercing... bonus attack +6 (1d4+3) blunt... reach 5' reaction attack +6 (1d8+3) piercing... extra attack +6, versatile (1d8+3) piercing Greatsword +6 (1d10+3) slashing ranged... extra attack Spear +6, thrown range 20/60 (1d6+3) piercing... extra attack tba Longbow +3, arrow range 80/360 (1d8) piercing... extra attack +3, arrow range 80/360 (1d8) piercing Buffs : Divine Smite, add spell slot to add 2d6 radiant dam... or 3d6 radiant dam Sacred Weapon, channel divinity adds +2 attack bonus Magic weapon, +1 attack, +1 dam Protection from evil and good (fiends, undead, elementals, celestials, fey) disadvantage on attacks, cannot be charmed, possessed or frightened by them. Lesser Restoration, removes one condition in effect (blinded, deafened, paralyzed, or poisoned.) Heroism, target cannot be frightened, gain +2 (CHA) temp hp per turn... duration: 1 minute Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Spydre Posted May 18, 2023 Clone Share Posted May 18, 2023 Khu, Usherer of Souls - Sheet AC: 17 | Initiative: +4 | HP: 38/38 | PP: 15 Khu assessed the contents of the armoury, looking for items that could help his companions as well as himself. For himself, Khu looked to see if he could find any enchanted hand crossbows. He also checked the sticks, which he assumed to be wands, for anything that might help their healing or protection from the undead. He also looked for any items that caused fire or radiant damage in particular. With the armour, he checked to see if there was anything suitable that might resist the effects of curses or poisons. Finally, thinking of Au'Ra and her inclination towards musical magic, he looked for any enchanted musical intruments. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Steel Warrior Posted May 18, 2023 Clone Share Posted May 18, 2023 Ahmonet HP: 35/35 Saves: Str: -1, Dex: +2, Con: +5, Int: +1, Wis: +5, Cha: +7 AC: 17, Initiative: 2, Speed: 30 Ahmonet eyes the halberd, but she has yet to actually use the glaive in combat since her arrival. She instead keeps her eyes pierced for anything else of interest, allowing the others to have first choice. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
paladinred Posted May 19, 2023 Author Clone Share Posted May 19, 2023 (edited) Zosar notices that the runes on the halberd simply declared that the item was magically enchanted (+1), Khu does find a matching pair of magical Hand Crossbows (+1). Ahmonet spies a Wand of the War Mage (+1) and a Rod of the Pact Keeper +1. Au'Ra also see's the Wand of the War Mage (+1) and a Rod of the Pact Keeper +1. Ptala spies a cloak of protection (+1), as does Mwende (not the same one). Edited May 19, 2023 by paladinred (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Steel Warrior Posted May 19, 2023 Clone Share Posted May 19, 2023 Ahmonet HP: 35/35 Saves: Str: -1, Dex: +2, Con: +5, Int: +1, Wis: +5, Cha: +7 AC: 17, Initiative: 2, Speed: 30 Ahmonet steps forward and takes both the Wand of the War Mage and the Rod of the Pact Keeper. Feeling the power between the two, she turns to Aura and places the Rod gently into her hands. "I am satisfied with the wand." she adds before slipping the wand into her belt for ease of reach. She patiently waits for the others to make their choices and is pleased that they were given this opportunity to find something useful to aid them further in this endeavor. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rumrunner Posted May 20, 2023 Clone Share Posted May 20, 2023 Ptala Etohmisop - Gnome Artificer 5 CG AC: 20 | HP: 40/40 | Init: +2 | PP: 16 | Spell DC15 | I 4/4 | II 2/2 Ptala joined them just as they were going through the items, the wands were of little interest to her, her own tool was better by her own estimation. The small cloak though, that was ideal. "Thank you! So since these will need to be attuned, perhaps we can relax a spell " OOC @SID Cookies? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
SID Posted May 20, 2023 Clone Share Posted May 20, 2023 Au'ramaat-isfet Al-Najm | Ⲁⲩⲣⲏ Character Sheet|RTJ AC: 17| Initiative: +4| HP: 45/45 | PP: 12+3| LP: 3/3 |Status: Normal Catching up When Ptala talks about loose studs, the half-elf chuckles: You assume too much things; because of your job you might think in such a way, but it’s not only about pushing buttons and turning the screws! For example, since I own a café, how would you feel if I suddenly told you you’ve been roasted? To Zosar she replies Oh! So, you remember! I'd like to hear what happened after you "left". And then, seeing the sudden change of atmosphere, she gets ready to move along the party. OOC: Regarding the requested PER check, I got an 18. Arrival to Pteptep Aura laughs at Ahmonet’s joke about the taxes, as its something an old friend use to do. And in regards of Ptala’s remarks about “travelling light” she replies: Yes, this expedition demanded so. We have a handful of supplies and tools to support our expedition but the most important thing we carry is the conviction of saving these people. And then, seeing Ahmonet and Zosar caused a good impression, she bows to the hosts, introduces herself and makes her way in with the party (keeping up with Khu and Zosar), to check the goods. You have a fine selection of goods, indeed. Then she asks herself “Is there anything that could help me?” At first, she asks and looks for arrows, armor and provisions, and if there are musical instruments, she also checks them because she’s fond of arts. OOC: Just in case, Aura is a fighter/warlock. She isn’t a bard, but she likes singing. Upon noticing the magical items, she speaks: These “tools” could be of help to us, and as she checks the rod she says, is there a price for this? Aura is aware of the townsmen disposition, but life has taught her to be cautious. Show this AC 17 HP 45 Speed 30ft Str 8 (-1) Dex 18 (4) Con 16 (3) Wis 8 (-1) Int 8 (-1) Cha 16 (3) Attacks Longbow +1 (150/600) +10 1d8+5 pi Battleaxe +2 1d8-1 sla Handaxe +7 1d6+4 sla Shortsword +7 1d6+4 sla Unarmed +3 1d3 Urban Bounty Hunter: - Ear To The Ground. Fighting Style (Fighter): - Archery. - Second Wind. Otherworldly Patron (Warlock): - The Noble Genie. - Expanded Spell List. - Collector's Vessel. - Pact Magic. - Improved Pact Weapon. - Pact of the Blade. - Cantrips. - Tether. - Spell Slots. - Eldritch Invocations. - Devil's Sight. - Pact Boon. - Ability Score Improvement. Feats: - Elven Accuracy (DEX) - Lucky. Race Traits: - Ability Score Improvement. - Darkvision (60 ft.) - Drow Magic. - Fey Ancestry. Conditional modifiers: Flute (+3) Thieves' tools (+3) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
paladinred Posted May 20, 2023 Author Clone Share Posted May 20, 2023 Omari replies to Au'Ra "no Au'Ra there is not, you are doing the realm a mighty favour so there is no charge". Just a quick note, there is no planned combat in this town, it is purely for role play. You can talk to any of the survivors and perhaps add your own, perhaps they were a customer or a relative or even a lover, it is up to you to decide. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Spydre Posted May 21, 2023 Clone Share Posted May 21, 2023 Khu, Usherer of Souls - Sheet AC: 17 | Initiative: +4 | HP: 38/38 | PP: 15 Two items caught Khu's attention, both were hand crossbows which may suit his preference of striking from afar when he had the opportunity to do so. The first crossbow was made of polished mahogany and brass in clear human design, although the engravings on the brass inlays looked to be from a long fallen nation. Despite its obvious age, the weapon gleamed as if freshly made however there was an ominous aura about the weapon as if it had been used for something awful. Khu turned it over in his hands, checking the balance and finding it suitable. As he did so he reflected that perhaps he could redeem its obviously tainted legacy. "Time for you to do some good," he muttered. The other crossbow was a different thing altogether. The limb across which the string was pulled taut appeared to be made of some sort of strong but pliable coral, gently pearlescent under the lights of the room. The string itself seemed to be made of some sort of woven seaweed, and the handle and body of organically grown shells. Tiny blue fish scales covered the grip, while a small insignia in mosaic-styled scales branded the item as a weapon once used by some sort of royal guard. As Khu manipulated the weapon, he heard fragments of song on the edge of his hearing in a language he had never before heard. Khu looked up with a smile at Omari. "Thank you friend." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rumrunner Posted May 22, 2023 Clone Share Posted May 22, 2023 Ptala Etohmisop - Gnome Artificer 5 CG AC: 20 | HP: 40/40 | Init: +2 | PP: 16 | Saves: 0/3/7/8/1/0 | Spell: DC16 | I 4/4 | II 2/2 Ptala ran her fingers over her cloak with reverence, tracing each of dozens of precious stones and rock imbedded within. It was of wonder, their spacing was perfect, their weight displaced by transmutation within the cloth, and their fixing in place with graviturgy... brilliant. Touching them she could feel their magic, and moreover, their ability to absorb and deflect assaults both mundane and arcane. A grin crept along her face as the item was attuned and the most delightful thought popped into her mind . "Do you by chance have any other semi-precious stones, gems, or precious metals? I could certainly use them in other such wonders." OOC @SID Cookies? Name xDiceName xDiceResult xDiceString xDiceRolls history 8 1d20+7 1 coveteousness 9 1d20+1 8 Link to comment Share on other sites More sharing options...
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