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OOC Thread II: Judgment Day


Morph3us

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Just for a quick summary of my character for the new players:

Bhalgurn Frostmead - Part of a nonviolent subsect of the Frostmeads, Bhalgurn was chosen by the sect elders to become something called a "Defender." Defenders are the only members of the Sect permitted to engage in violence, and only in protection of themselves, the Sect, or the Fortress. Bhalgurn's last task before being blessed as a Defender is to travel the stars in a pilgrimage and bring back treasures of high value to the Fortress. This task is designed to show potential Defenders the brutality of the galaxy so that they have a chance to reject the title if they can't stomach the violence and danger. 

Bhlagurn joined up with the party when they were clearing out a plant infested landing tower. He was on the verge of giving up on his pilgrimage but found a renewed commitment in protecting his companions. Since then he's grown a lot. He still detests unnecessary violence, but has come to accept that violence is the way of the galaxy and he must embrace it to protect his companions and eventually the Frostmead Clan. 

Bhalgurn recently received a legendary war axe of the Frostmead Clan. He knows that this would be suitable to complete his pilgrimage, but he has also learned there is war on the horizon and he is in a better spot with this group to protect his people than if he went back to the fortress, so the pilgrimage continues. 

Bhalgurn is a lvl 7 Mountain Dwarf Barbarian, path of the Totem Warrior. He's been trying to focus on control in recent encounters, by trying to face down the strongest enemy and try to pin them on the ground before attacking them. He also likes to brew the famous Frostmead Ale, and has various success at it. He keeps the ships stoked with ale, and sells the rest at ports.

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Good idea! I like your new character thread format as well.

A very brief summary of the group's experience so far:

They signed on as crewmembers of the Meridian, a former pleasure-yacht ship retrofitted with an oversized engine and an aftermarket "lightning generator" weapon. The ship itself hasn't been in danger much but the dwarves have explored some perilous places.

For example, a planet with a tidal orbit resonance with its host star. This caused very long days with dramatic changes in temperature. That meant ice every night that melted every day and flooded rivers anew each morning.

Another example would be the wreck of a crashed fiendish vessel, the Iconoclast.

More recently, they obtained a little gunship of their own, the Claw Hammer. It doesn't have an interstellar drive. So, they still travel with Meridian. The NPC crew of the latter are useful for doing maintenance, shopping, and other non-combat tasks.

Now, they are preparing to journey through an ancient interstellar gate they helped find and render safe for a repair crew to bring back to life. The repair team works for an Ignan genie who is sponsoring an expedition through the gate in search of a legendary celestial ship, the Dawnbringer.

Fiendish activity is increasing and a consensus is beginning to build that there is a massive war brewing. The vanished celestial vessel could be an asset in the coming confrontation...

 

 

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Thanks! I stole it from someone else way better at formatting than I am, haha. But anyone else can take it for their own too. 

One of the new guys is on Baldr (the one that has mw experience), his username is Guardian3404 . I'm sure he'll be stoked to get rolling his stats and theorizing his character build with you. 

The other new guy just made his username on MW a couple days ago, and they only bring over new user names to baldr one a week, so it might be a couple days for him still. 

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Nice to meet you!

We are at an ideal story point to replenish the party. The group will be spending a long stretch of time (in-universe; we will skip past it) on this ancient station while its gate is repaired. Plenty of chances for new people to join before getting underway. Clanmates of existing PC or NPC dwarves are just one possible hook to bring in new characters.

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Perfect timing.  I am leaning towards a Dwarven Artificer, Battle Smith.  I saw Artificers have the option of prof in Firearms.  Are you open to firearms or would you like to stick with the classic bows?  If it’s an option I want to check if you would be open the Gunner feat from Tasha's?  If not that's perfectly ok.

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Strange. Your post needed to be approved this time while the first one just appeared immediately. I approved it so it's there now. I wonder what triggered that.

I have not used 5E firearms before. I did play a PF1E Gunslinger in Iron Gods.

It looks like Gunner gives firearms the Crossbow Expert treatment. I am willing to try it out and see how it goes.

Speaking of weapons: We've been giving characters an extra proficiency that has to be for something starship-related. I want to say Bhalgurn's was Piloting while Kuaeg's was Engineering?

If I remember correctly, they could use someone trained in one of the Claw Hammer's weapon systems. Since they would be a new crewmember, we could assume past experience with something similar on a different ship?

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Hey @Morph3us ya, I guess they don't like links to the wikidot and only to official platforms like Beyond or Roll20.  1st day on and already causing trouble... for firearms would you want to just stick with the Renaissance items?

Absolutely, being a artificer my character would be very mechanically inclined.  Him and is steel defender could focus on modifications and repairs.  Or work weapon/defense systems.  Either way I am open to your ideas.

I plan on him being a tinker, he has prof in many tool kits.  He uses ever available resource and never waste a scrap piece of material.... his inventions might not look pretty but they work.

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The original DM (IronBlaze) allowed rolling but I am fine with point buy. That would be with the usual 27 points and the cost table from the PHB.

Firearms: Since they are a new "system" for us let's start with the renaissance ones and see how they feel. Gunner already helps mitigate one of their drawbacks compared to the higher-tech stuff.

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Was the original "rule" to roll for Stats with the option of taking points buy?  If that's too much cheese I am fine with picking one or the other.

I'd probably only roll if I had pointbuy to fall back on if I totally bombed.  

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One of our buddies was interested in joining but this is his first time with Myth-weavers so it might take a little but ti get situated and onto baldr.  But was there any specific star-ship related prof would wanted to include in the game?  I think there would be 4 PCs in total, not sure if ya'll have any lackeys. 

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We have a few NPC's on our main ship, the Meridian, but we recently got a second ship, the Claw Hammer, for away missions. So, even if we have multiples of a specialty (when we include npcs), it might help us when we're away from the main ship. We have the pilot, engineer, and weapons specialist positions already. Maybe we can break engineering into two different ones? Like one could be electronics/computer specialist, the other can be engines/mechanical maintenance specialist? 

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