Rudolf Posted May 19, 2023 Clone Share Posted May 19, 2023 When are applications due? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rudolf Posted May 19, 2023 Author Clone Share Posted May 19, 2023 A reboot of a game I ran a few years ago: gestalt, fiends, Eberron Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rudolf Posted May 19, 2023 Author Clone Share Posted May 19, 2023 Male Elder Redcap Half-fiend/Scout theme song: https://youtu.be/jz7hIpRv-jc S I W C D Ch Hit points AC Fort, Reflex, Will Skills: Feats: Gear: (none at moment) Scythe, Iron boots, raggedly leather armor, blood-soaked hood art by Dread-Softly stats here: https://www.realmshelps.net/monsters/block/Redcap,_Elder + half-fiend template (total of 15) and here: https://dumpstatadventures.com/blog/deep-dive-the-redcap Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rudolf Posted May 19, 2023 Author Clone Share Posted May 19, 2023 Savage Progression Level Hit Dice Bab Fort Reflex Will Special abilities 1st 2d6 +1 0 0 2 Powerful build, low light vision 2nd 3d6 +1 1 1 3 DR 2/cold iron 3rd 4d6 +2 1 1 3 magic stone 4th 5d6 +2 2 2 4 DR 4/cold iron 5th 6d6 +3 2 2 4 6th 7d6 +3 3 3 5 DR 6/cold iron 7th 8d6 +4 3 3 5 8th 9d6 +4 4 4 6 DR 8/cold iron 9th 10d6 +5 4 4 6 10th 11d6 +5 5 5 7 DR 8/cold iron 11th 12d6 +6 5 5 7 (+half-fiend progression, mixed in if you’re ok with that. Savage Progression Level Hit Dice Bab Fort Reflex Will Special abilities 1st 2d6 +1 0 0 2 Powerful build, low light vision 2nd 3d6 +1 1 1 3 DR 2/cold iron 3rd 4d6 +2 1 1 3 magic stone 4th 5d6 +2 2 2 4 DR 4/cold iron 5th 6d6 +3 2 2 4 6th 7d6 +3 3 3 5 DR 6/cold iron 7th 8d6 +4 3 3 5 8th 9d6 +4 4 4 6 DR 8/cold iron 9th 10d6 +5 4 4 6 10th 11d6 +5 5 5 7 DR 8/cold iron 11th 12d6 +6 5 5 7 (+half-fiend progression, mixed in if you’re ok with that. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Michael Posted May 19, 2023 Clone Share Posted May 19, 2023 I've nominally put the add till the end of June but realistically once I have 4-6 good apps and no-one else dropping in is when I will start. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Michael Posted May 19, 2023 Clone Share Posted May 19, 2023 Redcap id 4Hd, +4 LA. Half fiend is another +4 LA so you hit the 12. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rudolf Posted May 20, 2023 Author Clone Share Posted May 20, 2023 The redcap on the link is different. Which one are you using? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Michael Posted May 20, 2023 Clone Share Posted May 20, 2023 2 hours ago, Rudolf said: The redcap on the link is different. Which one are you using? The MM3 version, but yes, sorry, the elder is 12HD, so your build goes to 18. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rudolf Posted May 20, 2023 Author Clone Share Posted May 20, 2023 Isn’t that what you wanted? A build of at least 12 levels? Did you mean ‘no more than 12’? I can work with that, but it’ll need a new table. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rudolf Posted May 20, 2023 Author Clone Share Posted May 20, 2023 Right…isn’t 18 more than 12? I’m not understanding what the problem is. ; ( Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ryfte Posted May 20, 2023 Clone Share Posted May 20, 2023 (edited) Isn't the only difference between the Young Redcap and the Elder Redcap the number of HD each has? With the resulting modifications from having those additional HD the standard advancement rules for a Redcap? The question her is; does the redcap gain their special advancement from Racial HD only? Given RHD only apply for the Redcap special advancement starting with the 5th racial hit die... Half-Fiend Redcap : 4HD + 4LA + 4LA for a total ECL of 12 So... Half Fiend Redcap Monster Class Progression Table Level Hit Die BAB Fort Ref Will Skill Points Features 01 1d8 +1 +2 +2 +2 (8+Int mod) x 4 02 1d8 +1 +2 +2 +2 --- 03 1d8 +1 +2 +2 +2 --- 04 2d8 +2 +3 +3 +3 8+Int mod 05 2d8 +2 +3 +3 +3 --- 06 2d8 +2 +3 +3 +3 --- 07 3d8 +3 +3 +3 +3 8+Int mod 08 3d8 +3 +3 +3 +3 --- 09 3d8 +3 +3 +3 +3 --- 10 4d8 +4 +4 +4 +4 8+Int mod 11 4d8 +4 +4 +4 +4 --- 12 4d8 +4 +4 +4 +4 --- Now, the thing is, Redcaps actually have the following "stuff"... Small Fey Move 30' Natural AC +1 Eldritch Stone Powerful Build Damage Reduction 5 / cold iron Low Light Vision Str +4, Dex +2, Con +4, Wis +2, and Cha +2 That, along with the Half-Fiend stuff is what you distribute in features across those 12 levels. Then, starting at 13th level, if you take more Redcap Racial HD on the right side would then start progressing the special Redcap Advancement. Note that this doesn't show any class levels taken, this is strictly your "monstrous" side and technically after 12th level you could simply take class levels as a normal gestalt. However, if you did that then your Redcap wouldn't get their special advancement. Unless of course that Michael rules that the Redcap special advancement works off of any HD advancement of course. If that was the case then you'd start getting it at 5th level when you took your 5th class HD. 😉 Edit: The 4RHD are effectively what grants the initial stat mods, natural ac, and DR. Of course if Michael does allow the special advancement to work off of non-racial HD then you'd have a Str +16, Dex +16, and Con +16, Natural Armor +9, DR 15 / cold iron at 20th level without ever having to take more RHD. Also, taking RHD for a Redcap isn't really a loss as an outsider anyways since you get the special advancements from 13th level on along with the 1d8, good BAB, all good Saves, and the 8 skill points + Int mod per HD. *shrug* Edited May 20, 2023 by Ryfte (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Michael Posted May 20, 2023 Clone Share Posted May 20, 2023 Didn't mean to cause a ruckus. Either version of the redcap is fine with me, both pass muster. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rudolf Posted May 21, 2023 Author Clone Share Posted May 21, 2023 No worries. I haven’t done racial progressions in a few years, I’m rusty on these rules. I’ll take another run at it in a few days. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheFred Posted May 21, 2023 Clone Share Posted May 21, 2023 The Redcap is weird; unlike most other races, it has its own in-built progression already. You can just keep taking more HD and getting more +s (and the LA doesn't increase). I guess that also causes a bit of a conundrum since for these progressions we're rolling everything together and spreading it out evenly, but maybe the right thing to do is just do that with the young version and then keep adding on HD by Redcap special rules? Up to you and Michael, I guess. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rudolf Posted May 22, 2023 Author Clone Share Posted May 22, 2023 Application withdrawn. I don’t have the time to get this to work out the way I would like while also on vacation. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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