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Intermission


Morph3us

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Protostar

Current Location (From Beginning Of OGMW Thread)

The Elader gate complex is located in a void pocket hidden in the disk of gas and dust surrounding a sun in the making.

One's eyes are immediately drawn to the gate itself: a vast, silvery-white ring. It catches the diffuse glow of the protostar filtered through the surrounding dust.

Though inactive, it isn't empty or featureless. Three evenly-spaced superstructures stand out on the outside of the ring. A gossamer triangle glows between the same points on the inside.

Yes, glows. There is a metallic webbing of sorts stretched between the three locations. Three strands connecting the main points shed an ethereal blue radiance with a slow, dormant pulse. There are other, silver strands stretched out between intermediate points on the ring and from each other. Overall, they trace a complex pattern that includes four empty circles: a large one in the middle surrounded by three smaller ones.

It seems this forgotten place still has some life left in it!

Unfortunately, it's not exactly pristine, either. One of the three structures around the ring has been blackened and cratered by some unknown calamity. The lights on another fizzle and flash. That's a worrying sign of something unstable going on inside. The third looks intact and undamaged.

Recap of Recent Events (From End Of OGMW Thread)

Clearing Out The Elader Station

The trio proceed to clear out the Elader complex of danger. Their next order of business is to breach the security post. Kutaeg leads a time-sensitive effort to bypass the arcane wards on its entrance. There are a series of complex, interlocking magical effects which need to be carefully but quickly disarmed. Barradon talks him through some of the finer points over the communication rings.

The interior is more utilitarian than the sleek Elader construction elsewhere. Several banks of plain terminals control various security functions and offer visibility of key station areas through linked scrying sensors. Interacting with any immediately draws deadly attention. Warning messages inform the group that surviving Mobile units have been reactivated and summoned to their location.

A tense battle follows where one and then another bursts in and tries to fatally interrupt Kutaeg's work. Bhalgurn and Olkirn clash with the humanoid constructs to buy him time. The ensuing combat trashes the place: terminals are smashed, chairs strewn everywhere, and so on.

The banged-up warriors have just managed to put down one enemy when another arrives. Fortunately, Kutaeg manages to shut it down just in time. The damaged second and new third unit both halt in place like metal statues.

After catching their breath and patching up their wounds, the group uses their access to the post to deactivate security measures all over the station. This substantially reduces the danger of exploring the rest.

Reduces, but doesn't eliminate. The sector the party arrived in becomes essentially safe. The other two have some hazards not mitigated by shutting down security.

One has much more erratic power levels. Exposed conduits block their path with flailing sparks. The intense, unsupervised energy has coalesced into dangerous entities known as Lightning Elementals. An initial skirmish sends the exhausted group retreating to their ship to rest and return. On their second foray, they fight their way to power substations and shut down enough of them to remove the source of the danger.

Then then proceed into the third sector. This one has catastrophic damage from something vital failing long, long ago. That calamity has passed, making the blasted-out environment safe to explore. Something lurks in the darkness, though it takes a while to discover what. It turns out the disaster either attracted or created strange spirits dubbed Ashborn. These bizarre creatures are searing hot to the touch and drain magic by their very presence.

After putting those down as well, the group renders the station safe enough for non-combatant visitors...

Arrival Of Pyroclastic Flow

Pyroclastic Flow lacks a single straight line in its hull. The dark gray ship looks very much like a cooled-off lava flow outfitted to become a starsailer. Even when dormant, crimson lights glow in several places as it stays docked to the Elader station.

Al-Tammar arrives from it with pomp and circumstance. With him are Barzad (one of the Janni guards the dwarves convinced to show them to the genie in the first place), two Jann women, and whatever his pet is called. The latter is a mastiff-sized reddish, fanged creature with beady eyes and ten spindly legs. It walks uncertainly on solid ground; the group has seen it glide on lava like a water strider.

The Ignan genie also brings a retinue of maintenance crew with him. They are mostly humans and Jann who come bearing crates of supplies and bags of tools for the job. They deputize Barradon and Damien to work with them inspecting, triaging, and repairing the damage. It seems the imitiation Elader circlet might feature heavily in reactivating the gate when it's fixed.

Al-Tammar rewards Olkirn with scandalous information about Starpoints. The warlock declares his intent to strike out on his own and bring them down. Fortunately, the little ship the party found in the hangar is suitable for his use after some repairs.

The genie has not forgotten about Kutaeg's request for information as well. He informs the bard his "sages and contacts" are hard at work searching for answers. It's been only some days since that effort began, so it might take more time.

Most triumphantly of all, he declares the Geas completed! Bhalgurn is now in full ownership of the ancestral axe he bears. Its power has yet to be fully unlocked to him, but the runes of the ancient weapon now glow when he wields it.

Al-Tammar is pleased when Bhalgurn, Kutaeg, and the human crew of Meridian agree to join the expedition through the gate in search of the Dawnbringer.

Not only will there be time to trade but the genie pours some of his own wealth into equipping them properly for the dangers ahead.

Current Situation

Months pass. Al-Tammar's maintenance crew spend the first week just scouring the station to catalog its damage and useful supplies. During that time, Barradon and Damien help Olkirn get the little personal ship the party found back in working order. The warlock strikes out on his own to pursue his vendetta against Starpoints. He promises he can be reached via Silverwind if he is ever needed.

The maintenance crew splits into two teams. One focuses on reactivating the dormant but mostly undamaged section of the station that the party initially explored. Their work makes swift progress; day by day, more lights are on and more functionality is restored. The other team cautiously works in the section that had erratic power issues. They repair junctions one by one but only do limited tests, not daring to try and reactivate that area until more of the damage is fixed.

Meridian and Claw Hammer mostly rest adjacent to each other in one of the station's hangars. Segun, Tara, and Ross occasionally zip back to Jotun in the former for supply runs. In between, they work on endless little projects that were always near the bottom of the to-do list. Meridian will come out of this in the best shape she's ever been in. In particular, the ship will have more free space inside; Ross' plans to pack its aftermarket engine in more efficiently are finally coming to fruition.

Claw Hammer doesn't need much work. The downtime does give Kutaeg and Bhalgurn a chance to make its quarters more homely if they wish. They also get a welcome surprise from one of Meridian's shopping trips.

Tara rolls off the ship with a metal cart she previously appropriated from a maintenance closet on the station. It's weighed down with two white cylinders strapped to it. They are four feet long and just over six inches in diameter. One end of each, which is capped, is marked with three azure rings. Farther along the length is what seems like a model number followed by four lines of warnings spaced evenly around the circumference.

RAALSTON ARSENAL C5-D-2264

HANDLE WITH CARE.

DO NOT REMOVE CAP PRIOR TO LOADING.

DO NOT EXPOSE TO HIGH TEMPERATURES.

USE WITH C SIZE TUBES OF TYPE 5 OR HIGHER.

Tara seems eager to show them off, tapping her hand on the "handle with care" of one.

"We finally found a ship-warming gift for you, boys." She grins.

OOC:

When we finalize the new players' background, we'll have them show up as prospects to join the upcoming expedition. Until then I'm just leaving this thread as idle scene-setting if Bhalgurn or Kutaeg have things to talk about with themselves or others. If you want a conversation hook, I've made one out of some new supplies above.

Crew Descriptions (For New Players)

Segun is a blonde, nondescriptly handsome human man. A canny independent trader who owns a sleek shuttle that has been retrofitted as a small but powerful starsailer. Dresses well, but not ostentatiously. Definitely "new money" though, and doesn't seem accustomed to his own (modest, but growing) wealth yet.

Tara is a stocky woman in her mid thirties, with skin bronzed and weathered from a life of hard labor outdoors. She's not forthcoming about why she left her homeworld of Kyrrix, beyond saying that she doesn't plan to visit the family any time soon. Other than that subject she seems jovial, striking up conversation with Bhalgurn about the various heavy lifting tasks that need doing.

Ross is a lanky young fellow, who towers awkwardly over even the other humans, let alone the dwarves. He is a little scruffy, with wild black hair. Tara pokes fun at him for bumping his head on a rafter for apparently the umpteenth time. But his clumsiness disappears as soon as he engrosses himself in the Meridian's drive, monitoring gauges and fiddling with crystals as if playing an instrument. He was born in a cargo hold and has lived much of his life maintaining various starsailers.

 

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  • 2 weeks later...

Bhalgurn Frostmead Dwarf BarbarianTOzYWz8.png.ddd7d07cf18086c753c41cb63e7a05e2.png


AC: 15/17 (Heedless/shield) | HP: 68/68 | HD: 7/7d12 | Initiative: +1 | PP: 14 | Rages: 4/4 | DM Inspiration: 0/1 | Javelins: 2/10


Bhalgurn had begun to grow restless. Up to this point, he either worked on the Frostmead Fortress, or had been on his pilgrimage, neither of which allowed for much sitting around or introspection. His time on the Elader Station had given him both. He filled the first few months brewing ale. He had spent some time setting up his quarters on the Claw Hammer in a very spartan manner, with his brewing implements taking up the majority of the space after purchasing a second set of fermentation barrels. He was able to pump out a new batch of legendary Frostmead Mead fairly reliably every month or so. He had buyers from all the maintenance crew, but with the increased cost of having the Meridian pick up supplies for him on their runs back to civilization, profits were nonexistent. Bhalgurn didn't mind. He had gotten back into practice and his batches were more reliable and delicious than they had been in years.

But brewing only took up a small portion of his time, when the most time was spent in the fermentation process. He had become bored with being stationary, so he had talked to Al-Tammar who had gotten him on a work crew. Bhalgurn knew he wasn't skilled in complicated space station repairs, but he found he had been a natural fit on the demo crew, and his experience as an adventurer meant he wasn't timid about the more dangerous tasks in the darkened portion of the station. The pay was negligible, but at least he kept busy and kept in shape.

During downtime, especially with Olkirn gone, Bhalgurn spent the majority of the time with Kutaeg. They had time to get to know each other well and enjoyed each others company. Whether they were hanging with the crew from the Meridian, or playing cards with some people from the maintenance crew, they found ways to have fun and get into some (mostly) innocent trouble/fun.

Then the day came when Tara came with a present. Bhalgurn's eyes lit up with excitement. Anything with the word "arsenal" on it was going to catch his attention. "Ahw, ya guys shouldn't 'ave," he said, coming over and stroking one of the packages with a loving hand. "And by that I mean ya absolutely should 'ave! What did ya get us?"

Mechanics

Main Hand: Adamantine Axe

Off Hand: shield


Action: None
Bonus Action: None
Move: None
Manipulate: None.

Free: Speech.

 

 

Edited by foxtrot636 (see edit history)
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"These," Tara brags, "are dispelling torpedoes."

"You think you see two of them," she points at the three rings on one tube, "but there are actually six here! You load them in one rack together and can dole them out one at a time or unleash the whole stack in one go. They don't do a lot of damage but they can shut down things on enemy ships: weapons, thrusters..."

That sounds good already but she doesn't stop there.

"There's more stock coming and we can afford another two on our next supply run. Sounds like your options are more sets of these, sets of three small explosive torpedoes, or single but much larger ones."

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        Kutaeg Lightbrow Dwarf Bard- College of Lore token_1(1).png.8cb129d7fd5fe19fb5675b23aa3b4375.png


        AC: 13 | HP: 65/65 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Bardic Inspiration: 4/4d8 | DM Inspiration: 0/1 | 


 

Kutaeg spent the months helping out as much as he could. He had some experience with some of the mechanics, and could follow directions. He played songs to help pass the time, and often left the others feeling inspired to push through and complete tasks quicker.

He spent a fair amount of time with his pal Bhalgurn. Bhalgurn carried quite a heavy load on his shoulders, but managed to keep quite the positive outlook. Kutaeg appreciated that. They shared decanters of wine after the work was done (and sometimes while it was still getting done) , and Kutaeg would gently seek more information about Bhalgurn's past. He was interested, but also, needed some verse material for a song he was working on for his friend.

As they made the repairs on the station, he often searched for relics and remnants of the previous crew. What stories ended in this dark place? He was becoming almost obsessed as the days continued on.

 

That brings us to today as Tara surprised them with the torpedos. Kutaeg did not share the fascination with weapons of war that his barbarian friend did. But he did appreciate a good gift. "Ah, thank you, T! I can only imagine them our hands. These will paint the sky!"

       
               

                       

                                Mechanics                        

               

       
       
               

                       

                                Main Hand: Longsword                        

                       

                                Off Hand: shield  

                                Level 1 Spells: 4/4                        

                       

                                Level 2: 3/3                        

 

                                Level 3 3/3                        

 

                                Level 4: 1/1                        

 

                                Spell DC: 15                        

                                Spell Attack: +7                        

                       


                       

                                Action: None
                                Bonus Action: None
                                Move: None
                                Manipulate: None.                        

                       

                                Free: Speech.                        

                       

                                                         

               

       

         

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Bhalgurn Frostmead Dwarf BarbarianTOzYWz8.png.ddd7d07cf18086c753c41cb63e7a05e2.png


AC: 15/17 (Heedless/shield) | HP: 68/68 | HD: 7/7d12 | Initiative: +1 | PP: 14 | Rages: 4/4 | DM Inspiration: 0/1 | Javelins: 2/10


The weapons were impressive, and it wasn't done there. "Thank ya Tara," Bhalgurn told her sincerely. "I have a feelin' we'll be needin' these soon. I think the set of three explosive one's are more our speed than the big boy. Tha' way, when Kutaeg misses with one, we can try again." Bhalgurn gave Kutaeg a wry smile. "By the way, 'ave ya heard if anyone's lookin' for work lately? Kutaeg and I need ta hire a replacement 'r two for when Olkirn left us for his blood feud."

Mechanics

Main Hand: Adamantine Axe

Off Hand: shield


Action: None
Bonus Action: None
Move: None
Manipulate: None.

Free: Speech.

 

 

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  • 2 weeks later...

"We have." Segun interjects, having exited Meridian partway through the pair's conversation with Tara. "And they are, coincidentally, both dwarves. I think you should accompany us on the next shopping trip. Meet them, see if they are good additions. I do not think Al-Tammar would like us bringing back strangers before at least our whole crew has had a chance to vet them."

That next run comes sooner than expected. The station repair crews recently consumed a substantial quantity of parts and supplies. A failed first attempt at bringing a major nexus of power couplings online smoked everything that had been put into it. Meridian's drive has scarcely had a chance to cool when the sleek vessel heads out for another trip...

OOC: Wrapping up the current station scene here. The next post will move to the "job interview." After that we'll be back to the station. The renewed campaign really kicks off when it's gate is activated!

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Background: Jotun-II-C (Gas Giant Moon, Blue Giant Star System)

 

zlEA6In.png

Jotun is a relatively rare and impressive breed of star: a blue giant, with several gas giant planets orbiting it. The Ignan court of Djinn make the closest thing they have to a capital here. They live on dangerous moons, scorched by the fiery gaze of the host star, as well as internal volcanism wrought by the tidal forces of their parent planets.

The sight lives up to expectations. Jotun itself is a brilliant, blinding blue-white. It's painful just to keep in one's field of vision. The ship turns away from it, zooming towards the middle of its three planets.

Jotun-II is a contrast to its star. This world has a kaleidoscope of red, tan, and brown cloud layers swirling around it. Two fierce hurricanes, each large enough to engulf a terrestrial planet, churn away below. They will likely do so for centuries more.

A moon pockmarked with volcanoes emerges from behind the planet. It is a patchwork of yellowish plains marred by glowing lava flows. Tremendous tidal forces have rent open huge fissures in its surface.

Once landed, gravity is low, giving an airy, bouncy feeling in one's movements. It makes jumping and carrying things easier. But, it also makes it harder to sprint quickly and get anywhere fast.

There is a small city hugging the slopes of a volcano near the landing site. Above it all, though still some distance from the crater's rim, is an opulent mansion in the distance. One wonders if the occupants of this place do anything to magically shield their dwellings from the whims of the planet's volcanism. Even if many are immune or resistant to fire, having one's study destroyed by a lava flow would be awfully inconvenient. In any case, the volcano is mercifully pouring forth its wrath in a different direction.

The air bears the acrid sting of sulfur. Even with the star blazing on the far side of the moon, its reflection off the planet looming overhead is enough to shine light as bright as late afternoon. The ground beneath one's boots is covered in a caked-over layer of yellow dust. Basalt pokes through everwhere, creating jagged rock formations in every direction stretching out to the horizon.

Existing Party Arrival

Once clear of the station, Meridian wastes no time leaving the protostar behind. Its newly repackaged Iron Dragon engine roars with glee at being unleashed again so soon. The gigantic disk of swirling dust shrouding the station's location soon shrinks into a point like all the background stars.

The journey back to the Jotun system is faster than the search for the station was. Meridian zips directly for the blue giant star and arrives without incident.

The yellow plain serving as a landing area is now populated by a different assortment of ships. Most are boxy cargo haulers. The genie's own Pyroclastic Flow is absent; it's still back at the Elader station.

Upon landing, Tara and Ross head out to do the shopping. Segun heads into the city to retrieve the two prospects...

New Recruits Arrival

Segun described two dwarves but there are actually three figures who accompany him back.

This is their first look at Meridian, a ship he had mentioned when they previously encountered each other but had not shown them yet. Upon his return to this moon, the human sought them out again. He shared some more details of the upcoming expedition. They know some details such as:

  • It was sponsored by the genie whose manse is up on the rim of the above-mentioned volcano.
  • It seeks an ancient celestial ship, something he didn't mention until Branek brought up the Dawnbringer first.
  • It departs relatively soon through an Elader gate which was found in reasonable condition for reactivation.

Meridian's exterior looks luxurious, if a bit dated. It has a sleek arrowhead shape, twice as wide as it is tall. The surface has been painted and glossed to look like marble. There is a distressing lack of any real armament--this frame was meant for quick jaunts from surface to large starsailers in orbit. A triangle formed from three small black hemispheres forms an aftermarket lightning generator, to at least allow the vessel to blast aside debris it might encounter.

Grommash immediately realizes the ship wasn't designed for interstellar journeys on its own. Assuming it can make them, that means there's probably an aftermarket engine or modification inside.

At any rate, he and Branek find Bhalgurn and Kutaeg waiting for them at the ship's loading ramp. Segun makes the introductions:

"Bhalgurn, Kutaeg, meet Branek, Grommash, and... does the metal one have a name?" He asks.

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Grommash Dwarf Artificer


AC: 16 | HP: 59/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1


"Speech"

"Thought"

"Ah, yes, yes, yes. His name is Gundin, a loyal servant of Grommash," exclaimed the elder dwarf, Grommash, as he stepped forward. His slender frame belied his age, and his white hair was disheveled, adorned with grease and specks of metal shavings. A bald patch atop his head hinted at the remnants of a welding mask, as if it had stripped away the hair in that particular spot. However, the absence of hair on his scalp was compensated by an abundance sprouting from his ears and nose. Grommash's attention, however, seemed to extend beyond the three companions present. Even from a distance, his gaze peered past them, fixated on their ship.

"Hmmmm, yes, Grommash sees what you've done," he mused, trying to reach forward as if to shake one of their hands, only to disappear before their very eyes. Confusion filled the air as the metallic figure known as Gundin stepped forward. Standing tall with a sturdy build, resembling that of a well-built human, Gundin wore an upside-down triangular poncho on broad shoulders. As the hood was removed, those familiar with ancient artwork might recognize the face resembling an owl. Two large, absorbing eyelets captured the surrounding light, revealing intricate mechanisms constantly adjusting for optimal vision. Two smaller arms unfolded from behind, revealing an array of tools being pulled from a duffel bag strapped to Gundin's back.

With a swoosh, Grommash reappeared, proclaiming, "Aftermarket lightning generator, needed its dampener adjusted. Could have fried its sensors." Taking the tools recently procured by Gundin, Grommash vanished once again. Grommash's insatiable curiosity led him to thoroughly inspect the spacecraft Meridian, disappearing and reappearing at various spots across its surface. It almost seemed as if he was nibbling or lightly licking on it in multiple places. If one observed closely, they might have even glimpsed faint traces of his tinkering.

After a few minutes of meticulous examination, Grommash finally returned. He held in his hands a collection of spare mechanical fixtures that he had discovered during his exploration of the ship. These intricate devices, crafted with precision, were in dire need of repair. Grommash's skilled gaze fell upon each one, assessing their condition and identifying the necessary fixes. With his expertise, he set to work, deftly mending and adjusting the intricate machinery, ensuring that the ship would function at its optimum capacity.

After minutes of engrossed exploration, Grommash finally paused, making eye contact with the three companions for the first time. He wiped his hands clean and began stroking his beardless face, a contemplative expression crossing his features. "You know, she's not meant for what she does, but she certainly looks like she excels at it," he murmured. It was evident that Grommash was referring to the aftermarket accessories adorning the Meridian.

As you took a closer look at Grommash, it became apparent that he stood apart from the typical craftsmanship associated with dwarves. His armor resembled more of a furnace than a conventional breastplate, lacking any family crests or intricate etchings. In fact, upon examining Gundin more closely, you noticed that he appeared to be assembled from a diverse assortment of components.

"Your ship indicates that you treat her right," Grommash continued, his tone filled with conviction. "Grommash and Gundin will serve her well. Grommash is willing to work alongside you." With that, he spat into his hand and extended it forward. Gundin shrugged, mimicking the gesture and reaching out as well. Grommash forwardness was evident that he possessed a roughness that aligned more with machines than with other beings.

Mechanics

Main Hand: Radiant Musket

Off Hand: None


Spell DC: 15, Spell Attack: +7

Level 1 Spells: 4/4

Level 2: 3/3


Action: None

Bonus Action: None

Move: None

Manipulate: None.

Free: Speech.

 

 

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Bhalgurn Frostmead Dwarf BarbarianTOzYWz8.png.ddd7d07cf18086c753c41cb63e7a05e2.png


AC: 15/17 (Heedless/shield) | HP: 68/68 | HD: 7/7d12 | Initiative: +1 | PP: 14 | Rages: 4/4 | DM Inspiration: 0/1 | Javelins: 2/10


Bhalgurn nodded to the three figures as they met in front of the Meridian. To say they were an odd assortment was an understatement. The fact that Grommash spoke in 3rd person wasn't even the strangest thing about him. He had no beard. Bhalgurn didn't think he ever met a beardless dwarf before. It was an affront to nature. He thought that only happened to exiles as a punishment. But Bhalgurn had his own quirks. He knew his adversion to violence was considered strange, especially in those that had to traverse the stars, so the young dwarf decided to give the elder the benefit of the doubt.

The warrior watched as Grommash and his... servant?... Gundin walked around the Meridian as if inspecting it for flaws. Bhalgurn smiled, knowing he wouldn't find anything. Between Ross and Tara, the Meridian saw more love than most people did. But somehow, the old dwarf found a couple components that were battered and in dire need of attention. Bhalgurn watched with mild interest as Grommash fixed the components deftly. He looked to Tara and Ross, who gave Bhalgurn a private nod, indicating that Grommash indeed was fixing the components correctly. Bhalgurn shrugged to Kutaeg. It would be helpful to have someone so handy and resourceful. As the old dwarf extended his hand, Bhalgurn shook first his hand, then with only a slight hesitation, Gundin's hand as well.

"Well," Bhalgurn said with a smile. "Ya certainly know a thing 'r two about mechanics, which will come in handy. But y'd be workin' mostly with Kutaeg an' me, which means gettin' up close an' personal with people that want ya dead. Can ya handle yerself in a fight?"

Mechanics

Main Hand: Adamantine Axe

Off Hand: shield


Action: None
Bonus Action: None
Move: None
Manipulate: None.

Free: Speech.

 

 

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Grommash Dwarf Artificer


AC: 16 | HP: 59/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1


The momment the two stop shaking Grommash's hand instantly go to work with some contraption in his hands. "Ah, yes yes yes. Grommash can handle himself and Gundin can hit at 1,700 psi. Great for smiting good for smashing" Grommash quickly opens his leather overcoat to show a firearm that looks like it was made from everything but the kitchen sink. As Grommash fidgets with the scrap in his hands you notice Gundin larger frame quickly catch loose screws before they hit the ground. Then like a dog bringing in a dead prized carcus Grommash thrusts forward what he had been working on. "Front landing gear bay light switch was finicky. So Grommash made you a new one." now that he did not have a project in his you could tell Grommash did not know what to do with them. "She is a good ship. Well taken care of. Grommash thinks the crew must be good too." He nervously looked around realizing he was the center of attention and hadn't been in a gather of dwarfs like this in some time.

Mechanics

Main Hand: Radiant Musket

Off Hand: None


Spell DC: 15, Spell Attack: +7

Level 1 Spells: 4/4

Level 2: 3/3


Action: None

Bonus Action: None

Move: None

Manipulate: None.

Free: Speech.

 

 

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Bhalgurn Frostmead Dwarf BarbarianTOzYWz8.png.ddd7d07cf18086c753c41cb63e7a05e2.png


AC: 15/17 (Heedless/shield) | HP: 68/68 | HD: 7/7d12 | Initiative: +1 | PP: 14 | Rages: 4/4 | DM Inspiration: 0/1 | Javelins: 2/10


The younger dwarf looked at Grommash's weaponry with interest. Was it some sort of crossbow? Maybe a handheld lightning generator? Between that and his metal contraption, Bhalgurn thought he might be able to back up his talk. "Well, alright," Bhalgurn said, nodding thankfully at the component Grommash built seemingly in just moments. "I'm thinkin' ya will be a solid addition ta the team." Bhalgurn then turned to Branek. "How about ya? What're ya bringin' ta the table?"

Mechanics

Main Hand: Adamantine Axe

Off Hand: shield


Action: None
Bonus Action: None
Move: None
Manipulate: None.

Free: Speech.

 

 

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        Kutaeg Lightbrow Dwarf Bard- College of Lore token_1(1).png.8cb129d7fd5fe19fb5675b23aa3b4375.png


        AC: 13 | HP: 65/65 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Bardic Inspiration: 4/4d8 | DM Inspiration: 0/1 | 


Kutaeg marveled at the interesting character before him. "Well I've got to say, I am pleased to meet you!" Remembering the moist way in which Grommash shook hands, Kutaeg attempted to accommodate. Kutaeg pulled back a big mouthful of water from his canteen , swished it around in his mouth, and spat a small blast of water onto the palm of his hand and put it out there to shake.

 

"Pleased to meet you. Gundin you look to be quite the big helper! Happy to know ya! M'name is Kutaeg Lightbrow and I can tell Grommash is quite experienced with either a toolset and a.... what would Grommash call that?!"  Kutaeg motioned towards the musket that Grommash was carrying.

       
               

                       

                                Mechanics                        

               

       
       
               

                       

                                Main Hand: Longsword                        

                       

                                Off Hand: shield  

                                Level 1 Spells: 4/4                        

                       

                                Level 2: 3/3                        

 

                                Level 3 3/3                        

 

                                Level 4: 1/1                        

 

                                Spell DC: 15                        

                                Spell Attack: +7                        

                       


                       

                                Action: None
                                Bonus Action: None
                                Move: None
                                Manipulate: None.                        

                       

                                Free: Speech.                        

                       

                                                         

               

       

         

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Grommash Dwarf Artificer


AC: 16 | HP: 59/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1


While wearing a leather over coat it was hard to tell at first but with a deeper look you can tell his tools are actually integrated into what he is wearing. The Allen key and vice grips used to make the switch fold back up his sleeve and a magnetic place holding a punch sets slides behind his thick leather apron. Grommash cracks a quick grin as he sees Kutaegs interests he then sharply looks around to ensure no one sees him whip out his weapon. With a single motion re swing the Musket out from under his jacket. In a fluid motion he spins it while cooking it at the same time. This a push of a button and pull of a lever the Musket breaks into two pieces so the other can see the internal working. "Ah yes, yes, yes this is.." Grommash pauses for a moment and scratches his head. "Grommash has never names this tool. The ancients called it a Musket BUT I have modified mine some." inside you see what looks like a miniture grandfather clock with all its gears and machinery but all made of random bits and pieces but all very sturdy and solidly built. Not letting anyone touch it Grommash quickly snapped the rifle shut and holstered it under his jacket. Not actually noticing there was another because he was too interested in the ship Grommash mouth dropped when he saw the specemin of a dwarf that trailed with them.

 

 

 

Mechanics

Main Hand: Radiant Musket

Off Hand: None


Spell DC: 15, Spell Attack: +7

Level 1 Spells: 4/4

Level 2: 3/3


Action: None

Bonus Action: None

Move: None

Manipulate: None.

Free: Speech.

 

 

Edited by Guardian3404 (see edit history)
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Branek Goldbeard Dwarf Paladintoken_1.png.b7e2b8c1b53044cb579d20fd7be84708.png


AC: 18/20 (Chain/Shield) | HP: 60/60 | HD: 7/7d10 | Initiative: +0 | PP: 16 | Channel Divinity: 1/1 | Harness Divine Power: 2/2 | DM Inspiration: 0/1


As the door of the station creaked open, a figure stepped inside, drawing the attention of the fellow dwarves, Bhalgurn, Kutaeg, and Grommash. The sound of heavy footsteps echoed through the room, punctuating the arrival of a stout and armored dwarf. Clad in resplendent armor, it bore the marks of a devoted servant of the divine. Intricate religious symbols adorned the steel plates, shimmering in the ambient light, a testament to the wearer's unwavering faith.

But it was the dwarf's most striking feature that held their gaze. A magnificent golden beard, rare and radiant, cascaded down from his chin, subtly glinting as it caught the gentle illumination. It was as if a fragment of the sun itself had been woven into the strands of his facial hair, lending an air of divine reverence to his appearance.

As the newcomer drew closer, the distinctive scent of a large cigar filled the air, accompanying him like an old companion. The smoke curled around his face, enhancing the aura of gravitas and wisdom that emanated from him. His eyes, keen and observant, revealed a depth of knowledge and the weight of countless experiences.

There was no mistaking the air of authority that surrounded him. His presence exuded the quiet confidence of an inquisitor, one who had dedicated his life to the pursuit of truth and the eradication of evil. Branek had been sent forth by The Order of the Radiant Dawn to investigate matters of great importance.

With each step, his presence seemed to demand respect and reverence, leaving an indelible impression on those who bore witness to his arrival. The fellow dwarves could not help but feel a mix of curiosity, intrigue, and awe as they beheld this armored figure, his golden beard a beacon of faith, wisdom, and a resolute determination to safeguard the realms against the encroaching darkness.

 

As Branek entered the presence of Bhalgurn, Kutaeg, and Grommash, he stood tall and offered a respectful nod to each of them. With a voice carrying an air of authority, tempered by warmth and genuine interest, he spoke:

"Greetings, esteemed dwarves of this station. I am Branek Goldbeard, Paladin of the Order of the Radiant Dawn. It is an honor to meet fellow dwarves in these turbulent times."

His eyes moved from one dwarf to the next, studying their expressions and gauging their presence. After a moment's pause, he continued, "I am here on a sacred mission, sent forth by the Order to ensure the light of righteousness shines amidst the encroaching darkness. But I am equally curious about your own paths and the journeys that have brought you to this station."

Branek's gaze shifted, his attention focused on Bhalgurn. "Bhalgurn, tell me, what tales lie woven into the tapestry of your past? Have you been a steadfast champion of honor and virtue?"

His attention then turned to Kutaeg, studying the dwarf's demeanor. "And you, Kutaeg, what experiences have shaped your path? Do you walk the path of righteousness, or does a different alignment guide your actions?"

Finally, Branek's eyes rested upon Grommash. "Grommash, mighty warrior, what stories lie etched upon your heart? Is your past one of noble deeds and a commitment to the greater good?"

As the group prepares their responses, Branek pulls out a censer and uses his cigar to light the incense. He gently sways the censer as the others continue on...

 

Mechanics

Main Hand: Maul

Off Hand: None


Action: None
Bonus Action: None
Move: None
Manipulate: None.

Free: Speech.

 

 

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        Kutaeg Lightbrow Dwarf Bard- College of Lore token_1(1).png.8cb129d7fd5fe19fb5675b23aa3b4375.png


        AC: 13 | HP: 65/65 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Bardic Inspiration: 4/4d8 | DM Inspiration: 0/1 | 


Kutaeg was still staring at Grommash's intricate musket modifications when the golden dwarf entered. Kutaeg, and appreciator of arts, low and high brow alike, couldn't help by awe at the luster of Branek's beard. He caught himself staring and tried to look up to make eye contact, but often felt his eyes dropping back down to his golden beard. Finally he replied, "Yes hello Branek. Great questions. Very direct. Of course, in my experience people are not just good, or bad. Even honorable men have regrets in some paths they took, and ways they treated their fellow man. But I think you will find this ship crewed by people on the path of light. We do follow the coin, but not at the expense of others. I was trained by Sana of the Grimtide clan, and she taught me that even if I right songs about darkness, people can still find hope in their melodies. Sadly Sana was taken when the miserable bandits, The Orphans, slaughtered everyone at the Grimtide compound. We've been doing honest days work, and every know and then, looking out for the common man. And maybe, at the end of all the jobs, I will have learned more about what happened to Sana, and protect other from the Orphans. Maybe not, and it will still be worth it for the friends we've made along the way. Bhalgurn has is own story to tell, as do all of us. I hope to hear yours one day. For now you seem guided by faith to protect? Well, if you believe in our cause, we'd surely benefit from your shield and blade. "

       
               

                       

                                Mechanics                        

               

       
       
               

                       

                                Main Hand: Longsword                        

                       

                                Off Hand: shield  

                                Level 1 Spells: 4/4                        

                       

                                Level 2: 3/3                        

 

                                Level 3 3/3                        

 

                                Level 4: 1/1                        

 

                                Spell DC: 15                        

                                Spell Attack: +7                        

                       


                       

                                Action: None
                                Bonus Action: None
                                Move: None
                                Manipulate: None.                        

                       

                                Free: Speech.                        

                       

                                                         

               

       

         

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