codexgigas Posted July 31, 2023 Clone Share Posted July 31, 2023 Deep Humus Under Rocks - Leshy Sorcerer 3 HP: 30/32 | AC: 17 | Speed: 25ft | Hero: 1/3 | Focus: 1/1 Perception: +6| Fort: +7 | Ref: +7 | Will: +8 Conditions-None| ConsumablesInfused: -2x Lesser Antidote -2x Minor Elixir of Life Talismans: -1 PC affixed to dandpatta Items: -Bracelet of Dashing (1/day) | AbilitiesFocus Spells: | SkillsAcrobatics: +2 *Arcana: +8 Athletics: +0 Crafting: +0 *Deception: +9 *Diplomacy: +9 *Intimidate: +9 *Leshy Lore: +5 *Forest Lore: +5 Medicine: +1 *Nature: +6 Occultism: +9 Performance: +4 Religion: +0 Society: +0 *Stealth: +7 *Survival: +6 Thievery: +2 *Trained | **Expert | ***Master Hum grins at Darius as the wax fails to reach them. The leshy wiggles their fingers and speaks words of power. "Did you hear the one about the human who tangled with the wrong leshies, Darius?" they begin to joke, unleashing their hideous laughter spell against the human. "I'm afraid it didn't end well." Hum then begins to move south, wanting to put as much distance between themself and their companions as possible. They don't want Darius to be able to use his wax to hit the bunched up group again. OOC/Actions Other: Action 1: Cast a spell: Hideous Laughter (Will DC 19) Action 2: Cast a spell: Hideous Laughter Action 3: Stride (5 squares South) Reaction: Free: Exploration Activity: Summon Statblock (Empty) Empty Spells Primal Known Spells DC 19, attack +9; 2nd entangle, hideous laughter+, scorching ray* (2/3) 1st charm+, heal+, gust of wind, swampcall ( 3/4) Cantrips dancing lights, electric arc, ghost sound+, produce flame, scatter scree Focus Spells (1/1) faerie dust Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Blaeringr Posted July 31, 2023 Author Clone Share Posted July 31, 2023 (edited) Branch strides up, leaves trembling in fury, as he smacks Darius upside the head, leaving a nasty purple welt. Darius' reflex save Darius' will save Darius form jolts from the electric current, but seems to avoid the brunt of it. Darius flinches at Linny's display, and seems absolutely befuddled as Linny darts and and twists past him. Darius laughs uncotrollably, even as the tip of Linny's rapier, glistening with crystalline shards and blood, bursts forth from his upper chest. A breathless wheeze escapes his mouth as he drops his wax thrower and falls to his knees, still trying to laugh until his last breath. Edited August 1, 2023 by Blaeringr (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Darius' reflex save 26 1d20+8 18 Darius' will save 19 1d20+5 14 Link to comment Share on other sites More sharing options...
Blaeringr Posted August 1, 2023 Author Clone Share Posted August 1, 2023 blue wax homunculus' turn: action 1: steps North, flanking Linny with Darius (Linny is falt footed/off guard to Darius and the blue homunculus) action 2: strikes at Linny I'm assuming Linny would prefer to save nimble dodge reaction for Darius' turn which is next? action 3: strikes at Linny 1st strike at Linny2nd strike at Linny The wax man by the West wall steps up behind Linny, who just attacked his master, and tries to take the leshy down biting with a mouth full of searing hot wax. red waz homunculus' turn action 1: moves 10' North, adjacent to Branch action 2: strikes at Branch action 3: strikes at Branch 1st strike at Branch2nd strike at Branch The wax man working at the long table near the entrance turns to attack the tree thing hurting his master. Name xDiceName xDiceResult xDiceString xDiceRolls 1st strike at Linny 13 1d20+7 6 2nd strike at Linny 5 1d20+2 3 1st strike at Branch 22 1d20+7 15 2nd strike at Branch 21 1d20+2 19 Link to comment Share on other sites More sharing options...
Blaeringr Posted August 1, 2023 Author Clone Share Posted August 1, 2023 The homunculus bites Branch twice. The bites hurt, as does the searing hot wax left behind. piercing damagepiercing damage On his turn, Branch must roll a flat DC 15 check or take 1d4 damage from hot wax. Actions may be taken to boost the chances of success, such as pouring water on the wax, or trying to wipe it off. Name xDiceName xDiceResult xDiceString xDiceRolls piercing damage 1 1d4 1 piercing damage 3 1d4 3 Link to comment Share on other sites More sharing options...
Blaeringr Posted August 1, 2023 Author Clone Share Posted August 1, 2023 (edited) Flat checks for Smoke and Dew for persistent damage from Darius' hot wax. If you wish to take actions to increase your chances of success on this roll, such as to wipe the wax off, or pour water on it, please do so on your turn. Smoke vs persistent damage Smoke's persistent damage round 1 Dew vs persistent damage Branch needs to roll now too Branch vs persistent damage Edited August 1, 2023 by Blaeringr (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Smoke vs persistent damage 3 1d20 3 Dew vs persistent damage 15 1d20 15 Smoke's persistent damage round 1 6 1d6 6 Branch vs persistent damage 3 1d20 3 Branch's persistent damage round 1 3 1d4 3 Link to comment Share on other sites More sharing options...
Blaeringr Posted August 1, 2023 Author Clone Share Posted August 1, 2023 Round 2 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Blaeringr Posted August 1, 2023 Author Clone Share Posted August 1, 2023 (edited) Darius' turn: action 1: metabolize mutagen (manipulate trait), loses mutagen buffs to heal heal action 2: strike at Linny with club 1st attack roll vs Linny (using Linny's reaction: nimble dodge) action 3: strike at Linny with club 2nd attack roll vs Linny Frantic to stay in the fight, Darius concentrates for a moment. His crystalline fangs and claws recede back into normal teeth and nails, and of his wounds vanish. As Linny seems to be the most threatening of the two who have struck him so far, and so Darius concentrates his efforts on the thorny bush. *Forgot some math: 1st attack -1, so 16 to hit 2nd attack -1, but forgot the +5, so 17. Would have been an 18 and enough to hit with flanking, but Hum's spell gave the -1 to make him miss. Edited August 1, 2023 by Blaeringr (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls heal 11 2d6 6,5 1st attack roll vs Linny 17 1d20+10 7 2nd attack roll vs Linny 13 1d20 13 Link to comment Share on other sites More sharing options...
Blaeringr Posted August 1, 2023 Author Clone Share Posted August 1, 2023 Dew and Branch's turn. Everyone may post their turn now, I will resolve everything in order and try to have you doing what makes most sense for you in doing so. Branch and Smoke need to make flat 1d20 checks vs DC 15 to avoid persistent damage from that hot wax. Actions may be taken, like pouring water on them or trying to wipe the wax off, to boost their chances. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
omegoku Posted August 2, 2023 Clone Share Posted August 2, 2023 Linny - Leshy Swashbuckler 3 HP: 53/60 | AC: 18 | Speed: 30ft | Hero: 1/3 | Panache: No Perception: +7 | Fort: +9 | Ref: +10 | Will: +8 StatisticsStr +2 Dex +3 Con +2 Int -1 Wis +1 Cha +2 Languages: Common, Sylvan Attacks: -Rapier +9 Damage: 1d6+2 Piercing • Deadly 1d8, Disarm, Finesse -Star Knife +9 Damage: 1d4+2 Piercing • Agile, Deadly 1d6, Finesse, Thrown 20ft, Versatile S -Alchemist's Fire +9 Damage: 1d8 Fire (1 persist, 1 splash) • Alchemical, Bomb, Consumable, Fire, Splash, Thrown 20ft -Unarmed Strike +9 Damage: 1d4+2 Bludgeon • Agile, Finesse, Non-lethal, Unarmed | Equipment Consumables: -2x Elixir of Life (minor) -Acid Flask (lesser) -Alchemist's Fire (lesser) -Blue Popcorn (Barkskin) -Potency Crystal *2 Adventurer's Pack: -Bedroll -10x Chalk, Flint &Steel, Soap, Waterskin -Rope (50ft) -5x Torch Armour: -Wooden Shield -Leather armour Coins : 8gp 9sp | AbilitiesClass: -Panache -Confident Finisher -Precise Strike -Swashbuckler Style: Braggart -Tumble Behind -Nimble Dodge -Attack Potency +1 -Great Fortitude -Opportune Riposte -Skill Potencies Ancestry: -Undaunted Skill: -Steady Balance -Intimidating Glare -Group Coercion -Vivacious Speed Other: -Toughness -Acrobatic Dedication | SkillsAcrobatics: +10 (E) Arcana: -1 Athletics: +7 Crafting: -1 Deception: +2 Diplomacy: +2 Lore (Circus): +4 (T) Intimidate: +10 (E) Medicine: +1 Nature: -1 Occultism: -1 Performance: +2 Religion: -1 Society: -1 Stealth: +8 (T) Survival: +1 Thievery: +8 (T) Conditions : Barkskin Linny repels the wax monsters bites, laughing off the creatures attempts to bite him. He is tempted to strike at it as it falls short, but remembers Darius is the real threat and instead focuses on defence! Having blocked away the large man's attacks, Linny pushes himself onto the offensive once more! Action 1 : Intimidating Glare on Blue Wax (Intimidation vs Enemy Will) - If Blue is Demoralized, Linny gains Panache! Action 2 : Step 5ft NE to no longer be flanked Action 3 : Confident Finisher - Strike Darius - +2d6 Damage and does half damage on a fail if he has Panache, otherwise normal strike Reflex : If someone attacks Linny he will use Nimble Dodge Name xDiceName xDiceResult xDiceString xDiceRolls Confident Finisher (Strike with Rapier) 25 1d20+10 15 Damage 3 1d6+2 1 Precision Dice (Confident Finisher) 2 2d6 1,1 Demoralise vs Blue Wax (Intimidate) 24 1d20+10 14 Link to comment Share on other sites More sharing options...
codexgigas Posted August 2, 2023 Clone Share Posted August 2, 2023 Deep Humus Under Rocks - Leshy Sorcerer 3 HP: 30/32 | AC: 17 | Speed: 25ft | Hero: 1/3 | Focus: 1/1 Perception: +6| Fort: +7 | Ref: +7 | Will: +8 Conditions-None| ConsumablesInfused: -2x Lesser Antidote -2x Minor Elixir of Life Talismans: -1 PC affixed to dandpatta Items: -Bracelet of Dashing (1/day) | AbilitiesFocus Spells: | SkillsAcrobatics: +2 *Arcana: +8 Athletics: +0 Crafting: +0 *Deception: +9 *Diplomacy: +9 *Intimidate: +9 *Leshy Lore: +5 *Forest Lore: +5 Medicine: +1 *Nature: +6 Occultism: +9 Performance: +4 Religion: +0 Society: +0 *Stealth: +7 *Survival: +6 Thievery: +2 *Trained | **Expert | ***Master Hum frowns as their humorous spell falls flat. They decide to take a more direct approach. Speaking a word of power, they wiggle their fingers. An arc of electricity leaps from Hum toward the nearest homunculus and Darius himself. Hum then takes another step south, placing their back against the corner. OOC/Actions Other: Action 1: Cast a spell: Electric Arc (Basic Reflex DC 19) Action 2: Cast a spell: Electric Arc Action 3: Step (1 square South) Reaction: Free: Exploration Activity: Summon Statblock (Empty) Empty Spells Primal Known Spells DC 19, attack +9; 2nd entangle, hideous laughter+, scorching ray* (2/3) 1st charm+, heal+, gust of wind, swampcall ( 3/4) Cantrips dancing lights, electric arc, ghost sound+, produce flame, scatter scree Focus Spells (1/1) faerie dust Name xDiceName xDiceResult xDiceString xDiceRolls Electric Arc 7 1d4+4 3 Link to comment Share on other sites More sharing options...
Blaeringr Posted August 3, 2023 Author Clone Share Posted August 3, 2023 (edited) Darius reflex vs elec arc red homunculus reflex Darius takes 3 electric damage Homunculus takes 7 electric damage Edited August 3, 2023 by Blaeringr (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Darius reflex vs elec arc 25 1d20+10 15 red homunculus reflex 12 1d20+7 5 Link to comment Share on other sites More sharing options...
VennDygrem Posted August 4, 2023 Clone Share Posted August 4, 2023 (edited) Nourishing Ashes After a Wildfire - Vine Leshy Druid 3 HP: 28/35 | AC: 20 (+2 w/ Shield) | Speed: 25ft | Hero: 1/3 | Focus: 1/1 Perception: +11 | Fort: +8 | Ref: +8 | Will: +11 ConditionsNone| EquipmentHealing Potion (Minor) | AbilitiesVine Leshy • Ancestry 1 • The prehensile vines woven into your body grant you unmatched skill at climbing. You do not need to have any hands free to Climb. Additionally, if you roll a success on an Athletics check to Climb, you get a critical success instead. Plant Nourishment • Ancestry 1 • You gain nourishment in the same way that the plants or fungi that match your body type normally do, through some combination of photosynthesis, absorbing minerals with your roots, or scavenging decaying matter. You typically do not need to pay for food. If you normally rely on photosynthesis and go without sunlight for 1 week, you begin to starve. You can derive nourishment from specially formulated bottles of sunlight instead of natural sunlight, but these bottles cost 10 times as much as standard rations (or 40 sp). Wild Empathy • Class 1 • You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level. You can use Diplomacy to Make an Impression on animals and to make very simple Requests of them. In most cases, wild animals will give you time to make your case. Druid Order • Class 1 • (Animal) You have a strong connection to beasts, and you are allied with a beast companion. You are trained in Athletics. You also gain the Animal Companion druid feat. You gain the heal animal order spell. Hunt Prey (1 Action) • Archetype 2 • [Concentrate] [Ranger]• You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration. You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting. You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations. | SkillsAcrobatics +8 • Trained 5 • Dex 3 • Item 0 Arcana +0 • Untrained 0 • Int 0 • Item 0 Athletics +6 • Trained 5 • Str 1 • Item 0 • Armor -0 Crafting +0 • Untrained 0 • Int 0 • Item 0 Deception +0 • Untrained 0 • Cha 0 • Item 0 Diplomacy +5 • Trained 5 • Cha 0 • Item 0 Intimidation +0 • Untrained 0 • Cha 0 • Item 0 Lore: Leshy +5 • Trained 5 • Int 0 • Item 0 Lore: Warfare +5 • Trained 5 • Int 0 • Item 0 Medicine +11 • Expert 7 • Wis 4 • Item 0 Nature +10 • Trained 5 • Wis 9 • Item 1 Occultism +0 • Untrained 0 • Int 0 • Item 0 Performance +0 • Untrained 0 • Cha 0 • Item 0 Religion +4 • Untrained 0 • Wis 4 • Item 0 Society +5 • Trained 5 • Int 0 • Item 0 Stealth +8 • Trained 5 • Dex 3 • Item 0 • Armor -0 Survival +9 • Trained 5 • Wis 4 • Item 0 Thievery +3 • Untrained 0 • Dex 3 • Item 0 Languages: Common, Sylvan, Druidic Ash does their best not to panic, managing to rid themselves of the hot wax. Smoke was not so lucky, as the burning wax has failed to cool down and is tangled in the bear's thick fur. Still, there was too much chaos and the wax-bearing foes need to be taken down. "Foul fiends! You hurt my friends!" he shouts, this time in common. Curls of gray smoke begin releasing from the vine leshy's core as fire gathers in their hands. They stretch their long, spindly arm out and release three rays of scorching fire! 'Hold on a bit longer, Smoke. I'll heal you up soon!' Ash thinks. OOC & Actions Action 1, 2, & 3: Cast Scorching Ray as a 3-action spell, one ray targeting each enemy. Attack rolls below. Darius and Blue homunculus likely gains +1 to AC for having light cover from Branch. Will also roll Smoke's flat check vs. persistent fire damage. -edit- 11 fire damage on a normal hit, 22 on a critical hit. No mention of failure, so Darius takes no fire damage. Smoke makes his flat check! Smoke (HP: 14/32 | AC 18 | Fort +7, Ref +7, Will +6) Action 1: Move up to 35 feet to adjacent to cauldron Action 2: Try to shove the cauldron to knock it over; I'm hoping that will prevent him from using his wax gun too much, or maybe make it hard from him to run away, or something. Gonna roll Athletics since it seems applicable, but let me know if this isn't allowed or I need to do something else. Edited August 4, 2023 by VennDygrem (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack vs. Darius 11 1d20+8 3 Attack vs. Blue Homunculus 22 1d20+8 14 Attack vs. Red Homunculus 28 1d20+8 20 Scorching Ray Damage 11 4d6 1,6,1,3 Smoke - Flat check vs Persistent 19 1d20 19 Link to comment Share on other sites More sharing options...
Blaeringr Posted August 4, 2023 Author Clone Share Posted August 4, 2023 Despite missing Darius, Ash's rays are devastating, completely melting one homunculus (red), and badly harming the other (blue) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Blaeringr Posted August 5, 2023 Author Clone Share Posted August 5, 2023 Moving on action 1: moves 10' north, again flanking Linny action 2: tries to bite Linny action 3: tries to bite Linny 1st bite 2nd bite Name xDiceName xDiceResult xDiceString xDiceRolls 1st bite 10 1d20+6 4 2nd bite 20 1d20+1 19 Bite dmg minus barksin res 1 1d4-2 3 Link to comment Share on other sites More sharing options...
Blaeringr Posted August 5, 2023 Author Clone Share Posted August 5, 2023 Round 3 Linny is now taking 1d4 persistent heat damage from the hot wax. Please roll 1d20 flat check vs DC 15. Actions may be used as explained earlier to boost your chances. Name xDiceName xDiceResult xDiceString xDiceRolls Branch flat check 2 1d20 2 Branch persistent damage 5 1d6 5 Link to comment Share on other sites More sharing options...
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