B1
This room is decorated with tiny, glowing points of light and scratched carvings of butterflies. Upon a short dais at one end between two hallways are two delicate bare feet apparently carved from stone. Chunks of shattered stone around the dais hint at the fate of the rest of the statue. Nailed to the wall above the dais is the preserved corpse of a hideously ugly gray-skinned horned woman. The wall behind her once bore a written message in flowing script, but it’s been scratched out and replaced by a new phrase.
You spend some time desecrating the desecration of the room. It would take for time and material than you have there to properly rededicate it, though.
B2
Round 1
- Garion has a held action
Moved tokens to be adjacent to the body of the tree if you were attacking it.
Round 2 All PCs
- This is a hazard. You can disable with Athletics or Thievery (expert) 25 to force or lever open a single branch, disabling that branch and freeing any creature trapped within. Thievery DC 29 (expert) to disrupt the tree’s magical animation, shut it down, and free all trapped creatures. One may place a (specific item that you do not yet have) in the indentation as a 2 action interact to shut the hazard down.
- At the start of round 2 Garion needs to attempt a Will 31 v 14 mental damage. as he begins to have vivid, warped dreams of true events.
* The tree hits Nalah, Grabbing her up. It also clubs Drasil directly on his head, stunning the enraged elf.
*
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