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Dax Thura

Dax Thura

 

B1

This room is decorated with tiny, glowing points of light and scratched carvings of butterflies. Upon a short dais at one end between two hallways are two delicate bare feet apparently carved from stone. Chunks of shattered stone around the dais hint at the fate of the rest of the statue. Nailed to the wall above the dais is the preserved corpse of a hideously ugly gray-skinned horned woman. The wall behind her once bore a written message in flowing script, but it’s been scratched out and replaced by a new phrase.

 

You spend some time desecrating the desecration of the room. It would take for time and material than you have there to properly rededicate it, though.

 

B2

Round 1

- Garion has a held action

 

Moved tokens to be adjacent to the body of the tree if you were attacking it.

 

Round 2 All PCs

- This is a hazard. You can disable with Athletics or Thievery (expert) 25 to force or lever open a single branch, disabling that branch and freeing any creature trapped within. Thievery DC 29 (expert) to disrupt the tree’s magical animation, shut it down, and free all trapped creatures. One may place a (specific item that you do not yet have) in the indentation as a 2 action interact to shut the hazard down.

- At the start of round 2 Garion needs to attempt a Will 31 v 14 mental damage. as he begins to have vivid, warped dreams of true events.
 

* The tree hits Nalah, Grabbing her up. It also clubs Drasil directly on his head, stunning the enraged elf.

*

 

 

 

Status

Visibility:
Terrain:
Cover:

Kuz'Arak 98/98 HP 2/3 AP;
Kajimara 71/96 HP;
Drasil 31/102 HP 3/3 AP;
Kyros 833/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10
Garion 41/89 HP 3/3 AP; False Life; Grabbed, Restrained
Hamarr- 135/154 HP 1/3 AP;

Nalah- 76/136 HP 1/3 AP; Darkvision; Grabbed

 

Tree -10 hp



 

 

 

Dax Thura

Dax Thura

 

B1

This room is decorated with tiny, glowing points of light and scratched carvings of butterflies. Upon a short dais at one end between two hallways are two delicate bare feet apparently carved from stone. Chunks of shattered stone around the dais hint at the fate of the rest of the statue. Nailed to the wall above the dais is the preserved corpse of a hideously ugly gray-skinned horned woman. The wall behind her once bore a written message in flowing script, but it’s been scratched out and replaced by a new phrase.

 

You spend some time desecrating the desecration of the room. It would take for time and material than you have there to properly rededicate it, though.

 

B2

Round 1

- Garion has a held action

 

Round 2 All PCs

- This is a hazard. You can disable with Athletics or Thievery (expert) 25 to force or lever open a single branch, disabling that branch and freeing any creature trapped within. Thievery DC 29 (expert) to disrupt the tree’s magical animation, shut it down, and free all trapped creatures. One may place a (specific item that you do not yet have) in the indentation as a 2 action interact to shut the hazard down.

- At the start of round 2 Garion needs to attempt a Will 31 v 14 mental damage. as he begins to have vivid, warped dreams of true events.
 

* The tree hits Nalah, Grabbing her up. It also clubs Drasil directly on his head, stunning the enraged elf.

*

 

 

 

Status

Visibility:
Terrain:
Cover:

Kuz'Arak 98/98 HP 2/3 AP;
Kajimara 71/96 HP;
Drasil 31/102 HP 3/3 AP;
Kyros 833/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10
Garion 41/89 HP 3/3 AP; False Life; Grabbed, Restrained
Hamarr- 135/154 HP 1/3 AP;

Nalah- 76/136 HP 1/3 AP; Darkvision

 

Tree -10 hp



 

 

 

Dax Thura

Dax Thura

 

B1

This room is decorated with tiny, glowing points of light and scratched carvings of butterflies. Upon a short dais at one end between two hallways are two delicate bare feet apparently carved from stone. Chunks of shattered stone around the dais hint at the fate of the rest of the statue. Nailed to the wall above the dais is the preserved corpse of a hideously ugly gray-skinned horned woman. The wall behind her once bore a written message in flowing script, but it’s been scratched out and replaced by a new phrase.

 

You spend some time desecrating the desecration of the room. It would take for time and material than you have there to properly rededicate it, though.

 

B2

 

Round 2 All PCs May Act

- This is a hazard. You can disable with Athletics or Thievery (expert) 25 to force or lever open a single branch, disabling that branch and freeing any creature trapped within. Thievery DC 29 (expert) to disrupt the tree’s magical animation, shut it down, and free all trapped creatures. One may place a (specific item that you do not yet have) in the indentation as a 2 action interact to shut the hazard down.

- At the start of round 2 Garion needs to attempt a Will 31 v ?? mental damage. as he begins to have vivid, warped dreams of true events.
 

 

* The tree reaches out for Garion, smacking him with its wooden limb and Grabbing hold of the gnome. It then begins to squeeze and squeeze the life out of Garion.

* Garion discovers that being cute is not the answer to all his problems. At least this time he's not being swallowed whole.

* Nalah rushes in to help Garion by pulling him free. She fails and gets smacked by the tree for her efforts. The Repostion action requires you to have have hold of a target first. I did allow it this time, but gave a bonus to the tree. Otherwise, you would have succeeded.

* Drasil's mad dash into the room allows the tree to hit him with a thick branch. The elf's sword bounces off of the wooden thing.

* Kyros isn't ready for the wooden limb to slam into him. However, he is able to make it to the tree and start working to deactivate it. Disable is a 2 action action. It took you 2 actions to get to the tree.

* Hamarr comes stomping into the room. He pays little attention to the swinging branches as he uses his axe to cut into the tree. It doesn't bite as deep as it should.

* Kuz'Arak doesn't see anything that might be of use to disable the attacking tree.

** Kajimara, who, until now has followed along brooding. Her eyes rolling at every opportunity and sighing heavily as if this is all such a tremendous chore, perks up immediately at the opportunity to bite something. Her verve is quenched, however, when she is hit by the stick.

 

 

 

Status

Visibility:
Terrain:
Cover:

Kuz'Arak 98/98 HP 2/3 AP;
Kajimara 71/96 HP;
Drasil 83/102 HP 3/3 AP;
Kyros 833/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10
Garion 41/89 HP 3/3 AP; False Life; Grabbed, Restrained
Hamarr- 135/154 HP 1/3 AP;

Nalah- 105/136 HP 1/3 AP; Darkvision

 

Tree -10 hp



 

 

 

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