B1
This room is decorated with tiny, glowing points of light and scratched carvings of butterflies. Upon a short dais at one end between two hallways are two delicate bare feet apparently carved from stone. Chunks of shattered stone around the dais hint at the fate of the rest of the statue. Nailed to the wall above the dais is the preserved corpse of a hideously ugly gray-skinned horned woman. The wall behind her once bore a written message in flowing script, but it’s been scratched out and replaced by a new phrase.
B2
The centerpiece of this room is a tall statue of a willow tree carved from pale marble. Six oversized roots around the base of the tree resemble stone beds radiating out from the trunk, with just enough room to climb into them beneath the statue’s stone branches. Exits lead out from opposite sides of the room.
Round 2 Kuz'Arak, Kajimara, Drasil, Kyros, and Hamarr May Act
- This is a hazard. You can disable with Athletics or Thievery (expert) 25 to force or lever open a single branch, disabling that branch and freeing any creature trapped within. Thievery DC 29 (expert) to disrupt the tree’s magical animation, shut it down, and free all trapped creatures. One may place a (specific item that you do not yet have) in the indentation as a 2 action interact to shut the hazard down.
* The tree hits Nalah, Grabbing her up. It also clubs Drasil directly on his head, stunning the enraged elf. You're right about the Reposition. I read and rather than or. Thank you for being so gracious.
* Garion, after giving his teammates the opportunity to be heroes, easily makes his escape. He then turns about and blasts the tree with a Lightning Bolt. Though much of it grounds. I mean it is a tree, after all. The Will save was only needed if you were still Grabbed, so no dreams. The tree took damage from the spell, but did make it's save. It's the tree in general.
* Nalah smoothly extricates herself from the tree's grip. As she withdraws, it punishes her by hitting her from behind.
*
Mentions