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Group B chapter 3 Stone Cast Shadows continued from OGMW


LDDragon

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jeffery-lim-kiri-kitsune.jpg.677c1d32d7214d3869a9cbe4384b5d5b.jpgFirea - Kitsune Summoner lvl 3


AC: 16 | HP: 41/41 | PER: +8 | FORT: +8 REF: +6 WILL: +8 | SPELLS/DAY: CAN: Unl 1ST: 2/2 2ND: 0/1 | HERO POINTS: 3/3 | FOCUS POINTS: 1/1


Firea looking between the three Griffon decided to concentrate fire on the one everyone was firing at. Then she lifted a hand up, flinging it towards the Griffon. "IGNITION!"

Auriflamma stood his ground launching a bolt of fire from his mouth towards Griffon 2.

Looking at the Fire Mephit she summoned Firea Commands it to attack Griffon 2.

 

Spells

Innate: Daze*, (Forbidding Ward), (Ghost Sound)

NOTE: Ones in () are not active and one with * is active as per Kitsune Spell Familiarity Feat.

Focus: Boost Eidolon, Evolution Surge

Cantrips: Detect Magic, Eat Fire, Electric Arc, Produce Flame, Ray of Frost, Read Aura

First: Burning Hands, Summon Animal, Summon Fey

Second: Summon Elemental

OOC/Actions

Other: Need a token for the Fire Mephit please. :)

Free:

Action 1: Shared Action:

Firea's action (2 Action): Cast Ignition at Griffon 3.

Auriflamma's action (1 Action): Firebolts Griffon 2.

Action 2: Part of Action 1.

Action 3: Sustain Fire Mephit Summon.

Fire Mephit Action 1: Stride to the square with the 15 in it south of Griffon 2.

Fire Mephit Action 2: Bite Griffon 2.

Reaction: Eat Fire if fire used against me, or Entity's Resurgence if reduced to 0HP or lower.

Exploration Activity (Firea): Detect Magic

Exploration Activity (Auriflamma): Scout

 

 

Name
Ignition 2 hit roll
22
1d20+9 13
Ignition Damage
8
3d4 3,1,4
Auriflamma Firebolt to hit on Griffon 2
23
1d20+8 15
Firebolt Fire Damage on Griphon 2
5
1d4+3 2
Fire Mephit to hit on Griphon 2
17
1d20+9 8
Fire Mephit bite damage (1d6 piercing, 1d4 fire damage)
7
1d6+1d4 5,2
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Armenga runs under the grasping claws of the Griffon that just struck her. She raises her mirror and reflects the light, an image of herself appearing just over her own head. The image swings the pick it holds, but hits nothing.

 

Joseph strides towards the eagle the spiderlings had attacked, tapping his cane on the ground and sending a stone skyward, sailing harmlessly past the beast.

 

Zyrel studies the griffons, so caught up in analyzing them he fails to act before they manage their first strafing attack. He fires his bow at the wounded griffon, well, in its general direction anyhow, his second shot seems to have the range but the creature is simply moving too fast.

The arrow clips the griffon in a talon, dealing minimal damage.

 

Clankerton scowled as the griffon's stayed out of reach.

"FORMUP," he bellowed like the grizzled dwarven seargeants he had trained under in his youth. He had always been distracted and thinking of his tinkering during the endless swinging and physical training. The tactics however had always piqued his interest.

"MakeacirclearoundTeacher!" he yelled as he moved closer to Teacher Ot beckoning the thers to follow suit. He raised his shiled, dropped his axe and pulled out the hammer he kept tucked behind his belt on his left hip

 

 

Firea looking between the three Griffon decided to concentrate fire on the one everyone was firing at. Then she lifted a hand up, flinging it towards the Griffon. "IGNITION!"

Auriflamma stood his ground launching a bolt of fire from his mouth towards Griffon 2.

Looking at the Fire Mephit she summoned Firea Commands it to attack Griffon 2.

The ignition and bolt of fire both hit the griffon, causing it to squawk loudly.

 

Takulu Ot sends a blast of mental energy at the third griffon. It freezes momentarily in the air, losing height, before regaining its sense of the surroundings.

 

The third griffon flies off as fast as it can, away from the combat, too injured to risk sticking around.

The first griffon will fly around Armenga, land, and attempt to peck her with its beak.

The second griffon will fly overhead, doing a strafe attack on Joseph and the bloodied anadi. The anadi falls, leading to the griffon landing and grabbing them in a talon.

 

"NO! Barest-Threads-Billowing Maztachia!"

 

Both remaining anadi conjure shields to protect themselves. Droplets-Hanging-Gently Savanakin looks as if they are about to get into melee, but knows that will probably just lead to them dying as well. Not wanting to get too close to the griffons, they move towards Clankerton and take out slings.

Map

 

Combat

Everyone may now act, in any order

 

Takulu initiative 23

Average Griffon initiative 17

Anadi averaged initiative 10

 

Takulu.

 

Griffon 1

Griffon 2

Griffon 3. FLED. TOO INJURED TO STICK AROUND.

56 total damage. Made up of 32 from magic missiles by 3 anadi, and 5 from Takulu daze. 1 from Zyrel arrow. 8 Firea ignition. 5 Auriflamma firebolt. 5 Takulu Ot daze.

 

Anadi 4. Shield. Used magic missile. Rainbows-Reflected-Upon-Gossamer-Strands, who is called Goss.

Anadi 5. Shield. Used magic missile. Droplets-Hanging-Gently Savanakin

Anadi 6. DEAD. Used magic missile. Barest-Threads-Billowing Maztachia. 

Total 23 damage. Made up of 14 talon damage from Griffon 3. 9 damage from griffon 2.

Level-Based DCs - Rules - Archives of Nethys: Pathfinder 2nd Edition Database (aonprd.com)

 

Anadi stats

Anadi, Creature 1.

 

Perception
 Languages Anadi, Common

Skills Acrobatics 6, Arcana 7, Athletics 4, +6 to climb in common or hybrid form, Crafting 7, +11 Weaving, Nature 5, Occultism 7

Stat modifiers. Str 1 Dex 3 Con minus 1 Int 4 Wis 2 Cha 0.

Items 
20 sling bulletsy
 Interaction Abilities 
concentrate, exploration, manipulate By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.
AC 15 ,

Fort 4 Ref 10 Will 7

Max HP 20 ; Current 20
 Automatic And Reactive Abilities 
Speed 25 climb 25 feet Melee Strikes 
Fangs Attack +8, finesse 1d6+1 piercing damage plus anadi venom
 Ranged Strikes 
 propulsive, range increment 50 feet, reload 1 1d6 bludgeoning damage 50 feet
 Offensive Or Proactive Abilities 
Anadi Venom poison Saving Throw: DC 15 Fortitude; Maximum Duration: 4 rounds; Stage 1: [[1d6]] (1d6) poison damage and flat-footed (1 round); Stage 2: [[1d6]] (1d6) poison damage, flat-footed, and clumsy 1 (1 round)

Change Shape arcane, concentrate, polymorph, transmutation The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can’t use their fangs attack. When in spider form, they can’t use weapons. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster’s transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn’t gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. Actions 1

Arcane Innate Spells
 DC 17; 1st color spray, magic missile, unseen servant; Cantrips (1st) dancing lights, detect magic, mage hand, read aura, shield

Griffon stats

Griffon stats, Creature 4.

 

Perception 11darkvision, scent (imprecise) 60 feet

 

Skills Acrobatics 11 Athletics 12 Survival 9

 

Str 4, Dex 3, Con 3, Int -4, Wis 1, Cha -1

 

Items 
 
Modify+Add

 

Interaction Abilities 
 
Modify+Add

AC 21 Fort 13, Ref 13, Will 7

 

HP 60 ; Current 60

 

Automatic And Reactive Abilities 
 
Modify+Add

Speed 25fly 60 feet

 

Melee Strikes 
Beak 14 deadly 1d10 #2 #3 damage 2d8+ 4 Piercing 
Talon 14 agile #2 #3 damage 2d6+ 4 Piercing 
Wing 14 reach 10 feet #2 #3 damage 2d6+ 4 Bludgeoning 
 
Modify+Add

 

Ranged Strikes 
 
Modify+Add

 

Offensive Or Proactive Abilities 
Flying Strafe The griffon Flies up to its fly Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty. Actions 2
Pounce The griffon Strides and makes a talon Strike at the end of that movement. If the griffon began this action hidden, it remains hidden until after the attack. Actions 1

 

Takulu Ot stats

Takulu Ot, creature 4.

 

TAKULU OT
CREATURE4

 

LGMEDIUMUNIQUE, HUMAN, HUMANOID

 

Male human Cascade Bearer teacher

 

Perception 11   

 

Languages Amurrun, Common, Elven, Iruxi, Sylvan, Xanmba

 

Skills Arcana 13 Diplomacy 11 Academia Lore 13 Library Lore 11 Nature 9 Performance 11

 

Str -1, Dex 2, Con 1, Int 5, Wis 3, Cha 1

 

Items 
Anteater Mask
Potion Of Minor Healing
Staff
 
Interaction Abilities 
 
 

AC 21 Fort 9, Ref 12, Will 12

 

HP 60 ; Current 

 

Automatic And Reactive Abilities 
Quick Lesson Reaction auditory Trigger An ally Takulu can see and who can hear Takulu makes a skill check or an attack roll. Takulu grants the ally a +2 circumstance bonus to the triggering check.

Speed 25

 

Melee Strikes 
Staff 9two-hand d8 #2 #3damage 1d4+ 1 Bludgeoning 

 

Ranged Strikes 
 
 

 

Offensive Or Proactive Abilities 
Arcane Prepared Spells DC 21, attack +13; 2nd comprehend language, glitterdust, see invisibility; 1st heal, mending, ray of enfeeblement; Cantrips (2nd) daze, detect magic, message, prestidigitation, read aura

Spell attack 13

Spell DC 21

 

3 1st level spell slots per day

3 2nd level spell slots per day

 

 

 

 

Edited by LDDragon (see edit history)
Name
g3 will save v Takulu daze
12
1d20+7 5
griffon 1 beak v Armenga
21
1d20+14 7
damage 
13
2d8+4 7,2
griffon 2 talons v Joseph
17
1d20+14 3
talons damage on Joseph
11
2d6+4 5,2
griffon 2 talons v anadi 6
16
1d20+9 7
talons damage on anadi 6
9
2d6+4 4,1
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uc?export=download&id=1dRpitT3CcasYF2DNUtVf9NtjWbs0fRXE

Armenga Olulo - Thaumaturge 3


HP: 12/38 | AC: 20 | Speed: 30ft | Hero: 1/3 | Spells: 0

Perception: +7 | Fort: +8 | Ref: +8 | Will: +7

Consumables | Spells | Skills | School | Conditions: None

Bonuses and Abilities

-Mirror's Reflection

-Exploit Vulnerability

-Implement's Empowerment
-Dubious Knowledge

-Diverse Lore

-Intimidating Glare

-Scroll Thaum

-Steeped in History

-Talisman Esoterica

-Toughness

-Languages


Armenga bleeds freely yet again, scattering red droplets across another battlefield. She wonders if, perhaps, there might be a better way to fight that doesn't involve being the punching bag of enemy after enemy, but rights now its' not time for that. Instead she projects herself again, this time behind the landed griffon, and tries to sink her pick into it once more.

As it swings she feels the strands of fate and nudges them just so, catching the griffon just as it dodge. She activates the small talisman on her pick to help it sink even deeper.

Then she tries to hit it again, though the exhilaration of the first hit seems to throw off her aim.


Mechanics/Actions

Other:

Sell:

Silver Ring (40gp)

Amber chunk (35gp)

Light hammer (1.5sp)

Shortsword (4.5sp)

10x darts (.5sp)

4x gold teeth (4gp)

For 79.65GP, split 5 ways = 15.93gp per person

Free:

Action 1: Mirror's reflection to flank griffon

Action 2: Used 1 hero point, 1 remaining. Strike, 2d6 goes to 5d10 with fatal, +4 from owlbear claw, then +10 for strength and empowerment and 3 weakness = 41 total

Action 3: Strike 2 (miss)

Reaction: Recognize Spell

Exploration Activity: Scout

Hands: Mirror Implement and Pick

Gear

Worn

-Backpack: Ignore first 2 Bulk of contents
-Belt Pouch
-School Robes
-Bracelet of Dashing
-Breastplate: +4AC/+1Dex

Weapons

-Dagger: +9 | 1d4+5P/S | Agile | Finesse | Thrown 10'
-5x Darts: +7 | 1d4+5P | Agile | Thrown 20'
-Whip: +9 | 1d4+5S | Reach 10' | Disarm | Trip | Nonlethal | Finesse
-Leiomano: +9 | 1d6+5B/S | Deadly D10
-War Razor: +9 | 1d4+6S | Backstabber | Deadly D8 | Agile
-Striking Pick: +9 | 2d6+5P | Fatal D10

Containers

Backpack
-Extendable Pincers: Pick up objects up to 10' away
-Feather Token (Chest)
-Feather Token (Ladder)
-Grappling Hook
-Net
-Repair Kit
-Rope, 50'
-2x Sacks
-Soap
-2x Torches
-Waterskin
-Writing Set

Belt/Pouch
-Antidote
-10x Chalk
-1x Healing Potion, Minor
-1x Healing Potion, Lesser
-Flint and Steel
-3x Oil Pints
-Signal Whistle
-Silver Ring (40gp) (Party Loot)
-Amber Chunk (35gp) (Party Loot)
-Gold Teeth (??gp) (Party Loot)
-2x Empty Vials
-1gp, 10sp, 8cp

Dormitory

-Bedroll
-Crafter's Book
-2x Rations (1w)
-3x Sacks
-3x Torches

Edited by Kistler (see edit history)
Name
Strike 1, v. flanking
15
1d20+9 6
Hero point on strike 1
29
1d20+9 20
Damage (oh dear)
36
5d10+12 5,7,2,1,9
Strike 2, flanking
16
1d20+4 12
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IqxtYSd.jpgJoseph Curwen Human Arcanist 3 | Neutral | Application | Sheet
checked-shield.svgAC: 16 | health-normal.svg HP: 18/29 sprint.svg Perception: +8 | awareness.svg Fort: +6 | Ref: +6 | Will: +10

Hero Points:: 1/3 |
WIZARD DC: 19 | Cantrips | Level 1 Spells: 1/2 | Level 2 Spells: 2/2 |

DRUID DC: 18 | CantripsRead Aura
Scatter Scree (Ref DC 18, 2d4 + 3 P)
|
Drain Bonded Item: L1 | L2 |
Battle Medicine (DC 15; 2d8)
Magic Items::
Scrolls
Current Effects: Light (20' Radius)





"Gah! Away, beast!" Joseph waves a bloodied arm at at the eagle that lands next to him, sleeve torn to shreds by its mighty talons. Mischief squawks angrily at his avian brethren, disappointed that they would turn their powers of flight to evil. The arcanist infuses his stylish cane with magic and telekinetically propels it at the eagle with stupendous speed... Just like his pebble thrown before, the cane goes flying harmlessly past his target, before boomeranging back into the young man's hand. "If nobody else minds! This really is not my sort of thing! I'm an arcanist, not an eldritch knight!"
 

 


Mechanics

Reaction: Recognize SpellPrerequisites: trained in Arcana, Nature, Occultism, or Religion

Trigger: A creature within line of sight casts a spell that you don’t have prepared or in your spell repertoire, or a trap or similar object casts such a spell. You must be aware of the casting.

If you are trained in the appropriate skill for the spell’s tradition and it’s a common spell of 2nd level or lower, you automatically identify it (you still roll to attempt to get a critical success, but can’t get a worse result than success). The highest level of spell you automatically identify increases to 4 if you’re an expert, 6 if you’re a master, and 10 if you’re legendary. The GM rolls a secret Arcana, Nature, Occultism, or Religion check, whichever corresponds to the tradition of the spell being cast. If you’re not trained in the skill, you can’t get a result better than failure.

Critical Success: You correctly recognize the spell and gain a +1 circumstance bonus to your saving throw or your AC against it.
Success: You correctly recognize the spell.
Failure: You fail to recognize the spell.
Critical Failure: You misidentify the spell as another spell entirely, of the GM’s choice.

Action 1 + 2: Cast Magic WeaponTraditions arcane, divine, occult
Spell List elemental
Patron Theme rune
Cast [two-actions] somatic, verbal
Range touch; Targets 1 weapon that is unattended or wielded by you or a willing ally
Duration 1 minute
The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.
on cane.

Action 3: Cast Hand of the ApprenticeHAND OF THE APPRENTICE

FOCUS 1
FOCUS
UNCOMMON
ATTACK
MANIPULATE
WIZARD
Range 500 feet; Targets 1 creature

Defense AC

You take advantage of one of the most fundamental lessons of magic to levitate and propel your weapon. You hurl a held melee weapon with which you are trained at the target, making a spell attack roll. On a success, you deal the weapon’s damage as if you had hit with a melee Strike, but add your spellcasting attribute modifier to damage, rather than your Strength modifier. On a critical success, you deal double damage, and you add the weapon’s critical specialization effect. Regardless of the outcome, the weapon flies back to you and returns to your hand.
vs the close eagle for B Damage

OOC

None

Misc

Skills

Trained: ◆ | Expert: ◆◆ | Master: ◆◆◆ | Legendary: ◆◆◆◆


Lore +9 | Arcana +9 | Crafting +9

Intimidation +5 | Lore (Academia) +9 | Lore (Ancient History)

Lore (Library) +9 | Lore (Magaambya) ◆◆ +11 | Medicine ◆◆ +10

Nature +8 | Occultism +9 | Religion +8

Society +9

 

   

 

 

Edited by r0llcage (see edit history)
Name
Cast
12
1d20+10 2
B Damage
9
2d4+4 1,4
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Zyrel (Ekujae Rogue)spacer.png


AC: 20 | HP: 27/27 | Perception: +9 (Initiative +2) | F: 4 R: 11 W: 9 | Conditions: none| Class DC:19| Spell DC: 18  | Sheet


 

 

 

Seeing one of the gryphons oh the ground with a helpless anadi and not realizing that any aid is already too late, Zyrel drops his bow and rushes forwards, drawing his sword and trying to stab the gryphon before it can flee.


Mechanics

Main Hand: Rapier
Off Hand: Empty


Free Action: Drop Bow

Action 1: Draw Rapier

Action 2: Stride

Action 3: Strike

Potential Reaction: Nimble Dodge first attack.

     

 

Spells

Magus Cantrips: 4   Spell Slots: None
Wizard Cantrips: 2   Spell Slots: 1st: 1

Readied Cantrips: Acid Splash, Scatter Scree, Shield, Message, Mage Hand, Gouging Claw, Prestidigitation, Ray of Frost

Readied Spells: Briny Bolt

Magus Spells: Cantrips: Scatter Scree, Acid Splash, Prestidigitation, Read Aura


Wizard Spells: Cantrips: Daze, Gouging Claw, Mage Hand, Ghost Sounds 
Level 1: Briny Bolt, Shocking Grasp

Otherworldly Magic: Cantrip: Shield

Feat Cantrips: Detect Magic

 

     
 
     
Name
Rapier Strike
20
1d20+10 10
Rapier damage
7
1d6+1 6
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jeffery-lim-kiri-kitsune.jpg.677c1d32d7214d3869a9cbe4384b5d5b.jpgFirea - Kitsune Summoner lvl 3


AC: 16 | HP: 41/41 | PER: +8 | FORT: +8 REF: +6 WILL: +8 | SPELLS/DAY: CAN: Unl 1ST: 2/2 2ND: 0/1 | HERO POINTS: 3/3 | FOCUS POINTS: 1/1


Firea continued to use what worked, and casts her spell one again at the Griffon to the south. "IGNITION!"

Auriflamma stood his ground, launching a bolt of fire from his mouth towards the Griffon to the South as well..

Firea commands the Fire Mephit she summoned to move closer to the Griffon to the East stopping above the Armenga on the west side of it.

 

Spells

Innate: Daze*, (Forbidding Ward), (Ghost Sound)

NOTE: Ones in () are not active and one with * is active as per Kitsune Spell Familiarity Feat.

Focus: Boost Eidolon, Evolution Surge

Cantrips: Detect Magic, Eat Fire, Electric Arc, Produce Flame, Ray of Frost, Read Aura

First: Burning Hands, Summon Animal, Summon Fey

Second: Summon Elemental

OOC/Actions

Other: Need a token for the Fire Mephit please. :)

Free:

Action 1: Shared Action:

Firea's action (2 Action): Cast Ignition at Griffon grabbing Anadi body.

Auriflamma's action (1 Action): Firebolt at Griffon grabbing Anadi body.

Action 2: Part of Action 1.

Action 3: Sustain Fire Mephit Summon.

Fire Mephit Action 1: Stride to the square 3 squares behind Armenga.

Fire Mephit Action 2: Stride to square North of Armenga.

Reaction: Eat Fire if fire used against me, or Entity's Resurgence if reduced to 0HP or lower.

Exploration Activity (Firea): Detect Magic

Exploration Activity (Auriflamma): Scout

 

 

Name
Ignition To Hit on Southern Griffon
11
1d20+9 2
Ignition damage on southern Griffon
9
3d4 1,4,4
Firebolt on southern Griffon
18
1d20+8 10
Firebolt damage on southern Griffon
7
1d4+3 4
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Armenga bleeds freely yet again, scattering red droplets across another battlefield. She wonders if, perhaps, there might be a better way to fight that doesn't involve being the punching bag of enemy after enemy, but rights now its' not time for that. Instead she projects herself again, this time behind the landed griffon, and tries to sink her pick into it once more.

As it swings she feels the strands of fate and nudges them just so, catching the griffon just as it dodge. She activates the small talisman on her pick to help it sink even deeper.

Then she tries to hit it again, though the exhilaration of the first hit seems to throw off her aim.

The griffon squawks loudly as Armenga sinks her pick deep into it, and it bleeds profusely.

 

"Gah! Away, beast!" Joseph waves a bloodied arm at at the eagle that lands next to him, sleeve torn to shreds by its mighty talons. Mischief squawks angrily at his avian brethren, disappointed that they would turn their powers of flight to evil. The arcanist infuses his stylish cane with magic and telekinetically propels it at the eagle with stupendous speed... Just like his pebble thrown before, the cane goes flying harmlessly past his target, before boomeranging back into the young man's hand. "If nobody else minds! This really is not my sort of thing! I'm an arcanist, not an eldritch knight!"

 

The griffon turns its head, flapping its wings as the cane sails past.

 

Seeing one of the gryphons oh the ground with a helpless anadi and not realizing that any aid is already too late, Zyrel drops his bow and rushes forwards, drawing his sword and trying to stab the gryphon before it can flee. Takulu Ot calls out

"It is moving towards the left!"

Zyrel is able to adjust his aim and stab the creature.

 

Firea continued to use what worked, and casts her spell one again at the Griffon to the south. "IGNITION!"

Auriflamma stood his ground, launching a bolt of fire from his mouth towards the Griffon to the South as well..

Firea commands the Fire Mephit she summoned to move closer to the Griffon to the East stopping above the Armenga on the west side of it.

The griffons dodge out of the way of the attacks.

 

The first griffon continues flying off, too wounded to bother with the fight anymore.

The second griffon, grabbing the anadi body, proceeds to launch itself into the air and fly off.

The third griffon attacks Armenga, pecking her twice. The second is particularly vicious, hitting her in the neck. It then proceeds to grab her, getting ready to fly off.

 

Takulu Ot yells

"NO! ARMENGA!!! "

Running as fast as he can, he gestures, flinging golden light and positive energy at her

"BE HEALED!!! "

 

The two remaining anadi run up, loading their slings and firing them at the third griffon, both of which miss.

 

 

 

 

 

 

 

 Map

 

Combat

Armenga takes 10 damage, then 24 damage from the deadly beak critical.

Then healed 10  from Takulu Ot.

 

Everyone may now act, in any order

 

Takulu initiative 23

Average Griffon initiative 17

Anadi averaged initiative 10

 

Takulu.

 

Griffon 1. 41 total damage. From 41 damage from Armenga critical pick.

Griffon 2. FLED, HAS ANADI BODY. 7 total damage. Made up of 7 damage from Zyrel stabbing it.

Griffon 3. FLED. TOO INJURED TO STICK AROUND.

56 total damage. Made up of 32 from magic missiles by 3 anadi, and 5 from Takulu daze. 1 from Zyrel arrow. 8 Firea ignition. 5 Auriflamma firebolt. 5 Takulu Ot daze.

 

Anadi 4. Shield. Used magic missile. Rainbows-Reflected-Upon-Gossamer-Strands, who is called Goss.

Anadi 5. Shield. Used magic missile. Droplets-Hanging-Gently Savanakin

Anadi 6. DEAD. Used magic missile. Barest-Threads-Billowing Maztachia. 

Total 23 damage. Made up of 14 talon damage from Griffon 3. 9 damage from griffon 2.

Level-Based DCs - Rules - Archives of Nethys: Pathfinder 2nd Edition Database (aonprd.com)

 

Anadi stats

Anadi, Creature 1.

 

Perception
 Languages Anadi, Common

Skills Acrobatics 6, Arcana 7, Athletics 4, +6 to climb in common or hybrid form, Crafting 7, +11 Weaving, Nature 5, Occultism 7

Stat modifiers. Str 1 Dex 3 Con minus 1 Int 4 Wis 2 Cha 0.

Items 
20 sling bulletsy
 Interaction Abilities 
concentrate, exploration, manipulate By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.
AC 15 ,

Fort 4 Ref 10 Will 7

Max HP 20 ; Current 20
 Automatic And Reactive Abilities 
Speed 25 climb 25 feet Melee Strikes 
Fangs Attack +8, finesse 1d6+1 piercing damage plus anadi venom
 Ranged Strikes 
 propulsive, range increment 50 feet, reload 1 1d6 bludgeoning damage 50 feet
 Offensive Or Proactive Abilities 
Anadi Venom poison Saving Throw: DC 15 Fortitude; Maximum Duration: 4 rounds; Stage 1: [[1d6]] (1d6) poison damage and flat-footed (1 round); Stage 2: [[1d6]] (1d6) poison damage, flat-footed, and clumsy 1 (1 round)

Change Shape arcane, concentrate, polymorph, transmutation The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can’t use their fangs attack. When in spider form, they can’t use weapons. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster’s transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn’t gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. Actions 1

Arcane Innate Spells
 DC 17; 1st color spray, magic missile, unseen servant; Cantrips (1st) dancing lights, detect magic, mage hand, read aura, shield

Griffon stats

Griffon stats, Creature 4.

 

Perception 11darkvision, scent (imprecise) 60 feet

 

Skills Acrobatics 11 Athletics 12 Survival 9

 

Str 4, Dex 3, Con 3, Int -4, Wis 1, Cha -1

 

Items 
 
Modify+Add

 

Interaction Abilities 
 
Modify+Add

AC 21 Fort 13, Ref 13, Will 7

 

HP 60 ; Current 60

 

Automatic And Reactive Abilities 
 
Modify+Add

Speed 25fly 60 feet

 

Melee Strikes 
Beak 14 deadly 1d10 #2 #3 damage 2d8+ 4 Piercing 
Talon 14 agile #2 #3 damage 2d6+ 4 Piercing 
Wing 14 reach 10 feet #2 #3 damage 2d6+ 4 Bludgeoning 
 
Modify+Add

 

Ranged Strikes 
 
Modify+Add

 

Offensive Or Proactive Abilities 
Flying Strafe The griffon Flies up to its fly Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty. Actions 2
Pounce The griffon Strides and makes a talon Strike at the end of that movement. If the griffon began this action hidden, it remains hidden until after the attack. Actions 1

 

Takulu Ot stats

Takulu Ot, creature 4.

 

TAKULU OT
CREATURE4

 

LGMEDIUMUNIQUE, HUMAN, HUMANOID

 

Male human Cascade Bearer teacher

 

Perception 11   

 

Languages Amurrun, Common, Elven, Iruxi, Sylvan, Xanmba

 

Skills Arcana 13 Diplomacy 11 Academia Lore 13 Library Lore 11 Nature 9 Performance 11

 

Str -1, Dex 2, Con 1, Int 5, Wis 3, Cha 1

 

Items 
Anteater Mask
Potion Of Minor Healing
Staff
 
Interaction Abilities 
 
 

AC 21 Fort 9, Ref 12, Will 12

 

HP 60 ; Current 

 

Automatic And Reactive Abilities 
Quick Lesson Reaction auditory Trigger An ally Takulu can see and who can hear Takulu makes a skill check or an attack roll. Takulu grants the ally a +2 circumstance bonus to the triggering check.

Speed 25

 

Melee Strikes 
Staff 9two-hand d8 #2 #3damage 1d4+ 1 Bludgeoning 

 

Ranged Strikes 
 
 

 

Offensive Or Proactive Abilities 
Arcane Prepared Spells DC 21, attack +13; 2nd comprehend language, glitterdust, see invisibility; 1st heal, mending, ray of enfeeblement; Cantrips (2nd) daze, detect magic, message, prestidigitation, read aura

Spell attack 13

Spell DC 21

 

3 1st level spell slots per day

3 2nd level spell slots per day

 

 

Edited by LDDragon (see edit history)
Name
Griffon 3 beak on Armenga
27
1d20+14 13
Beak damage on Armenga 
10
2d8+4 1,5
Griffon 3 beak second attack on Armenga
29
1d20+9 20
Damage
9
2d8+4 2,3
Deadly 
6
1d10 6
Takulu Ot 2 action heal on Armenga
10
1d8+8 2
anadi sling 
15
1d20+8 7
other anadi sling
10
1d20+8 2
Griffon 2 vs bleed
12
1d20 12
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Zyrel (Ekujae Rogue)spacer.png


AC: 20 | HP: 27/27 | Perception: +9 (Initiative +2) | F: 4 R: 11 W: 9 | Conditions: none| Class DC:19| Spell DC: 18  | Sheet


 

 

 

Rot and ruin. Zyrel should have kept his bow, but he'd been tempted by doing slightly better attacks and ignored how spread out the battlefield was. Turning, he drops his sword and runs for where he abandoned the bow. Scooping up the bow, he draws, takes just a second to breathe and center himself and then fires. It's a hard shot, a long one and Zyrel places it with near perfection.

Mechanics

Main Hand: Rapier
Off Hand: Empty


Free Action: Drop Rapier

Action 1: Stride

Action 2: Interact, pick up bow

Action 3: Strike range 70 (-2)

Potential Reaction: Nimble Dodge first attack.

     

 

Spells

Cantrips Prepared: Acid Splash, Scatter Scree, Shield, Detect Magic, Mage Hand, Gouging Claw

Cantrips Known: Scatter Scree, Acid Splash, Prestidigitation, Read Aura, Daze, Gouging Claw, Mage Hand, Ghost Sounds, Shield, Detect Magic

 

 

     
 
     
Name
Strike with bow
26
1d20+8 18
Damage
6
1d6 6
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IqxtYSd.jpgJoseph Curwen Human Arcanist 3 | Neutral | Application | Sheet
checked-shield.svgAC: 16 | health-normal.svg HP: 18/29 sprint.svg Perception: +8 | awareness.svg Fort: +6 | Ref: +6 | Will: +10

Hero Points:: 1/3 |
WIZARD DC: 19 | Cantrips | Level 1 Spells: 1/2 | Level 2 Spells: 2/2 |

DRUID DC: 18 | CantripsRead Aura
Scatter Scree (Ref DC 18, 2d4 + 3 P)
|
Drain Bonded Item: L1 | L2 |
Battle Medicine (DC 15; 2d8)
Magic Items::
Scrolls
Current Effects: Light (20' Radius)





Joseph stares after the fleeing birbs with their unfortunate prey. He glances at his cane and contemplates throwing, but sighs and shakes his head. It would be no use. The arcanist plants his can on the ground, resting both hands atop its silver, beak-like handle. "Mischief, be a good fellow and follow them to their nest."

 


Mechanics

Reaction: Recognize SpellPrerequisites: trained in Arcana, Nature, Occultism, or Religion

Trigger: A creature within line of sight casts a spell that you don’t have prepared or in your spell repertoire, or a trap or similar object casts such a spell. You must be aware of the casting.

If you are trained in the appropriate skill for the spell’s tradition and it’s a common spell of 2nd level or lower, you automatically identify it (you still roll to attempt to get a critical success, but can’t get a worse result than success). The highest level of spell you automatically identify increases to 4 if you’re an expert, 6 if you’re a master, and 10 if you’re legendary. The GM rolls a secret Arcana, Nature, Occultism, or Religion check, whichever corresponds to the tradition of the spell being cast. If you’re not trained in the skill, you can’t get a result better than failure.

Critical Success: You correctly recognize the spell and gain a +1 circumstance bonus to your saving throw or your AC against it.
Success: You correctly recognize the spell.
Failure: You fail to recognize the spell.
Critical Failure: You misidentify the spell as another spell entirely, of the GM’s choice.

Action 1: Command Mischief.

Action 2:

Action 3:

OOC

None

Misc

Skills

Trained: ◆ | Expert: ◆◆ | Master: ◆◆◆ | Legendary: ◆◆◆◆


Lore +9 | Arcana +9 | Crafting +9

Intimidation +5 | Lore (Academia) +9 | Lore (Ancient History)

Lore (Library) +9 | Lore (Magaambya) ◆◆ +11 | Medicine ◆◆ +10

Nature +8 | Occultism +9 | Religion +8

Society +9

 

   

 

 

Edited by r0llcage (see edit history)
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Armenga Olulo - Thaumaturge 3


HP: 10/38 | AC: 20 | Speed: 30ft | Hero: 0/3 | Spells: 0

Perception: +7 | Fort: +8 | Ref: +8 | Will: +7

Consumables | Spells | Skills | School | Conditions: Prone, Grabbed, Wounded 1

Bonuses and Abilities

-Mirror's Reflection

-Exploit Vulnerability

-Implement's Empowerment
-Dubious Knowledge

-Diverse Lore

-Intimidating Glare

-Scroll Thaum

-Steeped in History

-Talisman Esoterica

-Toughness

-Languages


Armenga falls beneath the bloody beak of the griffon, eviscerated by its beak. She had been... so... close. Then she gasps back awakewith a shock, clutched in its claws. She looks and sees the things she dropped, inches from her head, so she reaches out, not for her weapon but for her mirror. Her bloody fingers close around it, slick and shaking as they are, and she focuses the beam, trying to create her reflection. It solidifies, and image of her, just s bloodied, held in place by invisible talons. Then she holds out the mirror again, watching her reflection do the same, but her hand shakes too much, and the second reflection fails. Her shoulders slump, her fate sealed in the claws of the creature, likely destined for the bellies of its young.


Mechanics/Actions

Other: At the start of her next turn she should be able to choose which reflection is her, and the other one disappears. Her choice may change based on how high she is over the ground... Forced movement is not covered, but I would assume in flight, when it's not her turn, the reflection maintains a relative position unless it can't due to obstruction.

Sell:

Silver Ring (40gp)

Amber chunk (35gp)

Light hammer (1.5sp)

Shortsword (4.5sp)

10x darts (.5sp)

4x gold teeth (4gp)

For 79.65GP, split 5 ways = 15.93gp per person

Free:

Action 1: Pick up Mirror DC5 (Success!)

Action 2: Mirror's Reflection 15' away DC5 (Success!)

Action 3: Mirror's Reflection 15' from that reflection DC5 (Failure!) Hero point (Failure!)

Reaction: Recognize Spell

Exploration Activity: Scout

Hands: Mirror Implement

Gear

Worn

-Backpack: Ignore first 2 Bulk of contents
-Belt Pouch
-School Robes
-Bracelet of Dashing
-Breastplate: +4AC/+1Dex

Weapons

-Dagger: +9 | 1d4+5P/S | Agile | Finesse | Thrown 10'
-5x Darts: +7 | 1d4+5P | Agile | Thrown 20'
-Whip: +9 | 1d4+5S | Reach 10' | Disarm | Trip | Nonlethal | Finesse
-Leiomano: +9 | 1d6+5B/S | Deadly D10
-War Razor: +9 | 1d4+6S | Backstabber | Deadly D8 | Agile
-Striking Pick: +9 | 2d6+5P | Fatal D10

Containers

Backpack
-Extendable Pincers: Pick up objects up to 10' away
-Feather Token (Chest)
-Feather Token (Ladder)
-Grappling Hook
-Net
-Repair Kit
-Rope, 50'
-2x Sacks
-Soap
-2x Torches
-Waterskin
-Writing Set

Belt/Pouch
-Antidote
-10x Chalk
-1x Healing Potion, Minor
-1x Healing Potion, Lesser
-Flint and Steel
-3x Oil Pints
-Signal Whistle
-Silver Ring (40gp) (Party Loot)
-Amber Chunk (35gp) (Party Loot)
-Gold Teeth (??gp) (Party Loot)
-2x Empty Vials
-1gp, 10sp, 8cp

Dormitory

-Bedroll
-Crafter's Book
-2x Rations (1w)
-3x Sacks
-3x Torches

Edited by Kistler (see edit history)
Name
Pick up the Mirror
11
1d20 11
Reflection?
20
1d20 20
Re-reflection?
1
1d20 1
Hero Point?
4
1d20 4
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jeffery-lim-kiri-kitsune.jpg.677c1d32d7214d3869a9cbe4384b5d5b.jpgFirea - Kitsune Summoner lvl 3


AC: 16 | HP: 41/41 | PER: +8 | FORT: +8 REF: +6 WILL: +8 | SPELLS/DAY: CAN: Unl 1ST: 2/2 2ND: 0/1 | HERO POINTS: 3/3 | FOCUS POINTS: 1/1


"Auriflamma, protect Armenga!" She commanded of her flaming Fox companion, boosting his strength.

"Understood!" Auriflamma would move forward and Firebolt the remaining Griffon.

Then with but a thought she would command the Fire Mephit to breath fire on it.

 

Spells

Innate: Daze*, (Forbidding Ward), (Ghost Sound)

NOTE: Ones in () are not active and one with * is active as per Kitsune Spell Familiarity Feat.

Focus: Boost Eidolon, Evolution Surge

Cantrips: Detect Magic, Eat Fire, Electric Arc, Produce Flame, Ray of Frost, Read Aura

First: Burning Hands, Summon Animal, Summon Fey

Second: Summon Elemental

OOC/Actions

Free:

Action 1: Shared Action:

Firea's action (1 Action): Cast Boost Eidolon on Auriflamma.

Auriflamma's action (1 Action): Stride towards remaining Griffon.

Action 2: Auriflamma Firebolts Griffon on Armenga.

Action 3: Sustain Fire Mephit Summon.

Fire Mephit Action 1: Bite Griffon on Armenga.

Fire Mephit Action 2: Bite Griffon on Armenga.

Reaction: Eat Fire if fire used against me, or Entity's Resurgence if reduced to 0HP or lower.

Exploration Activity (Firea): Detect Magic

Exploration Activity (Auriflamma): Scout

 

 

Name
Auriflamma Firebolt on last Griffon
25
1d20+8 17
Auriflamma Firebolt Damage
7
1d4+5 2
Fire Mephit bite 1
21
1d20+9 12
Fire Mephit damage bite 1
7
1d6+1d4 6,1
Fire Mephit bite 2
14
1d20+4 10
Fire Mephit damage bite 2
6
1d6+1d4 2,4
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Rot and ruin. Zyrel should have kept his bow, but he'd been tempted by doing slightly better attacks and ignored how spread out the battlefield was. Turning, he drops his sword and runs for where he abandoned the bow. Scooping up the bow, he draws, takes just a second to breathe and center himself and then fires. It's a hard shot, a long one and Zyrel places it with near perfection.

 

The griffon squawks in pain as it is shot by Zyrel.

 

Joseph stares after the fleeing birbs with their unfortunate prey. He glances at his cane and contemplates throwing, but sighs and shakes his head. It would be no use. The arcanist plants his can on the ground, resting both hands atop its silver, beak-like handle. "Mischief, be a good fellow and follow them to their nest."

 

Armenga falls beneath the bloody beak of the griffon, eviscerated by its beak. She had been... so... close. Then she gasps back awakewith a shock, clutched in its claws. She looks and sees the things she dropped, inches from her head, so she reaches out, not for her weapon but for her mirror. Her bloody fingers close around it, slick and shaking as they are, and she focuses the beam, trying to create her reflection. It solidifies, and image of her, just s bloodied, held in place by invisible talons. Then she holds out the mirror again, watching her reflection do the same, but her hand shakes too much, and the second reflection fails. Her shoulders slump, her fate sealed in the claws of the creature, likely destined for the bellies of its young.

 

 

"Auriflamma, protect Armenga!" She commanded of her flaming Fox companion, boosting his strength.

"Understood!" Auriflamma would move forward and Firebolt the remaining Griffon.

Then with but a thought she would command the Fire Mephit to breath fire on it.

 

The bolt of fire streaks through the air, hitting the griffon in the chest. As the fire mephit breathes on it, the griffon succumbs to its wounds, collapsing on top of Armenga, who disappears from view.

 

The next day, Takulu Ot asks the heroes to join him in his office to discuss everything that transpired in the caverns.

Upon reviewing the notes, Takulu makes the connection with Uduak Basni right away. Takulu shakes his head and sighs.

“This ‘Stone Ghost’ you encountered was once Uduak Basni. He was an initiate, but he felt he did not need to earn power or give back to the community. He came to resent that he was asked to prove himself. He grew cruel. Uduak slaughtered a mischievous gang of gremlins and was temporarily detained until we could decide whether to expel him. During his imprisonment, a spell he cast in an attempt to escape backfired and, we believed then, killed him. It is strange that he survived, but stranger still that gremlins flocked to his side. I assume fear played a large part in that.”

Takulu asks the heroes to fill in anything that he might have missed. He realizes that Uduak’s presence explains the gremlins, and he certainly maintined control over the insects, but nothing about Uduak’s story or his notes explains what has drawn so many insects to the Magaambya in the first place.

“I fear we have moved beyond my expertise, but do not worry. I know someone who may have more insight. Janatimo was my mentor, just as I am yours. He is one of the Magaambya’s cleverest lore-speakers, though he rarely stays in one place for long. I would like to gain his wisdom and, to be honest, introduce your impressive group to him. We will discuss with him in person the next time he returns. In the meantime, thank you for all you have done.” Takulu gives a warm smile as he stands to signal the end of the meeting. “We will speak again soon.”

 

The anadis don’t know where the griffons came from but they’re grateful for the timely assistance. They provide the heroes a silk dancing scarf in gratitude.

 

ooc

Congratulations! You have reached the end of book 1, Kindled Magic!

Level up to level 4!

Everyone gain 1 Hero point, up to the maximum of 3.

3 months downtime.

 

 

 

 

 Map

 

Combat

OUT OF COMBAT

 

No damage from griffon falling. Armenga has been saved due to the efforts of her teammates!

Mischief will disappear for a while, then return to Joseph, having a vague idea of the nest.

 

Takulu.

 

Griffon 1. DEAD. 61 total damage. From 41 damage from Armenga critical pick. 6 from Zyrel bow. 7 Firea firebolt, 7 fire mephit bite.

Griffon 2. FLED, HAS ANADI BODY. 7 total damage. Made up of 7 damage from Zyrel stabbing it.

Griffon 3. FLED. TOO INJURED TO STICK AROUND.

56 total damage. Made up of 32 from magic missiles by 3 anadi, and 5 from Takulu daze. 1 from Zyrel arrow. 8 Firea ignition. 5 Auriflamma firebolt. 5 Takulu Ot daze.

 

Anadi 4. Shield. Used magic missile. Rainbows-Reflected-Upon-Gossamer-Strands, who is called Goss.

Anadi 5. Shield. Used magic missile. Droplets-Hanging-Gently Savanakin

Anadi 6. DEAD. Used magic missile. Barest-Threads-Billowing Maztachia. 

Total 23 damage. Made up of 14 talon damage from Griffon 3. 9 damage from griffon 2.

Level-Based DCs - Rules - Archives of Nethys: Pathfinder 2nd Edition Database (aonprd.com)

 

Anadi stats

Anadi, Creature 1.

 

Perception
 Languages Anadi, Common

Skills Acrobatics 6, Arcana 7, Athletics 4, +6 to climb in common or hybrid form, Crafting 7, +11 Weaving, Nature 5, Occultism 7

Stat modifiers. Str 1 Dex 3 Con minus 1 Int 4 Wis 2 Cha 0.

Items 
20 sling bulletsy
 Interaction Abilities 
concentrate, exploration, manipulate By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.
AC 15 ,

Fort 4 Ref 10 Will 7

Max HP 20 ; Current 20
 Automatic And Reactive Abilities 
Speed 25 climb 25 feet Melee Strikes 
Fangs Attack +8, finesse 1d6+1 piercing damage plus anadi venom
 Ranged Strikes 
 propulsive, range increment 50 feet, reload 1 1d6 bludgeoning damage 50 feet
 Offensive Or Proactive Abilities 
Anadi Venom poison Saving Throw: DC 15 Fortitude; Maximum Duration: 4 rounds; Stage 1: [[1d6]] (1d6) poison damage and flat-footed (1 round); Stage 2: [[1d6]] (1d6) poison damage, flat-footed, and clumsy 1 (1 round)

Change Shape arcane, concentrate, polymorph, transmutation The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can’t use their fangs attack. When in spider form, they can’t use weapons. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster’s transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn’t gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. Actions 1

Arcane Innate Spells
 DC 17; 1st color spray, magic missile, unseen servant; Cantrips (1st) dancing lights, detect magic, mage hand, read aura, shield

Griffon stats

Griffon stats, Creature 4.

 

Perception 11darkvision, scent (imprecise) 60 feet

 

Skills Acrobatics 11 Athletics 12 Survival 9

 

Str 4, Dex 3, Con 3, Int -4, Wis 1, Cha -1

 

Items 
 
Modify+Add

 

Interaction Abilities 
 
Modify+Add

AC 21 Fort 13, Ref 13, Will 7

 

HP 60 ; Current 60

 

Automatic And Reactive Abilities 
 
Modify+Add

Speed 25fly 60 feet

 

Melee Strikes 
Beak 14 deadly 1d10 #2 #3 damage 2d8+ 4 Piercing 
Talon 14 agile #2 #3 damage 2d6+ 4 Piercing 
Wing 14 reach 10 feet #2 #3 damage 2d6+ 4 Bludgeoning 
 
Modify+Add

 

Ranged Strikes 
 
Modify+Add

 

Offensive Or Proactive Abilities 
Flying Strafe The griffon Flies up to its fly Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty. Actions 2
Pounce The griffon Strides and makes a talon Strike at the end of that movement. If the griffon began this action hidden, it remains hidden until after the attack. Actions 1

 

Takulu Ot stats

Takulu Ot, creature 4.

 

TAKULU OT
CREATURE4

 

LGMEDIUMUNIQUE, HUMAN, HUMANOID

 

Male human Cascade Bearer teacher

 

Perception 11   

 

Languages Amurrun, Common, Elven, Iruxi, Sylvan, Xanmba

 

Skills Arcana 13 Diplomacy 11 Academia Lore 13 Library Lore 11 Nature 9 Performance 11

 

Str -1, Dex 2, Con 1, Int 5, Wis 3, Cha 1

 

Items 
Anteater Mask
Potion Of Minor Healing
Staff
 
Interaction Abilities 
 
 

AC 21 Fort 9, Ref 12, Will 12

 

HP 60 ; Current 

 

Automatic And Reactive Abilities 
Quick Lesson Reaction auditory Trigger An ally Takulu can see and who can hear Takulu makes a skill check or an attack roll. Takulu grants the ally a +2 circumstance bonus to the triggering check.

Speed 25

 

Melee Strikes 
Staff 9two-hand d8 #2 #3damage 1d4+ 1 Bludgeoning 

 

Ranged Strikes 
 
 

 

Offensive Or Proactive Abilities 
Arcane Prepared Spells DC 21, attack +13; 2nd comprehend language, glitterdust, see invisibility; 1st heal, mending, ray of enfeeblement; Cantrips (2nd) daze, detect magic, message, prestidigitation, read aura

Spell attack 13

Spell DC 21

 

3 1st level spell slots per day

3 2nd level spell slots per day

 

 

Edited by LDDragon (see edit history)
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Armenga Olulo - Thaumaturge 3


HP: 10/38 | AC: 20 | Speed: 30ft | Hero: 0/3 | Spells: 0

Perception: +7 | Fort: +8 | Ref: +8 | Will: +7

Consumables | Spells | Skills | School | Conditions: Wounded 1

Bonuses and Abilities

-Mirror's Reflection

-Exploit Vulnerability

-Implement's Empowerment
-Dubious Knowledge

-Diverse Lore

-Intimidating Glare

-Scroll Thaum

-Steeped in History

-Talisman Esoterica

-Toughness

-Languages


The reflected Armenga solidifies and looks over at the dead griffon. She exhales, relieved, and stands up. Wobbling slightly, she puts her hands on her knees for a minute and just breaths. "That- was closer than I'd like... Thanks." She nods to the others, Zyrel for his timely shot, Firea for her contribution, and hopefully Joseph for something for her many, many wounds.


Mechanics/Actions

Other:

Sell:

Free:

Action 1:

Action 2: 

Action 3: 

Reaction: Recognize Spell

Exploration Activity: Scout

Hands: Mirror Implement

Gear

Worn

-Backpack: Ignore first 2 Bulk of contents
-Belt Pouch
-School Robes
-Bracelet of Dashing
-Breastplate: +4AC/+1Dex

Weapons

-Dagger: +9 | 1d4+5P/S | Agile | Finesse | Thrown 10'
-5x Darts: +7 | 1d4+5P | Agile | Thrown 20'
-Whip: +9 | 1d4+5S | Reach 10' | Disarm | Trip | Nonlethal | Finesse
-Leiomano: +9 | 1d6+5B/S | Deadly D10
-War Razor: +9 | 1d4+6S | Backstabber | Deadly D8 | Agile
-Striking Pick: +9 | 2d6+5P | Fatal D10

Containers

Backpack
-Extendable Pincers: Pick up objects up to 10' away
-Feather Token (Chest)
-Feather Token (Ladder)
-Grappling Hook
-Net
-Repair Kit
-Rope, 50'
-2x Sacks
-Soap
-2x Torches
-Waterskin
-Writing Set

Belt/Pouch
-Antidote
-10x Chalk
-1x Healing Potion, Minor
-1x Healing Potion, Lesser
-Flint and Steel
-3x Oil Pints
-Signal Whistle
-Silver Ring (40gp) (Party Loot)
-Amber Chunk (35gp) (Party Loot)
-Gold Teeth (??gp) (Party Loot)
-2x Empty Vials
-1gp, 10sp, 8cp

Dormitory

-Bedroll
-Crafter's Book
-2x Rations (1w)
-3x Sacks
-3x Torches

Edited by Kistler (see edit history)
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jeffery-lim-kiri-kitsune.jpg.677c1d32d7214d3869a9cbe4384b5d5b.jpgFirea - Kitsune Summoner lvl 3


AC: 16 | HP: 41/41 | PER: +8 | FORT: +8 REF: +6 WILL: +8 | SPELLS/DAY: CAN: Unl 1ST: 2/2 2ND: 0/1 | HERO POINTS: 3/3 | FOCUS POINTS: 1/1


"It is no problem Armenga. I may have just met you all, but that does not mean I want anyone from my new pack to perish." She said softly yet with a firm nod.

"Our new pack!" Auriflamma would exclaimed to those gathered.

As she dismissed the Fire Mephit, it no longer being needed Firea smiled to Auriflamma then to those around her. "Yes Auriflamma, our new pack."

 

Spells

Innate: Daze*, (Forbidding Ward), (Ghost Sound)

NOTE: Ones in () are not active and one with * is active as per Kitsune Spell Familiarity Feat.

Focus: Boost Eidolon, Evolution Surge

Cantrips: Detect Magic, Eat Fire, Electric Arc, Produce Flame, Ray of Frost, Read Aura

First: Burning Hands, Summon Animal, Summon Fey

Second: Summon Elemental

OOC/Actions

Free:

Action 1: Shared Action:

Firea's action (1 Action): Cast Boost Eidolon on Auriflamma.

Auriflamma's action (1 Action): Stride towards remaining Griffon.

Action 2: Auriflamma Firebolts Griffon on Armenga.

Action 3: Sustain Fire Mephit Summon.

Fire Mephit Action 1: Bite Griffon on Armenga.

Fire Mephit Action 2: Bite Griffon on Armenga.

Reaction: Eat Fire if fire used against me, or Entity's Resurgence if reduced to 0HP or lower.

Exploration Activity (Firea): Detect Magic

Exploration Activity (Auriflamma): Scout

 

 

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