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Chapter 6: Pillars of Ruin, continued


Abberdaggus

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%5Btable%3D2%2C1%5D%20%5Br%3D1%2C1%5D%5BIMG2%3D150%5Dhttps%3A%2F%2Fi.imgur.com%2FNev55GI.jpg%5B%2FIMG2%5D%20%5Br%3D2%2C1%5D%5Bfieldset%3DSamrod%20Ik-Sanjar%5D%5BB%5D%5BURL%3D%22https%3A%2F%2Fog.myth-weavers.com%2Fsheet.html%23id%3D2399389%22%5DSamrod%20Ik-Sanjar%5B%2FURL%5D%5B%2FB%5D%20%0A%5Bb%5DHP%3A%5B%2Fb%5D%20104%2F104%20-%5Bb%5D%20AC%3A%20%5B%2Fb%5D26%0A%5Bb%5DConditions%3A%5B%2Fb%5D%20Longstrider%208%20hours%0A%5Bb%5DSteel%20Shield%3A%5B%2Fb%5D%20Hardness%3A%205%20Hp%3A%2020%2F20%20(10)%0A%5BB%5DHero%20Points%3A%5B%2Fb%5D%201%0A%5Bb%5DCantrips%20prepared%3A%5B%2Fb%5D%20Light%2C%20Shield%2C%20Message%2C%20Electric%20Arc%20%0A%5BB%5DSpells%3A%5B%2Fb%5DCreate%20Water%20x1%2C%20Longstrider%20x0%2C%20Blood%20Vendetta%20x1%5B%2Ffieldset%5D%5B%2Ftable%5D
Nev55GI.jpg
Samrod Ik-Sanjar
Samrod Ik-Sanjar
HP: 104/104 - AC: 26
Conditions: Longstrider 8 hours
Steel Shield: Hardness: 5 Hp: 20/20 (10)
Hero Points: 1
Cantrips prepared: Light, Shield, Message, Electric Arc
Spells:Create Water x1, Longstrider x0, Blood Vendetta x1

Samrod watches one of the reptilian-looking foes approaching and launches an arrow at him.

Name
Ranged strike
21; 7
1d20+17;2d6+2 [4]; [4,2,3]
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[table=2,1][r=1,1][img2=150]https://i.pinimg.com/736x/50/80/8a/50808a9afe01a02070531e3b55fe89fc.jpg[/img2][r=2,1][fieldset=Stat Block][center][url="https://www.myth-weavers.com/sheet.html#id=2434260"][B][U][SIZE="4"]Cirmaran Fairlagos[/SIZE][/U][/B][/url] [B]Level 7 Eldritch Trickster[/B] [B]HP:[/B] 62/62[B], AC:[/B] 25 [B]Cantrip Level:[/B] 4, [B]Class DC:[/B] 23 [B]Spell Slots:[/B] Can prepare 1 2nd Level Spell (Invisibility), 1 1st Level Spell (Ant Haul) and 2 Cantrips per day (Prestidigitation and Electric Arc), plus cast Detect Magic, Know Direction, Message, Read Aura (all are innate) and Mage Hand (via a Hand of the Mage) at will [B]Conditions:[/B] [/center][/fieldset][/table] [B][COLOR="Navy"]"Good luck, brother!"[/COLOR][/B] Cirmaran said.
[table=2,1][r=1,1][img2=150]https://i.pinimg.com/736x/50/80/8a/50808a9afe01a02070531e3b55fe89fc.jpg[/img2][r=2,1][fieldset=Stat Block][center][url="https://www.myth-weavers.com/sheet.html#id=2434260"][B][U][SIZE="4"]Cirmaran Fairlagos[/SIZE][/U][/B][/url] [B]Level 7 Eldritch Trickster[/B] [B]HP:[/B] 62/62[B], AC:[/B] 25 [B]Cantrip Level:[/B] 4, [B]Class DC:[/B] 23 [B]Spell Slots:[/B] Can prepare 1 2nd Level Spell (Invisibility), 1 1st Level Spell (Ant Haul) and 2 Cantrips per day (Prestidigitation and Electric Arc), plus cast Detect Magic, Know Direction, Message, Read Aura (all are innate) and Mage Hand (via a Hand of the Mage) at will [B]Conditions:[/B] [/center][/fieldset][/table] [B][COLOR="Navy"]"Good luck, brother!"[/COLOR][/B] Cirmaran said.
 
 
50808a9afe01a02070531e3b55fe89fc.jpg
Stat Block
Level 8 Eldritch Trickster
HP: 70/70 , AC: 26
Cantrip Level: 4, Class DC: 24
Spell Slots: Can prepare 1 3rd Level Spell (Time Jump), 1 2nd Level Spell (Invisibility), 1 1st Level Spell (Ant Haul) and 2 Cantrips per day (Shield and Electric Arc), plus cast Detect Magic, Know Direction, Message, Prestidigitation (all are innate) and Mage Hand (via a Hand of the Mage) at will
Conditions:

"Damn it!" Cirmaran exclaimed, quickly flying back up to the tree where the other rope hung limply. Using a more secure double fisherman's knot, he tested it before bracing his feet on the side of the tree away from the fey and called, "HEAVE!"

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When it's Cirmaran's turn again, I think it's:

1st action: Move back to the other end of the rope.

2nd action: Interact to tie them together:

SailingLore

3rd action: Heave from cover behind the tree.

Name
SailingLore
18
1d20+13 5
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Round 4-5

PZO90146E_page100_image309.png.f245505af646a434cf421a45ce555edc.pngWilder lights up the swamp, creating a contour that Samrod can fire at. He releases his arrow, which barely hits its mark, causing damage.

The dragon pillar is currently out of sight, so it remains silent until acquiring a target. Meanwhile, the Bilokos keep advancing, however, slowly through the mud. The two in the front, waving longspears now clearly advance into sight, whereas the other two in the back are just emerging into sight. They hiss and howl their warcrys as belligerent as ever inspite of suffering from the scorching blast of Wilders fireball.

Cursing his luck, Cirmaran surges forward once more to pick up the two ends of rope and once more attempt to bind them together. This time he is confident that it will hold (hopefully) and he calls back for his friends to give it a good tug.

Mechanics

 

Picking up something from the ground is also an action, so Cirmarans 1) flies, 2) picks up the rope, and 3) bind them together. Yelling is a free action. He is still behind the tree, which provides standard cover - just not greater cover. Boradur hasn't taken any other action yet, so I assume that he is already holding the other end of the rope.

The Bilokos just moved last turn, so no attacks from them.

You can see all Bilokos, but only Cirmaran has a visual on the dragon pillar (and vice versa).


Combat status:

  • Samrod: Shield up
  • Cirmaran: Standard cover

Order

  • Cirmaran
  • Wilder, Boradur and Samrod
  • Dragon pillar
  • Bilokos

Wilder, Boradur and Samro are up.

Map

 

image.jpeg.95de5516418e966a5c1e6e02fa42021f.jpeg

 

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alBD9d1.jpg

Boradur

AC: 28 HP: 101/101 Focus: 2/2 Hero Points: 2

Perception: +12
Condition: 
Shield: Hardness 10 HP: 96/96 (48)

Battle Medicine:

Boradur eyes the oncoming fey, but it doesn't appear they are close enough for an effective rush by either party, so he sets his weapon aside and grabs the rope as Cirmaran clearly intends to fix his knot. He waits for the moment the rogue calls out, then braces and pulls.

Mechanics

 

Hand 1: Rope

Hand 2: Rope

Action 1: Set aside weapons

Action 2&3: Ready to pull on command

 

 

 

 

 

 

Name
Athletics
31
1d20+16 15
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Posted (edited)
Round 5

PZO90146E_page100_image309.png.f245505af646a434cf421a45ce555edc.pngBoradur takes a good grip on the rope with both hands, plants one foot firmly in the soft mud and braces the other against a rock and when Cirmaran calls out, he begins to pull with all his considerable might. The rope strains against the force and Cirmaran watches his knot anxiously - it seems to hold! At first nothing happens - then, as Boradur grows red under his beard, the rope begins to move, slowly at first and then suddenly very quickly. There is a loud crashing sound coming from up ahead in the direction of the dragon pillar - the unmistakable sound of a large stone and wood object toppling over. Cirmaran can confirm that this is indeed what happened.

The Bilokos look back in horror and then begins to howl even louder in frantic rage.

Mechanics

 

 


Combat status:

  • Samrod: Shield up
  • Cirmaran: Standard cover

Order

  • Cirmaran, Boradur
  • Wilder and Samrod
  • Dragon pillar
  • Bilokos

Wilder and Samrod are up.

Map

 

image.jpeg.95de5516418e966a5c1e6e02fa42021f.jpeg

 

Edited by Abberdaggus (see edit history)
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Nev55GI.jpg
Samrod Ik-Sanjar
Samrod Ik-Sanjar
HP: 104/104 - AC: 26
Conditions: Longstrider 8 hours
Steel Shield: Hardness: 5 Hp: 20/20 (10)
Hero Points: 1
Cantrips prepared: Light, Shield, Message, Electric Arc
Spells:Create Water x1, Longstrider x0, Blood Vendetta x1

Just as Samrod launches another arrow at the closest Biloko, Boradur manages to topple the pillar. Or at least, that is what the resounding crash indicates. Well, it would be more resounding if the ground wasn't so marshy, but it s at least a resounding success for both Boradur and Cirmaran.

"Well done Effendi, Sahib! This should take the pillar out of the fight until we can properly destroy it. Maybe let Pendergrast Effendi take some notes first."

Reaching for another arrow, Samrod pauses. Are the two maybe just close enough to be caught in an Electric Arc cantrip? Recommended: Experimentation! So instead of launching one more arrow, Samrod invokes the magic of the simple, yet effective little spell and sends a bolt of lightning at the approaching foes. To his dismay, he learns that he has misjudged the distance, and the arc fails to reach the second foe. Ah well, that happens. A learning experince.

Name
Ranged strike with bow
37; 7
1d20+17;2d6+2 [20]; [20,3,2]
Electric Arc (DC 22 Reflex for half)
12
4d4+2 4,1,1,4
Deadly die for bow critical hit
7
1d10 7
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Stat Block
Wilder
Level 8 Fey Bloodline Sorcerer
HP: 48/48, AC: 26
Cantrip Level: 4, Class DC: 26
Spell Slots:, L1 4/4, L2 4/4, L3 4/4, L4 1/4(+1/1) remaining, Focus points: 2/2
Wand of heal(L2) : unused
Conditions: Battle medicine (1/1 remaining).
 

"Righty now, way to pull, Boradur!" Wilder says before he launches another fireball into the midst of the Bilokos.

(I studied the map and I should be able to hit all 4 of them. DC26 basic reflex save.)

 

Edit: Oh darn, I rolled 8d8 instead of 8d6. I'll delete that and reroll. Well, I can't find a way to delete the original roll. So just pay attention to the one that's 8d6.

Edited by ifreedman (see edit history)
Name
Fire damage
31
8d8 2,2,8,1,8,3,2,5
ACTUAL fire damage 8d6
29
8d6 4,4,4,6,3,1,2,5
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Posted (edited)
Round 5

PZO90146E_page100_image309.png.f245505af646a434cf421a45ce555edc.pngSamrod proves himself to be Cirmarans equal with a bow as he plants an arrow deep in the front Biloko's chest. The crocodile-faced creature stumbles in its tracks from the impact of the arrow, but it keeps coming even if it can barely stand. Samrod follows up with an electric shock.

Wilder adds his fireball to the inferno, engulfing all four Bilokos in a searing sea of flames. Their screams echo across the waters.

The closest Biloko crumbles like a charred piece of paper, dead before it even hits the waters. The one all the way in the back seems to run straight into the center of the ball of fire and completely incinerates in a matter of seconds. The remaining two Bilokos jump for cover and escapes the worst of the explosion, though one of them seems pretty badly hurt.

Both survivors are clearly shocked by the ferocity of the retaliation. Seeing half their band obliterated by the gesture of a hand they quickly come to the conclusion that these foes are more than they bargained for. Beside - the dragon pillar has been brought down, so what is there left to protect?

In a state of howling panic, both jungle predators turn tail and flees as fast as their little legs can carry them....

Mechanics

 

 


Combat status:

  • Samrod: Shield up
  • Cirmaran: Standard cover

Order

  • Cirmaran, Boradur
  • Wilder and Samrod
  • Dragon pillar
  • Bilokos

Your turn now - if you do not wish to take up pursuit, combat ends.

Map

 

image.jpeg.e8404a725e07bac5b6160c1c697425ad.jpeg

 

Edited by Abberdaggus (see edit history)
Name
Reflex save v eletric arc
14
1d20+13 1
Reflex save v fireball (blue)
20
1d20+13 7
Reflex save v fireball (green)
28
1d20+13 15
Reflex save v fireball (yellow)
33
1d20+13 20
Reflex save v fireball (red)
15
1d20+13 2
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Nev55GI.jpg
Samrod Ik-Sanjar
Samrod Ik-Sanjar
HP: 104/104 - AC: 26
Conditions: Longstrider 8 hours
Steel Shield: Hardness: 5 Hp: 20/20 (10)
Hero Points: 1
Cantrips prepared: Light, Shield, Message, Electric Arc
Spells:Create Water x1, Longstrider x0, Blood Vendetta x1

Samrod is ready to continue to fight, but it turns out that Wilder's fireball blasts the fight out of the opposition. And the life outright out of two of them. And the survivors decide that they like living more then fighting after all...

"Hmm. For all their love of fighting, these at least seem to have a survival instinct. Maybe let us make haste and destroy the pillar for good before they come back with friends though..."

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Stat Block
Wilder
Level 8 Fey Bloodline Sorcerer
HP: 48/48, AC: 26
Cantrip Level: 4, Class DC: 26
Spell Slots:, L1 4/4, L2 4/4, L3 4/4, L4 1/4(+1/1) remaining, Focus points: 2/2
Wand of heal(L2) : unused
Conditions: Battle medicine (1/1 remaining).
 

"No need to chase them bilokos down, I don't think. They got the point. But do be careful if they come back and try to chat with us. They can hypnotize you. Now I doubt they'll do that, but one never knows."

 

Wilder will head over to the pillar (likely with Samrod and Boradur, I'm guessing?) to destroy it more completely.

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alBD9d1.jpg

Boradur

AC: 28 HP: 101/101 Focus: 2/2 Hero Points: 2

Perception: +12
Condition: 
Shield: Hardness 10 HP: 96/96 (48)

Battle Medicine:

"Huh, must have been on soft dirt. Came down easy." Boradur gathers up his weapons, ready to defend himself, but by the time he has them, there is nobody to fight. "Right, no sense in chasing them down, especially in territory they know and we don't."

Mechanics

 

Hand 1: Hammer

Hand 2: Shield

Action 1: Grab hammer

Action 2: And shield

 

 

 

 

 

 

 

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[table=2,1][r=1,1][img2=150]https://i.pinimg.com/736x/50/80/8a/50808a9afe01a02070531e3b55fe89fc.jpg[/img2][r=2,1][fieldset=Stat Block][center][url="https://www.myth-weavers.com/sheet.html#id=2434260"][B][U][SIZE="4"]Cirmaran Fairlagos[/SIZE][/U][/B][/url] [B]Level 7 Eldritch Trickster[/B] [B]HP:[/B] 62/62[B], AC:[/B] 25 [B]Cantrip Level:[/B] 4, [B]Class DC:[/B] 23 [B]Spell Slots:[/B] Can prepare 1 2nd Level Spell (Invisibility), 1 1st Level Spell (Ant Haul) and 2 Cantrips per day (Prestidigitation and Electric Arc), plus cast Detect Magic, Know Direction, Message, Read Aura (all are innate) and Mage Hand (via a Hand of the Mage) at will [B]Conditions:[/B] [/center][/fieldset][/table] [B][COLOR="Navy"]"Good luck, brother!"[/COLOR][/B] Cirmaran said.
[table=2,1][r=1,1][img2=150]https://i.pinimg.com/736x/50/80/8a/50808a9afe01a02070531e3b55fe89fc.jpg[/img2][r=2,1][fieldset=Stat Block][center][url="https://www.myth-weavers.com/sheet.html#id=2434260"][B][U][SIZE="4"]Cirmaran Fairlagos[/SIZE][/U][/B][/url] [B]Level 7 Eldritch Trickster[/B] [B]HP:[/B] 62/62[B], AC:[/B] 25 [B]Cantrip Level:[/B] 4, [B]Class DC:[/B] 23 [B]Spell Slots:[/B] Can prepare 1 2nd Level Spell (Invisibility), 1 1st Level Spell (Ant Haul) and 2 Cantrips per day (Prestidigitation and Electric Arc), plus cast Detect Magic, Know Direction, Message, Read Aura (all are innate) and Mage Hand (via a Hand of the Mage) at will [B]Conditions:[/B] [/center][/fieldset][/table] [B][COLOR="Navy"]"Good luck, brother!"[/COLOR][/B] Cirmaran said.
 
 
50808a9afe01a02070531e3b55fe89fc.jpg
Stat Block
Level 8 Eldritch Trickster
HP: 70/70 , AC: 26
Cantrip Level: 4, Class DC: 24
Spell Slots: Can prepare 1 3rd Level Spell (Time Jump), 1 2nd Level Spell (Invisibility), 1 1st Level Spell (Ant Haul) and 2 Cantrips per day (Shield and Electric Arc), plus cast Detect Magic, Know Direction, Message, Prestidigitation (all are innate) and Mage Hand (via a Hand of the Mage) at will
Conditions:

"Oh, hell no..." Cirmaran said to himself, fading into the tree branches while he drew a bead on the nearest fey.

Show this

Basically: Hide, Sneak Attack the nearest/most wounded one, Move...

1st Action:

Hide

2nd Action: Sneak Attack!

ToHit

Damage

SneakAttack

3rd Action: Stick to cover and move West in pursuit of the fourth one (flying, of course). We either kill them now, or someone will have to fight them later. Cirmaran is not in the business of leaving perilous work for the Ekujae...

Name
Hide
22
1d20+18 4
ToHit
20
1d20+17 3
Damage
6
2d6+2 2,2
SneakAttack
9
2d6 5,4
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Round 6

PZO90146E_page100_image309.png.f245505af646a434cf421a45ce555edc.pngThe heroes lower their arms as the Bilokos turn to flee into the jungle - except for Cirmaran. To the rogue, the risk of allowing a foe to return to fight another day clearly outweighs any sense of mercy. He blends into the shadows behind a tree and fires an arrow at the closest enemy. The aim is lazy, but the Biloko does not pause to dodge and takes the arrow in the back. He stumbles on, however, panic and adrenaline keeping him on his feet.

Cirmaran takes up pursuit, and it is clear that there is no way the Bilokos are able to outrun the flying rogue wading through the muck of the swamp. But Cirmaran has another problem: he is down to just two arrows. One Biloko is very hurt and it should not pose much of a challenge for the master marksman to take down that one with a single shot - but the other one is still going strong, so Cirmaran may have to get close and personal to finish that one off.

Mechanics

 

I started keeping track of Cirmarans ammunition count in back at the mine and started with the 40 arrows he had on his sheet. He is running through his ammo pretty quickly....


Combat status:

  • Cirmaran: Standard cover, hidden

Order

  • Cirmaran, Boradur
  • Wilder and Samrod
  • Dragon pillar
  • Bilokos

Your turn now - if you do not wish to continue the pursuit, combat ends.

Map

 

image.jpeg.aa37e85dbfc013a288e6d11f2335da79.jpeg

 

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[table=2,1][r=1,1][img2=150]https://i.pinimg.com/736x/50/80/8a/50808a9afe01a02070531e3b55fe89fc.jpg[/img2][r=2,1][fieldset=Stat Block][center][url="https://www.myth-weavers.com/sheet.html#id=2434260"][B][U][SIZE="4"]Cirmaran Fairlagos[/SIZE][/U][/B][/url] [B]Level 7 Eldritch Trickster[/B] [B]HP:[/B] 62/62[B], AC:[/B] 25 [B]Cantrip Level:[/B] 4, [B]Class DC:[/B] 23 [B]Spell Slots:[/B] Can prepare 1 2nd Level Spell (Invisibility), 1 1st Level Spell (Ant Haul) and 2 Cantrips per day (Prestidigitation and Electric Arc), plus cast Detect Magic, Know Direction, Message, Read Aura (all are innate) and Mage Hand (via a Hand of the Mage) at will [B]Conditions:[/B] [/center][/fieldset][/table] [B][COLOR="Navy"]"Good luck, brother!"[/COLOR][/B] Cirmaran said.
[table=2,1][r=1,1][img2=150]https://i.pinimg.com/736x/50/80/8a/50808a9afe01a02070531e3b55fe89fc.jpg[/img2][r=2,1][fieldset=Stat Block][center][url="https://www.myth-weavers.com/sheet.html#id=2434260"][B][U][SIZE="4"]Cirmaran Fairlagos[/SIZE][/U][/B][/url] [B]Level 7 Eldritch Trickster[/B] [B]HP:[/B] 62/62[B], AC:[/B] 25 [B]Cantrip Level:[/B] 4, [B]Class DC:[/B] 23 [B]Spell Slots:[/B] Can prepare 1 2nd Level Spell (Invisibility), 1 1st Level Spell (Ant Haul) and 2 Cantrips per day (Prestidigitation and Electric Arc), plus cast Detect Magic, Know Direction, Message, Read Aura (all are innate) and Mage Hand (via a Hand of the Mage) at will [B]Conditions:[/B] [/center][/fieldset][/table] [B][COLOR="Navy"]"Good luck, brother!"[/COLOR][/B] Cirmaran said.
 
 
50808a9afe01a02070531e3b55fe89fc.jpg
Stat Block
Level 8 Eldritch Trickster
HP: 70/70 , AC: 26
Cantrip Level: 4, Class DC: 24
Spell Slots: Can prepare 1 3rd Level Spell (Time Jump), 1 2nd Level Spell (Invisibility), 1 1st Level Spell (Ant Haul) and 2 Cantrips per day (Shield and Electric Arc), plus cast Detect Magic, Know Direction, Message, Prestidigitation (all are innate) and Mage Hand (via a Hand of the Mage) at will
Conditions:

Cursing his low ammunition, Cirmaran ducked for a moment before loosing another arrow at the nearer foe.

Show this

Overview: Hide, shoot, move, just like last time.

1st Action: Hide!

Hide

2nd Action: Strike!

ToHit

Damage

SneakAttack

3rd Action: Move in pursuit.

I suppose he'll have to resort to Electric Arc when he runs out of ammo... And we DEFINITELY need to go back to Akrivel!

Name
Hide
34
1d20+18 16
ToHit
35
1d20+17 18
Damage
9
2d6+2 5,2
SneakAttack
9
2d6 6,3
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%5Btable%3D2%2C1%5D%20%5Br%3D1%2C1%5D%5BIMG2%3D150%5Dhttps%3A%2F%2Fi.imgur.com%2FNev55GI.jpg%5B%2FIMG2%5D%20%5Br%3D2%2C1%5D%5Bfieldset%3DSamrod%20Ik-Sanjar%5D%5BB%5D%5BURL%3D%22https%3A%2F%2Fog.myth-weavers.com%2Fsheet.html%23id%3D2399389%22%5DSamrod%20Ik-Sanjar%5B%2FURL%5D%5B%2FB%5D%20%0A%5Bb%5DHP%3A%5B%2Fb%5D%20104%2F104%20-%5Bb%5D%20AC%3A%20%5B%2Fb%5D26%0A%5Bb%5DConditions%3A%5B%2Fb%5D%20Longstrider%208%20hours%0A%5Bb%5DSteel%20Shield%3A%5B%2Fb%5D%20Hardness%3A%205%20Hp%3A%2020%2F20%20(10)%0A%5BB%5DHero%20Points%3A%5B%2Fb%5D%201%0A%5Bb%5DCantrips%20prepared%3A%5B%2Fb%5D%20Light%2C%20Shield%2C%20Message%2C%20Electric%20Arc%20%0A%5BB%5DSpells%3A%5B%2Fb%5DCreate%20Water%20x1%2C%20Longstrider%20x0%2C%20Blood%20Vendetta%20x1%5B%2Ffieldset%5D%5B%2Ftable%5D%0A
Nev55GI.jpg
Samrod Ik-Sanjar
Samrod Ik-Sanjar
HP: 104/104 - AC: 26
Conditions: Longstrider 8 hours
Steel Shield: Hardness: 5 Hp: 20/20 (10)
Hero Points: 1
Cantrips prepared: Light, Shield, Message, Electric Arc
Spells:Create Water x1, Longstrider x0, Blood Vendetta x1

Perhaps it is because he worked as a caravan guard for so long, but seeing that the enemy is fleeing, the main objective is achieved. The caravan is safe. Or rather, the Dragon Pillar is now ripe for dismantling. Of course, give what Wilder said about the Bilokos' dietary habits, Boradur may want to try and hunt them down.

Bei it as it may, Samrod moves towards the toppled pillar. His years travelling the desert have left him with a stable balance, but that doesn't help slogging through the swamp. The Longstrider spell does help though.

"Let us finish off the pillar and withdraw. There is one more pillar we know of that needs destroying."

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