Stiehle Posted December 6, 2023 Author Clone Share Posted December 6, 2023 Garrick, go ahead and give me a Perception check. Feel free to do so whenever you're stating that your searching. :) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
herastor Posted December 6, 2023 Clone Share Posted December 6, 2023 Paaras Lv. 3 Half-Orc Monk AC: 18 | HP: 23/23 | Initiative: +4 | Passive Perception: 16Darkvision 60 ft | Movement: 40 ft StatsSTR 11 (+0) DEX 18 (+4) CON 13 (+1) INT 11 (+0) WIS 18 (+4) CHA 8 (-1) | SavesSTR +2 DEX +6 | SkillsAthletics +2 Acrobatics +6 Insight +6 Perception +6 Intimidation +1 | Ki: 3/3 Paaras gave a short huff of understanding, but something about the process still nagged at him. If the gods knew the results, why hide them in any way? Clarity would certainly prove more advantageous. As he was thinking about it, Rodnel's warning brought Paaras' eyes to the statues. As thoughts of monstrous stone creatures crept into and mixed with musings on gods, Paaras coiled in preparation to run to Garrick's aid. "That seems like a good way of the will of your god to be misinterpreted." Mechanics Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Draidden Posted December 6, 2023 Clone Share Posted December 6, 2023 (edited) 8 hours ago, Stiehle said: Garrick, go ahead and give me a Perception check. Feel free to do so whenever you're stating that your searching. :) Will do. Added an investigation check for if he reaches the desk and searches it, but it appears he has dust in his eyes for that part. Edited December 6, 2023 by Draidden (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Perception check 18 1d20+5 13 Investigation to check desk 6 1d20+5 1 Link to comment Share on other sites More sharing options...
Ensou Posted December 6, 2023 Clone Share Posted December 6, 2023 (edited) Ongotho Ongotho steps into the space, adding his own scanningPassive Perception 15 of the area. Level 3 Druid of the Mountain | AC 21 | HP 27/27 | Walk 20ft | Darkvision 20ft | Passive: Perception 15 Insight 15 | Saves DEX 1 CON 3 INT 2 WIS 5 CHA -4 | Arcana 2 Nature 2 Stealth 3 Survival 5 | Sheet | Edited December 8, 2023 by Ensou (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Initiative 10 1d20+1 9 Link to comment Share on other sites More sharing options...
Stiehle Posted December 7, 2023 Author Clone Share Posted December 7, 2023 (edited) As Garrick moves across the room, his boots making hardly any noise at all on the padded carpet, the demonic statues begin to move. Their heads turn to track the rogue - who nearly freezes in his tracks at the unsettling sight. Then the formidable-looking gargoyles snarl and dart toward him! OOC You were all on guard about the gargoyle statues, so everyone can roll initiative. If you beat the bad guys, go ahead and post your actions - if not, feel free to wait if you'd like, but they seem to be making a beeline toward Garrick with the intent to tear him to shreds. I'll give a few days for everyone to roll, and if anyone hasn't done so by then I'll roll for them and bot their actions as necessary. By the end of this combat, I'm hoping to have a better idea of who is still with us - if you're still alive. These things look very tough... Adventure Details Detail Map Dungeon Map PC Health & Adventure Notes Raaz (22/22 HP) Used Spell SlotsLevel One - 1 (of 2) Rodnel (20/20 HP) Mage Armor is active for 8 hours; Darkvision; Used Spell SlotsLevel One Spells - 2 (of 3) Paaras (23/23 HP) Darkvision Selina (19/19 HP +5 THP) Darkvision; Used Spell SlotsLevel One - 1 (of 3) Garrick (15/21) Darkvision; holding an Everburning lantern Player Mentions @Draidden @herastor @RedDingo @Magiker @Der_kulge @Ensou Edited December 7, 2023 by Stiehle (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Gargoyle Initiative 19 1d20 19 Link to comment Share on other sites More sharing options...
Draidden Posted December 7, 2023 Clone Share Posted December 7, 2023 Garrick Darean Garrick Darean AC: 15 | HP: 20/21 | Initiative: +4 | Passive Perception: 15 Str: 13 (+1) | Dex: 18 (+4) | Con: 12 (+1) | Int: 16 (+2) | Wis: 12 (+1) | Cha: 08 (-1) Attacks: +1 Longsword: Att: +4, Dmg: 1d8+2 (1d10+3) Rapier: Att: +6, Dmg: 1d8+4 (piercing) Shortbow: Att: +6, Dmg: 1d6+4 (piercing) Range: 80/320 Dagger: Att: +6, Dmg: 1d4+4 (piercing) Range: 20/60 Spell Slots: 2 /2 | Hit Dice: 3 / 3 d8 | Conditions: Normal Saves: Str +1, Dex +6, Con +1, Int +5, Wis +1, Cha -1 Death Saves: 0 success's/0 failures Racial Features Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Keen Senses: You have proficiency in the Perception skill. Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep. Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. If you meditate during a long rest, you finish the rest after only 4 hours. You otherwise obey all the rules for a long rest; only the duration is changed. Languages: You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires. Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow. Cantrip: You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it. He knows Prestidigitation. Extra Language: You can speak, read, and write one extra language of your choosing. Rogue Features Expertise (Perception, Thieves Tools): At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit. Sneak Attack (1d6): Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. Thieves' Cant: During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run. Archetype - Arcane Trickster Spellcasting: Save DC: 13 / Attack bonus: +5 / Spell Slots: 2 - 1st Cantrips Known: Mage Hand, Mending, Mold Earth 1st Level Spells Known: Comprehend Languages (rit), Silent Image, Sleep Mage Hand Legerdemain: when you cast mage hand, you can make the spectral hand invisible, and you can perform the following additional tasks with it: You can stow one object the hand is holding in a container worn or carried by another creature. You can retrieve an object in a container worn or carried by another creature. You can use thieves tools to pick locks and disarm traps at range. You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by the creature's Wisdom (Perception) check. In addition, you can use the bonus action granted by your Cunning Action to control the hand. Steady Aim: As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn. Oh come on! That is so unoriginal. Everyone does attacking statues. Garrick quips as he prepares to receive the onslaught of the gargoyles. OOCGarrick's comment is meant in character. It is in no way a criticism of the DM. Meant to be comical. Name xDiceName xDiceResult xDiceString xDiceRolls Initiative or not initiative ??? 9 1d20+4 5 Link to comment Share on other sites More sharing options...
Stiehle Posted December 8, 2023 Author Clone Share Posted December 8, 2023 LOL! No offense taken! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Magiker Posted December 8, 2023 Clone Share Posted December 8, 2023 %5Bfont%3D%22Comic%20Sans%20MS%2C%20Century%20Gothic%2C%20Arial%22%5D%5Bsize%3D3%5D%5Bb%5DRodnel%20Glamerstone%5B%2Fb%5D%5B%2Fsize%5D%5Bsize%3D2%5D%5Burl%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Findex.php%3F%2Ftopic%2F9725-rodnel-gnome-diviner%2F%22%5D%5BSheet%5D%5B%2Furl%5D%5B%2Fsize%5D%5B%2Ffont%5D%20%5BCOLOR%3D%22SandyBrown%22%5D%5Bb%5D%5Bsize%3D1%5DAC%3A%2017%20%7C%20HP%3A%2020%2F20%20%7C%20Initiative%3A%20%2B4%20%7C%20Speed%3A%2025%20%7C%20Passive%20Perception%3A%2014%20%7C%20Spells%20Used%3A%201%2F4%2C%200%2F2%20%7C%20Portent%20Used%3A%200%2F2%20%7C%20Runes%20Used%3A%200%2F2%5B%2Fsize%5D%5B%2Fb%5D%5B%2FCOLOR%5D%20%5Bfieldset%3D%22%22%5D%5Bfloatleft%5D%5BIMG%5Dhttps%3A%2F%2Fgroups.tapatalk-cdn.com%2Favatar%2F14669%2F7311102_1510318574.jpg%5B%2FIMG%5D%5B%2Ffloatleft%5D%20Rodnel%20looks%20into%20the%20chamber%2C%20utterly%20unsurprised%20that%20the%20demonic%20statues%20have%20come%20to%20life.%20%20%5Bi%5DIts%20almost%20like%20I%20warned%20them.%5B%2Fi%5D%20%20He%20half-smiles%20and%20muses%20aloud%2C%20%5BCOLOR%3D%22brown%22%5D%5Bsize%3D3%5DWouldn't%20it%20be%20a%20grand%20irony%20to%20catch%20these%20creatures%20within%20the%20previous%20chamber's%20trap%3F%5B%2Fsize%5D%5B%2Fcolor%5D%5B%2Ffieldset%5D Rodnel Glamerstone [Sheet] AC: 17 | HP: 20/20 | Initiative: +4 | Speed: 25 | Passive Perception: 14 | Spells Used: 1/4, 0/2 | Portent Used: 0/2 | Runes Used: 0/2 Rodnel looks into the chamber, utterly unsurprised that the demonic statues have come to life. Its almost like I warned them. He half-smiles and muses aloud, Wouldn't it be a grand irony to catch these creatures within the previous chamber's trap? Initiative Name xDiceName xDiceResult xDiceString xDiceRolls Initiative 8 1d20+4 4 Link to comment Share on other sites More sharing options...
der_kluge Posted December 8, 2023 Clone Share Posted December 8, 2023 Selina Stargazer Initiative "Garrick, look out! They are heading right for you!" Name xDiceName xDiceResult xDiceString xDiceRolls Initiative 21 1d20+1 20 Link to comment Share on other sites More sharing options...
der_kluge Posted December 8, 2023 Clone Share Posted December 8, 2023 (edited) ooc: Not super comfortable editing that above post, since I'm not familiar enough with Baldr to do that, so here's her action based on her init. Selina will bonus action cast spiritual weapon and attack the closest gargoyle with it. A shimmering blue hammer appears and hurls itself towards its target. She will then burst into the room attempting to interpose herself between Garrick and the creature (1 square NE of Garrick), putting up her shield in the process, and will take the dodge action. spiritual weapon damage Edited December 8, 2023 by der_kluge (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls spiritual weapon 16 1d20+6 10 damage 5 1d8+4 1 Link to comment Share on other sites More sharing options...
herastor Posted December 10, 2023 Clone Share Posted December 10, 2023 (edited) Paaras Lv. 3 Half-Orc Monk AC: 18 | HP: 23/23 | Initiative: +4 | Passive Perception: 16Darkvision 60 ft | Movement: 40 ft StatsSTR 11 (+0) DEX 18 (+4) CON 13 (+1) INT 11 (+0) WIS 18 (+4) CHA 8 (-1) | SavesSTR +2 DEX +6 | SkillsAthletics +2 Acrobatics +6 Insight +6 Perception +6 Intimidation +1 | Ki: 3/3 Paaras was forced to ponder, "What was so obvious and unoriginal about a living statue as a guardian?" Surely Garrick and Rodnel could see the benefit of such a creature, even if it was a detriment right now. Caught in this intellectual quandary, Paaras hesitated in rushing to the elf's aid. Mechanics Edited December 10, 2023 by herastor (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Initiative 14 1d20+4 10 Link to comment Share on other sites More sharing options...
Stiehle Posted December 17, 2023 Author Clone Share Posted December 17, 2023 (edited) Selina is the first to see the threat, and the cleric summons a spiritual weapon to strike the nearest statue - which it does quite admirably (5 damage to Blue) - as she moves to interpose herself between the statues and Garrick, raising her shield to take the brunt of the expected attack! Sure enough, the demon statues launch themselves toward the rogue, though one of them turns to face the cleric that has moved to defend him. The stone teeth and claws fail to find their mark though, and both Selina and Garrick emerge unscathed! OOC OK folks, initiative is below in the Tracker! Sorry for the delay in getting this post up, the past week has been kinda hellish at work. Everyone can post your actions for the remainder of Round 1, and Selina can post hers for the start of Round 2. Don't forget to move your avatars on the map when you move! Selina, I moved yours to where it seemed like you indicated in your post. Your spiritual weapon is represented by the little orange lightning bolt. Also, I forgot that I'd already rolled initiative for the gargoyles, so that '1' counts as the first attack for them! Adventure Details Detail Map Dungeon Map Round 1 - Initiative/HP Tracker & Combat Notes Selina (19/19 HP +5 THP) Darkvision; Dodge action (attacks have disadvantage this round) Gargoyles - Blue (-5 HP); Yellow (Unwounded) Paaras (23/23 HP) Darkvision Raaz (22/22 HP) Ongotho (27/27 HP) Garrick (15/21) Darkvision; holding an Everburning lantern Rodnel (20/20 HP) Mage Armor is active for 8 hours; Darkvision Player Mentions @Draidden @herastor @RedDingo @Magiker @Der_kulge @Ensou Edited December 17, 2023 by Stiehle (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Raaz' Initiative 13 1d20+3 10 Gargoyle Initiative 1 1d20 1 Yellow Gargoyle Claw Attack 7 1d20+4 3 Blue Gargoyle Bite Attack 5; 10 1d20+4;1d20+4 [1]; [1,6] Blue Gargoyle Claw Attack 8; 22 1d20+4;1d20+4 [4]; [4,18] Link to comment Share on other sites More sharing options...
Draidden Posted December 17, 2023 Clone Share Posted December 17, 2023 Garrick Darean Garrick Darean AC: 15 | HP: 15/21 | Initiative: +4 | Passive Perception: 15 Str: 13 (+1) | Dex: 18 (+4) | Con: 12 (+1) | Int: 16 (+2) | Wis: 12 (+1) | Cha: 08 (-1) Attacks: +1 Longsword: Att: +4, Dmg: 1d8+2 (1d10+3) Rapier: Att: +6, Dmg: 1d8+4 (piercing) Shortbow: Att: +6, Dmg: 1d6+4 (piercing) Range: 80/320 Dagger: Att: +6, Dmg: 1d4+4 (piercing) Range: 20/60 Spell Slots: 2 /2 | Hit Dice: 3 / 3 d8 | Conditions: Normal Saves: Str +1, Dex +6, Con +1, Int +5, Wis +1, Cha -1 Death Saves: 0 success's/0 failures Racial Features Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Keen Senses: You have proficiency in the Perception skill. Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep. Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. If you meditate during a long rest, you finish the rest after only 4 hours. You otherwise obey all the rules for a long rest; only the duration is changed. Languages: You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires. Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow. Cantrip: You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it. He knows Prestidigitation. Extra Language: You can speak, read, and write one extra language of your choosing. Rogue Features Expertise (Perception, Thieves Tools): At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit. Sneak Attack (1d6): Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. Thieves' Cant: During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run. Archetype - Arcane Trickster Spellcasting: Save DC: 13 / Attack bonus: +5 / Spell Slots: 2 - 1st Cantrips Known: Mage Hand, Mending, Mold Earth 1st Level Spells Known: Comprehend Languages (rit), Silent Image, Sleep Mage Hand Legerdemain: when you cast mage hand, you can make the spectral hand invisible, and you can perform the following additional tasks with it: You can stow one object the hand is holding in a container worn or carried by another creature. You can retrieve an object in a container worn or carried by another creature. You can use thieves tools to pick locks and disarm traps at range. You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by the creature's Wisdom (Perception) check. In addition, you can use the bonus action granted by your Cunning Action to control the hand. Steady Aim: As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn. Garrick does an impressive job of shucking and jiving to avoid the claws and fangs of the gargoyle. Seeing that Elektra had managed to hit the other one he decides the best bet would be to work together and finish one of these things off quickly, so he drops the magic lantern hoping it is sturdy enough to take it and draws his dagger to use along with his rapier. He strikes at the same one she attacked. OOCGarrick's comment is meant in character. It is in no way a criticism of the DM. Meant to be comical. Name xDiceName xDiceResult xDiceString xDiceRolls Rapier Attack 11 1d20+6 5 Dagger attack 24 1d20+6 18 Rapier damage if needed 10 1d8+4 6 Dagger damage plus sneak attack 9 2d6+4 4,1 Link to comment Share on other sites More sharing options...
Magiker Posted December 19, 2023 Clone Share Posted December 19, 2023 %5Bfont%3D%22Comic%20Sans%20MS%2C%20Century%20Gothic%2C%20Arial%22%5D%5Bsize%3D3%5D%5Bb%5DRodnel%20Glamerstone%5B%2Fb%5D%5B%2Fsize%5D%5Bsize%3D2%5D%5Burl%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Findex.php%3F%2Ftopic%2F9725-rodnel-gnome-diviner%2F%22%5D%5BSheet%5D%5B%2Furl%5D%5B%2Fsize%5D%5B%2Ffont%5D%20%5BCOLOR%3D%22SandyBrown%22%5D%5Bb%5D%5Bsize%3D1%5DAC%3A%2017%20%7C%20HP%3A%2020%2F20%20%7C%20Initiative%3A%20%2B4%20%7C%20Speed%3A%2025%20%7C%20Passive%20Perception%3A%2014%20%7C%20Spells%20Used%3A%201%2F4%2C%200%2F2%20%7C%20Portent%20Used%3A%200%2F2%20%7C%20Runes%20Used%3A%200%2F2%5B%2Fsize%5D%5B%2Fb%5D%5B%2FCOLOR%5D%20%5Bfieldset%3D%22%22%5D%5Bfloatleft%5D%5BIMG%5Dhttps%3A%2F%2Fgroups.tapatalk-cdn.com%2Favatar%2F14669%2F7311102_1510318574.jpg%5B%2FIMG%5D%5B%2Ffloatleft%5D%20Rodnel%20peeks%20around%20the%20larger%20figures%20standing%20before%20him%20at%20the%20doorway%20to%20the%20chamber%20ahead%2C%20waiting%20for%20his%20chane%20to%20act.%5B%2Fsize%5D%5B%2Fcolor%5D%5B%2Ffieldset%5D %5Bfont%3D%22Comic%20Sans%20MS%2C%20Century%20Gothic%2C%20Arial%22%5D%5Bsize%3D3%5D%5Bb%5DRodnel%20Glamerstone%5B%2Fb%5D%5B%2Fsize%5D%5Bsize%3D2%5D%5Burl%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Findex.php%3F%2Ftopic%2F9725-rodnel-gnome-diviner%2F%22%5D%5BSheet%5D%5B%2Furl%5D%5B%2Fsize%5D%5B%2Ffont%5D%20%5BCOLOR%3D%22SandyBrown%22%5D%5Bb%5D%5Bsize%3D1%5DAC%3A%2017%20%7C%20HP%3A%2020%2F20%20%7C%20Initiative%3A%20%2B4%20%7C%20Speed%3A%2025%20%7C%20Passive%20Perception%3A%2014%20%7C%20Spells%20Used%3A%201%2F4%2C%200%2F2%20%7C%20Portent%20Used%3A%200%2F2%20%7C%20Runes%20Used%3A%200%2F2%5B%2Fsize%5D%5B%2Fb%5D%5B%2FCOLOR%5D%20%5Bfieldset%3D%22%22%5D%5Bfloatleft%5D%5BIMG%5Dhttps%3A%2F%2Fgroups.tapatalk-cdn.com%2Favatar%2F14669%2F7311102_1510318574.jpg%5B%2FIMG%5D%5B%2Ffloatleft%5D%20Rodnel%20peeks%20around%20the%20larger%20figures%20before%20him%20at%20the%20doorway%20to%20the%20chamber%20ahead%2C%20waiting%20for%20his%20moment.%5B%2Ffieldset%5D Rodnel Glamerstone [Sheet] AC: 17 | HP: 20/20 | Initiative: +4 | Speed: 25 | Passive Perception: 14 | Spells Used: 1/4, 0/2 | Portent Used: 0/2 | Runes Used: 0/2 Rodnel peeks around the larger figures before him at the doorway to the chamber ahead, waiting for his moment. OOCI'll check back in a day or so to post my action. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
herastor Posted December 20, 2023 Clone Share Posted December 20, 2023 Paaras Lv. 3 Half-Orc Monk AC: 18 | HP: 23/23 | Initiative: +4 | Passive Perception: 16Darkvision 60 ft | Movement: 40 ft StatsSTR 11 (+0) DEX 18 (+4) CON 13 (+1) INT 11 (+0) WIS 18 (+4) CHA 8 (-1) | SavesSTR +2 DEX +6 | SkillsAthletics +2 Acrobatics +6 Insight +6 Perception +6 Intimidation +1 | Ki: 3/3 Paaras's sword left its scabbard as he cleared his mind of distraction and leapt into the blooming fray. He was of a similar mind to Garrick as he swept in from Selina's left and took a few test strikes at the stone guardian. Mechanics Paaras uses 35 ft of his movement and attacks the blue gargoyle with his action and bonus action. Name xDiceName xDiceResult xDiceString xDiceRolls Shortsword 22 1d20+6 16 Unarmed Strike 22 1d20+6 16 Piercing Damage 5 1d6+4 1 Bludgeoning Damage 8 1d4+4 4 Link to comment Share on other sites More sharing options...
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