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Rules Questions?


Jedaii

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Combat: roll 1d20 applying any modifiers to the result and the target number is 11+.

Saves: roll 1d20 and the target number is the character's related Attribute score or less:

  • INT for knowing things or figuring things out
  • WIL for overcoming mental or magical influences
  • PER for noticing things
  • CHA for influencing others (excludes Intimidation)
  • STR for exerting physical force
  • DEX for feats related to physical coordination
  • CON for overcoming effects of physical hazards
  • SPD for determining contests of physical speed (chases/races)

Renown: rolling the score or less means the NPC has heard of the PC's exploits and provides a social advantage.

Spell-casting: casters can spend a full round casting any spell from their available list(s), but can only cast a number of spells daily equal to "3 + INT bonus".

Natural Recovery: Hit Points are regained at a rate of 2 per day, which is doubled if the character does nothing other than rest.

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  • 2 weeks later...

Just want to make sure I am understanding it correctly. Skill rolls come in two types. One for like save vs and such is a 1d20 with any save vs modifiers we have to that ability. The other is a 1d100 percentage roll that we have to make it in the range for percentage for success. It's these skills if they are tied to an ability Score may give you a bonus to that percentage. Also as you level up with that skill the percentage goes up.

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3 hours ago, darlis moonbeam said:

Just want to make sure I am understanding it correctly. Skill rolls come in two types. One for like save vs and such is a 1d20 with any save vs modifiers we have to that ability. The other is a 1d100 percentage roll that we have to make it in the range for percentage for success. It's these skills if they are tied to an ability Score may give you a bonus to that percentage. Also as you level up with that skill the percentage goes up.

Looks right 👍

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