Jedaii Posted August 18, 2023 Clone Share Posted August 18, 2023 Please post any questions regarding the rules or setting here and remember to remain friendly 🙂 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Jedaii Posted August 19, 2023 Author Clone Share Posted August 19, 2023 Combat: roll 1d20 applying any modifiers to the result and the target number is 11+. Saves: roll 1d20 and the target number is the character's related Attribute score or less: INT for knowing things or figuring things out WIL for overcoming mental or magical influences PER for noticing things CHA for influencing others (excludes Intimidation) STR for exerting physical force DEX for feats related to physical coordination CON for overcoming effects of physical hazards SPD for determining contests of physical speed (chases/races) Renown: rolling the score or less means the NPC has heard of the PC's exploits and provides a social advantage. Spell-casting: casters can spend a full round casting any spell from their available list(s), but can only cast a number of spells daily equal to "3 + INT bonus". Natural Recovery: Hit Points are regained at a rate of 2 per day, which is doubled if the character does nothing other than rest. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Jedaii Posted August 23, 2023 Author Clone Share Posted August 23, 2023 Looks like a party 🙂 Please bear with me folks. Rough week. Should be posting tomorrow. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
darlis moonbeam Posted September 3, 2023 Clone Share Posted September 3, 2023 Just want to make sure I am understanding it correctly. Skill rolls come in two types. One for like save vs and such is a 1d20 with any save vs modifiers we have to that ability. The other is a 1d100 percentage roll that we have to make it in the range for percentage for success. It's these skills if they are tied to an ability Score may give you a bonus to that percentage. Also as you level up with that skill the percentage goes up. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Jedaii Posted September 3, 2023 Author Clone Share Posted September 3, 2023 3 hours ago, darlis moonbeam said: Just want to make sure I am understanding it correctly. Skill rolls come in two types. One for like save vs and such is a 1d20 with any save vs modifiers we have to that ability. The other is a 1d100 percentage roll that we have to make it in the range for percentage for success. It's these skills if they are tied to an ability Score may give you a bonus to that percentage. Also as you level up with that skill the percentage goes up. Looks right 👍 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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