Eborne1 Posted March 4 Clone Share Posted March 4 @Zaathun Did you really not put any points into Ranulf's Perception skill? I don't think I've ever seen that before. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eborne1 Posted March 8 Clone Share Posted March 8 I believe Blodarna's health bar needs modification on roll20 as everyone is full... (right?) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eborne1 Posted March 18 Clone Share Posted March 18 @Ace Bronson is the floor of the cave covered in dirt or is it hard stone? Can Goran roll to find tracks for a better idea about the fork in the tunnel? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eborne1 Posted April 1 Clone Share Posted April 1 (edited) Goran Initiative = 14 Edited April 1 by Eborne1 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Initiative 14 d20+3 11 Link to comment Share on other sites More sharing options...
Ace Bronson Posted April 2 Author Clone Share Posted April 2 (edited) Ranulf Init: 7 Edited April 2 by Ace Bronson (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls roll 7 1d20+5 2 Link to comment Share on other sites More sharing options...
Xssisha Posted April 2 Clone Share Posted April 2 Hjarlof Initiative 8 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ace Bronson Posted April 2 Author Clone Share Posted April 2 It's the PC's turn to act. please check the map and post accordingly. Have fun! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ace Bronson Posted April 10 Author Clone Share Posted April 10 As you prepare for you expedition, you are granted access to any reasonable amount of mundane tools, equipment or provisions you want. Please make a list of what you'd like to requisition and whether you plan to carry it on your person or stow it on the ship. In addition to that, Each individual is granted a 1000gp stipend to spend on consumable resources like potions, scrolls etc. Please follow our general setting guidelines for magic when choosing these. If you're not sure, just ask. Again, let me know what you've chosen. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Kistler Posted April 10 Clone Share Posted April 10 (edited) Should we make a Ship thread tracks inventory and crew? We definitely need a name! To start, I would propose: -Livestock (goose, goat, ox) -Feed -Mead -Spare sails, oars, caulk, timbers for masts and spars -Rowboat -Mead -Oiled tarps -Braziers -Any fruits or vegetables that are in season -Cider (because we don't want scurvy!) -Mead -Ale (because it keeps better than water) Edited April 10 by Kistler (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ace Bronson Posted April 10 Author Clone Share Posted April 10 I'm implementing a small house rule called Fate Points. Everyone will start with 3. I will award them as I see fit based on individual actions or group accomplishments. The mechanics are simple. Spend a fate point to reroll a d20. the new result replaces the old result. You can spend multiple fate on a single roll if you want. Hopefully that will give you a little more agency in those crucial moments. Please keep track of them yourselves on your character sheet or on your post template. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ace Bronson Posted April 11 Author Clone Share Posted April 11 here are the rules we'll be using to modify our magic items and treasure. https://www.bpfindley.com/Bonus.html If anyone has questions please let me know. Consider yourselves two levels higher on the chart but expect to see smaller and less frequent in game rewards to compensate. Starting 5th level characters get 5250gp to spend instead of 10500gp. If existing players need help converting their current gear please let me know. Since players at the start of the campaign only got 4500gp, it should balance out. Sorry for the hassle around this but I believe this will set a more appropiate tone for the setting moving forward. Thanks for your patience! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Kistler Posted April 12 Clone Share Posted April 12 (edited) Qe shoukd probabky do some knowledge checks on climate and terrain, but should we also requisition snow shoes, climbing kits, and camping supplies? Edited April 12 by Ace Bronson (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ace Bronson Posted April 12 Author Clone Share Posted April 12 10 minutes ago, Kistler said: Qe shoukd probabky do some knowledge checks on climate and terrain, but should we also requisition snow shoes, climbing kits, and camping supplies? That would be a knowledge geology, which I don't believe you're trained in. You do know that it's summer time and you have a vague idea that you're sailing to a large island just north of Ormrung territory which isn't terribly far north. There are already ample camping supplies packed, climbing kits are a good idea, you're not sure about snow shoes though, but you're guessing probably not. You do have knowledge history, if you're interested in seeing what you can recall about the story of Asmundr and Hildir you could roll that. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Kistler Posted April 12 Clone Share Posted April 12 I learned yesterday if it's below DC10 you can do knowledge checks Untrained. Maybe some water wings (tm) for the sea voyage: 🙃 I'll try to get another post up if not tonight, then in the morning Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ace Bronson Posted April 12 Author Clone Share Posted April 12 (edited) 8 minutes ago, Kistler said: I learned yesterday if it's below DC10 you can do knowledge checks Untrained. Maybe some water wings (tm) for the sea voyage: 🙃 I'll try to get another post up if not tonight, then in the morning oh cool. I see that now. Sure, feel free to make untrained knowledge checks for something you're curious about for some basic info. If there's dialogue or RP involved you can make it part of an ingame post. you can also just roll here or in the discord dice channel. just make it clear what you're rolling. Edited April 12 by Ace Bronson (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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