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Shel - Scarbearer


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Level: 4
Class: Witch Doctor
Deity: Pharasma
Alignment: Neutral

Height: 5'2"
Weight: 125#
Eyes: Brown
Skin: Green
Hair: White. Sometimes deadly.

Ancestry: Rainkin half-orc
Gender: Female
Age: 23

Combat Roll: Debuff; AOE Damage; Control/Buffs

Ability | Modifier
STR: 10 | +0
DEX: 16 | +3
CON: 20 | +5
INT: 14 | +2
WIS: 10 | +0
CHA: 10 | +0

Hit Points: 41
Armor Class: 13/13/10
Size: Medium
Speed: 30 ft
Senses: Darkvision 60'

Init: +3
Perception: +9
Fort Save: +8
Ref Save: +6
Will Save: +6


Shel is a rainkin half-orc: a native to the Mwangi Expanse. Her green skin and prominent lower canines jutting from her lips betray her orcish heritage but as a fourth-generation half-orc, the orc blood in her veins runs thin and she otherwise appears human, save for a slight point to her ears. Her brown eyes hold an unexpected amount of wisdom and sadness. Her white hair, unadorned save for a simple linen headband, is sun-bleached stark white from her long treks across the deserts guiding pilgrims and traders and hangs to the ground. Tattoos of black chicken feathers cover her left arm and shoulder. A double row of small, raised “dot” scars run across her collarbone from shoulder to shoulder. The scars spread out to cover her right shoulder and the upper right quarter of her back. A thin, curved scar runs from just above her left brow to the point of her chin and two thin, inch long horizontal scars, one over the other, mark her right cheek. Perhaps due to her relationship with spirits of life and healing, her body is otherwise a flawless monument to health and vitality. She carries a gnarled quarterstaff - more of an unworked branch, really - that often sports small pink buds despite the heat of the desert, but she has little in the way of martial prowess. Both her and her familiar have wooden masks that help them commune with the spirits. Shel's mask is of a chicken, one that looks much like Phoenix, but grotesquely distorted. Phoenix's mask also looks like Phoenix, for some reason. Her only article of clothing is a simple linen ankle-length skirt. When she casts spells, her eyes and hair shimmer with a pink-white light.


Shel was raised to utilize temperance and patients in order to hear the quiet whispers of the spirits, traits that clash with her naturally fiery and independent personality. She had been training to be a shaman of her tribe, a pillar of the community, but she often clashes with the townsfolk of Wati as many of them still see her as an outsider and she sees them as foolish. She has a forceful personality that is mirrored and even surpassed by her spirit animal, Phoenix, and isn't afraid to loudly declare the discontent of the spirits to the Wati natives.


Shel rarely speaks of her life before she arrived in Wati. What is generally known by the people of the town is that she is the sole survivor of a small tribe of half-orcs and half-elves that were wiped out by a larger tribe. She wandered in to Wati nearly a decade ago, bloody, beaten, and mostly dead. The town was no stranger to orphans and took the girl in.


As is typical of youth, Shel resisted much of the things her hosts tried to teach her, like the importance of wearing shoes, feeling that they were trying to tame her. The townspeople’s lack of respect for the spirits also frustrated her. She did what she could to convince the people of Wati that most of their problems were the result of abandonment by the spirits that inhabit all things. Spending so much time inside hides one from the sight of the sky spirits. Wearing shoes prevents one from ever coming into contact with the earth and, subsequently, prevents the spirits of the earth from ever noticing them. Most people did not care to hear what Shel had to say about spirits, but a few took her teachings to heart. They did not care to entertain her lectures about spirits, but Shel was a powerful healer, child though she was, and the people of Wati needed healers. This made her something of an important person in town despite her contrarian personality. Shel has always resisted adopting new ways and she maintains many of her habits from her tribal life despite now living in civilized society. The shaman makes a living as a healer and occasional guide, but she longs for a greater purpose in life. The spirits speak so loudly and clearly to her, but they have not given her a path to follow.


Shel and Phoenix held no interest in the lottery to enter the tombs, the pair finding the whole thing highly disrespectful, but then the undead attacked...


Herolab Statblock, for those who prefer.

Female half-orc (mystic) witch (scarred witch doctor) 4/wizard*
N Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +9
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 41 (4d6+20)
Fort +8, Ref +6, Will +6
Defensive Abilities sacred tattoo, scarshield
Speed 30 ft.
Melee hair +5 (1d3+3)
Special Attacks hexes (cackle, misfortune, prehensile hair)
Witch (Scarred Witch Doctor) Spells Prepared (CL 4th; concentration +9)
   2nd—blindness/deafness (DC 17), glitterdust (2, DC 17)
   1st—cure light wounds, hex vulnerability (2, DC 16), mage armor (2)
   0 (at will)—detect magic, guidance, read magic, stabilize
   Patron Elements
Str 10, Dex 16, Con 20, Int 14, Wis 10, Cha 10
Base Atk +2; CMB +5; CMD 15
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Endurance, Extra Hex, Power Attack
Traits seeker, undead crusader
Skills Knowledge (arcana) +8, Knowledge (history) +9, Knowledge (nature) +8, Knowledge (planes) +8, Linguistics +6, Perception +9, Spellcraft +7, Use Magic Device +5
Languages Common, Draconic, Goblin, Necril, Nightsong, Orc, Osiriani, Polyglot
SQ dusksight, fetish mask, finesse weapon attack attribute, hex scar, orc blood, specialized school (admixture), witch's familiar (chicken named Phoenix)
Other Gear belt of mighty constitution +2, ring of resistance +1, bedroll, blanket, canteen, canteen, masterwork backpack, spell component pouch, 440 gp, 4 sp
Special Abilities
Admixture Associated School: Evocation
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Dusksight Ranged attacks vs. foes with concealment, roll miss chance twice (choose best).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Familiar Bonus: +3 hit points You gain the Alertness feat while your familiar is within arm's reach.
Fetish Mask (Su) +2 to Heal, Intimidate & save vs. pain while wearing the mask.
Hex Scar (DC 17) You must scar your flesh for every hex you learn.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Misfortune (1 round, DC 17) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Prehensile Hair (4/day) (Su) The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10 
Sacred Tattoo +1 to all saves.
ScarShield +2 (4 minutes/day) (Su) At 1st level, a scarred witch doctor learns how to harden her mutilated skin, gaining an enhancement bonus to her natural armor bonus equal to 1/2 her class level (minimum +1). She can use this ability for a number of minutes per day equal to her cla
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.

Edited by r0llcage (see edit history)
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Alright, here's my shaman (Witch VMC Wizard). You can find her MW sheet by clicking her name at the top, or there's a Herolab Statblock at the bottom if ya want. Her known spells are all listed in the spell list on the MW sheet, but they're negotiable based on the parties needs.
Her main combat roll will be debuffing, with some buffs and control, and the Elemental Patron has some good AOE blast spells for when AOE damage is needed against non-undead.

Ultimately it's not the strongest build. I sacrificed some potential power for flavor, so if the party has been struggling in combat she might not be the best option.


I used to have reference pictures for her tribal scars, but I dunno where they went, so you'll just have to use your imagination.

Edited by r0llcage (see edit history)
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spacer.pngShel Rainkin half-orc shamanNeutral | Application | Sheet

Init: +3 | checked-shield.svgAC: 17* (13, 14*) | CMB: +5 | CMD: 15 | health-normal.svg HP: 31/45 sprint.svg Perception: +7

 awareness.svg Fort: +8 | Ref: +6 | Will: +6
Misc:: Darkvision 60; |

Current Effects: Mage Armor (4 Hrs)+4 AC

Prehensile Hair: +7 (1d4+7 B Damage; 10' Reach)

SpellsCantrips : Detect Magic, Read Magic, Guidance, Stabalize

Level 1 (DC 16): CLW, Mage Armor, Mage Armor, Hex Vulnerability, Hex Vulnerability

Level 2 (DC 17): Glitterdust, Glitterdust, Lipstitch
| Hexes (DC 17)Prehensile Hair (4/4 Min)


Cackle (Move Action)
| Scarshield (+2) 4/4 MinAt 1st level, a scarred witch doctor learns how to harden her mutilated skin, gaining an enhancement bonus to her natural armor bonus equal to 1/2 her class level (minimum +1). She can use this ability for a number of minutes per day equal to her class level. These minutes do not need to be consecutive but she must spend them in 1-minute increments. This ability replaces the witch’s 1st-level hex.





Move Action:

Standard Action:

Swift Action:

Free Action:





Know Arcana +8 | Know History +9 | Know Nature +8

Know Planes +8 | Linguistics +6 | Perception +9

Spellcraft +7 | UMD +5



Magic Gear

Belt of Mighty Con +2 | Ring of Resistance +1

Mundane Gear

MWK Backpack | Bedroll| Blanket | Canteen (2)

Fetish Mask (Chicken) | Spell Component Pouch




Arcane Mark, bleed, Dancing Lights, Daze, Detect Poison, Grasp, Guidance, Light, Mending, Message, Read Magic, Resistance, Stabilize, Touch of Fatigue

Lvl 1

CLW, Hex Vulnerability, Hidden Spring, Ill Omen, Mage Armor, Shocking Grasp, Sleep, Summon Monster I

Level 2

Blindness/Deafness, Boneshaker, Burning Gaze, CMW, Flaming Sphere, Glitterdust, Hold Person, Levitate, Lipstitch, Summon Monster II, Vomit Swarm, Web





Edited by r0llcage (see edit history)
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