livingwill Posted September 11, 2023 Clone Share Posted September 11, 2023 (edited) You go outside and soon afterward a large group of drow spot Merli and say "She's rich, we are sure to weaken Lloth's control if she is out of the way." There are 8 of them in total. Edited September 12, 2023 by livingwill (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
WolfBirch Posted September 13, 2023 Clone Share Posted September 13, 2023 (edited) Brakken Underhill - Monk 4 HP: 36/37 | Ki Points: 5/6 | AC: 16 | Buffs: None | Debuffs: None | Resistance: Fear | PP: 12 | Initiative: +4 | Speed: 35 | Hit Dice: 2/4d8 | Death saves: 0/0 | Lucky: 3/3 Their quarry were not hard to find. The drunk halfling stumbles forward. "Hey, you bums stay away from her." His words are slurred as he rushes forward tripping over his own feet then begins throwing some wild punches. Some hitting others missing wildly. Mechanics * Move: Approaches closest drow enemy Action: Punch (13 to hit for 5 bludgeoning damage non-lethal) Bonus Action: Flurry of blows (10 to hit for 5 bludgeoning damage non-lethal and 15 to hit for 7 bludgeoning damage non-lethal) OOC: I am assuming that we got a short rest before we came out. Character Sheet Unarmed Strike +6 / 1d4+4 bludgeoning Shortsword +6 / 1d6+4 piercing Dart (20/60) +6 / 1d4+4 piercing Hand axe (20/60) +6 / 1d6+4 slashing Edited September 13, 2023 by WolfBirch (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack drow (to hit/damage) 13; 5 1d20+6;1d4+4 [7]; [7,1] Attack drow (to hit/damage) 10; 5 1d20+6;1d4+4 [4]; [4,1] roll 15; 7 1d20+6;1d4+4 [9]; [9,3] Link to comment Share on other sites More sharing options...
livingwill Posted September 13, 2023 Author Clone Share Posted September 13, 2023 (edited) 1 hour ago, WolfBirch said: Brakken Underhill - Monk 4 HP: 36/37 | Ki Points: 5/6 | AC: 16 | Buffs: None | Debuffs: None | Resistance: Fear | PP: 12 | Initiative: +4 | Speed: 35 | Hit Dice: 2/4d8 | Death saves: 0/0 | Lucky: 3/3 Their quarry were not hard to find. The drunk halfling stumbles forward. "Hey, you bums stay away from her." His words are slurred as he rushes forward tripping over his own feet then begins throwing some wild punches. Some hitting others missing wildly. Mechanics * Move: Approaches closest drow enemy Action: Punch (13 to hit for 5 bludgeoning damage non-lethal) Bonus Action: Flurry of blows (10 to hit for 5 bludgeoning damage non-lethal and 15 to hit for 7 bludgeoning damage non-lethal) OOC: I am assuming that we got a short rest before we came out. Character Sheet Unarmed Strike +6 / 1d4+4 bludgeoning Shortsword +6 / 1d6+4 piercing Dart (20/60) +6 / 1d4+4 piercing Hand axe (20/60) +6 / 1d6+4 slashing That works, a short rest is fine. Edited September 13, 2023 by livingwill (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
SMARTAgentKC Posted September 14, 2023 Clone Share Posted September 14, 2023 Irol Zauvirr/Jin Lin Thee Half Elf Bard1/Sorcerer3 | Sheet | AC 15 (20) | HP 28/28 | Spell Slots: 2/1 | Passive Perception: 13 | Passive Investigation: 12 | Passive Insight: 13 | Condition: Comprehend Language (1hr) Irol frowned as the rogues made intentions clear and he pulled out his war mage ruby attached dagger "Fools..." He muttered lowly then with a slide and spin in his step he charged up magic and fired it from his dagger, it quickly turning into a music note that pulsed with silvery light and zinged towards the nearest drow rogue and attempted to hit him, hit or miss, that drow would find himself having to dodge a burst of divine fire as well almost as if Jin was using the musically influcenced spiritual weapon to guide a divine spell he knew. He wasn't particularly trying to blow their cover with the display but the silvery music mote, flash of light, and overall protective stance this male 'drow' should suggest to the rogue that maybe those guarding Mieri had other gods they called upon to protect their mistress Name xDiceName xDiceResult xDiceString xDiceRolls Spiritual Weapon 17 1d20+5 12 Damage Force 10 1d8+3 7 Scared Flame DC13 Dex, Radiant Damage 5 1d8 5 Link to comment Share on other sites More sharing options...
Chaz Hoosier Posted September 16, 2023 Clone Share Posted September 16, 2023 Boz Darkborn Boz narrows his eyes at the riff-raff, ready to bring his maul down on the first enemy to come his way. Character Sheet--->Here. OOC Rolls Incoming. Name xDiceName xDiceResult xDiceString xDiceRolls Attak 27 1d20+7 20 Damage 17 4d6+5 1,1,4,6 Link to comment Share on other sites More sharing options...
herastor Posted September 17, 2023 Clone Share Posted September 17, 2023 (edited) Rosealie Lesseris Lv. 4 Half-Elf Wizard (School of Abjuration) AC: 1316 w/ Mage Armor 18 w/ Shield 21 w/ both | HP: 38/32 | Initiative: +3 | Passive Perception: 13Darkvision 60 | Movement: 30 ft StatsSTR 8 (-1) DEX 16 (+3) CON 14 (+2) INT 18 (+4) WIS 12 (+1) CHA 10 (+0) | SkillsArcana +8 History +6 Religion +6 Investigation +6 Insight +3 Perception +3 Deception +2 | SavesINT +6 WIS +3 | Spell Slots1st 1/4 2nd 1/3 | Arcane Recovery: 0/1 | Arcane Ward: 12/12 With an alarm placed on their new abode and her own wards recharged, Rose considered their newest opponents for a moment. Their goal was to awe these cultists with their strength and she'd do exactly that. The sounds of their breathing dulled and gathered into a mote of air. It shuddered as pressure built within. Her staff struck the ground and the mote shattered into a peel of thunder. OOC Rosealie casts alarm (as a ritual) on their room and regains her last ward point before they leave. In the fight, she uses a second level spell slot to cast shatter on the thickest concentration of the enemies without targeting any of her allies. CON DC 14 for half. Edited September 17, 2023 by herastor (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Thunder Damage 13 3d8 6,4,3 Link to comment Share on other sites More sharing options...
MysteriousMiller Posted September 17, 2023 Clone Share Posted September 17, 2023 (edited) Yew Moondancer - Twilight Cleric 4 AC: 18 | HP: 38/38 | Init: +0 | Speed: 30 feet | PP: 16 | Darkvision: 300' | Langs: Com, Elv, Gi, UndCom | Disg Self 1/1 | Det Magic 1/1 Buffs: None | Debuffs: None | Resistance: None | DM Insp: 0 | Exhaustion: 0 | Spell Slots: Level 1 (1/4)Bless Command Faerie Fire (D) Healing Word Sanctuary Sleep (D) | Level 2 (2/3)Aid Hold Person Moonbeam (D) See Invisibility (D) Silence Spiritual Weapon | Ch Div: 1/1 "Not today!" Merli states clearly, picking out the leader of this rabble who had targetted her and uttering a word of power "GROVEL!" ooc Cast Command (1st lvl - DC 15 WIS Save) Edited September 17, 2023 by MysteriousMiller (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
livingwill Posted September 24, 2023 Author Clone Share Posted September 24, 2023 On 9/13/2023 at 7:50 PM, SMARTAgentKC said: Irol Zauvirr/Jin Lin Thee Half Elf Bard1/Sorcerer3 | Sheet | AC 15 (20) | HP 28/28 | Spell Slots: 2/1 | Passive Perception: 13 | Passive Investigation: 12 | Passive Insight: 13 | Condition: Comprehend Language (1hr) Irol frowned as the rogues made intentions clear and he pulled out his war mage ruby attached dagger "Fools..." He muttered lowly then with a slide and spin in his step he charged up magic and fired it from his dagger, it quickly turning into a music note that pulsed with silvery light and zinged towards the nearest drow rogue and attempted to hit him, hit or miss, that drow would find himself having to dodge a burst of divine fire as well almost as if Jin was using the musically influcenced spiritual weapon to guide a divine spell he knew. He wasn't particularly trying to blow their cover with the display but the silvery music mote, flash of light, and overall protective stance this male 'drow' should suggest to the rogue that maybe those guarding Mieri had other gods they called upon to protect their mistress Don't worry about it , spells are just tools for the most part. Lloth's clerics cast Sacred Flame and Spiritual Weapon themselves. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
livingwill Posted September 24, 2023 Author Clone Share Posted September 24, 2023 The leader grovels which is fortunate for the halfling as he is able to hit twice because of it. He hits the monk just before he grovels. A dark light comes out of his sword and the halfling is badly hurt taking 24 damage from the blow. The leader is stabbed by the sword as well and sacred flame. Boz finishes him off. A couple arrows hit Boz for 20 damage due to sneak attack. The shatter spell goes off hitting four of them. A couple of them miss their attacks against Roselie but one of them uses Toll the Dead on her causing 5 damage another uses Rime's Binding Ice and all of you have to make a con save. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
WolfBirch Posted September 25, 2023 Clone Share Posted September 25, 2023 (edited) Brakken Underhill - Monk 4 HP: 0/37 | Ki Points: 5/6 | AC: 16 | Buffs: None | Debuffs: Frozen in place | Resistance: Fear | PP: 12 | Initiative: +4 | Speed: 35 | Hit Dice: 2/4d8 | Death saves: 0/0 | Lucky: 2/3 Feeling the dark light tear into him, Brakken stumbles. Then the ice surrounds him. He tries to stumble forward after another of the drow. This was not going well for him. "Help..." He manages to slur out before he freezes in place. Mechanics * Move: Stays frozen (If not dead he will back away after chipping off the ice.) Action: Stays frozen (If not dead will chip off the ice) Bonus Action: Stays frozen OOC: I am assuming that even a 10 fails against Rime's Binding Ice spell, so can't move and has no enemies within reach. It is likely that he goes to 0 hp from the damage, but let me know for sure. (He was at 12 hp, so unless you roll badly he is gone.) Character Sheet Unarmed Strike +6 / 1d4+4 bludgeoning Shortsword +6 / 1d6+4 piercing Dart (20/60) +6 / 1d4+4 piercing Hand axe (20/60) +6 / 1d6+4 slashing Edited September 25, 2023 by WolfBirch (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls CON Save 4 1d20+2 2 Lucky on CON Save 10 1d20-2 12 Link to comment Share on other sites More sharing options...
herastor Posted September 27, 2023 Clone Share Posted September 27, 2023 (edited) Rosealie Lesseris Lv. 4 Half-Elf Wizard (School of Abjuration) AC: 1316 w/ Mage Armor 18 w/ Shield 21 w/ both | HP: 38/32 | Initiative: +3 | Passive Perception: 13Darkvision 60 | Movement: 30 ft StatsSTR 8 (-1) DEX 16 (+3) CON 14 (+2) INT 18 (+4) WIS 12 (+1) CHA 10 (+0) | SkillsArcana +8 History +6 Religion +6 Investigation +6 Insight +3 Perception +3 Deception +2 | SavesINT +6 WIS +3 | Spell Slots1st 1/4 2nd 1/3 | Arcane Recovery: 0/1 | Arcane Ward: 7/12 The spell hits Rose, but she's unfazed by the necrotic energy. Rather, some of the unseen energy she'd woven into her defenses crumbles away. A swarm of magic darts appear swarm past her fingers in retaliation. OOC Don't know whether she made the CON save or not, but she wasn't moving anyway. Using her last 1st level slot she'll cast magic missile on the most wounded of her enemies. Edited September 27, 2023 by herastor (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls CON Save 13 1d20+2 11 Magic Missile Force Damage 3; 4; 5 1d4+1;1d4+1;1d4+1 [2]; [2,3]; [2,3,4] Link to comment Share on other sites More sharing options...
Chaz Hoosier Posted September 27, 2023 Clone Share Posted September 27, 2023 (edited) Boz Darkborn Boz shrugs off the worst of the icy blast with a shake of his head and roll of his shoulders. He swings again hard at the next foe, who get a hard maul to his face. He expertly uses the momentum of his first swing to either hit that foe again or swing at the next one. Character Sheet--->Here. OOC Rolls Incoming. Assuming he made the CON save. Will edit if not. Edited September 27, 2023 by Chaz Hoosier (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Con Save 22 1d20+4 18 Second Wind 12 1d10+4 8 Attack! 26 1d20+7 19 Damage 12 2d6+5 4,3 Action Surge Attack! 16 1d20+7 9 Maneuver: Precision Attack (If 16 misses) 4 1d8 4 Damage Second Attack 16 2d6+5 5,6 Link to comment Share on other sites More sharing options...
SMARTAgentKC Posted September 28, 2023 Clone Share Posted September 28, 2023 Irol Zauvirr/Jin Lin Thee Half Elf Bard1/Sorcerer3 | Sheet | AC 15 (20) | HP (28-3d8)/28 | Spell Slots: 2/1 | Passive Perception: 13 | Passive Investigation: 12 | Passive Insight: 13 | Condition: Comprehend Language (1hr) : Shield reaction command ready Jin grunts as the ice freezes him up "hey ice man not cool!" He growled then freed himself from the ice made a nudge of his head and his music note spiritual weapon sails towards the one who cast the ice and attempts to impact him but it fails. He moves over to where Brakken was and switches his dagger to his off hand and draws his moon touched rapier that shines with moonlight casting bright light in a 15 foot radius and a dim light 30 feet beyond that Name xDiceName xDiceResult xDiceString xDiceRolls Con Save 3 1d20+2 1 Spiritual Weapon 9 1d20+5 4 Link to comment Share on other sites More sharing options...
MysteriousMiller Posted September 28, 2023 Clone Share Posted September 28, 2023 (edited) Yew Moondancer - Twilight Cleric 4 AC: 18 | HP: 38/38 | Init: +0 | Speed: 30 feet | PP: 16 | Darkvision: 300' | Langs: Com, Elv, Gi, UndCom | Disg Self 1/1 | Det Magic 1/1 Buffs: None | Debuffs: None | Resistance: None | DM Insp: 0 | Exhaustion: 0 | Spell Slots: Level 1 (1/4)Bless Command Faerie Fire (D) Healing Word Sanctuary Sleep (D) | Level 2 (1/3)Aid Hold Person Moonbeam (D) See Invisibility (D) Silence Spiritual Weapon | Ch Div: 1/1 "NO!" exclaims Merli, shocked to see Brakken sorely wounded by the enemy. Shrugging off the icy attack, she pulls down the healing power of her Goddess and reaches out towards the halfling...desperate to keep him away from death's door. ooc Cast Healing Word (2nd lvl - 2d4+4) Hopefully made the CON save = half the 3d8 damage taken Edited September 28, 2023 by MysteriousMiller (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls CON Save 21 1d20+5 16 Healing Word (on Brakken) 7 2d4+4 2,1 Link to comment Share on other sites More sharing options...
livingwill Posted September 28, 2023 Author Clone Share Posted September 28, 2023 (edited) Those who fail their DC13 save take 11 damage those who save take 5 as you always round down in 5e Brakken was down to one HP and is able to back up when he was healed by Yew. 3 of the drow are finished off and the remaining four give up. One of them says "Should we ask them?", one of the others says "After blowing it that badly? Although I think we were unlucky" Edited September 28, 2023 by livingwill (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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