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Ambulant

Ambulant Grinders, umbrella menders, nomads, seasonal workers, wayfarers, street actors, thespians, harlequins, puppeteers, carnies, charlatans, relic peddlers, beggars, wandering clerics, students moving from one school to another, professional wanderers, toy makers, tinsmiths, milliners, Norcitans, lacklands, ziganes and caravankers, and all those who spend their lives moving from region to region looking for work or taking their itinerant shows around: these are ambulants. The presence and

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Pagan

Pagan While in other realms “barbarians” are invaders, foreigners, and marauders from beyond the borders who speak incomprehensible languages, pagans who live within the borders of the Kingdom have been here for centuries, sometimes since before the cities that surround them were even founded, and speak perfect Vernacular, though with distinctly recognizable accents. Like their fellows from Overmountain, the Kingdom’s pagans have chosen Rage (or, as they call it, “Violence”) as a way o

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Grease

Grease 1st-level (conjuration; arcane, earth) Class(es): Sorcerer, wizard Casting Time: 1 Action Range: Medium (60 feet) Area: 10-foot square Components: V, S, M (drop of grease) Duration: 1 minute Grease erupts from a point that you can see within range and coats the ground in the target area, turning it into difficult terrain until the spell ends. When the grease appears, each creature within the area must succeed on a Dexterity saving throw or fall prone. A creature

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Gallant Knight

Gallant Knight These aristocrats, courtiers, and knights are devoted not to a cause or to an abstract ideal, but rather to Courtly Love, and in particular, to the affection of a specific Lady or Sire, who have made them their "servants". It is almost always a real social contract and a court custom, in which the Knight and Paramour tell each other secrets, provide advice, converse, and keep company with one another. Still, there are cases in which Gallant Knights have accomplished great deeds

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Bard Spell List

Bard Spell List Cantrip Name Classical Spell School Spell Schools Summary Altered Strike Transmutation Enhancement, Transformation, Unarmed, Weaponry Briefly transform your weapon or fist into another material and strike with it. Circular Breathing Transmutation Air, Enhancement, Water Breathe and sing underwater, and regulate

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Detect Magic

Detect Magic 1st-level (divination; arcane, divine, nature, senses) [ritual] Class(es): Bard, cleric, druid, paladin, sorcerer, wizard Casting Time: 1 Action Range: Special (30-foot radius Target: Self Components: V, S Duration: Concentration (10 minutes) Until the spell ends, you automatically sense the presence of magic within range, and you can use an action to study the aura of a magic effect to learn its schools of magic (if any). The spell penetrates most barrier

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Arcane Muscles

Arcane Muscles Cantrip (transmutation; arcane, enhancement, transformation, unarmed) Class(es): Cleric, paladin, sorcerer, wizard Casting Time: 1 Action Range: Self Components: V, S Duration: 1 minute Your muscles swell with arcane power. They’re too clumsy to effectively wield weapons but certainly strong enough for a powerful punch. Until the spell ends, you can choose to use your spellcasting ability score for Athletics checks, and for the attack and damage rolls of unarme

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Goodberry

Goodberry 1st-level (transmutation; healing, nature, plants) Class(es): Druid Casting Time: 1 Action Range: Touch Components: V, S, M (mistletoe and a handful of grass) Duration: Instantaneous You transform the components into 2d4 berries. For the next 24 hours, any creature that consumes one of these berries regains 1 hit point. Eating or administering a berry is an action. The berries do not provide any nourishment or sate hunger. Cast at Higher Levels. When you use a

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Shield of Faith

Shield of Faith 1st-level (abjuration; divine, protection) Class(es): Cleric, paladin Casting Time: 1 Bonus Action Range: Medium (60 feet) Target: One creature Components: V, S, M (scrap of holy text) Duration: Concentration (10 minutes) Until the spell ends, a barrier of divine energy envelops the target and increases its AC by +2.

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Exorcist

Exorcist Some members of the Calendar Creed, the Paradox Faith, or the Revelation, of low or high rank, are known as exorcists, and they're expressly concerned with confronting and fighting the supernatural forces of evil afflicting the good citizens of the Kingdom. Like miraculists, exorcists derive their power from some divine spark that permeates them and that they manage to employ by weaving it with a series of well-coded rituals, formulas, and gestures that serve to convey it. Due to thei

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Calculated Retribution

Calculated Retribution 1st-level (abjuration; force, law, weaponry) Class(es): Bard, cleric, paladin, warlock Casting Time: 1 Action Range: Self Components: V, S, M (executioner's hood) Duration: Concentration (1 minute) You surround yourself with a dampening magical field and collect the energy of a foe’s attack to use against them. When you take damage from a weapon attack, you can end the spell to halve the attack’s damage against you, gaining a retribution charge that las

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Pets

Pets While most pets are likely to be acquired over the course of an adventure there is always the possibility of finding places with animals and magical beasts for sale. Use the price guide below for finding your band's new furry (or scaly/feathery) friend. Common PetsBat 5 gp Boar 5 gp Camel 50 gp Cat 5 sp Crab 5 gp Draft horse 50 gp Eagle 50 gp Frog 2 gp Goat 3 gp Hawk 25 gp Lizard 1 gp Mastiff 25 gp Mule 8 gp Owl 10 gp Pony 30 gp Rat 1 sp Raven 30 gp

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Magic Missile

Magic Missile 1st-level (evocation; arcane, attack, force) Class(es): Sorcerer, wizard Casting Time: 1 Action Range: Long (120 feet) Target: Up to three creatures Components: V, S Duration: Instantaneous A trio of glowing darts of magical force unerringly and simultaneously strike the targets, each dealing 1d4+1 force damage. Cast at Higher Levels. Evoke one additional dart and target up to one additional creature for each slot level above 1st.

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Enamored

Enamored The enamored is usually a member of a court or an important family who grew up immersed in the Courtly Love myth and environment and dedicated their younger years to courtships, games and amorous pastimes, poetry, attending banquets, receptions, salons, theatrical performances, and other aristocratic entertainment venues... Enamored are generally privileged, well-educated youths, experts in the liberal arts and sophisticated hobbies, raised to become flirts, diplomats, gigolos, and co

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Armor

Armor The durability of your armor is a combination of the style of armor and its materials. Less durable materials like cloth and leather are comfortable, lightweight, and inexpensive but struggle to turn a hit. Metals may turn a hit more easily but require more physical strength to wear and cost more coin. The different styles of armor are outlined below. When you are wearing armor that you aren’t proficient with, you have disadvantage on ability checks, attack rolls, and saving throws 

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Druid Spell List

Druid Spell List Cantrip Name Classical Spell School Spell Schools Summary Druidcraft Transmutation Nature, Utility Produce a variety of useful minor nature effects. Grapevine Evocation Communication, Plants Send a message in Druidic great distances to appear on a plant or tree known to you. Guidance

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Lucignolo

Lucignolo In a world where you can meet fairies, elves, turquoises, and all kinds of nonsense behind any corner, some mere mortals have reached a degree of awareness, confidence, and ability when it comes to dealing with these beings that allows them to use the best of both worlds to their advantage. Children exchanged by fairies for long or short periods, girls blessed by their godmothers, firstborns given to witches or elves as servants due to some pacts entered into by their parents, shephe

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Svanzic Guard

Svanzic Guard The monks who roam the Kingdom are not just punch-happy friars who wander the dusty country roads, hermits expert in mystical wrestling who sat alone for years to meditate on pillars and columns, or abbots who give the commandments of the "Slap One Another" in the coolness of their monasteries. In fact, there are noble and sought-after monastic traditions, exclusive and secret, which represent, if you will, "the aristocracy" of the Brawly Orders of the Creed. The most famous o

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Peasant Soul

Peasant Soul You have a strong connection with your past as a farmer, you know how to behave with animals and you know how to use even the humblest tools to defend yourself. You gain the following benefits: Increase your Strength or Constitution score by 1, to a maximum of 20. You gain proficiency in the Animal Handling skill. When using a sickle, martial mattock, or martial pitchfork, your attacks score a critical hit on a roll of 19 or 20.

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Viperwolf Blood

Viperwolf Blood You have endured and survived the effects of the most fearsome poisons to the point of becoming immune to them. You gain the following benefits: Increase your Constitution score by 1, to a maximum of 20. You are immune to poison and have immunity to the poisoned condition.

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Materials

Materials The materials your gear is made from determine its effectiveness, durability, ease of repair, and aesthetic. The following are some of the materials that your gear may be made from. Material Description Weight Cost Properties Repairability Adamantine As weighty as iron, as flexible as steel, and harder than both, adamantine is the most durable material for weapons and armor, as

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Mounts

Mounts From the mighty warhorse to the humble pack mule, mounts can be an integral part of your battle plan or simply a way to carry your excess gear. This section concerns the cost, upkeep, and carrying utility of your mounts. In order to be used as a mount, a creature must be at least one size category larger than you, and must have an Intelligence score of 4 or lower. You may be able to convince creatures with a higher Intelligence score to let you ride them, but they are considered in

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Wizard Spell List

Wizard Spell List Cantrip Name Classical Spell School Spell Schools Summary Acid Splash Conjuration Acid, Arcane Conjure a localized bubble of acid that splashes over creatures. Altered Strike Transmutation Enhancement, Transformation, Unarmed, Weaponry Briefly transform your weapon or fist into another material and strike with

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True Strike

True Strike Cantrip (divination; arcane, attack, enhancement) Class(es): Bard, paladin, sorcerer, warlock, wizard Casting Time: 1 Action Range: Short (30 feet) Components: S Duration: Concentration (1 round) You gain an innate understanding of the defenses of a creature or object in range. You have advantage on your first attack roll made against the target before the end of your next turn.

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Patch Up

Patch Up You are used to coping with any situation and getting by with the scarce means at your disposal. You gain the following benefits: Increase your Constitution or Wisdom score by 1, to a maximum of 20. You can ignore the shoddiness of a piece of equipment, service, animal, or component for 1 hour. Once you use this feature, you can't use it again until you finish a short rest.

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