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Speak with Animals

Speak with Animals 1st-level (divination; beasts, communication, nature, utility) [ritual] Class(es): Bard, druid Casting Time: 1 Action Range: Self Components: V, S Duration: 10 minutes You call upon the secret lore of beasts and gain the ability to speak with them. Beasts have a different perspective of the world, and their knowledge and awareness are filtered through that perspective. At a minimum, beasts can tell you about nearby locations and monsters, including things t

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Sleep

Sleep 1st-level (enchantment; arcane, compulsion) Class(es): Bard, sorcerer, wizard Casting Time: 1 Action Range: Medium (60 feet) Area: 20-foot circle Target: 4d10 hit points worth of creatures Components: V, S, M (pinch of fine sand) Duration: 1 minute You send your enemies into a magical slumber. Starting with the target with the lowest hit points (ignoring unconscious creatures), targets within the area fall unconscious in ascending order according to their hit points

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Silent Image

Silent Image 1st-level (illusion; arcane, senses) Class(es): Bard, sorcerer, wizard Casting Time: 1 Action Range: Medium (60 feet) Area: 15-foot cube Components: V, S, M (bit of wool) Duration: Concentration (10 minutes) You create an illusory image of a creature, object, or other visible effects within the area. The illusion is purely visual, it cannot produce sound or smell, and items and other creatures pass through it. As an action, you can move the image to any po

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Shield of Faith

Shield of Faith 1st-level (abjuration; divine, protection) Class(es): Cleric, paladin Casting Time: 1 Bonus Action Range: Medium (60 feet) Target: One creature Components: V, S, M (scrap of holy text) Duration: Concentration (10 minutes) Until the spell ends, a barrier of divine energy envelops the target and increases its AC by +2.

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Shield

Shield 1st-level (abjuration; arcane, protection) Class(es): Sorcerer, wizard Casting Time: 1 Reaction, which you take when you are hit by an attack or targeted by the magic missile spell Range: Self Components: V, S Duration: 1 round You create a shimmering arcane barrier between yourself and an oncoming attack. Until the spell ends, you gain a +5 bonus to your AC (including against the triggering attack) and any magic missile targeting you is harmlessly deflected.

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Sanctuary

Sanctuary 1st-level (abjuration; divine, protection) Class(es): Cleric Casting Time: 1 Bonus Action Range: Short (30 feet) Target: One creature Components: V, S, M (silver mirror) Duration: 1 minute You ward a creature against intentional harm. Any creature that makes an attack against or casts a harmful spell against the target must first make a Wisdom saving throw. On a failed save, the attacking creature must choose a different creature to attack or it loses the attack o

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Purify Food and Drink

Purify Food and Drink 1st-level (transmutation; divine, nature, negation) [ritual] Class(es): Druid, paladin Casting Time: 1 Action Range: Short (30 feet) Area: 5-foot circle Components: V, S Duration: Instantaneous You remove all poison and disease from a number of Supply equal to your proficiency bonus. Cast at Higher Levels. Remove all poison and disease from an additional Supply for each slot level above 1st.

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Protection from Evil and Good

Protection from Evil and Good 1st-level (abjuration; arcane, divine, protection) Class(es): Cleric, paladin, warlock ,wizard Casting Time: 1 Action Range: Touch Target: One willing creature Components: V, S, M (holy water or powdered silver and iron, consumed by the spell) Duration: Concentration (10 minutes) The target is protected against the following types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. Creatures of those types have disadvant

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Magic Missile

Magic Missile 1st-level (evocation; arcane, attack, force) Class(es): Sorcerer, wizard Casting Time: 1 Action Range: Long (120 feet) Target: Up to three creatures Components: V, S Duration: Instantaneous A trio of glowing darts of magical force unerringly and simultaneously strike the targets, each dealing 1d4+1 force damage. Cast at Higher Levels. Evoke one additional dart and target up to one additional creature for each slot level above 1st.

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Mage Armor

Mage Armor 1st-level (abjuration; arcane, protection) Class(es): Sorcerer, wizard Casting Time: 1 Action Range: Touch Target: One willing, unarmored creature Components: V, S, M (metal stud) Duration: 8 hours Until the spell ends, the target is protected by a shimmering magical force. Its AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor, or if you use an action to dismiss it. Cast at Higher Levels. The target gains 5 temporary hit points

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Longstrider

Longstrider 1st-level (transmutation; movement, utility) Class(es): Druid, wizard Casting Time: 1 Action Range: Touch Target: One creature Components: V, S, M (coiled wire and the sole of a shoe) Duration: 1 hour Until the spell ends, the target’s Speed increases by 10 feet. Cast at Higher Levels. Target one additional creature for each slot level above 1st.

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Jump

Jump 1st-level (transmutation; enhancement, movement) Class(es): Druid, sorcerer, wizard Casting Time: 1 Bonus Action Range: Touch Target: One creature Components: V, S, M (grasshopper's leg) Duration: 1 minute You imbue a target with the ability to make impossible leaps. The target’s jump distances increase 15 feet vertically and 30 feet horizontally. Cast at Higher Levels. Each of the target’s jump distances increase by 5 feet for each slot level above 1st.

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Inflict Wounds

Inflict Wounds 1st-level (necromancy; attack, divine, necrotic) Class(es): Cleric Casting Time: 1 Action Range: Touch Target: One creature Components: V, S Duration: Instantaneous You impart fell energies that suck away the target’s life force, making a melee spell attack that deals 3d10 necrotic damage. Cast at Higher Levels. The damage increases by 1d10 for each slot level above 1st.

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Illusory Script

Illusory Script 1st-level (illusion; arcane, communication) Class(es): Bard, warlock, wizard Casting Time: 1 Minute Range: Touch Target: A piece of paper or other writing material Components: S, M (ink worth at least 10 gold, consumed by the spell) Duration: 10 days You inscribe a message onto the target and wrap it in illusion until the spell ends. You and any creatures that you designate when the spell is cast perceive the message as normal. You may choose to have other c

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Identify

Identify 1st-level (divination; arcane, knowledge) [ritual] Class(es): Bard, wizard Casting Time: 1 Minute Range: Touch Target: One object or creature Components: V, S, M (pearl worth at least 100 gold and a feather) Duration: Instantaneous You learn the target item’s magical properties along with how to use them. This spell also reveals whether or not a targeted item requires attunement and how many charges it has. You learn what spells are affecting the targeted item (if

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Hideous Laughter

Hideous Laughter 1st-level (enchantment; affliction, arcane, compulsion) Class(es): Bard, wizard Casting Time: 1 Action Range: Short (30 feet) Target: One creature with an Intelligence of 5 or more Components: V, S, M (poppy seed) Duration: Concentration (1 minute) Saving Throw: Wisdom negates The target is overwhelmed by the absurdity of the world and is crippled by paroxysms of laughter. The target falls prone, becomes incapacitated, and cannot stand. Until the spe

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Hex

Hex 1st-level (enchantment; affliction) Class(es): Warlock Casting Time: 1 Bonus Action Range: Long (120 feet) Target: One creature you can see within range Components: V, S, M (a blade or needle you draw your own blood with, or a venomous animal or poisonous plant you crush) Duration: Concentration (1 hour) You levy a mild curse on a creature you can see within range. When you cast this spell, choose an ability score. During the duration, that creature has disadvantage on

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Heroism

Heroism 1st-level (enchantment; enhancement) Class(es): Bard, paladin Casting Time: 1 Action Range: Touch Target: One willing creature Components: V, S Duration: Concentration (1 minute) The target’s spirit is bolstered. Until the spell ends, the target gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns and it cannot be frightened. Any temporary hit points remaining are lost when the spell ends. Cast at Higher Level

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Healing Word

Healing Word 1st-level (evocation; divine, healing) Class(es): Bard, cleric, druid Casting Time: 1 Bonus Action Range: Medium (60 feet) Target: One creature that is neither a construct nor undead Components: V Duration: Instantaneous Healing energy washes over the target and it regains hit points equal to 1d4 + your spellcasting modifier. Cast at Higher Levels. The hit points regained increase by 1d4 for each slot level above 1st.

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Guiding Bolt

Guiding Bolt 1st-level (evocation; attack, divine, radiant) Class(es): Cleric Casting Time: 1 Action Range: Long (120 feet) Target: One creature Components: V, S Duration: 1 round A bolt of light erupts from your hand. Make a ranged spell attack against the target. On a hit, you deal 4d6 radiant damage and the next attack roll made against the target before the end of your next turn has advantage. Cast at Higher Levels. The damage increases by 1d6 for each slot level a

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Grease

Grease 1st-level (conjuration; arcane, earth) Class(es): Sorcerer, wizard Casting Time: 1 Action Range: Medium (60 feet) Area: 10-foot square Components: V, S, M (drop of grease) Duration: 1 minute Grease erupts from a point that you can see within range and coats the ground in the target area, turning it into difficult terrain until the spell ends. When the grease appears, each creature within the area must succeed on a Dexterity saving throw or fall prone. A creature

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Goodberry

Goodberry 1st-level (transmutation; healing, nature, plants) Class(es): Druid Casting Time: 1 Action Range: Touch Components: V, S, M (mistletoe and a handful of grass) Duration: Instantaneous You transform the components into 2d4 berries. For the next 24 hours, any creature that consumes one of these berries regains 1 hit point. Eating or administering a berry is an action. The berries do not provide any nourishment or sate hunger. Cast at Higher Levels. When you use a

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Fog Cloud

Fog Cloud 1st-level (conjuration; arcane, obscurement, weather) Class(es): Druid, sorcerer, wizard Casting Time: 1 Action Range: Long (120 feet) Area: 20-foot sphere Components: V, S Duration: Concentration (1 hour) You create a heavily obscured area of fog. The fog spreads around corners and can be dispersed by a moderate wind (at least 10 miles per hour). Cast at Higher Levels. The spell’s radius increases by 20 feet for each slot level above 1st.

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Floating Disk

Floating Disk 1st-level (conjuration; arcane, movement) [ritual] Class(es): Wizard Casting Time: 1 Action Range: Short (30 feet) Components: V, S, M (coin worth at least 1 silver) Duration: 1 hour A metallic disc made of force, 3 feet in diameter and hovering 3 feet off the ground, appears within range. It can support up to 500 pounds. If it is overloaded, or if you move more than 100 feet away from it, the spell ends. You can end the spell as an action. While it is not carry

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Find Familiar

Find Familiar 1st-level (conjuration; arcane, summoning) [ritual] Class(es): Wizard Casting Time: 1 Hour Range: Short (30 feet) Components: V, S, M (10 gold worth of charcoal, incense, and herbs that must be burned in a brass brazier) Duration: Instantaneous Your familiar, a spirit that takes the form of any CR 0 beast of Small or Tiny size, appears in an unoccupied space within range. It has the statistics of the chosen form but is your choice of a celestial, fey, or fiend (

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