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Veteran Deserter

Veteran Deserter Every army can boast of a number of loyal veterans who have survived many battles and covered themselves with glory, but the same can be said about the rabble without an ideal, gathering under the banners of renegades, fugitives, traitors, and turncoats, which form the majority of every army in the Kingdom. The veteran deserter is the most experienced and renowned among the deserters, the most cunning and admired among opportunists, double agents, and fugitives, the best at tur

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Shoplifting

Shoplifting Prerequisite: Arcimboldo When arcimboldos find around them an object that they may acquire as part of their body (weapons and tools for a scrapper; plants for an orcharder; clothes and accessories for a ragpicker) they can snatch it with a quick move of “luxury expropriation” and quickly hide it among the jumbled items of their body. By then, even if they are caught red-handed, good luck in demonstrating that the object wasn’t part of their body from the beginning... You gain

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Resistant Nonexistent

Resistant Nonexistent Prerequisite: Nonexistent As a nonexistent, you are particularly resistant, and all your components are more resilient than usual in case of accidents or bludgeoning blows. You gain the following benefits: +1 bonus to Armor Class. Your maximum hit points increase by an amount equal to your class level when you gain this feat. From then on, every time you gain a level, your maximum hit points increase by 1 additional hit point.

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Rat’s Cunning

Rat’s Cunning Prerequisite: Pantegarn As a pantegan, you have been through so much, and you won’t be cheated by the first piper or charlatan you meet. You can smell a scam or a magic con. You gain the following benefits: Increase your Wisdom score by 1, to a maximum of 20. You have advantage on your Wisdom (Insight) checks. You have advantage on your saving throw against enchantment and illusion effects.

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One Foot in the Grave

One Foot in the Grave Prerequisite: Paraghoul Paraghouls exist somewhere between life and death, and their essence can take many shades. A paraghoul with “one foot in the grave” is much closer to the worst creatures ‘differently alive’ featured in many grim legends and chronicles. You gain some arguable benefits when you face not-dead-yet creatures, but you are also losing your grasp on your humanity, and your appearance is more unsettling than ever. You gain the following benefits: In

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Natural Born Assault Trooper

Natural Born Assault Trooper You are a veteran who has fought many times in the front lines. You do not fear death, and you have charged well entrenched troops many times, sustained only by your faith in the Ternal Father or in your foes’ ineptitude. You gain the following benefits: Increase your speed by 10 feet. You have advantage on saving throws against the frightened condition. If you move at least 20 feet straight toward an enemy, you can use a bonus action to make a

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Magicance

Magicance Prerequisite: Ability to cast spells You know how to make the most of your arcane arts and other buffooneries in combat, distinguishing yourself from your peers: charlatans, slickers, and hexers. You gain the following benefits: You don’t have disadvantage on attack rolls to hit with a ranged spell attack when there is a hostile creature within 5 feet of you. You ignore a spell’s verbal component.

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Forced March

Forced March You have grown used to living in the army. Pointless and exhausting tasks, broken shoes, unending marches, flea-bitten bedrolls and unsavory mush. Staying awake or sleeping badly has become routine for you, and you have learned to live with your exhaustion. You gain the following benefits: You ignore any penalty from your first 2 levels of fatigue. You can finish a short rest in half the time.

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Bounceback

Bounceback Prerequisite: Wolfcat A wolfcat cultivates their catlike skill, acquiring extraordinary agility and athletic talents. You gain the following benefits: Increase your Dexterity score by 1, to a maximum of 20. Your speed increases by 30 feet. You gain a climbing speed equal to your base speed. When falling, you can use your reaction to halve any fall damage you would take.

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Viperwolf Blood

Viperwolf Blood You have endured and survived the effects of the most fearsome poisons to the point of becoming immune to them. You gain the following benefits: Increase your Constitution score by 1, to a maximum of 20. You are immune to poison and have immunity to the poisoned condition.

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Throwance

Throwance You have become a master of throwing objects of all kinds with absolute precision. You gain the following benefits: When you make a ranged attack using a weapon that doesn't have the thrown property, consider it to have thrown (range 10/20) instead. When you make a ranged attack with a weapon with the thrown property, you can treat the weapon as if it had the finesse property. When you make a ranged attack with a weapon with the thrown property, increase its norm

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Stars and Stables Child

Stars and Stables Child Prerequisite: Human You are able to sleep literally anywhere, whether you find yourself under a starry sky or surrounded by the stinking smell of an old stable. You gain the following benefits: Increase an ability score of your choice by 1, to a maximum of 20. When you spend one or more Hit Dice at the end of a short rest, you can re-roll those dice that show a result lower than your Constitution modifier. You can spend 2 Hit Dice to recover one le

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Shieldance

Shieldance Trained in the ancient art of the buckler, you are a true master when it comes to defending yourself with a shield. You gain the following benefits: Increase your Constitution or Strength score by 1, to a maximum of 20. You gain proficiency with shields. Whenever you take the Dodge action in combat, you gain an additional +2 bonus to your AC, and you ignore the shoddiness of the shield.

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Seasoned Wood

Seasoned Wood Prerequisite: Marionette All sentient marionettes are made from triflewood and its variants. However, the best puppeteers know how to properly treat the stumps and strips of this magical material to optimize its performance. In other cases, seasoning is a natural process that can occur even a long time after the marionette's creation. In these cases, you gain the following benefits: Increase an ability score of your choice by 1, to a maximum of 20. Darkvision. You

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Peasant Soul

Peasant Soul You have a strong connection with your past as a farmer, you know how to behave with animals and you know how to use even the humblest tools to defend yourself. You gain the following benefits: Increase your Strength or Constitution score by 1, to a maximum of 20. You gain proficiency in the Animal Handling skill. When using a sickle, martial mattock, or martial pitchfork, your attacks score a critical hit on a roll of 19 or 20.

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Pantagruel’s Heritage

Pantagruel’s Heritage Prerequisite: Morgant You are a descendant of an incredibly ancient and imposing lineage of morgants and, willy-nilly, this characteristic emerges clearly. You gain the following benefits: Increase your Constitution or Strength score by 1, to a maximum of 20. When completing a long rest you can recover one additional level of fatigue. Your hit point maximum increases by an amount equal to your level when you gain this feat. Whenever you gain a level

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Patch Up

Patch Up You are used to coping with any situation and getting by with the scarce means at your disposal. You gain the following benefits: Increase your Constitution or Wisdom score by 1, to a maximum of 20. You can ignore the shoddiness of a piece of equipment, service, animal, or component for 1 hour. Once you use this feature, you can't use it again until you finish a short rest.

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Malebolge Nostalgia

Malebolge Nostalgia Prerequisite: Malebranche Some malebranche do not entirely deny their past and sometimes dedicate themselves to reclaiming some of the powers and faculties lost after their Great Refusal. This kind of path is as long and difficult as the one that led them to humanity, but sometimes the results are much more… flashy! Both your Helltraits improve and increase in effectiveness: Hellwings. Your wings grow big and strong. You gain a flying speed of 20 feet. H

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Knave’s Pedigree

Knave’s Pedigree You grew up surrounded by scoundrels and villains. You know how to navigate shady environments and you gain the following benefits: Increase your Charisma score by 1, to a maximum of 20. Your Notoriety is considered 1 level higher when interacting with other Knaves. You speak, read, and write Racket.

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Jibber-Jabber

Jibber-Jabber Prerequisite: Charisma 13 or higher You are able to fool other creatures with an unrivaled combination of self-confidence, gab, and nonsense as if you were a high-ranking guard. You gain the following benefits: You gain proficiency in knowing crazy people don’t know they’re crazy and you know you’re crazy, therefore you’re not crazy and that is pretty crazy indeed. Savvy? You have 2 Jibber-Jabber dice, which are d4s. Use these dice to enhance your Jibber-Jabber. A

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Forest Companion

Forest Companion Prerequisite: Sylvan You have a special affinity with the forest, its balance, and its inhabitants, and you are able to create a unique bond with a wild animal; a bond of equality, friendship, and collaboration. You gain the following benefits: You add double your proficiency bonus to any Nature and Survival skill check, instead of your normal proficiency bonus. Through a ritual lasting 8 hours, you can create a bond with a friendly beast. That beast must be Med

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Exceedingly Gifted

Exceedingly Gifted Prerequisite: Gifted Your Gift stands out even in comparison with the innate faculties of your own kind. You gain the following benefits: Increase your spellcasting ability score for the gifted spells by 1, to a maximum of 20. In addition to the spells granted by the Magical Influence trait, you learn a new 2nd-level spell that must belong to the same school of magic chosen for the Magical Influence spells. Magical Resonance now allows you to regain a 1

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Apothecary

Apothecary Your knowledge of herbs and ancient remedies makes you an expert in preparing every kind of concoctions and decoctions capable of healing wounds, soothing pain, and facilitating rest. You gain the following benefits: You gain proficiency with the herbalism kit and the following artisan's tools: alchemist's supplies and brewer's supplies. At the end of a short rest, up to 6 creatures can add your proficiency bonus to the hit points regained by spending one or more Hit D

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Ancient Culinary Art

Ancient Culinary Art You are an expert in the Kingdom's culinary art, a long tradition handed down by aunties and grannies. You gain the following benefits: You gain proficiency with cook's utensils and add double your proficiency bonus to all checks made using them, instead of your normal proficiency bonus. Also, you treat shoddy cook's utensils as standard cook's utensils. You treat cook's utensils as improvised weapons you are proficient with. You can cook a special mea

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Slacker

Slacker How did you come to this in your life? Where did you go wrong? You didn’t, actually, as what you have “done” is just following someone else and living off the results of their success. You don’t feel the urge to do anything, you do not have any outstanding ability. No special feature whatsoever. And that’s the way you like it: why struggle when someone else can do the job for you and you can live and bask in their glory? What really matters is to find a party to exploit, and a ban

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