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Guidance

Guidance Cantrip (divination; divine, knowledge) Class(es): Cleric, druid, paladin Casting Time: 1 Action Range: Touch Target: One willing creature Components: V, S Duration: Concentration (1 minute) The target may gain a knack die to one ability check of its choice, ending the spell. The knack die can be rolled before or after the ability check is made.

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Friends

Friends Cantrip (enchantment; arcane) Class(es): Bard, sorcerer, warlock, wizard Casting Time: 1 Bonus Action Range: Short (30 feet) Target: One nonhostile creature Components: S Duration: 1 round Once before the start of your next turn, when you make a Charisma ability check against the target, you gain a knack die. If you roll a 1 on the ability or skill check, the target realizes its judgment was influenced by magic and may become hostile.

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Force Punch

Force Punch 1st-level (evocation; attack, force, unarmed) Class(es): Sorcerer, warlock Casting Time: 1 Action Range: Self Target: One creature or object within your reach Components: V, S Duration: Instantaneous Make a melee spell attack. On a hit, the target takes 3d8 force damage. Cast at Higher Levels. The damage increases by 1d8 for each slot level above 1st.

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Earth Barrier

Earth Barrier 1st-level (abjuration; earth, protection) Class(es): Druid Casting Time: 1 Reaction, which you take when you are targeted with a ranged attack Range: Short (30 feet) Components: V, S Duration: 1 minute Choose an unoccupied space between you and the source of the attack which triggers the spell. You call forth a pillar of earth or stone (3 feet diameter, 20 feet tall, AC 10, 20 hit points) in that space that provides you with three-quarters cover (+5 to AC, Dexte

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Dramatic Sting

Dramatic Sting 1st-level (enchantment; fear, psychic, sound) Class(es): Bard Casting Time: 1 Bonus Action Range: Short (30 feet) Target: One creature Components: V, S, M (broken violin string and a wasp’s stinger) Duration: Concentration (1 minute) Saving Throw: Wisdom negates You frighten the target by echoing its movements with ominous music and terrifying sound effects. It takes 1d4 psychic damage and becomes frightened of you until the spell ends.  At the end of

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Corpse Explosion

Corpse Explosion 1st-level (evocation; poison, thunder) Class(es): Cleric, druid, sorcerer, warlock, wizard Casting Time: 1 Action Range: Medium (60 feet) Target: One corpse within range Components: V, S Duration: Instantaneous Saving Throw: Constitution halves and negates poisoned A corpse explodes in a poisonous cloud. Each creature in a 10-foot radius of the corpse must make a Constitution saving throw. A creature takes 3d6 thunder damage and is poisoned for 1 minute o

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Convenient Retrieval

Convenient Retrieval Cantrip (conjuration; arcane, utility) Class(es): Bard, sorcerer, warlock Casting Time: 1 Bonus Action Range: Self Target: An object carried in an unsecured container on your person. Components: V, S Duration: Instantaneous You reach into the container and instantly retrieve an object, regardless of its position in the container. This allows you to quickly snatch an item from an extradimensional space such as a bag of holding, as well as retrieve items

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Circular Breathing

Circular Breathing Cantrip (transmutation; air, enhancement, water) Class(es): Bard Casting Time: 1 Bonus Action Range: Self Components: S, M (long breath of clean air) Duration: Special You begin carefully regulating your breath so that you can continue playing longer or keep breathing longer in adverse conditions for 5 minutes. Until the spell ends, you can breathe underwater, and you can utilize bardic performances that would normally require breathable air. In additi

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Chef's Plate

Chef's Plate 1st-level (divination; arcane, divine, protection, utility) Class(es): Bard, cleric, sorcerer, wizard Casting Time: 1 Action Range: Touch Target: A single serving of food or drink Components: V, S Duration: Instantaneous You instantly learn the ingredients list and preparation method for the item of food or drink targeted by this spell. For one hour after you cast the spell you retain perfect, detailed knowledge sufficient to perfectly recreate the serving of f

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Ceremony

Ceremony 1st-level (evocation; divine) [ritual] Class(es): Cleric, paladin Casting Time: 1 Hour Range: Short (30 feet) Target: One or more corpses, one or more creatures, or one creature Components: V, S, M (25 gold worth of incense, consumed by the spell) Duration: Instantaneous You perform a religious ceremony during the casting time of this spell. When you cast the spell, you choose one of the following effects, any targets of which must be within range during the entire

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Calculated Retribution

Calculated Retribution 1st-level (abjuration; force, law, weaponry) Class(es): Bard, cleric, paladin, warlock Casting Time: 1 Action Range: Self Components: V, S, M (executioner's hood) Duration: Concentration (1 minute) You surround yourself with a dampening magical field and collect the energy of a foe’s attack to use against them. When you take damage from a weapon attack, you can end the spell to halve the attack’s damage against you, gaining a retribution charge that las

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Calculate

Calculate Cantrip (divination; enhancement, law, technological) Class(es): Sorcerer, warlock, wizard Casting Time: 1 Action Range: Self Components: V, S Duration: Concentration (1 hour) You instantly know the answer to any mathematical equation that you speak aloud. The equation must be a problem that a creature with Intelligence 20 could solve using nonmagical tools with 1 hour of calculation. Additionally, you gain a knack die on Engineering checks made during the duration

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Beautify Creature

Beautify Creature 1st-level (transmutation; arcane, divine, enhancement, utility) Class(es): Bard, cleric, druid, paladin Casting Time: 1 Action Range: Short (30 feet) Target: A creature up to Large size Components: S, M Duration: Instantaneous The creature is immediately and beautifully groomed as if it had been lovingly attended to by a group of no less than 4 highly-skilled servants. Their clothing (if it has any) will be spotlessly clean with any minor damage mended and

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Arcane Riposte

Arcane Riposte 1st-level (evocation; arcane, attack) Class(es): Bard, sorcerer, warlock, wizard Casting Time: 1 Reaction, which you take when a creature makes a melee attack against you Range: Self Components: V, S Duration: Instantaneous You respond to an incoming attack with a magically-infused attack of your own. Make a melee spell attack against the creature that attacked you. If you hit, the creature takes 3d6 acid, cold, fire, lightning, poison, or thunder damage.

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Arcane Muscles

Arcane Muscles Cantrip (transmutation; arcane, enhancement, transformation, unarmed) Class(es): Cleric, paladin, sorcerer, wizard Casting Time: 1 Action Range: Self Components: V, S Duration: 1 minute Your muscles swell with arcane power. They’re too clumsy to effectively wield weapons but certainly strong enough for a powerful punch. Until the spell ends, you can choose to use your spellcasting ability score for Athletics checks, and for the attack and damage rolls of unarme

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Altered Strike

Altered Strike Cantrip (transmutation; enhancement, transformation, unarmed, weaponry) Class(es): Bard, paladin, sorcerer, wizard Casting Time: 1 Action Range: Self Components: V, S, M (piece of the desired material) Duration: 1 round You briefly transform your weapon or fist into another material and strike with it, making a melee weapon attack against a target within your reach. You use your spellcasting ability for your attack and damage rolls, and your melee weapon attack

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Acid Splash

Acid Splash Cantrip (conjuration; acid, arcane) Class(es): Sorcerer, wizard Casting Time: 1 Action Range: Medium (60 feet) Target: Up to two creatures within 5 feet of each other Components: V, S Duration: Instantaneous Saving Throw: Dexterity negates A stinking bubble of acid is conjured out of thin air to fly at the targets, dealing 1d6 acid damage.  This spell’s damage increases by 1d6 when you reach 5th level (2d6).

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Air Wave

Air Wave 1st-level (conjuration; air, weaponry) Class(es): Bard, warlock Casting Time: 1 Action Range: Short (30 feet) Target: One creature Components: V Duration: Instantaneous Your deft weapon swing sends a wave of cutting air to assault a creature within range. Make a melee weapon attack against the target. If you are wielding one weapon in each hand, your attack deals an additional 1d6 damage. Regardless of the weapon you are wielding, your attack deals slashing damage.

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Wizard Spell List

Wizard Spell List Cantrip Name Classical Spell School Spell Schools Summary Acid Splash Conjuration Acid, Arcane Conjure a localized bubble of acid that splashes over creatures. Altered Strike Transmutation Enhancement, Transformation, Unarmed, Weaponry Briefly transform your weapon or fist into another material and strike with

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Warlock Spell List

Warlock Spell List Cantrip Name Classical Spell School Spell Schools Summary Calculate Divination Enhancement, Law, Technological Instantly know the answer to any mathematical equation. Chill Touch Necromancy Affliction, Arcane, Attack, Necrotic Attack with the chill of the grave, injuring and preventing healing.

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Sorcerer Spell List

Sorcerer Spell List Cantrip Name Classical Spell School Spell Schools Summary Acid Splash Conjuration Acid, Arcane Conjure a localized bubble of acid that splashes over creatures. Altered Strike Transmutation Enhancement, Transformation, Unarmed, Weaponry Briefly transform your weapon or fist into another material and strike wi

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Paladin Spell List

Paladin Spell List Cantrip Name Classical Spell School Spell Schools Summary Altered Strike Transmutation Enhancement, Transformation, Unarmed, Weaponry Briefly transform your weapon or fist into another material and strike with it. Arcane Muscles Transmutation Arcane, Enhancement, Transformation, Unarmed Bulk your muscles to d

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Druid Spell List

Druid Spell List Cantrip Name Classical Spell School Spell Schools Summary Druidcraft Transmutation Nature, Utility Produce a variety of useful minor nature effects. Grapevine Evocation Communication, Plants Send a message in Druidic great distances to appear on a plant or tree known to you. Guidance

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Cleric Spell List

Cleric Spell List Cantrip Name Classical Spell School Spell Schools Summary Arcane Muscles Transmutation Arcane, Enhancement, Transformation, Unarmed Bulk your muscles to deliver lethal unarmed strikes. Finger of Fate Divination Chaos Help or hinder a creature attempting to succeed. Guidance Divina

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Bard Spell List

Bard Spell List Cantrip Name Classical Spell School Spell Schools Summary Altered Strike Transmutation Enhancement, Transformation, Unarmed, Weaponry Briefly transform your weapon or fist into another material and strike with it. Circular Breathing Transmutation Air, Enhancement, Water Breathe and sing underwater, and regulate

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